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* SpeedRun: The Emotion Ninja achievement is awarded for completing a level in under five minutes.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


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* TurnsRed: A rare protagonist example. Like most [[BossBattle boss]] examples, he even speeds up and grows more powerful.

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* TurnsRed: A rare protagonist example. Like most [[BossBattle boss]] examples, he even speeds up and grows more powerful.powerful.
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* InsistentTerminology: Although Mush is stated to be playing tag, he's clearly playing Hide and Seek, as he has to find his hiding friends, he's ''always'' It no matter how many of them he locates.

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* InsistentTerminology: Although Mush is stated to be playing tag, he's clearly playing Hide and Seek, as he has to find his hiding friends, friends and he's ''always'' It no matter how many of them he locates.



* MoodSwinger: The main game mechanic; Mush swings between Neutral, Happy, Sad, Confused, and Angry as the player's behest.

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* MoodSwinger: The main game mechanic; Mush swings between Neutral, Happy, Sad, Confused, and Angry as at the player's behest.
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misuse as emphasis


* HundredPercentCompletion: Finding all the minimotes. The title of the achievement for finding the first ten dauntingly proclaims "[[BeyondTheImpossible Only 9 Million To Go...]]" [[spoiler:There's "[[UpToEleven only]]" 1280 in total]].

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* HundredPercentCompletion: Finding all the minimotes. The title of the achievement for finding the first ten dauntingly proclaims "[[BeyondTheImpossible Only "Only 9 Million To Go...]]" " [[spoiler:There's "[[UpToEleven only]]" ''only'' 1280 in total]].
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[[quoteright:234:http://static.tvtropes.org/pmwiki/pub/images/mushLogo_6685.png]]

-->''Discover the emotions!''

''[[http://mushgame.com/ Mush]]'' is an PuzzlePlatformer developed by the five-student Wales team [[http://angrymangogames.com/ Angry Mango]]. Their debut game, it entered and won a global competition, and went on to collect a few more awards before being released exclusively for the Windows Phone 7.

The game is based around the ability to alter the main character's moods at will by drawing a smile, a frown, flipping the phone, or shaking it, with each emotions giving Mush different abilities. The goal of the game is to track down Mush's four friends, with whom he is playing tag, and make it home in time for tea.

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!!Includes Examples Of:

* HundredPercentCompletion: Finding all the minimotes. The title of the achievement for finding the first ten dauntingly proclaims "[[BeyondTheImpossible Only 9 Million To Go...]]" [[spoiler:There's "[[UpToEleven only]]" 1280 in total]].
* AWinnerIsYou: [[spoiler:"Whew, that was a tiring game. Let's go home."]]
* ExcusePlot: Why is Mush traversing all of these sprawling, varied environments full of dangerous hazards? He's playing tag.
* InterfaceScrew: Played with. Turning the phone upside down makes Mush confused and flips the environment, but the controls remain the same.
* InsistentTerminology: Although Mush is stated to be playing tag, he's clearly playing Hide and Seek, as he has to find his hiding friends, he's ''always'' It no matter how many of them he locates.
* KillerRabbit: Angry!Mush is adorable, and plows through rocks and enemies like they're made of tissue paper.
* MoodSwinger: The main game mechanic; Mush swings between Neutral, Happy, Sad, Confused, and Angry as the player's behest.
* RidiculouslyCuteCritter: Just ''look'' at them! They're emoting balls of fluff!
* SilentProtagonist: While the other fluffballs do speak, Mush says nary a word.
* SpeedRun: The Emotion Ninja achievement is awarded for completing a level in under five minutes.
* TurnsRed: A rare protagonist example. Like most [[BossBattle boss]] examples, he even speeds up and grows more powerful.

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