History VideoGame / Lumines

13th May '16 4:27:19 PM TheOneWhoTropes
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''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.

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''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} UsefulNotes/PlayStationPortable titles and the first one under his new game label, Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
4th Apr '16 5:22:31 PM charyon
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* BoringButPractical: You can play the first few level perfectly using a very simple strategy.
7th Jan '16 9:27:44 PM Coffeehaus
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* DroughtLevelOfDoom: "Day Dream" in ''Lumines Supernova'', with a time-line so painfully slow you're lucky if you can clear any blocks.

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* DroughtLevelOfDoom: "Day Dream" in ''Lumines Supernova'', with a time-line so painfully slow you're lucky if you can clear any blocks. Similarly, "I hear the music in my soul" from the original takes 4 measures for the playhead to do a full sweep, and the moderately-slow BPM doesn't help much either.



* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.

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* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; 'synesthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
7th Oct '15 1:36:43 PM NTC3
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[[quoteright:264:http://static.tvtropes.org/pmwiki/pub/images/lumines_symphony.jpg]]
17th Apr '15 6:40:59 AM MegaMarioMan
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''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.

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''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''LittleBigPlanet'').''VideoGame/LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.



* ShoutOut: ''Lumines Supernova'' contains a ''LittleBigPlanet'' themed skin.

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* ShoutOut: ''Lumines Supernova'' contains a ''LittleBigPlanet'' ''[=LittleBigPlanet=]'' themed skin.
13th Oct '13 3:21:53 PM LucaEarlgrey
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* {{Cap}}: The original ''Lumines'' caps out at 999,999 points; your reward for achieving the cap is a new skin. ''Lumines II'' adds more digits.
13th Oct '13 3:19:35 PM LucaEarlgrey
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* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name musicians like Music/{{Beck}} and Music/GwenStefani.

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* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name Western musicians like Music/{{Beck}} and Music/GwenStefani.
13th Oct '13 3:18:01 PM LucaEarlgrey
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->''Shinin', Shinin', Shinin', Shinin', Shinin', Shinin', Shinin', Shinin'...''
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13th Oct '13 3:16:17 PM LucaEarlgrey
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* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name musicians like Music/{{Beck}} and Music/GwenStefani.
24th Aug '13 10:09:23 AM Prfnoff
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''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.

to:

''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment.Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Lumines