->''World of silence, creepin' sightless time\\
Port of sadness, sleepin' flightless mind\\
World of silence, blinkin' farthest light\\
Road of brightness, I will get there\\
And shinin'\\
-->-- '''Mondo Grosso''', "Shinin'"

''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first UsefulNotes/PlayStationPortable titles and the first one under his new game label, Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.

''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} in 2009. A UsefulNotes/PlaystationVita installment, ''Lumines Electronic Symphony'', was released in 2012. ''Lumines Remastered'' will be released for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam and UsefulNotes/XboxOne on May 2018.
!!Tropes used in ''Lumines'':
* BoringButPractical: You can play the first few level perfectly using a very simple strategy.
* BrokenRecord: In the PSP version of the first ''Lumines'', a section of the song will repeat unless you form a block for it to erase. [[http://www.pspxp.com/psp-game-reviews/lumines-game-review.php One reviewer]] said this effect, when combined with the already-repetitive lyrics of the first skin "Shinin'", "almost turned me into Jack from ''[[Film/TheShining THE Shining]]''."
* {{Cap}}: The original ''Lumines'' caps out at 999,999 points; your reward for achieving the cap is a new skin. ''Lumines II'' adds more digits.
* DroughtLevelOfDoom: "Day Dream" in ''Lumines Supernova'', with a time-line so painfully slow you're lucky if you can clear any blocks. Similarly, "I hear the music in my soul" from the original takes 4 measures for the playhead to do a full sweep, and the moderately-slow BPM doesn't help much either.
* DuelingGames: with ''VideoGame/{{Meteos}}''
* FallingBlocks
* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name Western musicians like Music/{{Beck}} and Music/GwenStefani.
* {{Mondegreen}}: Mondo Grosso's English is pretty good, but the first line of ''"Shinin'"'' sounds an awful lot like "Word of Silas, creepy Silas Stein."
* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'synesthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
* MusicalGameplay
* PuzzleGame
* ShoutOut: ''Lumines Supernova'' contains a ''[=LittleBigPlanet=]'' themed skin.
->''Shinin', Shinin', Shinin', Shinin', Shinin', Shinin', Shinin', Shinin'...''