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* AcceptableBreaksFromReality: Firewood and tree bark picked up in the rain or other wet conditions does not need to be dried before it can be used.

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* AcceptableBreaksFromReality: AcceptableBreaksFromReality
**
Firewood and tree bark picked up in the rain or other wet conditions does not need to be dried before it can be used.used.
** When hunting for fur to make bedsheets and chair covers, fur from any large animal will do, even boar "fur", which is even described in the picture book as coarse and rough.
** In ''Lost in Blue 2'', all of the shelf contents, furniture, and water, firewood, bamboo/basket, and vine/rope stock levels are shared between all three shelters. This means the player won't be caught by surprise when they suddenly realize they left all of their firewood, packed lunches, or a certain tool at another shelter, and the player won't have to build three sets of furniture, either.



* ArtificialStupidity: Occasionally happens in ''Lost in Blue 2'' if you leave your partner alone. Even if you leave a lunchbox and bottles of water in their inventory or on the shelf, they might not eat or drink. Meaning the safest course of action is to drag the other character along with you.

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* ArtificialStupidity: Occasionally happens in ''Lost in Blue 2'' if you leave your the partner is left alone. Even if you leave a lunchbox multiple food items, packed lunches, and bottles of water are left in their inventory or on the shelf, shelf and the player has told them beforehand that they would be out for a while, the partner might not eat or drink.drink any of it. Meaning the safest course of action is to drag the other character along with you.



* FishingMinigame: There are actually ''three'' methods of fishing--traps, spears, and fishing rods. In the ''Lost in Blue'' games, fish is the most efficient food source.

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* FishingMinigame: There are actually ''three'' methods of fishing--traps, fishing- traps, spears, and fishing rods. In the ''Lost in Blue'' games, fish is the most efficient food source.source, and often the earliest obtainable food source that can actually sustain the characters long-term.



* GottaCatchThemAll: There are many different kinds of fish, animals and plants that you have to collect for HundredPercentCompletion, and that's not even getting into the different kinds of tools, furniture and food you can make.

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* GottaCatchThemAll: There are many different kinds of fish, animals and plants that you have to collect for HundredPercentCompletion, and that's not even getting into the different kinds of tools, furniture and food you recipes that can make.be made.



* InsurmountableWaistHeightFence: Generally averted with the male characters who can climb. Depending on the game, female characters may be hindered by things actually intended to aid mobility like bridges, ledges or stepping stones. In ''Survival Kids,'' both male and female characters are unable to cross shallow water.

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* InsurmountableWaistHeightFence: Generally averted with the male characters who can climb. Depending on the game, female characters may be hindered by things actually intended to aid mobility like bridges, ledges ledges, or stepping stones. In ''Survival Kids,'' both male and female characters are unable to cross shallow water.



* MacGuffin: The keystones in the original, needed to unchain the ship.

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* MacGuffin: The keystones in the original, original ''Survival Kids'', needed to unchain the ship.



* NewGamePlus: In the first game, the change is mostly cosmetic, as it allows you to make wolfskin and foxskin caps. In ''Lost in Blue,'' this lets you play as Skye, the female character. Beating ''Lost in Blue 2'' grants access to "Serious Survival" mode, a survival run playthrough with only one of the main characters, and no partner to help gather firewood, or make baskets for traps.

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* MultipleEndings: ''Lost in Blue 2'' has six possible endings, to be exact, and each one affects the epilogue. In the endings where the characters are rescued, the two end up marrying and returning to the island later to reminisce.
* NewGamePlus: In the first game, the change is mostly cosmetic, as it allows you to make wolfskin and foxskin caps. In ''Lost in Blue,'' this lets you play as Skye, the female character. Beating ''Lost in Blue 2'' grants access to "Serious Survival" mode, a survival run playthrough with only one of the main characters, and characters. This mode is ostensibly harder, as there is no partner to help gather firewood, firewood or food, or make baskets for traps.traps (small land traps are possibly the most efficient method of food gathering), rope for furniture, or jerky. But the player also only has to keep one person alive, and the Serious Survival save keeps all of the furniture, shelters, and cookware from the file that was completed, making this mode potentially easier to maintain long-term than a normal file, and thus a good opportunity to [[HundredPErcentCompletion work on the picture book]].



* StayInTheKitchen: Skye, the female protagonist of Lost in Blue, loses her glasses during the shipwreck and is unable to help the player character outside of "household" tasks, like keeping the fire going. The female protagonist of the sequel, Amy, is a hobbyist archer and better at hunting and diving than Jack, but many guides will still advise the player to leave her at home whenever they can due to not sharing Jack's energy-saving climbing ability, leading to her mostly just keeping the fire going, and making rope and baskets.
* TeamPet: The monkey in ''Survival Kids'', which you get to name. ''Shipwrecked'' also has a dog and a monkey, though you aren't able to name either.
* VideogameCrueltyPotential: In the original ''Survival Kids'', you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.

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* StayInTheKitchen: Skye, the female protagonist of Lost in Blue, loses her glasses during the shipwreck and is unable to help the player character outside of "household" tasks, like keeping the fire going. The female protagonist of the sequel, Amy, is a hobbyist archer and better at hunting and diving than Jack, but many guides will still advise the player to play as Jack and leave her at home whenever they can due to not sharing Jack's energy-saving climbing ability, leading to her mostly just keeping the fire going, and making rope and baskets.
baskets, and tending to the chicken and goat.
* TeamPet: TeamPet
**
The monkey in ''Survival Kids'', which you get the player gets to name. name.
** ''Lost in Blue'' 1 and 2 allow the player to capture a chicken for eggs and a goat for milk. Neither can be named and they need to be watered every day, but the partner does develop an attachment to them from tending to them every day.
**
''Shipwrecked'' also has a dog and a monkey, though you aren't able neither can be named.
* UselessUsefulSpell: Jerky, from ''Lost in Blue 2''. Some guides describe jerky as an important food preservation technique, likely because it was in the prequel, but many players have found that packed lunches
to name either.
be far better because ''any'' ingredients and recipe can be put in them, and they ''never'' go bad, as long as the ingredients were fresh going in. Many players have trouble getting even seconds-old meat to turn into jerky without it spoiling in the process, and even properly-made jerky will spoil after about one in-game week, leading to many just making the jerky shelf and one of each jerky type for the picture book and never touching the mechanic again.
* VideogameCrueltyPotential: VideogameCrueltyPotential
**
In the original ''Survival Kids'', you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.
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* ArtificialStupidity: Occasionally happens in ''Lost in Blue 2'' if you leave your partner alone. Even if you leave a lunchbox and bottles of water in their inventory, they refuse to actually eat/drink it even if they're dying. Meaning the safest course of action is to drag the other character along with you.

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* ArtificialStupidity: Occasionally happens in ''Lost in Blue 2'' if you leave your partner alone. Even if you leave a lunchbox and bottles of water in their inventory, inventory or on the shelf, they refuse to actually eat/drink it even if they're dying.might not eat or drink. Meaning the safest course of action is to drag the other character along with you.



* NewGamePlus: In the first game, the change is mostly cosmetic, as it allows you to make wolfskin and foxskin caps. In ''Lost in Blue,'' this lets you play as Skye, the female character. Beating ''Lost in Blue 2'' grants access to "Serious Survival" mode, a survival run playthrough with only one of the main characters. Although this mode could be considered more difficult without the partner making baskets for land traps (which catch more satiating also transfers over all of the furniture and extra shelters built in the completed playthrough

to:

* NewGamePlus: In the first game, the change is mostly cosmetic, as it allows you to make wolfskin and foxskin caps. In ''Lost in Blue,'' this lets you play as Skye, the female character. Beating ''Lost in Blue 2'' grants access to "Serious Survival" mode, a survival run playthrough with only one of the main characters. Although this mode could be considered more difficult without the characters, and no partner making to help gather firewood, or make baskets for land traps (which catch more satiating also transfers over all of the furniture and extra shelters built in the completed playthroughtraps.



* NoPeriodsPeriod: Probably justified in ''Survival Kids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet. This can be TruthInTelevision- under extreme duress or physical exertion, females stop menstruating.

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* NoPeriodsPeriod: Probably justified in ''Survival Kids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet. This With regards to the teenaged characters in ''Lost in Blue'' 1 and 1, this can be TruthInTelevision- under extreme duress or physical exertion, females can stop menstruating.



* PoisonMushroom: There are eight different kinds of mushrooms that you can find. Their effects differ from game to game; some will burn your throat and thus make your thirst meter go down faster, some will keep your energy meter from going down, some will induce stomachaches, and some will do nothing. Which is which is [[RandomNumberGod randomized from playthrough to playthrough,]] though there are certain ways to tell which is which without chowing down.

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* PoisonMushroom: There are eight different kinds of mushrooms that you can find. Their effects differ from game to game; some will burn your throat and thus make your thirst meter go down faster, some will keep your energy meter from going down, some will induce stomachaches, and some will do nothing. Which is which nothing, and some might even have multiple effects. This is [[RandomNumberGod randomized from playthrough to playthrough,]] though there are certain ways to tell which is which without chowing down.



** ''Lost in Blue 2'': Due to the complaints about the inequality of the first DS game, ''Lost in Blue 2'' features a female protagonist that has abilities which complement those of the male character. In this game the female character is more of an ActionGirl, who excels in some non-traditionally female activities like hunting and swimming.

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** ''Lost in Blue 2'': Due to the complaints about the inequality of the first DS game, ''Lost in Blue 2'' features a female protagonist that has abilities which complement those of the male character. In this game the female character is more of an ActionGirl, who excels in some non-traditionally female activities like hunting and swimming. However, the player can't really make use of these unless they play as the girl, which many guides advise against due to her not having Jack's energy-saving climbing abilities.



* StayInTheKitchen: Skye, the female protagonist of Lost in Blue, loses her glasses during the shipwreck and is unable to help the player character outside of "household" tasks, like keeping the fire going. The female protagonist of the sequel, Amy, is a hobbyist archer and better at hunting than Jack, but many guides will still advise the player to leave her at home whenever they can due to not sharing Jack's climbing ability, leading to her mostly just keeping the fire going, and making rope and baskets.

to:

* StayInTheKitchen: Skye, the female protagonist of Lost in Blue, loses her glasses during the shipwreck and is unable to help the player character outside of "household" tasks, like keeping the fire going. The female protagonist of the sequel, Amy, is a hobbyist archer and better at hunting and diving than Jack, but many guides will still advise the player to leave her at home whenever they can due to not sharing Jack's energy-saving climbing ability, leading to her mostly just keeping the fire going, and making rope and baskets.



* WeCannotGoOnWithoutYou: You're dead as soon as one of your characters' health meters reach 0%, except in the first game. In the first game, if the other kid dies, it gives you a bad ending later on.

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* WeCannotGoOnWithoutYou: You're dead as soon as one of your characters' overall health meters reach 0%, except in the first game. In the first game, if the other kid dies, it gives you a bad ending later on.

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* AcceptableBreaksFromReality: Firewood and tree bark picked up in the rain or other wet conditions does not need to be dried before it can be used.



* CoolClearWater: Averted. In the beginning of ''Lost in Blue'', there's a freshwater river that has fish swimming in it, and your character comments that it looks safe to drink. There's also a small hole in a temple you have to go through that is apparently safe to drink from.

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* CoolClearWater: Averted. In the beginning of ''Lost in Blue'', there's a freshwater river that has fish swimming in it, and your character comments that it looks safe to drink. There's also Played straight with two of the other water sources in the game, however- a small hole pool in a temple you have to go through that is apparently safe to drink from.cave, and a basin in the temple.



* EdgeGravity

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* EdgeGravityEdgeGravity: At the second beach in Lost in Blue 2, reaching the next area requires walking over some cliffs with deep pits that the characters even comment on, and talk about how they need to be careful not to fall. Alas, the game does not allow you to walk the characters off of any sort of ledge.



* GuideDangIt: Want 100% completion? Better look up a guide! Especially in ''Lost in Blue 2'', where the final plant is little more than a pixel.

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* GuideDangIt: Want 100% completion? Better look up a guide! Especially in ''Lost in Blue 2'', where the final plant is little more than a pixel.pixel, and most of the fish require fancy lures.



* JamesBondage: Ken, the male character from the first game, is this if you play as Skye.

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* JamesBondage: Ken, the male character from the first game, is this ends up captured by a hostile group living on the island if you play as Skye.



* LighterAndSofter: ''Lost in Blue 2'' mostly drops the hostile islanders present in the prequel and instead goes for a straighter "island survival sim" feel.



* LongSongShortScene: Unless you are ''really'' bad at cooking, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.

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* LongSongShortScene: Unless you are ''really'' bad at cooking, cooking or preparing a recipe that uses multiple cooking techniques, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.



* MarketBasedTitle: ''Lost in Blue'' in the US, ''Survival Kids'' in Japan. The first game ''was'' called Survival Kids in the US, though.
** In the PAL region, the first game is called Stranded Kids.
* NewGamePlus: In the first game, the change is mostly cosmetic, as it allows you to make wolfskin and foxskin caps. In ''Lost in Blue,'' this lets you play as Skye, the female character.
* NobodyPoops

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* MarketBasedTitle: ''Lost in Blue'' in the US, ''Survival Kids'' in Japan. The first game ''was'' called Survival Kids in the US, though.
**
though. In the PAL region, the first game is called Stranded Kids.
* NewGamePlus: In the first game, the change is mostly cosmetic, as it allows you to make wolfskin and foxskin caps. In ''Lost in Blue,'' this lets you play as Skye, the female character.
character. Beating ''Lost in Blue 2'' grants access to "Serious Survival" mode, a survival run playthrough with only one of the main characters. Although this mode could be considered more difficult without the partner making baskets for land traps (which catch more satiating also transfers over all of the furniture and extra shelters built in the completed playthrough
* NobodyPoopsNobodyPoops: Perhaps in a case of AcceptableBreaksFromReality, the games never touch on how or where the characters take care of bodily wastes.



* NoPeriodsPeriod: Probably justified in ''Survival Kids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet.
** TruthInTelevision: under extreme duress or physical exertion females stop menstruating.

to:

* NoPeriodsPeriod: Probably justified in ''Survival Kids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet.
** TruthInTelevision:
yet. This can be TruthInTelevision- under extreme duress or physical exertion exertion, females stop menstruating.



* OxygenMeter: In ''Lost in Blue 2'' onwards, characters have a limited swimming ability.
* PixelHunt: In the second Lost in Blue, the last slot in the plant section of the glossary is a dandelion located in a corner of a certain area of the island that is inaccessible until you get really far along in the game. You have to go hunting for a little weed that is almost indistinguishable from the background. And even though a little box pops up whenever you walk over an item, it's still agonizingly hard to find.
** Just ''barely'' subverted from being too big of a pain, as it's slightly larger than the static, unobtainable dandelions. Although you wouldn't notice without looking for it.

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* OxygenMeter: In ''Lost in Blue 2'' onwards, characters have a limited swimming diving ability.
* PixelHunt: In the second Lost in Blue, Blue 2, the last slot in the plant section of the glossary is a dandelion located in a corner of a certain area of the island that is inaccessible until you get really far along in the game. You have to go hunting for a little weed that is almost indistinguishable from the background. And even though a little box pops up whenever you walk over an item, it's still agonizingly hard to find.
** %%** Just ''barely'' subverted from being too big of a pain, as it's slightly larger than the static, unobtainable dandelions. Although you wouldn't notice without looking for it. %%don't know what this is referring to...



* StayInTheKitchen: Skye

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* StayInTheKitchen: SkyeSkye, the female protagonist of Lost in Blue, loses her glasses during the shipwreck and is unable to help the player character outside of "household" tasks, like keeping the fire going. The female protagonist of the sequel, Amy, is a hobbyist archer and better at hunting than Jack, but many guides will still advise the player to leave her at home whenever they can due to not sharing Jack's climbing ability, leading to her mostly just keeping the fire going, and making rope and baskets.
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* HyperspaceArsenal: An odd example. Your characters' bags have enough capacity to hold exactly twenty items. It doesn't matter what they are. Just twenty items. One has to wonder how Jack and Amy can only manage to hold twenty leaves at one time, yet somehow manage to shove twenty logs down their asses.

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* HyperspaceArsenal: An odd example. Your characters' bags have enough capacity to hold exactly twenty items. It doesn't matter what they are. Just twenty items. One has to wonder how Jack and Amy can only manage to hold twenty leaves at one time, yet somehow manage to shove and also carry twenty logs down their asses.logs.
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A series of [[SimulationGame wilderness survival games]] by Creator/{{Konami}}, for the UsefulNotes/NintendoDS and UsefulNotes/{{Wii}}. ''Lost in Blue'' games tend to be only thematically related to each other. In the US, the ''Lost in Blue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''Survival Kids'', while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

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A series of [[SimulationGame wilderness survival games]] by Creator/{{Konami}}, for the UsefulNotes/NintendoDS and UsefulNotes/{{Wii}}. ''Lost in Blue'' games tend to be only thematically related to each other. In the US, the ''Lost in Blue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor UsefulNotes/GameBoyColor game series ''Survival Kids'', while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]
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* BittersweetEnding: One of the possible endings in ''Lost in Blue'' is unlocked when you spend 365 days on the island without finding a way off. Suddenly there's a cutscene where the two characters realize that they'll never get off this island, but it doesn't really bother them anymore. There two similar cutscenes in the original ''Survival Kids'', found after 100 days--one if you've rescued the other kid, and one if you haven't.

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* BittersweetEnding: One of the possible endings in ''Lost in Blue'' and its sequel is unlocked when you spend 365 days on the island without finding a way off. Suddenly there's a cutscene where the two characters realize that they'll never get off this island, but it doesn't really bother them anymore. There two similar cutscenes in the original ''Survival Kids'', found after 100 days--one if you've rescued the other kid, and one if you haven't.



* NoobCave: The first island in ''Shipwrecked''. You leave almost immediately after getting on it.



* TeamPet: The monkey in ''Survival Kids'', which you get to name. ''Shipwrecked'' also has a dog.

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* TeamPet: The monkey in ''Survival Kids'', which you get to name. ''Shipwrecked'' also has a dog.dog and a monkey, though you aren't able to name either.


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* ViolationOfCommonSense: Lucy from ''Shipwrecked'' should ''not'' be wearing heels when on a deserted island.
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* WeCannotGoOnWithoutYou: You're dead as soon as one of your characters' health meters reach 0%.

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* WeCannotGoOnWithoutYou: You're dead as soon as one of your characters' health meters reach 0%. 0%, except in the first game. In the first game, if the other kid dies, it gives you a bad ending later on.
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http://static.tvtropes.org/pmwiki/pub/images/lostinblue_4385.jpg
[[caption-width:350:You see that girl standing there looking helpless? [[BlindWithoutEm That's because]] [[TheLoad she is]].]]

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[[quoteright:350: http://static.tvtropes.org/pmwiki/pub/images/lostinblue_4385.jpg
[[caption-width:350:You
jpg]]
[[caption-width-right:350:You
see that girl standing there looking helpless? [[BlindWithoutEm That's because]] [[TheLoad she is]].]]]]
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Survival Kids redirects back to this page


A series of [[SimulationGame wilderness survival games]] by Creator/{{Konami}}, for the UsefulNotes/NintendoDS and UsefulNotes/{{Wii}}. ''Lost in Blue'' games tend to be only thematically related to each other. In the US, the ''Lost in Blue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

to:

A series of [[SimulationGame wilderness survival games]] by Creator/{{Konami}}, for the UsefulNotes/NintendoDS and UsefulNotes/{{Wii}}. ''Lost in Blue'' games tend to be only thematically related to each other. In the US, the ''Lost in Blue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' ''Survival Kids'', while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]



* ActionGirl: Amy from ''Lost in Blue 2'' and the original ''SurvivalKids'' girl, as well as in ''Shipwrecked''.

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* ActionGirl: Amy from ''Lost in Blue 2'' and the original ''SurvivalKids'' ''Survival Kids'' girl, as well as in ''Shipwrecked''.



* IslandHelpMessage: In ''SurvivalKids'', the way to get the quickest ending was to build one of these on the beach. You'd then get rescued. (It is, of course, a long ways from the Best Ending, which you need to unlock New Game Plus mode--in which your character rescues the other child on the island, befriends them, the two of you escape on a Lost Technology ship, and grow up to get married.)

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* IslandHelpMessage: In ''SurvivalKids'', ''Survival Kids'', the way to get the quickest ending was to build one of these on the beach. You'd then get rescued. (It is, of course, a long ways from the Best Ending, which you need to unlock New Game Plus mode--in which your character rescues the other child on the island, befriends them, the two of you escape on a Lost Technology ship, and grow up to get married.)



* NoPeriodsPeriod: Probably justified in ''SurvivalKids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet.

to:

* NoPeriodsPeriod: Probably justified in ''SurvivalKids'' ''Survival Kids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet.
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Removing circular links


A series of [[SimulationGame wilderness survival games]] by Creator/{{Konami}}, for the UsefulNotes/NintendoDS and UsefulNotes/{{Wii}}. ''VideoGame/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''VideoGame/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

to:

A series of [[SimulationGame wilderness survival games]] by Creator/{{Konami}}, for the UsefulNotes/NintendoDS and UsefulNotes/{{Wii}}. ''VideoGame/LostInBlue'' ''Lost in Blue'' games tend to be only thematically related to each other. In the US, the ''VideoGame/LostInBlue'' ''Lost in Blue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]



* EmergencyWeapon: Should Jack run out of spears in ''LostInBlue 2'', he can take enemies on with his bare hands. Punches hit for puny damage, but successful dodging can lead to him taking down a ''tiger'' like a man.

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* EmergencyWeapon: Should Jack run out of spears in ''LostInBlue ''Lost in Blue 2'', he can take enemies on with his bare hands. Punches hit for puny damage, but successful dodging can lead to him taking down a ''tiger'' like a man.
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* NoExportForYou: The Japan-only sequel to the original GBC game, ''Survival Kids 2''.
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A series of [[SimulationGame wilderness survival games]] by {{Konami}}, for the NintendoDS and {{Wii}}. ''VideoGame/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''VideoGame/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

to:

A series of [[SimulationGame wilderness survival games]] by {{Konami}}, Creator/{{Konami}}, for the NintendoDS UsefulNotes/NintendoDS and {{Wii}}.UsefulNotes/{{Wii}}. ''VideoGame/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''VideoGame/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]
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* ArtificialStupidity: Occasionally happens in ''Lost in Blue 2'' if you leave your partner alone. Even if you leave a lunchbox and bottles of water in their inventory, they refuse to actually eat/drink it even if they're dying. Meaning the safest course of action is to drag the other character along with you.



* JamesBondage: Ken, the male character from the first game, is this if you play as a female character.

to:

* JamesBondage: Ken, the male character from the first game, is this if you play as a female character.Skye.



* PixelHunt: In one game the last slot in the plant section of the glossary is a dandelion located in a corner of a certain area of the island that is inaccessible until you get really far along in the game. You have to go hunting for a little weed that is almost indistinguishable from the background. And even though a little box pops up whenever you walk over an item, it's still agonizingly hard to find.

to:

* PixelHunt: In one game the second Lost in Blue, the last slot in the plant section of the glossary is a dandelion located in a corner of a certain area of the island that is inaccessible until you get really far along in the game. You have to go hunting for a little weed that is almost indistinguishable from the background. And even though a little box pops up whenever you walk over an item, it's still agonizingly hard to find.



* VideogameCrueltyPotential: In the original ''SurvivalKids'', you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.

to:

* VideogameCrueltyPotential: In the original ''SurvivalKids'', ''Survival Kids'', you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.
** It's possible to feed other characters in the ''Lost in Blue'' games poisonous food, but doing so may net you a game over.
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** TruthInTelivision: under extreme duress or physical exertion females stop menstruating.

to:

** TruthInTelivision: TruthInTelevision: under extreme duress or physical exertion females stop menstruating.
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Added DiffLines:

* [[JustOneMoreLevel Just One More Day]] gathering materials and preparing.
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Added DiffLines:

** TruthInTelivision: under extreme duress or physical exertion females stop menstruating.

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Wasted Song is now Long Song Short Scene. Misuse and bad examples are being removed.


* LongSongShortScene: Unless you are ''really'' bad at cooking, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.



* WastedSong: Unless you are ''really'' bad at cooking, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.
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* DrumBathing: It's possible to create a bath in ''3'' out of an oil drum.
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* ItsUptoYou: You can't rely on the non-player character to get you off the island.

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* ItsUptoYou: ItsUpToYou: You can't rely on the non-player character to get you off the island.
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* ItsUptoYou: You can't rely on the non-player character to get you off the island.
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* WastedTrack: Unless you are ''really'' bad at cooking, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.

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* WastedTrack: WastedSong: Unless you are ''really'' bad at cooking, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.
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** Just ''barely'' subverted from being too big of a pain, as it's slightly larger than the static, unobtainable dandelions. Although you wouldn't notice without looking for it.


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* WastedTrack: Unless you are ''really'' bad at cooking, chances are you won't hear much of the cooking song in ''Lost in Blue 2''. Even then, you're forced to just end the cooking after 99 seconds of failing to complete it.
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** In the PAL region, the first game is called Stranded Kids.
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* ActionGirl: Amy from ''Lost in Blue 2'' and the original ''SurvivalKids'' girl, as well as in ''Shipwrecked.''
* BittersweetEnding: One of the possible endings in ''Lost in Blue'' is unlocked when you spend 365 days on the island without finding a way off. Suddenly there's a cut scene where the two characters realize that they'll never get off this island, but it doesn't really bother them anymore. There two similar cutscenes in the original ''Survival Kids'', found after 100 days--one if you've rescued the other kid, and one if you haven't.

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* ActionGirl: Amy from ''Lost in Blue 2'' and the original ''SurvivalKids'' girl, as well as in ''Shipwrecked.''
''Shipwrecked''.
* BittersweetEnding: One of the possible endings in ''Lost in Blue'' is unlocked when you spend 365 days on the island without finding a way off. Suddenly there's a cut scene cutscene where the two characters realize that they'll never get off this island, but it doesn't really bother them anymore. There two similar cutscenes in the original ''Survival Kids'', found after 100 days--one if you've rescued the other kid, and one if you haven't.



* BossInMooksClothing: The Leopard in Survival Kids.

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* BossInMooksClothing: The Leopard in Survival Kids.''Survival Kids''.



* TheChick: Skye.

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* TheChick: Skye. Skye



* EscortMission: Since Skye is [[TheLoad practically helpless]] you have to aid her in doing difficult things like [[SarcasmMode crossing stepping stones, or climbing up ledges]].
* FakeDifficulty: The puzzles are not challenging. Keeping yourself from dying of thirst is challenging.

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* EscortMission: Since Skye is [[TheLoad practically helpless]] helpless]], you have to aid her in doing difficult things like [[SarcasmMode crossing stepping stones, or climbing up ledges]].
* FakeDifficulty: The puzzles are not challenging. Keeping yourself from dying of thirst and hunger is challenging.



* FeminineWomenCanCook: Skye is in charge of making the meals, and cooking and finding special ingredients is a mini game you can do while playing as her.
* GottaCatchThemAll: There are many different kinds of fish, animal and plant that you have to collect for HundredPercentCompletion, and that's not even getting into the different kinds of tools, furniture and food you can make.

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* FeminineWomenCanCook: Skye is in charge of making the meals, and cooking and finding special ingredients is a mini game minigame you can do while playing as her.
* GottaCatchThemAll: There are many different kinds of fish, animal animals and plant plants that you have to collect for HundredPercentCompletion, and that's not even getting into the different kinds of tools, furniture and food you can make.



* NoExportForYou: The Japan-only sequel to the original GBC game, ''Survival Kids 2.''

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* NoExportForYou: The Japan-only sequel to the original GBC game, ''Survival Kids 2.''2''.



** ''Survival Kids:'' PurelyAestheticGender. The only real difference is that, in NewGamePlus, female characters can make fox-skin caps, while male ones can make wolf-skin ones. Otherwise, they're identical.

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** ''Survival Kids:'' Kids'': PurelyAestheticGender. The only real difference is that, in NewGamePlus, female characters can make fox-skin caps, while male ones can make wolf-skin ones. Otherwise, they're identical.



* StayInTheKitchen: Skye.
* TeamPet: The monkey in ''Survival Kids,'' which you get to name. ''Shipwrecked'' also has a dog.
* VideogameCrueltyPotential: In the original ''SurvivalKids,'' you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.

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* StayInTheKitchen: Skye.
Skye
* TeamPet: The monkey in ''Survival Kids,'' Kids'', which you get to name. ''Shipwrecked'' also has a dog.
* VideogameCrueltyPotential: In the original ''SurvivalKids,'' ''SurvivalKids'', you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.
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* DarkerAndEdgier: The third game is considerably darker than the others.



* GuideDangIt: Want 100% completion? Better look up a guide! Especially in ''Lost in Blue 2'', where the final plant is little more than a pixel.



* TheLoad: In the original game, whichever character you don't choose ends up as this due to their being badly injured.
* LevelGrinding: Required for HundredPercentCompletion.

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* TheLoad: In the original game, ''Lost in Blue'', whichever character you don't choose ends up as this due to their being badly injured.
* LevelGrinding: [[LevelGrinding Item Grinding]]: Required for HundredPercentCompletion.



* NoPeriodsPeriod: Probably justified in ''SurvivalKids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet.

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* NoPeriodsPeriod: Probably justified in ''SurvivalKids'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet. yet.
* NotDistractedByTheSexy: The player character in ''Lost in Blue 3'' is willing to give the best possible bath they can allow to any character by focusing on the fire underneath the makeshift bathtub instead of staring at said character.
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*** In her (and the developer's) defense, we are never told just how bad her vision really is. For all we know, she could be ''literally'' blind without them- many people are. I'd cut her some slack for not being very useful if this was the case. Heck, even doing the little she does is impressive if you think about it this way.
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*** In her (and the developer's) defense, we are never told just how bad her vision really is. For all we know, she could be ''literally'' blind without them- many people are. I'd cut her some slack for not being very useful if this was the case. Heck, even doing the little she does is impressive if you think about it this way.
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A series of [[SimulationGame wilderness survival games]] by {{Konami}}, for the NintendoDS and {{Wii}}. ''VideoGame/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''Game/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

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A series of [[SimulationGame wilderness survival games]] by {{Konami}}, for the NintendoDS and {{Wii}}. ''VideoGame/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''Game/LostInBlue'' ''VideoGame/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]



* EmergencyWeapon: Should Jack run out of spears in ''[[LostInBlue Lost in Blue 2]]'', he can take enemies on with his bare hands. Punches hit for puny damage, but successful dodging can lead to him taking down a ''tiger'' like a man.

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* EmergencyWeapon: Should Jack run out of spears in ''[[LostInBlue Lost in Blue 2]]'', ''LostInBlue 2'', he can take enemies on with his bare hands. Punches hit for puny damage, but successful dodging can lead to him taking down a ''tiger'' like a man.
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A series of [[SimulationGame wilderness survival games]] by {{Konami}}, for the NintendoDS and {{Wii}}. ''Game/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''Game/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

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A series of [[SimulationGame wilderness survival games]] by {{Konami}}, for the NintendoDS and {{Wii}}. ''Game/LostInBlue'' ''VideoGame/LostInBlue'' games tend to be only thematically related to each other. In the US, the ''Game/LostInBlue'' series is treated as a SpiritualSuccessor to the earlier GameBoyColor game series ''SurvivalKids,'' while in Japan, [[MarketBasedTitle the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]

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