Follow TV Tropes

Following

History VideoGame / LogicalJourneyOfTheZoombinis

Go To

OR

Is there an issue? Send a MessageReason:
None


** Mudball Wall. Each color and design corresponds to a different point in the grid.
** Hotel Dimensia/Didimension Hotel is one with how the rooms are laid out.

to:

** Mudball Wall. Each Wall has a grid with the color and design shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" add a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis to be sorted by one of their features per dimension of the room grid. The size of the hotel
corresponds to a different point in the grid.
** Hotel Dimensia/Didimension Hotel is one
with how the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms are laid out.into a suite with five rooms apiece).



* HalfDressedCartoonAnimal: Though [[DownplayedTrope not very obvious due to her apron]], Ulla Instantaneous, the innkeeper of Hotel Dimensia/Didimension Hotel, doesn't wear pants.

to:

* HalfDressedCartoonAnimal: Though [[DownplayedTrope not very obvious due to her apron]], Ulla Instantaneous, the innkeeper of Hotel Dimensia/Didimension [=Dimensia/Didimension=] Hotel, doesn't wear pants.
Is there an issue? Send a MessageReason:
None


* NPCBoomVillage: Zoombiniville. Successfully navigating your Zoombinis rewards you with new citizens for this up-and-coming settlement. As the town gets bigger, you get more monuments to your achievement.

to:

* NPCBoomVillage: Zoombiniville. Successfully navigating your Zoombinis rewards you with new citizens for this up-and-coming settlement. As the town gets bigger, you get more monuments to your achievement.achievements.
Is there an issue? Send a MessageReason:
Crosswicking NPC Boom Village

Added DiffLines:

* NPCBoomVillage: Zoombiniville. Successfully navigating your Zoombinis rewards you with new citizens for this up-and-coming settlement. As the town gets bigger, you get more monuments to your achievement.
Is there an issue? Send a MessageReason:
per TRS


[[TheWikiRule Unsurprisingly]], the series has [[http://zoombinis.wikia.com/wiki/Zoombinis_Wiki a Wiki]].
Is there an issue? Send a MessageReason:
None


* TookALevelInKindness: Arlo the pizza troll goes from being a selfish and wrathful obstacle in the first game, to a [[JerkWithAHeartOfGold grumpy but loyal ally]] in ''Island Odyssey'' who is helping the Zoombinis restore their island.

to:

* TookALevelInKindness: Arlo Arno the pizza troll goes from being a selfish and wrathful obstacle in the first game, to a [[JerkWithAHeartOfGold grumpy but loyal ally]] in ''Island Odyssey'' who is helping the Zoombinis restore their island.



* WakeUpCallBoss: Arlo the pizza troll. Whereas previous levels allowed the player to progress if they so much as got one Zoombini through, Pizza Pass ''requires'' the player to solve the puzzle in order to proceed. As such, younger players whom brute forced their way through The Allergic Cliffs and The Stone Cold Caves are likely to [[TotalPartyKill lose every remaining Zoombini to Arlo]]. This serves as a wake-up call for players to start paying attention in order to get anywhere in the game.

to:

* WakeUpCallBoss: Arlo Arno the pizza troll. Whereas previous levels allowed the player to progress if they so much as got one Zoombini through, Pizza Pass ''requires'' the player to solve the puzzle in order to proceed. As such, younger players whom brute forced their way through The Allergic Cliffs and The Stone Cold Caves are likely to [[TotalPartyKill lose every remaining Zoombini to Arlo]].Arno]]. This serves as a wake-up call for players to start paying attention in order to get anywhere in the game.
Is there an issue? Send a MessageReason:
None


* WakeUpCallBoss: Arle the pizza troll. Whereas previous levels allowed the player to progress if they so much as got one Zoombini through, Pizza Pass ''requires'' the player to solve the puzzle in order to proceed. As such, younger players whom brute forced their way through The Allergic Cliffs and The Stone Cold Caves are likely to [[TotalPartyKill lose every remaining Zoombini to Arle]]. This serves as a wake-up call for players to start paying attention in order to get anywhere in the game.

to:

* WakeUpCallBoss: Arle Arlo the pizza troll. Whereas previous levels allowed the player to progress if they so much as got one Zoombini through, Pizza Pass ''requires'' the player to solve the puzzle in order to proceed. As such, younger players whom brute forced their way through The Allergic Cliffs and The Stone Cold Caves are likely to [[TotalPartyKill lose every remaining Zoombini to Arle]].Arlo]]. This serves as a wake-up call for players to start paying attention in order to get anywhere in the game.
Is there an issue? Send a MessageReason:
None



to:

* WakeUpCallBoss: Arle the pizza troll. Whereas previous levels allowed the player to progress if they so much as got one Zoombini through, Pizza Pass ''requires'' the player to solve the puzzle in order to proceed. As such, younger players whom brute forced their way through The Allergic Cliffs and The Stone Cold Caves are likely to [[TotalPartyKill lose every remaining Zoombini to Arle]]. This serves as a wake-up call for players to start paying attention in order to get anywhere in the game.

Added: 138

Changed: 24

Removed: 126

Is there an issue? Send a MessageReason:


* BlatantLies: Captain Cajun opens up his level with "Well, sit wherever you want to, I don't really care." [[SuperOCD He cares.]] Although it's true for the very first Zoombini that sits down.

to:

* BlatantLies: Captain Cajun opens up his level with "Well, sit wherever you want to, I don't really care." [[SuperOCD [[ObsessivelyOrganized He cares.]] Although it's true for the very first Zoombini that sits down.



* ObsessivelyOrganized: Captain Cajun will not let you sit on his boat if you don't share a similar attribute with the people next to you.



* SuperOCD: Captain Cajun will not let you sit on his boat if you don't share a similar attribute with the people next to you.
Is there an issue? Send a MessageReason:
Orphaned reference to a page section which no longer exists


* OrphanedSeries: Before the Kickstarter revived it, the ChainOfDeals that publisher Broderbund went through was not easy on the Zoombinis at all. See [[Trivia/LogicalJourneyOfTheZoombinis the trivia page]] for details.

to:

* OrphanedSeries: Before the Kickstarter revived it, the ChainOfDeals that publisher Broderbund went through was not easy on the Zoombinis at all. See [[Trivia/LogicalJourneyOfTheZoombinis the trivia page]] for details.
Is there an issue? Send a MessageReason:
None


* UpdatedRerelease: TERC came up with one on Kickstarter, but never bothered to fix the bugs afterward.

to:

* UpdatedRerelease: TERC came up with one on Kickstarter, but never bothered to fix the bugs afterward.Kickstarter.
Is there an issue? Send a MessageReason:
The developers did get back to address bugs....eventually.


In 2015, a [[UpdatedRerelease remake]] of ''Logical Journey'', simply titled ''Zoombinis'', was successfully funded on [[https://www.kickstarter.com/projects/zoombinisgame/zoombinis?ref=category Kickstarter]]. It was released on [=iOS=] and Android shortly afterward, and later on Windows and Mac (through Steam) and Kindle. There were multiple bugs in the game as released that make some of the puzzles freeze at times, and make others unsolvable, and there appears to be no support for fixing them.

to:

In 2015, a [[UpdatedRerelease remake]] of ''Logical Journey'', simply titled ''Zoombinis'', was successfully funded on [[https://www.kickstarter.com/projects/zoombinisgame/zoombinis?ref=category Kickstarter]]. It was released on [=iOS=] and Android shortly afterward, and later on Windows and Mac (through Steam) and Kindle. There were multiple bugs in the game as released that make some of the puzzles freeze at times, and make others unsolvable, and there appears to be no support for fixing them.
unsolvable. Many bugs weren't addressed until mid-2022.
Is there an issue? Send a MessageReason:
None


* In ''Island Odyssey'', the Zoombinis discover the Bloats have since abandonded Zoombini Isle, leaving it an ecological wasteland. The Zoombinis send a team to survey the damage, who discover that the local Zerble population is on the verge of extinction. The Zoombinis set out to help the Zerbles and restore the ecology of Zoombini Isle.

to:

* In ''Island Odyssey'', the Zoombinis discover the Bloats have since abandonded abandoned Zoombini Isle, leaving it an ecological wasteland. The Zoombinis send a team to survey the damage, who discover that the local Zerble population is on the verge of extinction. The Zoombinis set out to help the Zerbles and restore the ecology of Zoombini Isle.

Added: 231

Changed: 19

Is there an issue? Send a MessageReason:
None


* CorruptCorporateExecutive: The Bloats came off as malignant business owners, which fit in with the game's description of Zoombinis and them with business-like manner. Two major examples being exploitation of Zoombinis as menial laborers and turning their island into wasteland ''Island Odyssey''

to:

* CorruptCorporateExecutive: The Bloats came come off as malignant business owners, which fit fits in with the game's description of Zoombinis and them with their business-like manner. Two major examples being the exploitation of Zoombinis as menial laborers and turning their island into a wasteland in ''Island Odyssey''



* EvilLaugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one after boasting that the most dangerous trials are yet to come. Crystal the Stone Guard has this as well when she rejects a Zoombini.

to:

* EvilLaugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one after boasting that the most dangerous trials are yet to come. Crystal the Stone Guard has this as well well, when she rejects a Zoombini.


Added DiffLines:

* HiddenElfVillage: It may be argued the first game is the ''origin story'' of a Hidden Elf Village. Zoombiniville is an idyllic, deliberately secluded town that a completely virtuous species settled in order to escape persecution.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TookALevelInKindness: Arlo the pizza troll goes from being a selfish and wrathful obstacle in the first game, to a [[JerkWithAHeartOfGold grumpy but loyal ally]] in ''Island Odyssey'' who is helping the Zoombinis restore their island.
Is there an issue? Send a MessageReason:
None


** If you get all the zoombinis to safety, at least one of the normally stuffy Stone Guards will be impressed and congratulate you.

to:

** If you get all the zoombinis Zoombinis to safety, at least one of the normally stuffy Stone Guards will be impressed and congratulate you.



* ToneShift: The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious. The lack of new characters to interact with makes things feel even more lonely and that the zoombinis are truly in dangerous territory.

to:

* ToneShift: The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious. The lack of new characters to interact with makes things feel even more lonely and strongly indicates that the zoombinis Zoombinis are truly in dangerous territory.

Added: 234

Changed: 177

Removed: 115

Is there an issue? Send a MessageReason:
Nowhere in any of the games is that Aesop ever preached


* AnAesop: Discrimination based on visual appearance is stupid, cruel, and cannot be the basis of a stable society.



* PetTheDog:
** If you get all the zoombinis to safety, at least one of the normally stuffy Stone Guards will be impressed and congratulate you.
** Arno has a chance of giving a sincerely heartfelt thank you when you make him his pizza.



* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.

to:

* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious. The lack of new characters to interact with makes things feel even more lonely and that the zoombinis are truly in dangerous territory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EveryPizzaIsPepperoni: Averted. Pepperoni is one of the toppings you can put on Arno the Pizza Troll's pizzas, but it isn't treated as the "default". Nor is it more likely than any other option to be the topping Arno wants.
Is there an issue? Send a MessageReason:
Trope deprecated per TRS


* {{Unwinnable}}: Depending on the exact makeup of the group, it might be mathematically impossible to get all sixteen Zoombinis onto Captain Cajun's Ferry if your party has too many Zoombinis with unique traits. Thankfully, the Ferry is the first puzzle on the Who's Bayou route from Shelter Rock and you can customize your party's makeup before setting off for the Ferry, so restarting won't take too much time. This situation is more likely at the higher difficulties due to having more neighbors for each seat to match traits with, though it's still possible even at the Not So Easy lowest level; getting that situation purely by random generated Zoombinis is so remote though [[UnwinnableByInsanity you'd have to be doing it on purpose to get into it]].

to:

* {{Unwinnable}}: Depending on the exact makeup of the group, it might be mathematically impossible to get all sixteen Zoombinis onto Captain Cajun's Ferry if your party has too many Zoombinis with unique traits. Thankfully, the Ferry is the first puzzle on the Who's Bayou route from Shelter Rock and you can customize your party's makeup before setting off for the Ferry, so restarting won't take too much time. This situation is more likely at the higher difficulties due to having more neighbors for each seat to match traits with, though it's still possible even at the Not So Easy lowest level; getting that situation purely by random generated Zoombinis is so remote though [[UnwinnableByInsanity [[UnintentionallyUnwinnable you'd have to be doing it on purpose to get into it]].

Added: 231

Removed: 231

Is there an issue? Send a MessageReason:
None


* ScaryStingingSwarm: An unusually benevolent example. Apparently, bees have no problem with Zoombinis, [[SynchronizedSwarming but they do have a problem with Fleens]]. Then again, the Fleens were the ones who disturbed them first.



* ScaryStingingSwarm: An unusually benevolent example. Apparently, bees have no problem with Zoombinis, [[SynchronizedSwarming but they do have a problem with Fleens]]. Then again, the Fleens were the ones who disturbed them first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlaveRace: The Zoombinis almost become this when they are tricked by the Bloats at the beginning of the game. The game depicts the Zoombinis' search for a new home.
Is there an issue? Send a MessageReason:
None


** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five mistakes and '''you don't get any hints.'''

to:

** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five a few mistakes and '''you don't get any hints.'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnAesop: Discrimination based on visual appearance is stupid, cruel, and cannot be the basis of a stable society.

Added: 758

Changed: 72

Is there an issue? Send a MessageReason:
None


* UnexplainedRecovery: While the Zoombinis surviving failing most challenges to try again later are {{Hand Wave}}d in the manual by saying they're resourceful, Bubblewonder Abyss shows Zoombinis being sucked into a vortex and vaporized if you fail. And yet, they're right back at Shade Tree afterwards. There's also the EasterEgg if you [[VideoGameCrueltyPotential throw a Zoombini into the chasm in the Lion's Lair]]; they fall right back where they started, apparently from the ceiling.

to:

* UnexplainedRecovery: While the Zoombinis surviving failing most challenges to try again later are {{Hand Wave}}d in the manual by saying they're resourceful, Bubblewonder Abyss shows Zoombinis being sucked into a vortex and vaporized if you fail. And yet, they're right back at Shade Tree afterwards. There's also the EasterEgg if you [[VideoGameCrueltyPotential throw a Zoombini into the chasm in the Lion's Lair]]; they fall right get chucked back where they started, apparently from the ceiling.pit onto the platform.
* {{Unwinnable}}: Depending on the exact makeup of the group, it might be mathematically impossible to get all sixteen Zoombinis onto Captain Cajun's Ferry if your party has too many Zoombinis with unique traits. Thankfully, the Ferry is the first puzzle on the Who's Bayou route from Shelter Rock and you can customize your party's makeup before setting off for the Ferry, so restarting won't take too much time. This situation is more likely at the higher difficulties due to having more neighbors for each seat to match traits with, though it's still possible even at the Not So Easy lowest level; getting that situation purely by random generated Zoombinis is so remote though [[UnwinnableByInsanity you'd have to be doing it on purpose to get into it]].

Added: 314

Changed: 352

Is there an issue? Send a MessageReason:
None


* LuckBasedMission: The Fleens puzzle can easily become this [[NoFairCheating if you use twins]]. You may well be leaving some Zoombinis behind at Hotel Dimensia/Didimension Hotel if you place your first Zoombini in the wrong room on Very Hard.
** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five mistakes and '''you don't get a hint.'''

to:

* LuckBasedMission: LuckBasedMission:
**
The Fleens puzzle can easily become this [[NoFairCheating if you use twins]]. twins]].
**
You may well be leaving some Zoombinis behind at Hotel Dimensia/Didimension Hotel if you place your first Zoombini in the wrong room on Very Hard.
Hard, due to some rooms being unavailable.
** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five mistakes and '''you don't get a hint.any hints.'''
Is there an issue? Send a MessageReason:
The Zerbles are not moths.


* In ''Island Odyssey'', the Zoombinis discover the Bloats have since abandonded Zoombini Isle, leaving it an ecological wasteland. The Zoombinis send a team to survey the damage, who discover that the local Zerble moth population is on the verge of extinction. The Zoombinis set out to help the Zerbles and restore the ecology of Zoombini Isle.

to:

* In ''Island Odyssey'', the Zoombinis discover the Bloats have since abandonded Zoombini Isle, leaving it an ecological wasteland. The Zoombinis send a team to survey the damage, who discover that the local Zerble moth population is on the verge of extinction. The Zoombinis set out to help the Zerbles and restore the ecology of Zoombini Isle.
Is there an issue? Send a MessageReason:
None


** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five mistakes and ''you don't get a hint.''

to:

** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five mistakes and ''you '''you don't get a hint.'''''
Is there an issue? Send a MessageReason:
None


** The Lion's Lair puzzle is this on Very, Very Hard, since ''you don't get a hint.''

to:

** The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed five mistakes and ''you don't get a hint.''
Is there an issue? Send a MessageReason:
None


** The Lion's Lair puzzle is this on Very, Very Hard, since you **don't get a hint.**

to:

** The Lion's Lair puzzle is this on Very, Very Hard, since you **don't ''you don't get a hint.**''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Lion's Lair puzzle is this on Very, Very Hard, since you **don't get a hint.**
Is there an issue? Send a MessageReason:
None


* ScaryStingingSwarm: Apparently, bees have no problem with Zoombinis, [[SynchronizedSwarming but they do have a problem with Fleens]]. Then again, the Fleens were the ones who disturbed them first.

to:

* ScaryStingingSwarm: An unusually benevolent example. Apparently, bees have no problem with Zoombinis, [[SynchronizedSwarming but they do have a problem with Fleens]]. Then again, the Fleens were the ones who disturbed them first.

Top