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** At least, so long as you didn't [[spoiler:make all or most of your Zoombini party out of sets of twins]], which takes it past TrialAndErrorGameplay and into LuckBasedMission territory.

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** At least, so long as you didn't [[spoiler:make all or most of your Zoombini party out of sets of twins]], which takes it past TrialAndErrorGameplay and into LuckBasedMission territory. For that matter, even if [[spoiler:you just have a few duplicate Zoombinis, if one ends up on the branch then it's impossible to tell which twin to send out]].

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* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough.

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* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough.pay close and careful attention to the puzzle.
** At least, so long as you didn't [[spoiler:make all or most of your Zoombini party out of sets of twins]], which takes it past TrialAndErrorGameplay and into LuckBasedMission territory.
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Not an example of the trope.


* MixAndMatchCritter: The Zoombinis are created by combining different hairstyles, eye shapes, nose colors, and feet types.
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The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea.

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The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an idyllic race of cute, blue-skinned creatures cute blue {{Waddling Head}}s live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea.
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Had 2 much less famous sequels called Mountain Rescue and Island Odyssey.

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* GiantEnemyCrab: Harder difficulties of the Titanic Tattooed Toads level have these coming out of the water to block the way.

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* GiantEnemyCrab: Harder difficulties of the Titanic Tattooed Toads level have these coming out of the water to block the way. way.
* GoodHairEvilHair: The Zoombinis have kids hairstyles and they're the good guys. The Fleens on the other hand have punk/gangster hairstyles or headwear and they're evil.
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* RidiculouslyCuteCritter: The Zoombinis.
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* CastOfSnowflakes: Half the Zoombinis are completely different in appearance. The other half are twins of the first half.

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* CastOfSnowflakes: Half the Zoombinis are completely different in appearance. The other half are twins of the first half.
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* CastOfSnowflakes: Half the Zoombinis are completely different in appearance. The other half are twins of the first half.
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* ThereAreNoTents: Hotel Dimensia is an hotel in the wilderness run by the squirrel Ulla Instantaneous. It's a safe place for the Zoombinis to stay in for the night. ''Getting into the hotel'', however, is a puzzle in itself.

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* ThereAreNoTents: Hotel Dimensia is an a hotel in the wilderness run by the a kind squirrel named Ulla Instantaneous. It's a safe place for the Zoombinis to stay in for the night. ''Getting night, but ''getting into the hotel'', however, hotel'' is a puzzle in itself.
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* EvilCounterpart: The Fleens may well be this to the Zoombinis. [[spoiler: In "Not So Easy" and "Very Hard", each trait they have even directly corresponds to a Zoombini trait. In the other two difficulties, their traits correspond to another Zoombini trait.]]

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* EvilCounterpart: The Fleens may well be this to the Zoombinis. [[spoiler: In "Not So Easy" and "Very Hard", On easier difficulties, each trait they have even directly corresponds to a Zoombini trait. In the other two On harder difficulties, their traits correspond to another Zoombini trait.]]
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* EvilCounterpart: The Fleens may well be this to the Zoombinis. In "Not So Easy" and "Very Very Hard", each trait they have even directly corresponds to a Zoombini trait.

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* EvilCounterpart: The Fleens may well be this to the Zoombinis. [[spoiler: In "Not So Easy" and "Very Very Hard", each trait they have even directly corresponds to a Zoombini trait. In the other two difficulties, their traits correspond to another Zoombini trait.]]
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* DoesNotLikeSpam: Arno and the other Pizza Trolls have certain toppings that they hate.

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* DoesNotLikeSpam: Arno and the other Pizza Trolls have certain toppings that they hate. Another thing to note is that [[spoiler: each topping is favoured by only one troll, the other two hate it.]]
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* VideoGameLives: In certain areas, the number of "chances" you have are represented by things like pegs keeping a door or bridge from collapsing, to the number of Zoombinis on a tree branch, or a clock that ticks down to midnight.

Added: 700

Changed: 1168

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* HundredPercentCompletion: [[CosmeticAward A new monument is built in Zoombiniville]] the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others.

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* * HundredPercentCompletion: [[CosmeticAward A new monument is built in Zoombiniville]] the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others.



* AmazingTechnicolorPopulation: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid.
* AntiPoopSocking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air.

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* * AmazingTechnicolorPopulation: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid.
* * AntiPoopSocking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air.



* FrogsAndToads: The Titanic Tattooed Toads.



* GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]] Then again, the Fleens are the ones who disturbed them first.
* GridPuzzle: Mudball Wall. Each colour and design corresponds to a different point in the grid.
* IdiosyncraticDifficultyLevels: From "Not So Easy" to "Very, Very Hard".
* IdleAnimation
* LargeHam: The narrator, and Arno the pizza troll.
* TheMigration: the Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle.
* MixAndMatchCritter: The Zoombinis are created by combining different hairstyles, eye shapes, nose colors, and feet types.
* TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks.
* RockMonster: The Stone Guardians.
* SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. Slips into AlphabetSoupCans at some points.
* SpeakingSimlish: The {{NPC}}s speak English, but the Zoombinis communicate in nonsensical chatter.

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* * GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]] Then again, the Fleens are the ones who disturbed them first.
* * GridPuzzle: Mudball Wall. Each colour and design corresponds to a different point in the grid.
* * IdiosyncraticDifficultyLevels: From "Not So Easy" to "Very, Very Hard".
* * IdleAnimation
* * LargeHam: The narrator, and Arno the pizza troll.
* * TheMigration: the Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle.
* * MixAndMatchCritter: The Zoombinis are created by combining different hairstyles, eye shapes, nose colors, and feet types.
* * TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks.
* * RockMonster: The Stone Guardians.
* * SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. Slips into AlphabetSoupCans at some points.
* * SpeakingSimlish: The {{NPC}}s speak English, but the Zoombinis communicate in nonsensical chatter.



* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.
* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough.
* WaddlingHead: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it with their heads. One of the stone guardians calls them "little pebbles". They do, however, have legs connecting their feet to their bodies, at least when they have actual feet in the first place.

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* * SuperOCD: Captain Cajun will not let you sit on his boat if you don't share a similar attribute with the people next to you.
* ThereAreNoTents: Hotel Dimensia is an hotel in the wilderness run by the squirrel Ulla Instantaneous. It's a safe place for the Zoombinis to stay in for the night. ''Getting into the hotel'', however, is a puzzle in itself.
*
ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.
* * TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough.
* * WaddlingHead: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it with their heads. One of the stone guardians calls them "little pebbles". They do, however, have legs connecting their feet to their bodies, at least when they have actual feet in the first place.
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* AllTrollsAreDifferent: Arno, Willoaen and Shyler are trolls, but they resemble [[WhenTreesAttack walking trees without leaves]]. They also love pizza and sundae, but are ''''extremely'''' fussy about their toppings.

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* AllTrollsAreDifferent: Arno, Willoaen and Shyler are trolls, but they resemble [[WhenTreesAttack walking trees without leaves]]. They also love pizza and sundae, but are ''''extremely'''' '''''extremely''''' fussy about their toppings.
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* AllTrollsAreDifferent: Arno, Willoaen and Shyler are trolls, but they resemble [[WhenTreesAttack walking trees without leaves]].

to:

* AllTrollsAreDifferent: Arno, Willoaen and Shyler are trolls, but they resemble [[WhenTreesAttack walking trees without leaves]]. They also love pizza and sundae, but are ''''extremely'''' fussy about their toppings.
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** Apparently, the Fleens used to be an offshoot of the Zoombinis until they were mutated by... bad hair products.

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* GridPuzzle: Mudball Wall.

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* GridPuzzle: Mudball Wall. Each colour and design corresponds to a different point in the grid.


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* RockMonster: The Stone Guardians.

Added: 411

Removed: 281

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* BeefGate: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the GoshHornet swarm.


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* AllTrollsAreDifferent: Arno, Willoaen and Shyler are trolls, but they resemble [[WhenTreesAttack walking trees without leaves]].


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* BeefGate: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the GoshHornet swarm.
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None


* GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]]

to:

* GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]]]] Then again, the Fleens are the ones who disturbed them first.

Added: 441

Changed: 108

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* EvilCounterpart: The Fleens may well be this to the Zoombinis.

to:

* DoesNotLikeSpam: Arno and the other Pizza Trolls have certain toppings that they hate.
* EvilCounterpart: The Fleens may well be this to the Zoombinis. In "Not So Easy" and "Very Very Hard", each trait they have even directly corresponds to a Zoombini trait.


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* FloatingInABubble: This allows your Zoombinis to cross the Bubblewonder Abyss. Of course, there are going to be many obstacles in the path...
* GiantEnemyCrab: Harder difficulties of the Titanic Tattooed Toads level have these coming out of the water to block the way.
Is there an issue? Send a MessageReason:
None


* SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish.

to:

* SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. Slips into AlphabetSoupCans at some points.
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That trope doesn\'t exist.


* BeefGate / OnlyTheSmartMayPass: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the GoshHornet swarm.

to:

* BeefGate / OnlyTheSmartMayPass: BeefGate: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the GoshHornet swarm.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilCounterpart: The Fleens may well be this to the Zoombinis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeefGate / OnlyTheSmartMayPass: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the GoshHornet swarm.


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* MixAndMatchCritter: The Zoombinis are created by combining different hairstyles, eye shapes, nose colors, and feet types.
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* ExcusePlot: The Zoombinis need to make it to their safe haven, and only you can help! Are you a bad enough dude to help the Zoombinis?
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* AddedAlliterativeAppeal: All of the Zoombiniville monuments have this in spades. Even the verb describing how the monument was built is alliterative with the building itself more often than not.
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* LoveItOrHateIt: This is the general feel you get from the pizza trolls, once there's more than one of them.
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moved from Main

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The Logical Journey of the Zoombinis is the first and most well-known in a series of [[EdutainmentGame Edutainment Games]]. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea.

The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens - a related species to the Zoombinis who were mutated by a bad batch of mousse) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).

At the very end, the Zoombinis that were successfully led through the dangers would find themselves in Zoombiniville, where they would build greater and greater monuments as the population grew.

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!!Tropes in the game:
* HundredPercentCompletion: [[CosmeticAward A new monument is built in Zoombiniville]] the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others.
** There's also the task of bringing every Zoombini to Zoombiniville. Should you succeed, [[spoiler:[[AWinnerIsYou the narrator will loop through the generic "success" messages whenever you're in the Zoombiniville area]]]].
* AmazingTechnicolorPopulation: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid.
* AntiPoopSocking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air.
* BitchInSheepsClothing: Shyler the pizza troll; his ShrinkingViolet persona doesn't stop him from getting violent with the Zoombinis when they can't get his pizza right.
* EvilLaugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one for no particular reason.
* GoshHornet: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]]
* GridPuzzle: Mudball Wall.
* IdiosyncraticDifficultyLevels: From "Not So Easy" to "Very, Very Hard".
* IdleAnimation
* LargeHam: The narrator, and Arno the pizza troll.
* LoveItOrHateIt: This is the general feel you get from the pizza trolls, once there's more than one of them.
* TheMigration: the Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle.
* TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks.
* SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish.
* SpeakingSimlish: The {{NPC}}s speak English, but the Zoombinis communicate in nonsensical chatter.
** The Fleens speak in their own form of nonsensical chatter as well.
* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.
* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but usually can actually be figured out before sending any Zoombinis if you observe carefully enough.
* WaddlingHead: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it with their heads. One of the stone guardians calls them "little pebbles". They do, however, have legs connecting their feet to their bodies, at least when they have actual feet in the first place.
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