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* ChainReactionDestruction: The bosses in Nightmare Land when defeated.

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* LedgeBats: There's three different enemies that function this way.
**Some literal bats, found in levels 2 (the underground section), 5 and 8. Especially in 8, where the bats are placed specifically to foul up your jumps over fire pits.
**Those things that look like demonic maple tree seeds that fall from the sky and tend to be found in areas where you're trying to climb things, such as the tree early in Level 2. A bat hit from one of them can knock you to the bottom of whatever you're trying to climb.
**And lastly, the army ant enemies, especially during the falling ceiling section of Level 8. They'll knock you into water where you'll have to fight off alligator enemies and then try the series of jumps again.



%%* LevelInTheClouds: Cloud Ruins.

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%%* * LevelInTheClouds: Level 6 - Cloud Ruins.Ruins - contains exactly that, a ruined city in the clouds.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Cloud Ruins.


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%%* LevelInTheClouds: Cloud Ruins.

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Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.

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Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. DreamLand.

When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, [[TheGoodKing Morpheus]], who has been kidnapped by the evil King of Nightmares.
Nightmares.

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* HitboxDissonace: The lizard makes Nemo shorter but longer - nonetheless the Nemo-on-lizard sprite is a bit bigger than its hitbox, with a small margin of error above Nemo's head and a much smaller one at the tip of the lizard's tail.

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* HitboxDissonace: HitboxDissonance: The lizard makes Nemo shorter but longer - nonetheless the Nemo-on-lizard sprite is a bit bigger than its hitbox, with a small margin of error above Nemo's head and a much smaller one at the tip of the lizard's tail.
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* HitboxDissonace: The lizard makes Nemo shorter but longer - nonetheless the Nemo-on-lizard sprite is a bit bigger than its hitbox, with a small margin of error above Nemo's head and a much smaller one at the tip of the lizard's tail.
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* WhiteGloves: The giant fish inexplicably wears gloves on his fins.

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* WhiteGloves: The giant fish inexplicably wears gloves on his has arms with white gloved hands instead of pectoral fins.
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* UniqueEnemy: In the second level, Flower Garden, if you go to the section with the pond with aggressive tadpoles in it and then backtrack, you'll encounter a weird little bunny man in turquoise army fatigues with a basket of infinite eggs that roll down a hill and hatch into those weird two legged frog headed monsters. He'll run away if you get too close.
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A 1990 PlatformGame by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland'' (itself based on the American comic strip Little Nemo by Winsor [=McCay=]).

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A 1990 PlatformGame by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland'' (itself based (based in turn on the American classic comic strip Little Nemo ''ComicStrip/LittleNemo'' by Winsor [=McCay=]).Creator/WinsorMcCay).

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A 1990 PlatformGame by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland'' (itself based on the [American] comic strip Little Nemo by Winsor [=McCay=]). Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.
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!!Tropes:

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A 1990 PlatformGame by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland'' (itself based on the [American] American comic strip Little Nemo by Winsor [=McCay=]). [=McCay=]).

Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.
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!!Tropes:
Nightmares.

!!Tropes present in this game:
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* GoombaStomp: Nemo can do this only as a frog.

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* GoombaStomp: Nemo can do this only as a frog.frog. It's more of a belly flop than a stomp, but same idea.
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A 1990 PlatformGame by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.

to:

A 1990 PlatformGame by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''.''Anime/LittleNemoAdventuresInSlumberland'' (itself based on the [American] comic strip Little Nemo by Winsor [=McCay=]). Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.
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None


A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.

to:

A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.
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* CoversAlwaysLie: That bed and the cat don't appear anywhere in the game. The alligators and the tree, however, appear in the game as enemies although the tree is barely bigger than Nemo.

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* CoversAlwaysLie: That bed and the cat don't appear anywhere in the game. The alligators and the tree, however, appear in the game as enemies although the tree is barely bigger than Nemo. The mushrooms with spiky snails on them, and the city skyline, also appear in the game.

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* CoversAlwaysLie: That bed and the cat don't appear anywhere in the game. The alligators and the tree, however, appear in the game as enemies although the tree is barely bigger than Nemo.



* DropTheHammer: The mouse comes equipped with a mallet to smash enemies and blocks with.

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* DropTheHammer: The For some reason the mouse comes equipped with a mallet to smash enemies and blocks with.



* MrExposition: At the start of the first level, Flip explains part of the plot.



* SuperNotDrowningSkills: Nemo has this, but some of his mounts don't.

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* SuperNotDrowningSkills: Nemo has this, is hard to control underwater, but some he doesn't have to come up for air. Nor does the frog. Most of his non-aquatic mounts don't.(the lizard, the gorilla, the bee and the mouse) will start drowning if they fall into water, but the player has a few seconds to dismount before Nemo dies.


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* WhiteGloves: The giant fish inexplicably wears gloves on his fins.
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Moved to YMMV.


* SurpriseDifficulty: Superficially, it looks like a children's game, but remember this was made by Capcom in the same era as ''VideoGame/MegaMan2''...
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mix-up


* PowerUpMount: The animal buddies. In some cases (frog, lizard, gorilla, giant fish, mouse), Nemo rides them, in other cases (mole, bee, hermit crab) he dons a costume of that animal.

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* PowerUpMount: The animal buddies. In some cases (frog, (hermit crab, lizard, gorilla, giant fish, mouse), Nemo rides them, in other cases (mole, bee, hermit crab) frog) he dons a costume of that animal.
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* EleventhHourSuperpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles. Oddly, Nemo is carrying the scepter for the entire game, but the story treats him as not having it until the final level-this is likely a compromise by the dev team to save cartridge memory by not drawing extra sprites.

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* EleventhHourSuperpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles. Oddly, Nemo is carrying carries the scepter for through the entire game, but the story treats him as not having it he doesn't realize it's a weapon until the final level-this is likely a compromise by the dev team to save cartridge memory by not drawing extra sprites.Princess Camille tells him after Level 7.

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* GuideDangIt: In the fourth level (Evening Sea), one of the keys is found by taking a small passage that seems to lead to a dead end. Swimming into the upper corner of the dead end transports you to a hidden cave with the fifth key (and some dangerous pufferfish enemies, and plenty of SpikesOfDoom).



* NintendoHard
* PowerUpMount: The animal buddies. In some cases, Nemo would ride them by crawling into their mouth, giving the appearance of wearing their skin.

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* NintendoHard
NintendoHard: The first level is easy, the second is relatively easy. The difficulty spikes BIG TIME on the third, lets up a little for the fourth, and the game from there on out is just brutal.
* PowerUpMount: The animal buddies. In some cases, cases (frog, lizard, gorilla, giant fish, mouse), Nemo would ride them by crawling into their mouth, giving the appearance rides them, in other cases (mole, bee, hermit crab) he dons a costume of wearing their skin.that animal.
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* NintendoHard


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* SurpriseDifficulty: Superficially, it looks like a children's game, but remember this was made by Capcom in the same era as ''VideoGame/MegaMan2''...

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A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.

to:

A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid, Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.



** House of Toys, a level that took place on the back of a moving toy train set where you had to survive divebombing toy airplanes, bombs dropped by toy hot air balloons and plenty of [[SpikesOfDoom instant death spikes]] on [[DescendingCeiling descending ceilings]].

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** House of Toys, a level that took place on the back of a moving toy train set where you had to survive divebombing toy airplanes, bombs dropped by toy hot air balloons and plenty of [[SpikesOfDoom instant death spikes]] on [[DescendingCeiling descending ceilings]].{{descending ceiling}}s.


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* IncredibleShrinkingMan: Nemo (and Oompo) is the size of a mouse in his own house in Level 5.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-Littlenemocover_4268.png]]
[[caption-width-right:250:[[CoversAlwaysLie Actual game not shown here]].]]



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* AbilityRequiredToProceed: Oompi is right to say, "You're going to need the lizard's help to get through this next area."
* AutoScrollingLevel:
** House of Toys, a level that took place on the back of a moving toy train set where you had to survive divebombing toy airplanes, bombs dropped by toy hot air balloons and plenty of [[SpikesOfDoom instant death spikes]] on [[DescendingCeiling descending ceilings]].
** Cloud Ruins has a section where the screen suddenly starts scrolling up, and then where it goes back down again; in both cases the bottom of the screen becomes deadly.
* {{Bizarrchitecture}}: The level "Topsy-Turvy," set in an upside-down house.
* BubblyClouds: Cloud Ruins.
* ChainReactionDestruction: The bosses in Nightmare Land when defeated.
* ChargeMeter: For the Morning Star.


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* DescendingCeiling: In the House of Toys and in Nightmare Land, both times covered in SpikesOfDoom.
* DropTheHammer: The mouse comes equipped with a mallet to smash enemies and blocks with.


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* GoombaStomp: Nemo can do this only as a frog.
* LevelGoal: At the end of every level is a door protected by a bunch of locks standing behind it.


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* SpikesOfDoom: Of the instant death variety.
* SuperNotDrowningSkills: Nemo has this, but some of his mounts don't.


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* UnderTheSea: The fourth level, Night Sea.
* TheVeryDefinitelyFinalDungeon: Nightmare Land.
* VideoGameFlight: A power granted by the bee, which can't fly too long without touching ground.
* WallCrawl: The lizard, gorilla and mouse lets Nemo climb walls and trees.
* WhenTreesAttack: Stumper, the killer tree stump.

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* EleventhHourSuperpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles.

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* EleventhHourSuperpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles. Oddly, Nemo is carrying the scepter for the entire game, but the story treats him as not having it until the final level-this is likely a compromise by the dev team to save cartridge memory by not drawing extra sprites.
Is there an issue? Send a MessageReason:
None


A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into his dreams.

to:

A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into his dreams.into DreamLand. When Nemo finally meets Princess Camille, she tells him to rescue her father, TheGoodKing Morpheus, who has been kidnapped by the evil King of Nightmares.
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* ToyTime: The fourth level, House of Toys, is an AutoScrollingLevel consisting almost entirely of riding a toy train while toy airplanes crash all over the place.

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* ToyTime: The fourth third level, House of Toys, is an AutoScrollingLevel consisting almost entirely of riding a toy train while toy airplanes crash all over the place.
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Added DiffLines:

* DeathThrows: When Nemo loses the last segment of his life bar, he starts spinning around repeatedly and drops off the screen after a few seconds.


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* ToyTime: The fourth level, House of Toys, is an AutoScrollingLevel consisting almost entirely of riding a toy train while toy airplanes crash all over the place.

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* EleventhHourSuperpower

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* EleventhHourSuperpowerEleventhHourSuperpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles.


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* SnotBubble: The animals that can be bribed with candies fall asleep with snot bubles, even those that have ''no nose'', like a bee or a hermit crab.
* TastesLikeFriendship: Nemo can get animals to give him a ride by feeding them candy.
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* FungusHumongous
* PowerUpMount

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* FungusHumongous
FungusHumongous: The first level, Mushroom Forest.
* PowerUpMountPowerUpMount: The animal buddies. In some cases, Nemo would ride them by crawling into their mouth, giving the appearance of wearing their skin.
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Will fill this out

Added DiffLines:

A 1990 PlatformGame by Creator/{{Capcom}} for the NintendoEntertainmentSystem, based on the anime movie ''Anime/LittleNemoAdventuresInSlumberland''. Nemo is invited by a messenger (the Candy Kid, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into his dreams.
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!!Tropes:
* EleventhHourSuperpower
* FungusHumongous
* PowerUpMount
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