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Well okay then, forgot that weapon-wielding tropes without specific connotations were considered non-tropes.


* AnAxeToGrind: The Firefighter disguise provides a fireman's axe for usage, but considering Chase refuses to cause serious injury to criminals, only arrest them, the axe is limited to breaking through boarded-up doors.
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* AnAxeToGrind: The Firefighter disguise provides a fireman's axe for usage, but considering Chase refuses to cause serious injury to criminals, only arrest them, the axe is limited to breaking through boarded-up doors.
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** Most of the major side characters have absurdly long strings of idle dialogue that you'll only hear by standing near them for several minutes, before they eventually repeat the string, such as Captain Bluffbeard talking about contemplating becoming a {{Pirate}} and reminiscing about his sailor past, with him lampshading the dialogue resetting by saying he's so old he's starting to repeat himself.

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** Most of the major side idly standing characters have absurdly long strings of idle dialogue chatter that you'll only hear by standing staying near them for several minutes, before they eventually repeat the string, such as Captain Bluffbeard talking about contemplating becoming a {{Pirate}} and reminiscing about his sailor past, with him lampshading the dialogue resetting part by saying he's so old he's starting to repeat himself.
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** Most of the major side characters have utterly massive assortments of dialogue that you'll only hear by standing near them for several minutes, before they eventually repeat the string, such as Captain Bluffbeard talking about contemplating becoming a {{Pirate}} and reminiscing about his sailor past, with him lampshading the dialogue resetting by saying he's so old he's starting to repeat himself.

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** Most of the major side characters have utterly massive assortments absurdly long strings of idle dialogue that you'll only hear by standing near them for several minutes, before they eventually repeat the string, such as Captain Bluffbeard talking about contemplating becoming a {{Pirate}} and reminiscing about his sailor past, with him lampshading the dialogue resetting by saying he's so old he's starting to repeat himself.

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* OverlyLongGag: If you stand near Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds he'll make another LeaningOnTheFourthWall reference to the ''VideoGame/LegoAdaptationGame'' series, specifically the early ones compared to this one, including: a MythologyGag about how the older games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, being excited about unlocking a character before getting sad that he lacks studs for the DoubleUnlock part, messing around with the Character Customizer to create himself as closely as possible out of different parts, being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.

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* OverlyLongGag: If you stand OverlyLongGag:
** Most of the major side characters have utterly massive assortments of dialogue that you'll only hear by standing
near them for several minutes, before they eventually repeat the string, such as Captain Bluffbeard talking about contemplating becoming a {{Pirate}} and reminiscing about his sailor past, with him lampshading the dialogue resetting by saying he's so old he's starting to repeat himself.
** A very notable example comes from
Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds where he'll make another several LeaningOnTheFourthWall reference references to the ''VideoGame/LegoAdaptationGame'' series, specifically the early ones compared to this one, including: a MythologyGag about how the older games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, being excited about unlocking a character before getting sad that he lacks studs for the DoubleUnlock part, messing around with the Character Customizer to create himself as closely as possible out of different parts, being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.
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That's both YMMV and a Zero Context Example, so just ging to delete it until somebody else creates a more context-filled version on the YMMV page.


* SpiritualSuccessor: To the VideoGame/LegoIsland games.
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* InstantlyProvenWrong: After talking to Duke Huckleberry about his past mistake on the Rex case that got him ReassignedtoAntarctica, Chase states he won't do anything that stupid again. Cue him immediately falling into the river because he was too focused on talking to notice his surroundings.

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* InstantlyProvenWrong: After talking to Duke Huckleberry about his past mistake on the Rex case that got him ReassignedtoAntarctica, ReassignedToAntarctica, Chase states he won't do anything that stupid again. Cue him immediately falling into the river because he was too focused on talking to notice his surroundings.
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* InstantlyProvenWrong: After talking to Duke Huckleberry about his past mistake on the Rex case that got him ReassignedtoAntarctica, Chase states he won't do anything that stupid again. Cue him immediately falling into the river because he was too focused on talking to notice his surroundings.
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* BreadEggsBreadedEggs: After helping out a gas-stop owner, he asks Chase if he wants ice cream, a hot dog, or an ice-cream hot-dog, particularly since he has a lot of that combo to spare.
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* OverlyLongGag: If you stand near Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds he'll make another LeaningOnTheFourthWall reference to the ''VideoGame/LegoAdaptationGame'' series and this game specifically, including: a MythologyGag about how the games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, being excited about unlocking a character before getting sad that he lacks studs for the DoubleUnlock part, messing around with the Character Customizer to create himself out of different parts, being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.

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* OverlyLongGag: If you stand near Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds he'll make another LeaningOnTheFourthWall reference to the ''VideoGame/LegoAdaptationGame'' series and series, specifically the early ones compared to this game specifically, one, including: a MythologyGag about how the older games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, being excited about unlocking a character before getting sad that he lacks studs for the DoubleUnlock part, messing around with the Character Customizer to create himself as closely as possible out of different parts, being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.
Is there an issue? Send a MessageReason:
None


* OverlyLongGag: If you stand near Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds he'll make another LeaningOnTheFourthWall reference to the ''VideoGame/LegoAdaptationGame'' series and this game specifically, including: a MythologyGag about how the games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, him being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.

to:

* OverlyLongGag: If you stand near Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds he'll make another LeaningOnTheFourthWall reference to the ''VideoGame/LegoAdaptationGame'' series and this game specifically, including: a MythologyGag about how the games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, him being excited about unlocking a character before getting sad that he lacks studs for the DoubleUnlock part, messing around with the Character Customizer to create himself out of different parts, being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OverlyLongGag: If you stand near Frank when he's playing video games before you wake up Dunby near the start of the game, every 10 seconds he'll make another LeaningOnTheFourthWall reference to the ''VideoGame/LegoAdaptationGame'' series and this game specifically, including: a MythologyGag about how the games had SpeakingSimlish while the movies had actual talking, finding a "special" brick, complaining about there being "free play" when he spent money to play, him being surprised how they kept the games fresh despite having little innovation over the years, wondering what'll happen when they run out of movies to adapt, and stating his belief that setting the game in a WideOpenSandbox city would make it even better.
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None


* OneHundredPercentCompletion: Being a LEGO game, there is a ''lot'' to collect on the road to 100% completion. There's 450 Gold Bricks, 305 character disguises [[labelnote:*]]290 in the Wii U version[[/labelnote]], 120 vehicles, and 39 Red Bricks [[labelnote:*]]40 in the Wii U version[[/labelnote]]. To get every Gold Brick, you'll to complete all fifteen story missions, as well as collect a sufficient amount of studs and all four Police Shields in each one. In the overworld, you'll need to arrest 17 gangs, smash 18 [=ATMs=], destroy 22 precious boulders, catch 17 aliens, rescue 17 cats, take 20 coffee breaks, arrest 12 vehicle robbers, steal 13 vehicles, destroy 17 silver statues, conquer 20 districts, return 22 pigs to Farmer Hayes, extinguish 17 BBQ fires, complete 17 Drill Thrills, construct 65 Super Builds, activate 14 train stations, complete 19 Free Runs, complete 16 Time Trials and activate 17 Disguise Booths.

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* OneHundredPercentCompletion: Being a LEGO game, there is a ''lot'' to collect on the road to 100% completion. There's 450 Gold Bricks, 305 character disguises [[labelnote:*]]290 in the Wii U version[[/labelnote]], 120 vehicles, and 39 Red Bricks [[labelnote:*]]40 in the Wii U version[[/labelnote]]. To get every Gold Brick, you'll to complete all fifteen story missions, as well as collect a sufficient amount of studs and all four Police Shields in each one. In the overworld, you'll need to arrest 17 gangs, smash 18 [=ATMs=], destroy 22 precious boulders, catch 17 aliens, rescue 17 cats, take 20 coffee breaks, arrest 12 vehicle robbers, steal 13 vehicles, destroy 17 silver statues, conquer 20 districts, return 22 pigs to Farmer Hayes, extinguish 17 BBQ fires, complete 17 Drill Thrills, construct 65 Super Builds, activate 14 train stations, complete 19 Free Runs, complete 16 Time Trials and activate 17 Disguise Booths. There's also 10 Gold Bricks hidden inside the Police Station, plus 16 that need to be purchased with studs.
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* OneHundredPercentCompletion: Being a LEGO game, there is a ''lot'' to collect on the road to 100% completion. There's 450 Gold Bricks, 305 character disguises [[labelnote:*]]290 in the Wii U version[[/labelnote]], 120 vehicles, and 39 Red Bricks [[labelnote:*]]40 in the Wii U version[[/labelnote]]. To get every Gold Brick, you'll to complete all fifteen story missions, as well as collect a sufficient amount of studs and all four Police Shields in each one. In the overworld, you'll need to arrest 17 gangs, smash 18 [=ATMs=], destroy 22 precious boulders, catch 17 aliens, rescue 17 cats, take 20 coffee breaks, arrest 12 vehicle robbers, steal 13 vehicles, destroy 17 silver statues, conquer 20 districts, return 22 pigs to Farmer Hayes, extinguish 17 BBQ fires, complete 17 Drill Thrills, construct 65 Super Builds, activate 14 train stations, complete 19 Free Runs, complete 16 Time Trials and activate 17 Disguise Booths.
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* CluckingFunny: As a farmer, Chase carries a chicken that has several uses. It can [[{{Projeggtile}} shoot eggs as projectiles]], allow Chase to glide, possibly as a ShoutOut to the Cuccos from ''Videogame/TheLegendOfZeldaOcarinaOfTime'', and function as a crank that can operate the pig cannons. It's also the farmer's tool of choice for using a zip line.
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Up To Eleven is a defunct trope


* FlashedBadgeHijack: Chase can do this since he's a police officer. He can even do this to ''[[UpToEleven other police officers.]]''

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* FlashedBadgeHijack: Chase can do this since he's a police officer. He can even do this to ''[[UpToEleven other ''other police officers.]]''''
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* BlatantBurglar: The regular Criminal disguise for Chase has him wearing a black beanie, a DominoMask, a black-and-grey striped shirt, two [[ChainedByFashion chains]] across his torso, black gloves, a UtilityBelt, and the a crowbar, all of which combined to make it ''extra'' blatant how that is the primary "robber" disguise.
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* ARareSentence: The phrase "I've got a chicken that will let me glide to the roof of the museum" is a sentence Ellie was not expecting to ever hear Chase say.
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* CaptainCrash: While not on the level of [[DrivesLikeCrazy terrible driving skills]] like Chase and Frank, Captain Bluffbeard seems almost incapable of docking ships without crashing them into port and, depending on how sturdy they are, sinking them.
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* MonsterClown: While not too monstrous, the first gang Chase takes down is a group of clowns, complete with throwing pies, squirt flowers, and an ElectricJoybuzzer.

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* MonsterClown: While not too monstrous, the first gang Chase takes down is a group of clowns, complete with throwing pies, squirt flowers, SquirtingFlowerGag, and an ElectricJoybuzzer.
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* BubblegumPopping: One of the stud-giving minor diversions is using gumball machines and blowing a big and loudly popping gum bubble.
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* LowSpeedChase: Rex Fury's most recent arrest prior to the game starting was ridiculously easy because he had the "bright idea" to use a ''lawn mower'' as an escape vehicle.
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* DontTryThisAtHome: After Chase almost gets hit by a falling car in "Scrapyard Scrap", he reminds the audience that scrapyards are dangerous places which shouldn't be played in.
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Correcting Forrest's name


* VideoCallFail: Late in the game, Chase spies on Rex Fury talking with his boss. The image of the boss only shows his torso and lower jaw and his voice is distorted. At first, it seems like he's trying to obscure his identity, but Rex tells him that he has his camera set at the wrong angle and the system is making his voice sound weird. The boss complains about working with the device and manages to correct it, revealing himself to be [[spoiler:Forest Blackwell.]]

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* VideoCallFail: Late in the game, Chase spies on Rex Fury talking with his boss. The image of the boss only shows his torso and lower jaw and his voice is distorted. At first, it seems like he's trying to obscure his identity, but Rex tells him that he has his camera set at the wrong angle and the system is making his voice sound weird. The boss complains about working with the device and manages to correct it, revealing himself to be [[spoiler:Forest [[spoiler:Forrest Blackwell.]]
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Added DiffLines:

* VideoCallFail: Late in the game, Chase spies on Rex Fury talking with his boss. The image of the boss only shows his torso and lower jaw and his voice is distorted. At first, it seems like he's trying to obscure his identity, but Rex tells him that he has his camera set at the wrong angle and the system is making his voice sound weird. The boss complains about working with the device and manages to correct it, revealing himself to be [[spoiler:Forest Blackwell.]]

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* AdaptedOut: Obviously, all major Nintendo references were removed in the non-Nintendo ports of the game, with only a few subtle and stray ones left in such as Chase's quip about a giant ape being on top of a familiar structure. The one Nintendo-related EasterEgg which didn't even return for the Switch rerelease was the Mario Hat Red Brick.

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* AdaptedOut: Obviously, all major Nintendo references were removed in the non-Nintendo ports of the game, with only a few subtle and stray ones left in such as Chase's quip about a giant ape being on top of a familiar structure. The one Nintendo-related EasterEgg which didn't even return for the Switch rerelease re-release was the Mario Hat Red Brick.



** Done again when [[spoiler:halfway through explaining how Forestt Blackwell is petting a cat, Ellie realizes he has to be evil based on that fact.]]

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** Done again when [[spoiler:halfway through explaining how Forestt Forrest Blackwell is petting a cat, Ellie realizes he has to be evil based on that fact.]]



* OohMeAccentsSlipping: The fact that the game was created, or at least recorded, in Britain becomes apparent with certain phrases and pronunciations. Amongst others, everyone pronounces "lever" with the British "Lee-ver" instead of the American "Leh-ver", and many allusions are made to Chase having been "on holiday" instead of "on vacation".

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* OohMeAccentsSlipping: The fact that the game was created, or at least recorded, in Britain becomes apparent with certain phrases and pronunciations. Amongst Among others, everyone pronounces "lever" with the British "Lee-ver" instead of the American "Leh-ver", and many allusions are made to Chase having been "on holiday" instead of "on vacation".



* RealSongThemeTune: To help the "old cop show" feel, "Walking on Sunshine" by Music/KatrinaAndTheWaves plays in the intro. Incidentally, this might be some leftover licensing from ''Lego VideoGame/RockBand'', which would also make it a MythologyGag in regards to Lego games.



* SequentialBoss: [[spoiler:Rex Fury is fought in two consectutive battles, the first against him piloting a T-Rex, and the second against him and his minions]].

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* SequentialBoss: [[spoiler:Rex Fury is fought in two consectutive consecutive battles, the first against him piloting a T-Rex, and the second against him and his minions]].
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** As usual for LEGO games, the Red Brick Extras that aren't silly EasterEggs exist to make things a whole lot simpler and easier for getting collectibles, like the stud multipliers, currency magnets, and "super" ability upgrades. In particular, the "Unlimited Dynamite" and "Super Color Gun" extras really help with removing the annoyance of looking for dynamite vendors and color switches, though in an understandable ObviousRulePatch the infinite dynamite is disabled for special assignments to prevent things from getting ''too'' easy.

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** As usual for LEGO games, the Red Brick Extras that aren't silly EasterEggs exist to make things a whole lot simpler and easier for getting collectibles, collectibles and completing sidequests, like the stud multipliers, currency magnets, and "super" ability upgrades. In particular, the "Unlimited Dynamite" and "Super Color Gun" extras really help with removing the annoyance of looking for dynamite vendors and color switches, though in an understandable ObviousRulePatch the infinite dynamite is disabled for special assignments to prevent things from getting ''too'' easy.
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None


** As usual for LEGO games, the Red Brick Extras exist to make things a whole lot simpler and easier for getting collectibles, like the stud multipliers, currency magnets, and "super" ability upgrades. In particular, the "Unlimited Dynamite" and "Super Color Gun" extras really help with removing the annoyance of looking for dynamite vendors and color switches, though in an understandable ObviousRulePatch the infinite dynamite is disabled for special assignments to prevent things from getting ''too'' easy.

to:

** As usual for LEGO games, the Red Brick Extras that aren't silly EasterEggs exist to make things a whole lot simpler and easier for getting collectibles, like the stud multipliers, currency magnets, and "super" ability upgrades. In particular, the "Unlimited Dynamite" and "Super Color Gun" extras really help with removing the annoyance of looking for dynamite vendors and color switches, though in an understandable ObviousRulePatch the infinite dynamite is disabled for special assignments to prevent things from getting ''too'' easy.
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None


** After enough players experienced GuideDangIt towards the ATM destruction sidequest on the [=WiiU=], the remastered version for all systems added a loading screen explanation that states how the Criminal suit is required to break them.

to:

** After enough players experienced GuideDangIt towards the ATM destruction sidequest on the [=WiiU=], Wii U, the remastered version for all systems added a loading screen explanation that states how the Criminal suit is required to break them.

Added: 237

Changed: 523

Removed: 242

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** One Red Brick grants you unlimited dynamite, meaning that you never have to keep running back to dispensers to collect more. This ability is disabled during special assignments, as it would make certain puzzles too easy.
** Another Red Brick upgrades your Colour Gun to always paint its targets the correct colour, meaning that you no longer need to locate the appropriate Colour Swapper. Unlike the dynamite Red Brick, this one works even in special assignments.

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** One As usual for LEGO games, the Red Brick grants you unlimited dynamite, meaning that you never have Extras exist to keep running back to dispensers to collect more. This make things a whole lot simpler and easier for getting collectibles, like the stud multipliers, currency magnets, and "super" ability upgrades. In particular, the "Unlimited Dynamite" and "Super Color Gun" extras really help with removing the annoyance of looking for dynamite vendors and color switches, though in an understandable ObviousRulePatch the infinite dynamite is disabled during for special assignments, as it would make certain puzzles too easy.
** Another Red Brick upgrades your Colour Gun
assignments to always paint its targets the correct colour, meaning that you no longer need to locate the appropriate Colour Swapper. Unlike the dynamite Red Brick, this one works even in special assignments.prevent things from getting ''too'' easy.


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** After enough players experienced GuideDangIt towards the ATM destruction sidequest on the [=WiiU=], the remastered version for all systems added a loading screen explanation that states how the Criminal suit is required to break them.

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