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Correct spelling of Bastila's name.


** Once you rescue Bastilla from Taris and make it back to the Jedi enclave on Dantooine, your impressive Force potential prompts the Council to accept you for training in the Jedi arts despite your age. For the next few missions, you have to prove yourself worthy of becoming a full Jedi after your accelerated training course, first by memorizing the Jedi Code, then by creating a lightsaber of your own with a colour determined by your chosen Jedi class, and finally by purging the nearby grove of the Dark Side influence corrupting it [[spoiler: and end the threat of the fallen Jedi apprentice responsible for it - hopefully by redeeming her.]] Once that's done, you're officially a Jedi Knight.

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** Once you rescue Bastilla Bastila from Taris and make it back to the Jedi enclave on Dantooine, your impressive Force potential prompts the Council to accept you for training in the Jedi arts despite your age. For the next few missions, you have to prove yourself worthy of becoming a full Jedi after your accelerated training course, first by memorizing the Jedi Code, then by creating a lightsaber of your own with a colour determined by your chosen Jedi class, and finally by purging the nearby grove of the Dark Side influence corrupting it [[spoiler: and end the threat of the fallen Jedi apprentice responsible for it - hopefully by redeeming her.]] Once that's done, you're officially a Jedi Knight.
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* InitiationQuest:
** Once you rescue Bastilla from Taris and make it back to the Jedi enclave on Dantooine, your impressive Force potential prompts the Council to accept you for training in the Jedi arts despite your age. For the next few missions, you have to prove yourself worthy of becoming a full Jedi after your accelerated training course, first by memorizing the Jedi Code, then by creating a lightsaber of your own with a colour determined by your chosen Jedi class, and finally by purging the nearby grove of the Dark Side influence corrupting it [[spoiler: and end the threat of the fallen Jedi apprentice responsible for it - hopefully by redeeming her.]] Once that's done, you're officially a Jedi Knight.
** On Korriban, your mission to find a piece of the Star Map requires you to infiltrate the [[AcademyOfEvil Sith Academy]] by posing as a prospective Dark Jedi. Once you're accepted as a possible apprentice, you have to compete against all the other apprentices in order to earn a place at the Academy, as [[EvilMentor Uthar Wynn]] is only accepting ''one'' student this year. As such, the lion's share of your time here is spent earning prestige by proving your knowledge, uncovering artefacts, eliminating enemies of the academy, and getting your rivals [[YouHaveFailedMe fatally punished]]; eventually you're sent out for an UltimateFinalExam to discover the Star Map in the Tomb of Naga Sadow, followed closely by a DeadlyGraduation in which you have to kill Uthar's second in command - or if you take ''her'' side, Uthar himself... or even ''' ''both''.''' [[spoiler: Regardless of your alignment or how you end the mission, you won't become a student at the academy, either because you betrayed Uthar or because he senses that your destiny lies elsewhere...]]
** After you kill [[spoiler: Calo Nord]], you receive an offer of recruitment from the [[MurderInc Genoharadan]], a secret society of bounty hunters [[AncientConspiracy safeguarding the Republic from behind the scenes]]. Your contact, a Rodian by the name of Hulas, gives you the chance to prove yourself to the group in a series of assassination missions, each one netting you another piece of special Genoharadan equipment. Beginning with either an extortionist slaver or an anti-Republic terrorist, you then move on to the three most challenging targets in the galaxy: a ConMan and KnowledgeBroker who's never seen in public, a brutal Gamorrean EgomaniacHunter who kills Krayt Dragons for fun, and a [[ShapeshiftingTrickster shapeshifting assassin]] with a penchant for HuntingTheMostDangerousGame. And if you complete these assassinations, Hulas [[spoiler: reveals that [[ShootTheShaggyDog he was scamming you all along]]: the three people you just killed were three of the Genoharadan's Overseers, and Hulas - the fourth Overseer - hired you to help him stage a coup d'etat, and he never had any intention of letting you join at all. But hey, at least you've still got that precious equipment!]]
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* OrganizedCrimeSidequest:
** While hiding from the Sith on Taris, the player can see Zax the Hutt for bounty hunting missions, many of which have been issued by the Exchange. The targets include murderers, assassins, debtors, and even one unlucky waitress who fought back when a mobster tried to sexually assault her, but all of them are wanted dead, so killing them qualifies as Dark Side actions.
** Also on Taris, the Rakghoul Plague kicks off a search for a Sith-developed cure for the disease, with the Exchange offering the biggest finder's fee. Once you've finished scavenging it from the bodies of Sith troopers in the Undercity, it's entirely possible to give the serum to a humble doctor who'll mass-produce it and make sure that everyone on Taris can be cured for free... or you can send it to [[TheDon Davik Kang]], who'll make it into an expensive medical treatment that only the rich have access to. [[YouBastard But hey, at least you get a generous cash reward!]]
** A visit to Korriban will result in you being hired as a smuggler on behalf of some local criminals, first simply by delivering a package of [[FantasticDrug Spice]] that was already being kept aboard the ''[[CoolStarship Ebon Hawk]]'', then by transporting a mysterious box to a crime boss on Tatooine - though this will mean briefly abandoning your mission to infiltrate the Sith Academy and reach the next fragment of the Star Map. However, [[ShmuckBait actually opening the box]] [[spoiler: reveals that it's an ancient MindPrison built by the same AbusivePrecursors who built the Star Forge.]]
** Taken to its logical conclusion in the [[MurderInc Genoharadan]] missions: after you kill [[spoiler: Calo Nord]], you're given an invitation to join this secret society of assassins, provided you can prove yourself by hunting down and killing a number of extremely difficult targets across the galaxy - including a reclusive millionaire ConArtist, an EgomaniacHunter who kills Krayt Dragons for fun, and a ShapeshiftingTrickster turned SerialKiller. This will not only require you to temporarily abandon your search for the Star Forge ''and'' anything you were doing on Manaan, but has nothing to do with stopping the Sith and it doesn't even send you after any Sith targets... and at the end of this questline, [[spoiler: it turns out that the offer to join the Genoharadan was a total scam and you were just being used to assassinate the group's leaders so your contact could take over.]]
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** Malak's arena has eight captive fallen Jedi. He has not allowed them to become one with the Force, and has kept them there to be used as Force batteries and reserve health packs. After demonstrating its use, he declares his intent to do the same to the player character should they be defeated.

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** Malak's arena has eight captive fallen Jedi. He has not allowed them to become one with the Force, and has kept them there to be used as Force batteries and reserve health packs. After demonstrating its use, he declares his intent to do the same to the player character [[spoiler:Revan]] should they be defeated.



'''PlayerCharacter:''' But not always. Mostly it makes things worse.\\

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'''PlayerCharacter:''' '''[[spoilerRevan]]:''' But not always. Mostly it makes things worse.\\



'''PlayerCharacter:''' But... if you lose your compassion, will you still care about those slaves?\\

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'''PlayerCharacter:''' '''[[spoiler:Revan]]:''' But... if you lose your compassion, will you still care about those slaves?\\



* AsleepForDays: The PlayerCharacter is injured when the escape pod crashes, and goes "in and out of consciousness for days" with Carth watching over them and tending to their wounds.

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* AsleepForDays: The PlayerCharacter [[spoiler:Revan]] is injured when the escape pod crashes, and goes slips "in and out of consciousness for days" with Carth watching over them and tending to their wounds.



* AthleticallyChallenged: The first opponent faced in the Taris Dueling Ring is [[ButtMonkey Deadeye Duncan.]] The cutscene seen as the PlayerCharacter shows up to the duel section of the bar is Duncan dropping his blaster and getting knocked out without so much as a scratch on his opponent. He's viewed as a joke so much that beating him hardly gives the player any respect from fans. In fact, unless the player makes an intentionally awful character and does nothing, it's impossible to lose to him.

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* AthleticallyChallenged: The first opponent faced in the Taris Dueling Ring is [[ButtMonkey Deadeye Duncan.]] The cutscene seen as the PlayerCharacter [[spoiler:Revan]] shows up to the duel section of the bar is Duncan dropping his blaster and getting knocked out without so much as a scratch on his opponent. He's viewed as a joke so much that beating him hardly gives the player [[spoiler:Revan]] any respect from fans. In fact, unless the player makes you make an intentionally awful character and does do nothing, it's impossible to lose to him.



* AwesomeButImpractical: Stealth requires fiddly tactics to use effectively. For example, Mission can use stealth, go invisible, and deliver powerful sneak attacks, but using stealth forces her to go into solo mode and walk ''very slowly''. Once she scores her attack, she becomes visible again, and if there are still enemies nearby, and you've messed up your tactics leaving her unsupported, Mission will be facing them alone. The other major limitation on stealth in the game is that many unavoidable cut-scenes, and even using terminals, will force you out of stealth mode, negating any advantage from it. Get stealth right, especially if your player-character is a scoundrel build also using stealth, and the results can be ''very'' satisfying.
* AwfulTruth: The revelation that [[spoiler: the player character ''is'' Darth Revan.]]

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* AwesomeButImpractical: Stealth requires fiddly tactics to use effectively. For example, Mission can use stealth, go invisible, and deliver powerful sneak attacks, but using stealth forces her to go into solo mode and walk ''very slowly''. Once she scores her attack, she becomes visible again, and if there are still enemies nearby, and you've messed up your tactics leaving her unsupported, Mission will be facing them alone. The other major limitation on stealth in the game is that many unavoidable cut-scenes, and even using terminals, will force you out of stealth mode, negating any advantage from it. Get stealth right, especially if your player-character [[spoiler:Revan]] is a scoundrel build also using stealth, and the results can be ''very'' satisfying.
* AwfulTruth: The revelation that [[spoiler: the player character ''is'' you ''are'' Darth Revan.Revan the entire time.]]



** The player character can perform a Batman Gambit on Korriban by [[ChronicBackstabbingDisorder triple-crossing people and backstabbing everyone]].

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** The player character [[spoiler:Revan]] can perform a Batman Gambit on Korriban by [[ChronicBackstabbingDisorder triple-crossing people and backstabbing everyone]].



* BattleCouple: The PC and Bastila, Carth, or [[GayOption Juhani]] if you romance any of them.

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* BattleCouple: The PC [[spoiler:Revan]] and Bastila, Carth, or [[GayOption Juhani]] if you romance any of them.

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* MellowMantas: The thrantas flying around Dantooine, which are quite harmless compared to the Kath hounds.



* MysteriousStranger: This becomes the [[spoiler:Revan's]] ring name in the Taris arena, as the Hutt who runs the place markets the fact that they're a new face with no renown.

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* MysteriousStranger: This becomes the [[spoiler:Revan's]] ring name in the Taris arena, as the Hutt who runs the place markets the fact that they're a new face with no renown.



* NiceMeanAndInBetween: Among the duelists on Taris, there's Marl, who's incredibly friendly and very helpful towards the player, willing to answer any question the player has for him, Ice, who lives up to her name, is very cold and insulting towards the player and isn't interested in conversation, but is GracefulInDefeat should you beat her, Gerlon Two-Fingers, who's cocky and nowhere near as friendly as Marl is, but is otherwise much more civil than Ice is. And Twitch, who is a straight up psycho.

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* NiceMeanAndInBetween: Among the duelists on Taris, there's Marl, who's incredibly friendly and very helpful towards the player, willing to answer any question the player has for him, Ice, who lives up to her name, is very cold and insulting towards the player and isn't interested in conversation, but is GracefulInDefeat a GracefulLoser should you beat her, Gerlon Two-Fingers, who's cocky and nowhere near as friendly as Marl is, but is otherwise much more civil than Ice is. And Twitch, who is a straight up psycho.



** Walking into the Krayt Dragon's cave before you killed it will leave you with the same result as the dumb schmuck who did it before you.

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** Walking into the Krayt Dragon's cave before you killed it will leave you with the same result as the [[SwallowedWhole dumb schmuck who did it before you.]]



* Failing the Power Pillar puzzle twice inside the Tomb of Naga Sadow on Korriban results in the weakened ceiling above the chamber you get sealed in falling down upon your lone PC due to the unstable electrical output that pillars give off.
* Purposefully being an idiot by using the Special Fire Grenade on the acid pit blocking the way to both the quest-related ceremonial Sith Lightsaber and Star Map despite what the datapad detailing what would happen if one uses it on said pit which results in the fumes that appear afterward to kill your lone PC.
* On the Unknown World, when approaching the Elder base, answering "I'm with the Rakata" triggers the Elders' defenses, wiping your group out instantly.
* There was a third ending where, playing as a Dark Side female, Carth's plea for a Last-Second Chance works and the two of you opt to die together on the collapsing Star Forge. It is very easy to restore, however.

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* ** Failing the Power Pillar puzzle twice inside the Tomb of Naga Sadow on Korriban results in the weakened ceiling above the chamber you get sealed in falling down upon your lone PC due to the unstable electrical output that pillars give off.
* ** Purposefully being an idiot by using the Special Fire Grenade on the acid pit blocking the way to both the quest-related ceremonial Sith Lightsaber and Star Map despite what the datapad detailing what would happen if one uses it on said pit which results in the fumes that appear afterward to kill your lone PC.
* ** On the Unknown World, when approaching the Elder base, answering "I'm with the Rakata" triggers the Elders' defenses, wiping your group out instantly.
* ** There was a third ending where, playing as a Dark Side female, Carth's plea for a Last-Second Chance works and the two of you opt to die together on the collapsing Star Forge. It is very easy to restore, however.

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* GoneHorriblyRight: The Rakata somehow were able to harness the Dark Side of the Force in their technologies, with the Star Forge itself being the pinnacle of Rakatan Dark Side engineering. However, the Rakatans never considered the cost of using the technology on such a scale: [[spoiler: the factory gave them the means to conquer the galaxy, but also led to their downfall. The Star Forge semi-consciously began to affect not only its operators but Rakatan society itself, feeding their greed, cruelty, and lust for conquest. The Rakatans eventually both overextended themselves and fell to infighting, leading to their overthrow and near-extinction as a species.]]
** The Jedi hoped to [[spoiler: overwrite Darth Revan's personality with the relative blank slate of the player character]]. This works perfectly... and if the player pursues the Dark Side ending [[spoiler: the new personality is a much more powerful, cunning, and generally effective Sith than Revan ever was, with the ability to recruit powerful allies that Revan could never have recruited and intimate knowledge of Jedi resources and strategies]]. It is not a good time to be part of the Republic once the credits start rolling.
* GoryDiscretionShot: If you walk into the Krayt dragon's cave [[TooDumbToLive without first killing the dragon]], you get a cutscene of it standing up and walking out. The screen then fades to black and the 'Your entire party has been killed' dialogue appears.


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** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials, etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back.
* GoneHorriblyRight:
** The Rakata somehow were able to harness the Dark Side of the Force in their technologies, with the Star Forge itself being the pinnacle of Rakatan Dark Side engineering. However, the Rakatans never considered the cost of using the technology on such a scale: [[spoiler: the factory gave them the means to conquer the galaxy, but also led to their downfall. The Star Forge semi-consciously began to affect not only its operators but Rakatan society itself, feeding their greed, cruelty, and lust for conquest. The Rakatans eventually both overextended themselves and fell to infighting, leading to their overthrow and near-extinction as a species.]]
** The Jedi hoped to [[spoiler: overwrite Darth Revan's personality with the relative blank slate of the player character]]. This works perfectly... and if the player pursues the Dark Side ending [[spoiler: the new personality is a much more powerful, cunning, and generally effective Sith than Revan ever was, with the ability to recruit powerful allies that Revan could never have recruited and intimate knowledge of Jedi resources and strategies]]. It is not a good time to be part of the Republic once the credits start rolling.
* GoryDiscretionShot: If you walk into the Krayt dragon's cave [[TooDumbToLive without first killing the dragon]], you get a cutscene of it standing up and walking out. The screen then fades to black and the 'Your entire party has been killed' dialogue appears.
* GoWaitOutside:
** The end trigger in the 'Mission's Brother' quest is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
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* ConditionedToBeWeak: The Wookie Chieftain Chuundar admits to the amnesiac Revan that he took steps to make his people weak so Cezrka Corporation could take more of them as slaves. Revan helps the Wookies rise up against Chuundar and Czerka and free their world from the slavers.

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* ConditionedToBeWeak: The Wookie Chieftain Chuundar admits to the amnesiac Revan [[spoiler:Revan]] that he took steps to make his people weak so Cezrka Corporation could take more of them as slaves. Revan helps the Wookies rise up against Chuundar and Czerka and free their world from the slavers.



** The end trigger in the 'Mission's Brother' quest in Knights of the Old Republic is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.

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** The end trigger in the 'Mission's Brother' quest in Knights of the Old Republic is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.



* ThreatBackfire: If you have Canderous and Jolee with you when you offer help Lashowe find Tulak Hord's holocron, this exchange occurs:

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* ThreatBackfire: If you have Canderous and Jolee with you when you offer to help Lashowe find Tulak Hord's holocron, this exchange occurs:

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** Also on Korriban, if you have Jolee and Canderous with you for that same confrontation, when he stars getting flippant with the Sith, Canderous will chuckle along.

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** Also on Korriban, if you have Jolee and Canderous with you for that same confrontation, when he stars starts getting flippant with the Sith, Canderous will chuckle along.



** The game had mountains of it leading up to TheReveal, they even have a [[https://www.youtube.com/watch?v=FFvN2y9PI3s cut scene]] with some of it.

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** The game had mountains of it leading up to TheReveal, they even have a [[https://www.youtube.com/watch?v=FFvN2y9PI3s cut scene]] with displaying some of it.the best examples.



** It is also foreshadowed that [[spoiler:Bastila will turn to the Dark Side]]: read the description of the double-bladed lightsaber.

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** It is also foreshadowed that [[spoiler:Bastila will turn to the Dark Side]]: Side]] when you read the description of the double-bladed lightsaber.



* NiceMeanAndInBetween: Among the duelists on Taris, there's Marl, who's incredibly friendly and very helpful towards the player, willing to answer any question the player has for him. Ice, who lives up to her name, is very cold and insulting towards the player and isn't interested in conversation. And Gerlon Two-Fingers, who's cocky and nowhere near as friendly as Marl is, but is otherwise much more civil than Ice is.

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* NiceMeanAndInBetween: Among the duelists on Taris, there's Marl, who's incredibly friendly and very helpful towards the player, willing to answer any question the player has for him. him, Ice, who lives up to her name, is very cold and insulting towards the player and isn't interested in conversation. And conversation, but is GracefulInDefeat should you beat her, Gerlon Two-Fingers, who's cocky and nowhere near as friendly as Marl is, but is otherwise much more civil than Ice is.is. And Twitch, who is a straight up psycho.



* NoCanonForTheWicked: Canonically in the ''Franchise/StarWarsLegends'' universe, the player character was a light-sided male. However, the sequel game allows you to choose his gender and alignment.

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* NoCanonForTheWicked: Canonically in the ''Franchise/StarWarsLegends'' universe, the player character [[spoiler:Revan]] was a light-sided male. However, the sequel game allows you to choose his gender and alignment.male.



** Walking into the Krayt Dragon's cave before you killed it will leave you with the same result as the dumb schmuck who did it before you.



* Failing the Power Pillar puzzle twice inside the Tomb of Naga Sadow on Korriban results in the weakened ceiling above the chamber you get sealed in falling down upon your lone PC due to the unstable electrical output that pillars give off.
* Purposefully being an idiot by using the Special Fire Grenade on the acid pit blocking the way to both the quest-related ceremonial Sith Lightsaber and Star Map despite what the datapad detailing what would happen if one uses it on said pit which results in the fumes that appear afterward to kill your lone PC.
* On the Unknown World, when approaching the Elder base, answering "I'm with the Rakata" triggers the Elders' defenses, wiping your group out instantly.
* There was a third ending where, playing as a Dark Side female, Carth's plea for a Last-Second Chance works and the two of you opt to die together on the collapsing Star Forge. It is very easy to restore, however.



** [[spoiler:[[CutsceneIncompetence When Bastila is captured]], you lose all her equipment except for her [[DoubleWeapon double-lightsaber]] which mysteriously goes into your inventory.]]

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** [[spoiler:[[CutsceneIncompetence [[spoiler:[[SenselessSacrifice When Bastila is captured]], you lose all her equipment except for her [[DoubleWeapon double-lightsaber]] which mysteriously goes into your inventory.]]



** All those spike tunnelers serve no purpose in the game (unlike the sequel where they are used for cracking locks), they can be sold for credits, since there is no penalty for bashing doors and locks open like there is in the sequel.

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** All those spike tunnelers serve no purpose in the game (unlike the sequel where they are used for cracking locks), instead they can be sold for credits, since there is no penalty for bashing doors and locks open like there is in the sequel.

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* InformedAbility: There is a case of this in the Republic embassy on Manaan. One of the ways to get into the Sith embassy is to decrypt a Sith passcard. The head of the Republic embassy and a Republic technician claim that none of the other technicians can solve the final number sequences required to complete the decryption. The technician you talk to in particular says that he couldn't even solve the first sequence. When you try to do it, they turn out to be simple mathematical problems that can be solved by anyone with a school education.

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* InformedAbility: There is a case of this in the Republic embassy on Manaan. One of the ways to get into the Sith embassy is to decrypt a Sith passcard. The head of the Republic embassy and a Republic technician claim that none of the other technicians can solve the final number sequences required to complete the decryption. The technician you talk to in particular says that he couldn't even solve the first sequence. When you try to do it, they turn out to be simple mathematical problems that can be solved by anyone with a school education.education, making the technicians, the supposed specialists, look hilariously incompetent.

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* InformedAbility: There is a case of this in the Republic embassy on Manaan. One of the ways to get into the Sith embassy is to decrypt a Sith passcard. The head of the Republic embassy and a Republic soldier claim that none of their technicians can solve the final number sequences required to complete the decryption. The soldier in particular says that he couldn't even solve the first sequence. When you try to do it, they turn out to be simple mathematical problems that can be solved by anyone with a school education.

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* InformedAbility: There is a case of this in the Republic embassy on Manaan. One of the ways to get into the Sith embassy is to decrypt a Sith passcard. The head of the Republic embassy and a Republic soldier technician claim that none of their the other technicians can solve the final number sequences required to complete the decryption. The soldier technician you talk to in particular says that he couldn't even solve the first sequence. When you try to do it, they turn out to be simple mathematical problems that can be solved by anyone with a school education.
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* InformedAbility: There is a case of this in the Republic embassy on Manaan. One of the ways to get into the Sith embassy is to decrypt a Sith passcard. The head of the Republic embassy and a Republic soldier claim that none of their technicians can solve the final number sequences required to complete the decryption. The soldier in particular says that he couldn't even solve the first sequence. When you try to do it, they turn out to be simple mathematical problems that can be solved by anyone with a school education.
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* ThreatBackfire: If you have Canderous and Jolee with you when you offer help Lashowe find Tulak Hord's holocron, this exchange occurs:
-->'''Jolee''': Now where are you going with this, I wonder?\\
'''Canderous''': [[WouldHarmASenior Shut up, old man, and don't spoil anything or I'll twist that scrawny neck of yours.]]\\
'''Jolee''': ''[unrattled]'' It was just an idle question. Don't get so testy, damn it.
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Added Go Wait Outside example from its page

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* GoWaitOutside:
** The end trigger in the 'Mission's Brother' quest in Knights of the Old Republic is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back.
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* ISeeDeadPeople: Your character can encounter Ajunta Pal, one of the original defectors to the Dark Side and first Sith Lords of Korriban. He's now a ghost, bound to his tomb, and regrets it all.
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* ConditionedToBeWeak: The Wookie Chieftain Chuundar admits to the amnesiac Revan that he took steps to make his people weak so Cezrka Corporation could take more of them as slaves. Revan helps the Wookies rise up against Chuundar and Czerka and free their world from the slavers.
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* SpaceBattle: This ''is'' Star Wars. The game starts in a ship that's been scuppered in a fight, you get to shoot down enemy fighters several times in a minigame, and the game ends on a massive battle between the Republic fleet and the Star Forge.

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* SpaceBattle: This ''is'' Star Wars.''Star Wars''. The game starts in a ship that's been scuppered in a fight, you get to shoot down enemy fighters several times in a minigame, and the game ends on a massive battle between the Republic fleet and the Star Forge.
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* SoLongAndThanksForAllTheGear: Zigzagged.
** Justified on the Leviathan with [[spoiler:Bastila, who is forced to remain behind to delay Malak so you can escape. All of her equipment except her lightsaber is lost with no opportunity to recover it.]]
** After the alignment lock, [[spoiler:if you choose to return to the dark side, Carth justifies this since he runs away after learning of your decision, taking all of his gear with him. Jolee, Juhani, Mission, and (probably) Zaalbar are all aversions since you directly murder them and can reclaim all of their stuff.]]
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* GuysSmashGirlsShoot: Almost completely inverted, assuming one sticks with the cast's initial skillsets. The party's ranged specialists are either male (Carth, Canderous) or robots (HK-47, T3-M4) while up to three of the four lightsaber wielders (Bastila and Juhani, plus a female protagonist if you're so inclined) are women. Mission's skillset and personal weapon revolve around close combat as well. Zaalbar straddles the line between both worlds -- his personal weapon is a long-ranged bowcaster, but he's much more useful in melee and can unlock his Wookie clan's ancestral vibroblade later on to make him even better at cutting things to shreds.

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* GuysSmashGirlsShoot: Almost completely inverted, assuming one sticks with the cast's initial skillsets. The party's ranged specialists are either male (Carth, Canderous) or robots (HK-47, T3-M4) while up to three of the four lightsaber wielders (Bastila and Juhani, plus a female protagonist [[spoiler:female Revan]] if you're so inclined) are women. Mission's skillset and personal weapon revolve around close combat as well. Zaalbar straddles the line between both worlds -- his personal weapon is a long-ranged bowcaster, but he's much more useful in melee and can unlock his Wookie clan's ancestral vibroblade later on to make him even better at cutting things to shreds.



* MysteriousStranger: This becomes the protagonist's ring name in the Taris arena, as the Hutt who runs the place markets the fact that they're a new face with no renown.

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* MysteriousStranger: This becomes the protagonist's [[spoiler:Revan's]] ring name in the Taris arena, as the Hutt who runs the place markets the fact that they're a new face with no renown.



** Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fare for an RPG protagonist, but Bastila reveals that it's because you're actually an undetected Force Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]
** The protagonist's first companion, Carth Onasi, infamously has uncannily accurate {{Gut Feeling}}s that leave him constantly ProperlyParanoid, has a better on-screen piloting record than confirmed Jedi candidate Atton Rand, and ''[[ISeeDeadPeople can see and understand Force Ghosts]]''. There is a wealth of evidence that Carth is a Force-Sensitive who evaded detection both because of the political consequences of taking a child from Telos, where the Jedi traditionally send their failed candidates, and because they were too busy with the Exar Kun War to focus on identifying potential students. Carth's son was identified, and since Force-Sensitivity is InTheBlood, Dustil could have inherited it from either or even both of his parents. Carth shows slightly more awareness when he appears in the second game.

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** Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean Herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fare for an RPG protagonist, but Bastila reveals that it's because you're actually an undetected Force Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]
** The protagonist's Your first [[TemporaryPartyMember permeant]] companion, Carth Onasi, infamously has uncannily accurate {{Gut Feeling}}s that leave him constantly ProperlyParanoid, has a better on-screen piloting record than confirmed Jedi candidate Atton Rand, and ''[[ISeeDeadPeople can see and understand Force Ghosts]]''. There is a wealth of evidence that Carth is a Force-Sensitive who evaded detection both because of the political consequences of taking a child from Telos, where the Jedi traditionally send their failed candidates, and because they were too busy with the Exar Kun War to focus on identifying potential students. Carth's son was identified, and since Force-Sensitivity is InTheBlood, Dustil could have inherited it from either or even both of his parents. Carth shows slightly more awareness when he appears in the second game.



* ShoutOut: In the original series' proud tradition of cribbing from great sci-fi literature, the Wookies' backstory shown here owes a lot to the Hork-Bajir of the ''Literature/{{Animorphs}}'' series. Both are large, NobleSavage creatures who live in huge forests and have fearsome claws that are actually used for stripping tree bark and have social taboos about using them for fighting. [[note]] This taboo pre-dates ''Literature/{{Animorphs}}'' as far as Franchise/StarWarsLegends, originating in the West End Tabletop [[/note]] The protagonists also learn that both races have been genetically engineered to tend to the giant trees by a more advanced alien race as part of their {{Terraforming}} biotechnology.

to:

* ShoutOut: In the original series' proud tradition of cribbing from great sci-fi literature, the Wookies' backstory shown here owes a lot to the Hork-Bajir of the ''Literature/{{Animorphs}}'' series. Both are large, NobleSavage creatures who live in huge forests and have fearsome claws that are actually used for stripping tree bark and have social taboos about using them for fighting. [[note]] This taboo pre-dates ''Literature/{{Animorphs}}'' as far as Franchise/StarWarsLegends, originating in the West End Tabletop [[/note]] The protagonists You also learn that both races have been genetically engineered to tend to the giant trees by a more advanced alien race as part of their {{Terraforming}} biotechnology.



* ThisIsNotMyLifeToTake: The protagonist leaves Admiral Karath to Carth, since ItsPersonal, and may or may not (depending on morality) encourage Juhani to take revenge on the man who bought her as [[SexSlave a 'pet']]... Let's just say Bioware loves this trope.

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* ThisIsNotMyLifeToTake: The protagonist [[spoiler:Revan]] leaves Admiral Karath to Carth, since ItsPersonal, and may or may not (depending on morality) encourage Juhani to take revenge on the man who bought her as [[SexSlave a 'pet']]... Let's just say Bioware loves this trope.



* WeHaveReserves: Malak orders the bombardment of Taris despite the presence of his own troops on the surface. During the Battle of the Star Forge, Malak sends all of his forces and all of his Sith, knowing that the protagonist has a good chance of killing them all but not caring.

to:

* WeHaveReserves: Malak orders the bombardment of Taris despite the presence of his own troops on the surface. During the Battle of the Star Forge, Malak sends all of his forces and all of his Sith, knowing that the protagonist [[spoiler:Revan]] has a good chance of killing them all but not caring.

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Removed: 43

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Updated page image + formatting intro text to fit the new, smaller thumbnail


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kotor.jpeg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kotor.jpeg]] org/pmwiki/pub/images/kotor_coverpng_9.png]]



the rise of the Galactic\\
Empire, the Republic verges\\
on collapse. DARTH MALAK,\\
last surviving apprentice of\\
the Dark Lord Revan, has\\
unleashed an invincible\\
Sith armada upon an\\
unsuspecting galaxy.\\

to:

the rise of the Galactic\\
Empire,
Galactic Empire,\\
the Republic verges\\
verges on collapse. collapse.\\
DARTH MALAK,\\
MALAK, last surviving apprentice of\\
apprentice\\
of
the Dark Lord Revan, has\\
unleashed
has unleashed\\
an invincible\\
invincible Sith armada upon an\\
\\
an
unsuspecting galaxy.\\



as countless Knights fall in\\
battle, and many more\\

to:

as countless Knights fall in\\
fall\\
in
battle, and many more\\



In the skies above the Outer\\
Rim world of Taris, a Jedi\\
battle fleet engages the\\
forces of Darth Malak in a\\
desperate effort to halt the\\
Sith's galactic domination....]]]]

to:

In the skies above the Outer\\
Outer Rim \\
world of Taris, a Jedi\\
Jedi battle fleet fleet\\
engages the\\
the forces of Darth Malak Malak\\
in a\\
a desperate effort to halt the\\
halt\\
the
Sith's galactic domination....]]]]
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Added DiffLines:

* BossAlteringConsequence: During the Korriban mission you can poison Uthar Wynn or Yuthura Ban (or both of them), making the two much weaker during the later confrontation with them.
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Fixed spelling mistake.


** Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair for an RPG protagonist, but Bastila reveals that it's because you're actually an undetected Force Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]

to:

** Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair fare for an RPG protagonist, but Bastila reveals that it's because you're actually an undetected Force Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]
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** Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair for an RPG protagonist, but Bastilla reveals that it's because you're actually an undetected Force Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]

to:

** Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair for an RPG protagonist, but Bastilla Bastila reveals that it's because you're actually an undetected Force Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]



** After collecting three out of the four pieces of the Star Map, you're ambushed by the ''Leviathan'' and packed off the ship's brig, where you, Carth, and Bastilla are interrogated for information before being left to wait for [[BigBad Darth Malak]]'s return. However, you're able to plan your own breakout in advance by setting aside one of your companions as your ace in the hole, allowing them to break you out - setting the stage for your escape from the ''Leviathan'' itself.

to:

** After collecting three out of the four pieces of the Star Map, you're ambushed by the ''Leviathan'' and packed off the ship's brig, where you, Carth, and Bastilla Bastila are interrogated for information before being left to wait for [[BigBad Darth Malak]]'s return. However, you're able to plan your own breakout in advance by setting aside one of your companions as your ace in the hole, allowing them to break you out - setting the stage for your escape from the ''Leviathan'' itself.



* StupidSacrifice: Bastilla "saving" the player during [[spoiler: the fight with Malak on the Leviathan]]. Unless built as purely support, the player is likely winning handily.

to:

* StupidSacrifice: Bastilla Bastila "saving" the player during [[spoiler: the fight with Malak on the Leviathan]]. Unless built as purely support, the player is likely winning handily.

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Changed: 348

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* ObliviouslySuperpowered: Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair for an RPG protagonist, but Bastilla reveals that it's becaue you're actually an undetected Force Sensitive.

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* ObliviouslySuperpowered: ObliviouslySuperpowered
**
Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair for an RPG protagonist, but Bastilla reveals that it's becaue because you're actually an undetected Force Sensitive.Sensitive. [[spoiler: More specifically, you are the amnesiac Darth Revan, and your powers are starting to reawaken.]]
** The protagonist's first companion, Carth Onasi, infamously has uncannily accurate {{Gut Feeling}}s that leave him constantly ProperlyParanoid, has a better on-screen piloting record than confirmed Jedi candidate Atton Rand, and ''[[ISeeDeadPeople can see and understand Force Ghosts]]''. There is a wealth of evidence that Carth is a Force-Sensitive who evaded detection both because of the political consequences of taking a child from Telos, where the Jedi traditionally send their failed candidates, and because they were too busy with the Exar Kun War to focus on identifying potential students. Carth's son was identified, and since Force-Sensitivity is InTheBlood, Dustil could have inherited it from either or even both of his parents. Carth shows slightly more awareness when he appears in the second game.
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Added DiffLines:

* ObliviouslySuperpowered: Early in the game, the player character experiences a variety of strange dreams and visions, while also managing the herculean task of helping a stranded Jedi escape a CityPlanet occupied by the Sith. The latter sounds like standard fair for an RPG protagonist, but Bastilla reveals that it's becaue you're actually an undetected Force Sensitive.
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* FantasticFlora: Unsurprisingly, a trip to Kashyyyk involves a whole lot of megaflora and [[ArborealAbode arboreal abodes]]. [[spoiler: It also reveals that this ''isn't'' Kashyyyk's natural ecosystem: the Rakatans began terraforming the planet long ago for their own uses but lost contact with the machines doing it. The terraforming device then went haywire, creating the mega-trees and forests that Kashyyyk is known for]].

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* FantasticFlora: Unsurprisingly, a trip to Kashyyyk involves a whole lot of megaflora and [[ArborealAbode arboreal abodes]].{{Treetop Town}}s. [[spoiler: It also reveals that this ''isn't'' Kashyyyk's natural ecosystem: the Rakatans began terraforming the planet long ago for their own uses but lost contact with the machines doing it. The terraforming device then went haywire, creating the mega-trees and forests that Kashyyyk is known for]].
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Duplicate entry


* GreatAccomplishmentWeakCredibility: When you complete your accelerated Jedi training and are sent off in pursuit of the Star Forge, Carth Onasi is increasingly bewildered by the fact that you've been judged competent enough to be sent on a mission that will save the galaxy after only a few days of study. In later conversations, he admits to being deeply suspicious - not just of you, but the Jedi Council, believing that some underhanded strategy is in play. [[spoiler: He's right, as it turns out.]]
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** The Valley of the Dark Lords on Korriban has very beautiful and majestic sunsets. Too bad that the whole thing is honoring the worst the galaxy could offer: infamous {{SorcerousOverlord}}s with body counts in the billions.

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** The Valley of the Dark Lords on Korriban has very beautiful and majestic sunsets. Too bad that the whole thing is honoring the worst the galaxy could offer: infamous {{SorcerousOverlord}}s {{Sorcerous Overlord}}s with body counts in the billions.
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** Also, though it is set just forty years later, the aesthetic and philosophy of the Jedi are far more in-line with the prequel trilogy (four thousand years later) than ''ComicBook/TalesOfTheJedi'' (four ''decades'' earlier). Understandable, perhaps, for marketing purposes. It makes it a bit strange for the Jedi to have a strong taboo against romance and marriage when the previous head of the Order, Nomi Sunrider, had been openly married to a Jedi, had a child, and then entered another relationship with another Jedi during a war. Especially as Jolee talks about this very period of history as though the taboo was in place and the original plans called for Vima Sunrider--the product of said happy and totally unremarkable Jedi marriage--to have Bastila's spot in the party. Other works set around this time period (like the tie-in comics) follow this version's lead.

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** Also, though it is set just forty years later, the aesthetic and philosophy of the Jedi are far more in-line with the prequel trilogy (four thousand years later) than ''ComicBook/TalesOfTheJedi'' (four ''decades'' earlier). Understandable, perhaps, for marketing purposes. It makes it a bit strange for the Jedi to have a strong taboo against romance and marriage when the previous head of the Order, Nomi Sunrider, had been openly married to a Jedi, had a child, and then entered another relationship with another Jedi during a war. Especially as Jolee talks about this very period of history as though the taboo was in place and the original plans called for Vima Sunrider--the product of said happy and totally unremarkable Jedi marriage--to have Bastila's spot in the party. Other works set around this time period (like the tie-in comics) follow this version's lead. It is revealed that these restrictions came into effect after the Exar Kun war.
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* RagtagBunchOfMisfits: The crew of the Ebon Hawk that undertakes the mission to stop [[BigBad Darth Malak]]. Members include a [[TagalongKid 14-year-old Twi'lek teenager]], a [[TheBigGuy Wookiee]], a [[RobotBuddy utility droid]], an AxCrazy [[RobotBuddy assassin droid]], a [[ProudWarriorRaceGuy Mandalorian mercenary]], a Republican AcePilot, a [[TheAtoner former Dark Jedi]], an [[CoolOldGuy old Grey Jedi]], a [[ActionGirl Jedi padawan]], and an [[spoiler:[[LaserGuidedAmnesia amnesiac]] [[EvilOverlord Dark Lord of the Sith]]]], [[spoiler: [[EvilMentor Darth Malak's former Sith Master]], no less!]]

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* RagtagBunchOfMisfits: The crew of the Ebon Hawk that undertakes the mission to stop [[BigBad Darth Malak]]. Members include a [[TagalongKid 14-year-old Twi'lek teenager]], a [[TheBigGuy Wookiee]], a [[RobotBuddy utility droid]], an AxCrazy [[RobotBuddy [[KillerRobot assassin droid]], a [[ProudWarriorRaceGuy Mandalorian mercenary]], a Republican AcePilot, a [[TheAtoner former Dark Jedi]], an [[CoolOldGuy old Grey Jedi]], a [[ActionGirl Jedi padawan]], and an [[spoiler:[[LaserGuidedAmnesia amnesiac]] [[EvilOverlord Dark Lord of the Sith]]]], [[spoiler: [[EvilMentor Darth Malak's former Sith Master]], no less!]]
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* RagtagBunchOfMisfits: The crew of the Ebon Hawk that undertakes the mission to stop Darth Malak. Members include a [[TagalongKid 14-year-old Twi'lek teenager]], a [[TheBigGuy Wookiee]], a [[RobotBuddy utility droid]], an AxCrazy [[RobotBuddy assassin droid]], a [[ProudWarriorRaceGuy Mandalorian mercenary]], a Republican AcePilot, a [[TheAtoner former Dark Jedi]], an [[CoolOldGuy old Grey Jedi]], a [[ActionGirl Jedi padawan]], and [[spoiler:[[LaserGuidedAmnesia an amnesiac]] [[EvilOverlord Dark Lord of the Sith]]]], [[spoiler: [[EvilMentor Darth Malak's former Sith Master]], no less!]]

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* RagtagBunchOfMisfits: The crew of the Ebon Hawk that undertakes the mission to stop [[BigBad Darth Malak. Malak]]. Members include a [[TagalongKid 14-year-old Twi'lek teenager]], a [[TheBigGuy Wookiee]], a [[RobotBuddy utility droid]], an AxCrazy [[RobotBuddy assassin droid]], a [[ProudWarriorRaceGuy Mandalorian mercenary]], a Republican AcePilot, a [[TheAtoner former Dark Jedi]], an [[CoolOldGuy old Grey Jedi]], a [[ActionGirl Jedi padawan]], and an [[spoiler:[[LaserGuidedAmnesia an amnesiac]] [[EvilOverlord Dark Lord of the Sith]]]], [[spoiler: [[EvilMentor Darth Malak's former Sith Master]], no less!]]

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