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** It serves to show Knack's CharacterDevelopment [[spoiler:from Vargas' pet project to a loyal but independent being who is his own master.]]

to:

** It serves to show Knack's CharacterDevelopment [[spoiler:from Vargas' pet project to a loyal but independent being who is his own master.]]master]].



* OurGoblinsAreDifferent: Interestingly, despite being called goblins, the majority of them bear more likeness to Orcs, with them being tall, buff and with tusks (which goblins don't usually have). The ones that fit the description are the smallest ones.

to:

* OurGoblinsAreDifferent: Interestingly, despite being called goblins, the majority of them bear more likeness to Orcs, with them being tall, buff buff, and with tusks (which goblins don't usually have). The ones that fit the description are the smallest ones.



* RandomDrop: The gadget parts (to build gadgets to help you in-game) and the crystal relics (to unlock Knack's alternate forms). They can be found in treasure chests in hidden rooms, but these chests only respawn during NewGamePlus. At least each gadget part needs to be collected just once; You need multiple crystal relics to unlock a new form, each crystal has distinct rarity, and even after getting enough of one crystal type to unlock a new form you may still get redundant pieces.
* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/Borderlands2.

to:

* RandomDrop: The gadget parts (to build gadgets to help you in-game) and the crystal relics (to unlock Knack's alternate forms). They can be found in treasure chests in hidden rooms, but these chests only respawn during NewGamePlus. At least each gadget part needs to be collected just once; You you need multiple crystal relics to unlock a new form, each crystal has a distinct rarity, and even after getting enough of one crystal type to unlock a new form form, you may still get redundant pieces.
* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's its credits song with VideoGame/Borderlands2.



* SamePlotSequel: The plot of ''Knack II'' remains largely the same as the original with some names and roles changed around.

to:

* SamePlotSequel: The plot of ''Knack II'' remains largely the same as the original original, with some names and roles changed around.



** Knack and friends set out on an expedition to find a way to stop it. On the way, Knack must fight Gundahar, the leader of the goblins. Then Gundahar is defeated [[spoiler:about halfway through. At that point, a human character who was previously an ally takes on the role of the main villain, the first being Viktor, and the second being Xander. Both also happen to use robots as their minions, as well as their own personal human armies.]]

to:

** Knack and friends set out on an expedition to find a way to stop it. On the way, Knack must fight Gundahar, the leader of the goblins. Then Gundahar is defeated [[spoiler:about halfway through. At that point, a human character who was previously an ally takes on the role of the main villain, the first being Viktor, and the second being Xander. Both also happen to use robots as their minions, as well as their own personal human armies.]]armies]].



* TechDemoGame: Part of the purpose of the game is to demonstrate the [=PS4=]'s ability to handle a large number of discrete objects on screen - Knack in his largest forms is made up of hundreds of independently rendered relics.
* TookALevelInBadass: As said in SelfDeprecation, Knack's abilities in battle in the first game are limited to a three punch combo. The sequel's trailer shows him pulling off a much more diverse array of moves, including BellyFlopCrushing, RapidFireFisticuffs, SpontaneousWeaponCreation using swords and spears, [[LuckilyMyShieldWillProtectMe a shield to deflect projectiles]], and he can now [[{{Sizeshifter}} shift sizes]] whenever he wants.

to:

* TechDemoGame: Part of the purpose of the game is to demonstrate the [=PS4=]'s ability to handle a large number of discrete objects on screen - Knack in his largest forms is made up of hundreds of independently rendered relics.
* TookALevelInBadass: As said in SelfDeprecation, Knack's abilities in battle in the first game are limited to a three punch three-punch combo. The sequel's trailer shows him pulling off a much more diverse array of moves, including BellyFlopCrushing, RapidFireFisticuffs, SpontaneousWeaponCreation using swords and spears, [[LuckilyMyShieldWillProtectMe a shield to deflect projectiles]], and he can now [[{{Sizeshifter}} shift sizes]] whenever he wants.
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* DestructiveSaviour: Downplayed; Knack doesn't do too much to the environment when he's actively trying to save it instead of invading it, but he does break generators for relics, smash streetlights for sunstone energy, and throw cars at the invaders. He owns up to it in Newhaven, when Gundahar accuses him of loving destruction.
-->'''Knack:''' I get big. I break things. I can't help it.

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* SamePlotSequel: The plot of ''Knack II'' remains largely the same as the original with some names and roles changed around.
** Both begin with humanity being threatened by some evil force relating to goblins. In the first, it's goblins who have somehow gained access to modern weapons, and in the sequel, it's ancient robots built by the goblins who are now reawakening after 200 years.
** Knack and friends set out on an expedition to find a way to stop it. On the way, Knack must fight Gundahar, the leader of the goblins. Then Gundahar is defeated [[spoiler:about halfway through. At that point, a human character who was previously an ally takes on the role of the main villain, the first being Viktor, and the second being Xander. Both also happen to use robots as their minions, as well as their own personal human armies.]]
** [[spoiler:The human villain is killed off, and both games end with a final boss; giant beings made of relics that act as an EvilCounterpart to Knack.]]



* SamePlotSequel: The plot of ''Knack II'' remains largely the same as the original with some names and roles changed around.
** Both begin with humanity being threatened by some evil force relating to goblins. In the first, it's goblins who have somehow gained access to modern weapons, and in the sequel, it's ancient robots built by the goblins who are now reawakening after 200 years.
** Knack and friends set out on an expedition to find a way to stop it. On the way, Knack must fight Gundahar, the leader of the goblins. Then Gundahar is defeated [[spoiler:about halfway through. At that point, a human character who was previously an ally takes on the role of the main villain, the first being Viktor, and the second being Xander. Both also happen to use robots as their minions, as well as their own personal human armies.]]
** [[spoiler:The human villain is killed off, and both games end with a final boss; giant beings made of relics that act as an EvilCounterpart to Knack.]]


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* SpiritualSuccessor: The similarities between this series and the original ''VideoGame/CrashBandicoot'' games are very much intentional, which makes sense when you realize the first game was going to ''be'' a ''Crash'' game at one point.
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* GenreThrowback: This seems to be a throwback to cartoony FifthGeneration platform games from the '90s such as the aforementioned ''Crash'' and ''Spyro''.

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* GenreThrowback: This seems to be a throwback to cartoony FifthGeneration [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames Fifth Generation]] platform games from the '90s such as the aforementioned ''Crash'' and ''Spyro''.
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* OnlyOneName: Implied for most of the characters... we never learn anybody's last name (or first name, in some cases).

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* SamePlotSequel: The plot of ''Knack II'' remains largely the same as the original with some names and roles changed around.
** Both begin with humanity being threatened by some evil force relating to goblins. In the first, it's goblins who have somehow gained access to modern weapons, and in the sequel, it's ancient robots built by the goblins who are now reawakening after 200 years.
** Knack and friends set out on an expedition to find a way to stop it. On the way, Knack must fight Gundahar, the leader of the goblins. Then Gundahar is defeated [[spoiler:about halfway through. At that point, a human character who was previously an ally takes on the role of the main villain, the first being Viktor, and the second being Xander. Both also happen to use robots as their minions, as well as their own personal human armies.]]
** [[spoiler:The human villain is killed off, and both games end with a final boss; giant beings made of relics that act as an EvilCounterpart to Knack.]]



** [[spoiler:Look closely during the ending, and you'll see that Knack still has one of the endgame "Super Relics" within him (the purple cone / "hair").]]

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** [[spoiler:Look closely during the ending, and you'll see that Knack still has one of the endgame "Super Relics" within him (the purple cone / "hair"). However, this is completely ignored in the sequel.]]
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* JourneyToFindOneself: [[spoiler:''Knack II'' ends with Knack and Lucas going off on a journey to discover more about what Knack is and if there are any other beings like him.]]

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At Playstation Experience 2016, a sequel was announced, and it'll be released on September 5th, 2017.

to:

At Playstation Experience 2016, a sequel was announced, and it'll be was released on September 5th, 2017.



** The sequel somewhat mitigates this. While Knack does need to shrink in order to fit inside Ryder's plane, they at least keep a few relics stashed in the trunk so that he can grow a little bit once he gets out.



* CreativeClosingCredits: The credits consist of Knack in his various sizes dancing around to ''How You Like Me Now?'' by The Heavy.

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* CreativeClosingCredits: The credits consist of Knack in his various sizes dancing around to ''How "How You Like Me Now?'' Now?" by The Heavy.Heavy.
** ''Knack II'' does the same thing, this time with "Cantaloop (Flip Fantasia)" by [=US3=].



* HarderThanHard: Beating the game at Hard difficulty unlocks Very Hard mode.

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* HarderThanHard: Beating the game at Hard difficulty unlocks Very Hard mode. In ''Knack II'', Very Hard mode is available from the start.



** The trailer for ''Knack 2'' uses Junior Senior's "Move Your Feet".

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** The trailer for ''Knack 2'' uses Junior Senior's "Move Your Feet".Feet", and another uses "Little Willy" by Music/{{Sweet}}. The end credits of ''Knack II'' uses "Cantaloop (Flip Fantasia)" by [=US3=].
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* ConvectionSchmonvection: A particularly egregious example is [[spoiler:when Knack finally beats Katrina's HumongousMecha, sending her plunging into the lava lake below. She just so happens to land on a small piece of rock, and when Ryder goes to save her, the two of them are then standing on two small pieces of rocks without ill effects]].

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* ConvectionSchmonvection: A particularly egregious example is [[spoiler:when Knack finally beats Katrina's HumongousMecha, sending her plunging into the lava lake below. She just so happens to land on a small piece of rock, and when Ryder goes to save her, the two of them are then standing on two small pieces of rocks rock without ill effects]].
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-->"It's hard to believe you saved the world. All you know are three punches and a kick."

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-->"It's -->'''Ava:''' It's hard to believe you saved the world. All you know are three punches and a kick."
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-->'''Lucas:''' He can jump, too.
-->'''Knack:''' Hey!
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** It serves to show Knack's CharacterDevelopment [[spoiler: from Vargas' pet project to a loyal but independent being who is his own master.]]

to:

** It serves to show Knack's CharacterDevelopment [[spoiler: from [[spoiler:from Vargas' pet project to a loyal but independent being who is his own master.]]



** [[spoiler: Look closely during the ending, and you'll see that Knack still has one of the endgame "Super Relics" within him (the purple cone / "hair").]]

to:

** [[spoiler: Look [[spoiler:Look closely during the ending, and you'll see that Knack still has one of the endgame "Super Relics" within him (the purple cone / "hair").]]
Is there an issue? Send a MessageReason:
None


At Playstation Experience 2016, a sequel was announced.

to:

At Playstation Experience 2016, a sequel was announced.
announced, and it'll be released on September 5th, 2017.
Is there an issue? Send a MessageReason:
None

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* HumongousMecha: Knack has to fight [[LightningBruiser a fairly agile robot]] when both of them are the same size as a skyscraper.

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* CharacterTitle



* OurGoblinsAreDifferent: Interestingly, despite being called goblins, the majority of them bear more likeness to Orcs, with them being tall, buff and with tusks (which goblins don't usually have). The ones that fit the description are the smallest ones.

to:

* OneWordTitle
* OurGoblinsAreDifferent: Interestingly, despite being called goblins, the majority of them bear more likeness to Orcs, with them being tall, buff and with tusks (which goblins don't usually have). The ones that fit the description are the smallest ones. ones.
* ProtagonistTitle



* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/{{Borderlands 2}}.

to:

* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/{{Borderlands 2}}.VideoGame/Borderlands2.

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* SequelHook: Gundahar is still at large.

to:

* SequelHook: Gundahar is still at large. The trailer for the sequel shows that goblins are indeed still a problem.



* TookALevelInBadass: As said in SelfDeprecation, Knack's abilities in battle in the first game are limited to three clumsy punches. The sequel's trailer shows him pulling quick punches and kicks, RapidFireFisticuffs, SpontaneousWeaponCreation, LuckilyMyShieldWillProtectMe...

to:

* TookALevelInBadass: As said in SelfDeprecation, Knack's abilities in battle in the first game are limited to a three clumsy punches. punch combo. The sequel's trailer shows him pulling quick punches and kicks, off a much more diverse array of moves, including BellyFlopCrushing, RapidFireFisticuffs, SpontaneousWeaponCreation, LuckilyMyShieldWillProtectMe...
SpontaneousWeaponCreation using swords and spears, [[LuckilyMyShieldWillProtectMe a shield to deflect projectiles]], and he can now [[{{Sizeshifter}} shift sizes]] whenever he wants.
** Based on what type of relics he's absorbed, Knack gains new abilities, such as ice giving him [[BreathWeapon freezing breath]].
** Additionally, there and also special co-op techniques, such as using the aforementioned RapidFireFisticuffs on your co-op partner, causing relics to come flying out of their body like a spray of machine gun bullets that hurt enemies.
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None


* TookALevelInBadass: As said in SelfDepreciation, Knack's abilities in battle are limited to three clumsy punches. The sequel's trailer shows him pulling quick punches and kicks, RapidFireFisticuffs, SpontaneousWeaponCreation, LuckilyMyShieldWillProtectMe...

to:

* TookALevelInBadass: As said in SelfDepreciation, SelfDeprecation, Knack's abilities in battle in the first game are limited to three clumsy punches. The sequel's trailer shows him pulling quick punches and kicks, RapidFireFisticuffs, SpontaneousWeaponCreation, LuckilyMyShieldWillProtectMe...
Is there an issue? Send a MessageReason:
None


* TookALevelInBadass: As said in SelfDepreciation, Knack's abilities in battle are limited to three clumsy punches. The sequel's trailer shows him pulling quick punches and kicks, RapidFireFisticuffs, SpontaneousWeaponCreation...

to:

* TookALevelInBadass: As said in SelfDepreciation, Knack's abilities in battle are limited to three clumsy punches. The sequel's trailer shows him pulling quick punches and kicks, RapidFireFisticuffs, SpontaneousWeaponCreation...
SpontaneousWeaponCreation, LuckilyMyShieldWillProtectMe...
Is there an issue? Send a MessageReason:
None



to:

* TookALevelInBadass: As said in SelfDepreciation, Knack's abilities in battle are limited to three clumsy punches. The sequel's trailer shows him pulling quick punches and kicks, RapidFireFisticuffs, SpontaneousWeaponCreation...
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Knack''''' is a platform game developed by SCE Japan Studio exclusively for the UsefulNotes/PlayStation4, and is a launch title for the system. Mark Cerny, executive producer of classic UsefulNotes/{{PlayStation}} games like ''VideoGame/{{Crash Bandicoot|1996}}'' and ''VideoGame/{{Spyro the Dragon|1998}}'', serves as director.

to:

'''''Knack''''' ''Knack'' is a platform game developed by SCE Japan Studio exclusively for the UsefulNotes/PlayStation4, and is a launch title for the system. Mark Cerny, executive producer of classic UsefulNotes/{{PlayStation}} games like ''VideoGame/{{Crash Bandicoot|1996}}'' and ''VideoGame/{{Spyro the Dragon|1998}}'', serves as director.
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* SelfDeprecation: One of the main criticisms of the first game was that the combat was repetitive. The sequel expands upon the combat, and a character makes reference to the criticisms.
-->"It's hard to believe you saved the world. All you know are three punches and a kick."

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* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/{{Borderlands 2}}

to:

* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/{{Borderlands 2}}2}}.
** The trailer for ''Knack 2'' uses Junior Senior's "Move Your Feet".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

At Playstation Experience 2016, a sequel was announced.
Is there an issue? Send a MessageReason:
None


* TechDemoGame: Part of the purpose of the game is to demonstrate the PS4's ability to handle a large number of discrete objects on screen - Knack in his largest forms is made up of hundreds of independently rendered relics.

to:

* TechDemoGame: Part of the purpose of the game is to demonstrate the PS4's [=PS4=]'s ability to handle a large number of discrete objects on screen - Knack in his largest forms is made up of hundreds of independently rendered relics.
Is there an issue? Send a MessageReason:
None


'''''Knack''''' is a platform game developed by SCE Japan Studio exclusively for the PlayStation4, and is a launch title for the system. Mark Cerny, executive producer of classic PlayStation games like ''VideoGame/{{Crash Bandicoot|1996}}'' and ''VideoGame/{{Spyro the Dragon|1998}}'', serves as director.

to:

'''''Knack''''' is a platform game developed by SCE Japan Studio exclusively for the PlayStation4, UsefulNotes/PlayStation4, and is a launch title for the system. Mark Cerny, executive producer of classic PlayStation UsefulNotes/{{PlayStation}} games like ''VideoGame/{{Crash Bandicoot|1996}}'' and ''VideoGame/{{Spyro the Dragon|1998}}'', serves as director.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConvectionSchmonvection: A particularly egregious example is [[spoiler:when Knack finally beats Katrina's HumongousMecha, sending her plunging into the lava lake below. She just so happens to land on a small piece of rock, and when Ryder goes to save her, the two of them are then standing on two small pieces of rocks without ill effects]].
Is there an issue? Send a MessageReason:
None


* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/Borderlands2

to:

* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/Borderlands2VideoGame/{{Borderlands 2}}
Is there an issue? Send a MessageReason:
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Added DiffLines:

* RealSongThemeTune: Knack shares The Heavy's "How You Like Me Now?" as it's credits song with VideoGame/Borderlands2

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IE messed up my formatting


* HarderThanHard: Beating the game at Hard difficulty unlocks \* MeaningfulName: "Knack" is slang for skill, hence the name he gives himself.

to:

* HarderThanHard: Beating the game at Hard difficulty unlocks \* Very Hard mode.
*
MeaningfulName: "Knack" is slang for skill, hence the name he gives himself.



* RandomDrop: The gadget parts (to build gadgets to help you in-game) and the crystal relics (to unlock Knack's alternate forms). They can be found in treasure chests in hidden rooms, but these chests only respawn during NewGamePlus. At least each gadget part needs to be collected just once; You need multiple crystal relics to unlock a new form, each crystal has distinct rarity, and even after getting enough of one crystal type to unlock a new form you may still get redundant pieces.



* RandomDrop: The gadget parts (to build gadgets to help you in-game) and the crystal relics (to unlock Knack's alternate forms). They can be found in treasure chests in hidden rooms, but these chests only respawn during NewGamePlus. At least each gadget part needs to be collected just once; You need multiple crystal relics to unlock a new form, each crystal has distinct rarity, and even after getting enough of one crystal type to unlock a new form you may still get redundant pieces.

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Removed: 908

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* HarderThanHard: Beating the game at Hard difficulty unlocks Very Hard mode.
* LuckBasedMission: Getting all the crystal pieces to unlock Knack's other forms can take a long time because of this. For starters, getting any of the alternate forms on your first playthrough is simply impossible, as the treasure chests will contain only gadget parts. Only once you fully collected all the gadgets will you be able to regularly get crystal pieces from those chests, which usually will start happening only from second playthrough onwards. And while each form requires you to collect certain amount of crystal pieces, just because you've already unlocked said form doesn't mean you '[=won't=]' get the pieces required for that form; in other words, redundant crystal pieces. And different pieces have different rarities; Expect to have a bajillion of ruby crystals by the time you manage to unlock Diamond Knack.
* MeaningfulName: "Knack" is slang for skill, hence the name he gives himself.

to:

* HarderThanHard: Beating the game at Hard difficulty unlocks Very Hard mode.
* LuckBasedMission: Getting all the crystal pieces to unlock Knack's other forms can take a long time because of this. For starters, getting any of the alternate forms on your first playthrough is simply impossible, as the treasure chests will contain only gadget parts. Only once you fully collected all the gadgets will you be able to regularly get crystal pieces from those chests, which usually will start happening only from second playthrough onwards. And while each form requires you to collect certain amount of crystal pieces, just because you've already unlocked said form doesn't mean you '[=won't=]' get the pieces required for that form; in other words, redundant crystal pieces. And different pieces have different rarities; Expect to have a bajillion of ruby crystals by the time you manage to unlock Diamond Knack.
*
\* MeaningfulName: "Knack" is slang for skill, hence the name he gives himself.



* NewGamePlus: Inevitable to achieve OneHundredPercentCompletion. See LuckBasedMission.

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* NewGamePlus: Inevitable to achieve OneHundredPercentCompletion. See LuckBasedMission.RandomDrop.


Added DiffLines:

* RandomDrop: The gadget parts (to build gadgets to help you in-game) and the crystal relics (to unlock Knack's alternate forms). They can be found in treasure chests in hidden rooms, but these chests only respawn during NewGamePlus. At least each gadget part needs to be collected just once; You need multiple crystal relics to unlock a new form, each crystal has distinct rarity, and even after getting enough of one crystal type to unlock a new form you may still get redundant pieces.

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