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* RoughOveralls: Pango wears a pair of green overalls, highlighting his role as a pyrotechnician. His son, Boris, also has a pair of blue overalls.
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* CallingYourAttacks: Each of the playable characters will shout the names of their special attacks each time you use them.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Klonoa's hammer weapons create an explosion that hits airbone and shielded enemies.
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** Early in the game, Klonoa attempts to give Lolo the Radiant Flower he picked for her before going to fight the phantom beasts on Bell Hill. The latter, however, possibly in an attempt to {{avert|edTrope}} this trope, turns down the gift at first without seeing what it is, saying she'll accept it once the former comes back safe.
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* VomitDiscretionShot: At the end of world 2, once Klonoa and Guntz use a boat to leave Jugkettle and move on to the Moon's Ruins, we only see the back of Guntz's head as he throws up over the railing.
-->'''Guntz''': ''(retching)'' T-This is why I didn't want to go by boat...
-->'''Klonoa''': Just when I was starting to think you were cool...
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* MonsterCompendium: The Bestiary only unlocks the full data for each enemy after beating several dozens of them. In the case of bosses, it is needed to fight the rematch for each one on the Momett House.

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* MonsterCompendium: The Bestiary only unlocks the full data for each enemy after beating several dozens of them. In the case of bosses, it is needed to fight the rematch for each one on in the Momett House.
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* GlassCannon: The game forces players to always raise defense last, because agility determines whether you'll hit enemies at all. By focusing on equipment with better attack and agility limits, the heroes will deal high damage and score both critical hits and dodges often but will also be very fragile. Low defense also makes them vulnerable to status ailments. To compensate, it's possible to heal knocked out player characters before they're kicked back to the world map a total of ''18'' times (10 boiled eggs, 5 cup noodles, 3 curry plates).

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* GlassCannon: The game forces players to always raise defense last, [[OneStatToRuleThemAll because agility determines determines]] whether you'll hit enemies at all. By focusing on equipment with better attack and agility limits, the heroes will deal high damage and score both critical hits and dodges often but will also be very fragile. Low defense also makes them vulnerable to status ailments. To compensate, it's possible to heal knocked out player characters before they're kicked back to the world map a total of ''18'' times (10 boiled eggs, 5 cup noodles, 3 curry plates).
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* SequenceBreaking: Avoided by the developers. Klonoa's hammer weapon allows him to jump, but conveyor belts are always at least as long as the jump's reach.

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* SequenceBreaking: Avoided by the developers. Klonoa's hammer weapon allows him to jump, but conveyor belts are always at least as long as the jump's reach. The ''one'' time a belt can be skipped, it doesn't yield any benefits.
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I noticed this typo while crosswicking this example and decided to fix it.


* AbsurdlyHighLevelCap: Character levels peak at 60 for lots of HP in the Extra Visions, but the main game can be confortably beaten with the trio in the mid 40s. In fact, both attack stats and agility can be maxed out at level 45.

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* AbsurdlyHighLevelCap: Character levels peak at 60 for lots of HP in the Extra Visions, but the main game can be confortably comfortably beaten with the trio in the mid 40s. In fact, both attack stats and agility can be maxed out at level 45.
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* LockAndKeyPuzzle: There are two colors of locked doors and keys can be found either lying on the floor or being held by enemies. In the latter case, it will be either a specific enemy or you'll have to kill all enemies in a given area -- there's no way to know until it pops out.

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* LockAndKeyPuzzle: There are two colors of locked doors and keys can be found either lying on the floor or being held by enemies. In the latter case, [[GateGuardian it will be either a specific enemy enemy]] or [[KillEnemiesToOpen you'll have to kill all enemies in a given area area]] -- there's no way to know until it pops out.
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* KarlMarxHatesYourGuts: Item prices won't increase as the game progresses... but shopkeepers will still only buy them back at a fraction of the cost.
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* TraumaInn: Each world has at least one inn where our heroes can recover their HP and heal their status ailments. The further you get in the game, the more expensive it'll be to stay at one, but also the more likely you'll receive a good bonus item.

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* TraumaInn: Each world has at least one inn where our heroes can recover their HP and heal their status ailments. [[AdamSmithHatesYourGuts The further you get in the game, the more expensive it'll be to stay at one, one]], but also the more likely you'll receive a good bonus item.
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* SeldomSeenSpecies: Pangolins like Pango are rather rare in media.
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* ColorCodedForYourConvenience: Check the health bar of each enemy to see if you should hurt them with red or blue attacks, or if super moves are their only weakness.

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* ColorCodedForYourConvenience: Check the health bar of each enemy to see if you should hurt them with red [[red:red]] or blue attacks, or if [[blue:blue]] attacks. If their health bar's [[gold:yellow]], it means super moves are their only weakness.
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* PlotlineDeath: The poison status ailment can be cured by several different means: leveling up, drinking Vegetable Juice, or staying at an inn. And one can avoid being poisoned altogether if one holds a Claire Crystal... yet it doesn't stop Klonoa from being poisoned by Janga in the cutscene after the latter's boss fight, and Guntz and Pango don't think about trying the aforementioned curing methods on him, either.

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* PlotlineDeath: The poison status ailment can be cured by several different means: [[LevelUpFillUp leveling up, up]], [[ImprobableAntidote drinking Vegetable Juice, Juice]], or [[TraumaInn staying at an inn.inn]]. And one can avoid being poisoned altogether if one holds a Claire Crystal... yet it doesn't stop Klonoa from being poisoned by Janga in the cutscene after the latter's boss fight, and Guntz and Pango don't think about trying the aforementioned curing methods on him, either.



* UniversalPoison: The poisons produced by multiple different enemies (including [[PoisonousPerson Janga]]) can all be cured the same way if inflicted during battle; drinking vegetable juice, staying at an inn, etc. Even when Janga poisons Klonoa as part of a PlotlineDeath, Guntz and Pango don't know what kind of poison it was, yet the first antidote they try works anyway.

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* UniversalPoison: The poisons produced by multiple different enemies (including [[PoisonousPerson Janga]]) can all be cured the same way if inflicted during battle; [[ImprobableAntidote drinking vegetable juice, juice]], [[TraumaInn staying at an inn, inn]], etc. Even when Janga poisons Klonoa as part of a PlotlineDeath, Guntz and Pango don't know what kind of poison it was, yet the first antidote they try works anyway.
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* SpoilerOpening: The title screen shows Klonoa, Guntz and Pangolin watching the moon, hinting at the game's final chapters taking place in there.

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* SpoilerOpening: The title screen shows Klonoa, Guntz and Pangolin Pango watching the moon, hinting at the game's final chapters taking place in there.

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* {{Cutscene}}: Those play before and after levels, as well as between floors of certain levels. In cutscenes, characters are featured as portraits with a good number of facial expressions. By moving and rotating the portraits around the screen, the game is able to portray the characters' actions in surprisingly expressive ways.



* {{Cutscene}}: Those play before and after levels, as well as between floors of certain levels. In cutscenes, characters are featured as portraits with a good number of facial expressions. By moving and rotating the portraits around the screen, the game is able to portray the characters' actions in surprisingly expressive ways.
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* {{Cutscene}}: Those play before and after levels, as well as between floors of certain levels. In cutscenes, characters are featured as portraits with a good number of facial expressions. By moving and rotating the portraits around the screen, the game is able to portray the characters' actions in surprisingly expressive ways.
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* DoWrongRight: Pango is outraged when a message from Garlen [[ShameIfSomethingHappened threatens his family]], right after he told Guntz there's no point in yelling at the Nagapoko messager robot. Since he's too polite to really curse at the villain, Guntz offers to send a proper response in his stead. He tells Garlen to "EAT SHIT" and shoots at the Nagapoko for good measure before calmly directing Pango and Klonoa to resume their quest.
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* ChekhovsGun: At the beginning of the game, we see Klonoa pick a Radiant Flower, a rare flower that's said to bestow good luck to anyone who holds it if it blooms, as a parting gift for Lolo. [[spoiler:This flower is what wakes Lolo and Boris from their comas at the end of the game.]]

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* ChekhovsGun: At the beginning of the game, we see Klonoa pick a Radiant Flower, a rare flower that's said to bestow good luck to anyone who holds it the holder's loved ones if it blooms, as a parting gift for Lolo. [[spoiler:This flower is what wakes Lolo and Boris from their comas at the end of the game.]]

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* UnintentionallyUnwinnable: If an enemy only vulnerable to super moves is carrying a key and your guys are totally inflicted with amnesia with no way to heal it, then the only options are to either spend a potentially massive amount of time to grind for a level up or to just quit the level with a Moo Wing.



* UnwinnableByMistake: If an enemy only vulnerable to super moves is carrying a key and your guys are totally inflicted with amnesia with no way to heal it, then the only options are to either spend a potentially massive amount of time to grind for a level up or to just quit the level with a Moo Wing.

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* LethalLavaLand: The Moon levels feature lava pools that slow down the player like spikes do but also deal damage at a faster rate. Oddly, at the very first floor they show up you can already find an item that nullifies all effects from hazardous terrain.

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* LethalLavaLand: LethalLavaLand:
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The Moon levels feature lava pools that slow down the player like spikes do but also deal damage at a faster rate. Oddly, at the very first floor they show up you can already find an item that nullifies all effects from hazardous terrain. terrain.
** Sectors B and X in Volk's factory mainly consist of platforms, catwalks, etc. suspended above what looks like molten steel, though the player can't fall in.
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* DistressBall: Klonoa and Pango briefly hold this at the Sky Temple. The main reason Klonoa decided to go with Pango there was because he heard one of Janga's allies say he needed to get something from there, causing him to worry about Lolo. After they meet up with her and she points out where a book they're looking for is, however, they rush off without her to get said book. As a result, Lolo trips and falls into a waterway trying to keep up with them, [[DistressedDamsel and ends up being kidnapped by Joka, the very ally Klonoa overheard.]]

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* DistressBall: Klonoa and Pango briefly hold this at the Sky Temple. The main reason Klonoa decided to go with Pango there was because he heard one of Janga's allies say he needed to get something from there, causing him to worry about Lolo.Lolo, who was studying at said temple. After they meet up with her and she points out where a book they're looking for is, however, they rush off without her to get said book. As a result, Lolo trips and falls into a waterway trying to keep up with them, [[DistressedDamsel and ends up being kidnapped by Joka, the very ally Klonoa overheard.]]

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* ActuallyADoombot: Joka in his first boss fight is revealed to be a clone. Klonoa and Pango promptly job to his true form in the following cutscene.

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* ActuallyADoombot: Joka in his first boss fight is revealed to be a clone. Klonoa and Pango promptly job lose to his true form in the following cutscene.



* DamselInDistress: Lolo is kidnapped by Joka at Sky Temple so her dreams can be used to awaken Nahatomb and [[ApocalypseMaiden envelop the world in darkness]].



* DistressedDamsel: Lolo is kidnapped by Joka at Sky Temple so her dreams can be used to awaken Nahatomb and [[ApocalypseMaiden envelop the world in darkness]].

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* DistressedDamsel: DistressBall: Klonoa and Pango briefly hold this at the Sky Temple. The main reason Klonoa decided to go with Pango there was because he heard one of Janga's allies say he needed to get something from there, causing him to worry about Lolo. After they meet up with her and she points out where a book they're looking for is, however, they rush off without her to get said book. As a result, Lolo is trips and falls into a waterway trying to keep up with them, [[DistressedDamsel and ends up being kidnapped by Joka at Sky Temple so her dreams can be used to awaken Nahatomb and [[ApocalypseMaiden envelop Joka, the world in darkness]].very ally Klonoa overheard.]]



* VideoGameFlamethrowersSuck: Averted; Guntz's flamethrowers erase bullets, deal decent damage and gain SP at a fast pace, their only downside being they can't pierce enemy shields. The best Balue Scroll and Yellow Gem accessories combined with the Fireblaze flamethrower will let you spam the Death God Rush super move constantly.

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* VideoGameFlamethrowersSuck: Averted; {{Averted|Trope}}; Guntz's flamethrowers erase bullets, deal decent damage and gain SP at a fast pace, their only downside being they can't pierce enemy shields. The best Balue Scroll and Yellow Gem accessories combined with the Fireblaze flamethrower will let you spam the Death God Rush super move constantly.constantly.
* WelcomeToCorneria: ZigZagged, as while most villagers get new lines of dialogue as the story progresses, others are stuck with just one line throughout the entire story (for example, one villager on the moon mentions that everyone on Earth must be trapped in a nightmare, [[GameplayAndStorySegregation even after you beat Nahatomb and clear out the nightmare mist]]).

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* TakeYourTime: As with most video games, no matter how urgent the heroes' current situation is (i.e. trying to get to a rocket before it takes off, or rushing a poisoned Klonoa to a medical ward guarded by enemies), the player can level grind or explore all they want before they decide to trigger the next story-advancing cutscene.



** Janga reveals his rifle also belonged to Butz and tries [[DeathByIrony to execute Guntz with the weapon]] before discarding it. Guntz survives because [[PocketProtector the Hero Medal blocks the bullet]], and then he unlocks his second super move by claiming his father's weapon.

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** Janga reveals his rifle also belonged to Butz and tries [[DeathByIrony to execute Guntz with the weapon]] before discarding it. Guntz survives because [[PocketProtector the Hero Medal blocks his hero medal blocked the bullet]], and then he unlocks his second super move by claiming his father's weapon.weapon.
* TraumaInn: Each world has at least one inn where our heroes can recover their HP and heal their status ailments. The further you get in the game, the more expensive it'll be to stay at one, but also the more likely you'll receive a good bonus item.

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