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* GameWithinAGame: Some versions have a minigame called "Blob Ball" in the options menu, which is basically a simple clone of ''VideoGame/Breakout'' or ''VideoGame/{{Pong}}'' with no blocks to break or a second paddle.
to:
* GameWithinAGame: Some versions have a minigame called "Blob Ball" in the options menu, which is basically a simple clone of ''VideoGame/Breakout'' ''VideoGame/{{Breakout}}'' or ''VideoGame/{{Pong}}'' with no blocks to break or a second paddle.
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Changed line(s) 17 (click to see context) from:
* GameWithinAGame: Some versions have a minigame called "Blob Ball" in the options menu, which is basically a simple clone of ''VideoGame/Breakout'' or ''VideoGame/Pong'' with no blocks to break or a second paddle.
to:
* GameWithinAGame: Some versions have a minigame called "Blob Ball" in the options menu, which is basically a simple clone of ''VideoGame/Breakout'' or ''VideoGame/Pong'' ''VideoGame/{{Pong}}'' with no blocks to break or a second paddle.
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* GameWithinAGame: Some versions have a minigame called "Blob Ball" in the options menu, which is basically a simple clone of ''VideoGame/Breakout'' or ''VideoGame/Pong'' with no blocks to break or a second paddle.
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Difficulty Spike is YMMV.
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* SuspiciousVideoGameGenerosity: Whenever a stage's hint says "This one is fast!", whatever quota you're meant to meet is notably lower than it normally is for the point in the game you're at. [[DifficultySpike There is a reason for this.]]
to:
* SuspiciousVideoGameGenerosity: Whenever a stage's hint says "This one is fast!", whatever quota you're meant to meet is notably lower than it normally is for the point in the game you're at. [[DifficultySpike There is a reason for this.]]
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1989 game built by Creator/{{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax". The paddle can hold up to five tiles.
to:
1989 game built developed by Creator/{{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax". The paddle can hold up to five tiles.
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None
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* DifficultyByAcceleration: As the stage continues, the pieces become more dense requiring faster reaction time. Sometimes, you also receive that wonderful hint: "This one is fast!"
to:
* DifficultyByAcceleration: As the stage continues, the pieces become more dense requiring faster reaction time. Sometimes, you also receive that wonderful hint: "This one is fast!"fast!" - ''[[ThisIsGonnaSuck the game is not kidding.]]''
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* SuspiciousVideoGameGenerosity: Whenever a stage's hint says "This one is fast!", whatever quota you're meant to meet is notably lower than it normally is for the point in the game you're at. [[DifficultySpike There is a reason for this.]]
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Added image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/klax.png]]
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----
to:
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* StudioAudience: One of the few video games (arcade or otherwise) to try to emulate this trope. The audience claps when the player clears a wave, and groans when the player gets a GameOver.
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that's not what words mean
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* FallingBlocks: Subverted. The tiles only fall when the player fails to catch them with the paddle.
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removed zero context entries and replaced hyphens with colons
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* AnnouncerChatter
to:
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* CatchPhrase - Many, given by the voice synthesizer.
* CriticalExistenceFailure - All is well until you drop that last tile and then: "Awwwwwww"
* DifficultyByAcceleration - As the stage continues, the pieces become more dense requiring faster reaction time. Sometimes, you also receive that wonderful hint: "This one is fast!"
* CriticalExistenceFailure - All is well until you drop that last tile and then: "Awwwwwww"
* DifficultyByAcceleration - As the stage continues, the pieces become more dense requiring faster reaction time. Sometimes, you also receive that wonderful hint: "This one is fast!"
to:
* CatchPhrase - CatchPhrase: Many, given by the voice synthesizer.
*CriticalExistenceFailure - CriticalExistenceFailure: All is well until you drop that last tile and then: "Awwwwwww"
*DifficultyByAcceleration - DifficultyByAcceleration: As the stage continues, the pieces become more dense requiring faster reaction time. Sometimes, you also receive that wonderful hint: "This one is fast!"
*
*
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* HoldTheLine - The survival waves, where you must catch a certain number of tiles to win.
* MatchThreeGame
* NoPlotNoProblem
* NothingIsScarier - With regard to the arcade version's complete lack of soundtrack. Some nice, soothing background Muzak would be well placed, but no, all you get is the relentless ''clack, clack, clack''...
* MatchThreeGame
* NoPlotNoProblem
* NothingIsScarier - With regard to the arcade version's complete lack of soundtrack. Some nice, soothing background Muzak would be well placed, but no, all you get is the relentless ''clack, clack, clack''...
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* HoldTheLine - HoldTheLine: The survival waves, where you must catch a certain number of tiles to win.
* %%* MatchThreeGame
* %%* NoPlotNoProblem
*NothingIsScarier - NothingIsScarier: With regard to the arcade version's complete lack of soundtrack. Some nice, soothing background Muzak would be well placed, but no, all you get is the relentless ''clack, clack, clack''...
*
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* PaletteSwap - All the tiles, except in the Game Boy version.
* PathOfMostResistance - While you get a nice bonus, extra leeway on dropping tiles, ''and'' you skip the intervening levels when you warp, you can get a far higher score playing through every single level.
* ScoringPoints
* SoundCodedForYourConvenience - In the arcade version, each colour of tile produced their own unique sound effect as they tumbled. Also, there are three different versions of the four-note jingle that plays when you score a vertical, horizontal, or diagonal KLAX.
* SpeedMetal - The NES port's soundtrack by BügSük (Lx Rudis and Dave O'Riva).
* AWinnerIsYou - A little congratulatory sentence [[spoiler: and a bonus 1,000,000 points]].
* PathOfMostResistance - While you get a nice bonus, extra leeway on dropping tiles, ''and'' you skip the intervening levels when you warp, you can get a far higher score playing through every single level.
* ScoringPoints
* SoundCodedForYourConvenience - In the arcade version, each colour of tile produced their own unique sound effect as they tumbled. Also, there are three different versions of the four-note jingle that plays when you score a vertical, horizontal, or diagonal KLAX.
* SpeedMetal - The NES port's soundtrack by BügSük (Lx Rudis and Dave O'Riva).
* AWinnerIsYou - A little congratulatory sentence [[spoiler: and a bonus 1,000,000 points]].
to:
* PaletteSwap - PaletteSwap: All the tiles, except in the Game Boy version.
*PathOfMostResistance - PathOfMostResistance: While you get a nice bonus, extra leeway on dropping tiles, ''and'' you skip the intervening levels when you warp, you can get a far higher score playing through every single level.
* %%* ScoringPoints
*SoundCodedForYourConvenience - SoundCodedForYourConvenience: In the arcade version, each colour of tile produced their own unique sound effect as they tumbled. Also, there are three different versions of the four-note jingle that plays when you score a vertical, horizontal, or diagonal KLAX.
*SpeedMetal - SpeedMetal: The NES port's soundtrack by BügSük (Lx Rudis and Dave O'Riva).
*AWinnerIsYou - AWinnerIsYou: A little congratulatory sentence [[spoiler: and [[spoiler:and a bonus 1,000,000 points]].
*
*
*
*
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The title refers to sound the tiles make when they roll.
* BigYes: The female announcer does this when you score a combo.
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* FallingBlocks
to:
* FallingBlocksFallingBlocks: Subverted. The tiles only fall when the player fails to catch them with the paddle.
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* OneWordTitle: Named after the sound of falling tiles.
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* OneWordTitle: Named after the sound of falling rolling tiles.
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* SoundCodedForYourConvenience - In the arcade version, each colour of tile produced their own unique sound effect as they tumbled.
to:
* SoundCodedForYourConvenience - In the arcade version, each colour of tile produced their own unique sound effect as they tumbled. Also, there are three different versions of the four-note jingle that plays when you score a vertical, horizontal, or diagonal KLAX.
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This is how it appears in the actual game.
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->''"It is TheNineties, and there is time for Klax"''
to:
->''"It is TheNineties, [[UsefulNotes/TheNineties the nineties]], and there is time for Klax"''
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Changed line(s) 4,5 (click to see context) from:
1989 game built by {{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax". The paddle can hold up to five tiles.
to:
1989 game built by {{Atari}}.Creator/{{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax". The paddle can hold up to five tiles.
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* OneWordTitle: Named after the sound of falling tiles.
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Not a trope.
Deleted line(s) 18 (click to see context) :
* LetsPlay - [[https://www.youtube.com/watch?v=5F5_Yxxbqmo There is one by]] LetsPlay/{{DeceasedCrab}}.
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None
Changed line(s) 4,5 (click to see context) from:
1989 game built by {{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax".
to:
1989 game built by {{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax".
"Klax". The paddle can hold up to five tiles.
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Wasn\'t in-universe.
* DifficultyByAcceleration - As the stage continues, the pieces become more dense requiring faster reaction time. Sometimes, you also receive that wonderful hint: "This one is fast!"
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* OhCrap - Often, but mostly when you see that wonderful hint: "This one is fast!"
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hint system
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* HintSystem: A hint is displayed on the objective screen before each wave.
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None
Changed line(s) 1,3 (click to see context) from:
->''It is TheNineties, and there is time for Klax''
--> Title screen, ''Klax''
--> Title screen, ''Klax''
to:
-->
-->-- Title
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* LetsPlay - [[https://www.youtube.com/watch?v=5F5_Yxxbqmo There is one by]] {{DeceasedCrab}}.
to:
* LetsPlay - [[https://www.youtube.com/watch?v=5F5_Yxxbqmo There is one by]] {{DeceasedCrab}}.LetsPlay/{{DeceasedCrab}}.
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Removing Nightmare Fuel sinkhole.
Changed line(s) 4,7 (click to see context) from:
Classic game from [[strike:TheNineties]] TheEighties (1989) built by {{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax".
A simple premise: FallingBlocks plus MatchThreeGame. [[HighOctaneNightmareFuel Of such things, life-shattering events are made]]. Definitely NintendoHard.
A simple premise: FallingBlocks plus MatchThreeGame. [[HighOctaneNightmareFuel Of such things, life-shattering events are made]]. Definitely NintendoHard.
to:
A simple premise: FallingBlocks plus MatchThreeGame.
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* LetsPlay - [[https://www.youtube.com/watch?v=5F5_Yxxbqmo There is one by]] {{DeceasedCrab}}.
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Added DiffLines:
->''It is TheNineties, and there is time for Klax''
--> Title screen, ''Klax''
Classic game from [[strike:TheNineties]] TheEighties (1989) built by {{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax".
A simple premise: FallingBlocks plus MatchThreeGame. [[HighOctaneNightmareFuel Of such things, life-shattering events are made]]. Definitely NintendoHard.
The game is 100 levels ("waves") in length, giving the player the opportunity to skip five or 10 of them every five levels, but never allowing you to skip past the 91st stage. So a minimum start-to-finish playthrough is 40 levels long. To pass a level, you have to meet its requirements — in order in (almost) each set of five waves: make a number of Klaxes, make a number of ''diagonal'' Klaxes, achieve a certain score, survive a set number of tiles, and make a number of ''horizontal'' Klaxes. You lose if you fail to catch a certain number of tiles (three, four or five, depending on how far you warped at your last chance) during a set of five waves, or if you fill the bin entirely without clearing enough tiles.
----
!!''Klax'' provides examples of:
* AnnouncerChatter
* CatchPhrase - Many, given by the voice synthesizer.
* CriticalExistenceFailure - All is well until you drop that last tile and then: "Awwwwwww"
* FallingBlocks
* HoldTheLine - The survival waves, where you must catch a certain number of tiles to win.
* MatchThreeGame
* NoPlotNoProblem
* NothingIsScarier - With regard to the arcade version's complete lack of soundtrack. Some nice, soothing background Muzak would be well placed, but no, all you get is the relentless ''clack, clack, clack''...
* OhCrap - Often, but mostly when you see that wonderful hint: "This one is fast!"
* PaletteSwap - All the tiles, except in the Game Boy version.
* PathOfMostResistance - While you get a nice bonus, extra leeway on dropping tiles, ''and'' you skip the intervening levels when you warp, you can get a far higher score playing through every single level.
* ScoringPoints
* SoundCodedForYourConvenience - In the arcade version, each colour of tile produced their own unique sound effect as they tumbled.
* SpeedMetal - The NES port's soundtrack by BügSük (Lx Rudis and Dave O'Riva).
* AWinnerIsYou - A little congratulatory sentence [[spoiler: and a bonus 1,000,000 points]].
----
--> Title screen, ''Klax''
Classic game from [[strike:TheNineties]] TheEighties (1989) built by {{Atari}}. Coloured tiles tumble down from above; you have to catch them on your paddle and drop them into a 5×5 bin. They vanish when you line up three or more of the same colour, a feat referred to as a "Klax".
A simple premise: FallingBlocks plus MatchThreeGame. [[HighOctaneNightmareFuel Of such things, life-shattering events are made]]. Definitely NintendoHard.
The game is 100 levels ("waves") in length, giving the player the opportunity to skip five or 10 of them every five levels, but never allowing you to skip past the 91st stage. So a minimum start-to-finish playthrough is 40 levels long. To pass a level, you have to meet its requirements — in order in (almost) each set of five waves: make a number of Klaxes, make a number of ''diagonal'' Klaxes, achieve a certain score, survive a set number of tiles, and make a number of ''horizontal'' Klaxes. You lose if you fail to catch a certain number of tiles (three, four or five, depending on how far you warped at your last chance) during a set of five waves, or if you fill the bin entirely without clearing enough tiles.
----
!!''Klax'' provides examples of:
* AnnouncerChatter
* CatchPhrase - Many, given by the voice synthesizer.
* CriticalExistenceFailure - All is well until you drop that last tile and then: "Awwwwwww"
* FallingBlocks
* HoldTheLine - The survival waves, where you must catch a certain number of tiles to win.
* MatchThreeGame
* NoPlotNoProblem
* NothingIsScarier - With regard to the arcade version's complete lack of soundtrack. Some nice, soothing background Muzak would be well placed, but no, all you get is the relentless ''clack, clack, clack''...
* OhCrap - Often, but mostly when you see that wonderful hint: "This one is fast!"
* PaletteSwap - All the tiles, except in the Game Boy version.
* PathOfMostResistance - While you get a nice bonus, extra leeway on dropping tiles, ''and'' you skip the intervening levels when you warp, you can get a far higher score playing through every single level.
* ScoringPoints
* SoundCodedForYourConvenience - In the arcade version, each colour of tile produced their own unique sound effect as they tumbled.
* SpeedMetal - The NES port's soundtrack by BügSük (Lx Rudis and Dave O'Riva).
* AWinnerIsYou - A little congratulatory sentence [[spoiler: and a bonus 1,000,000 points]].
----