History VideoGame / KingpinLifeOfCrime

31st Jan '16 9:10:46 AM nombretomado
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* NintendoHard: This game is ''really'' hard, even by the high standards of its era. The resource management aspect of the game is particularly unforgiving of careless gunplay, especially in the early levels. It's comparable to its contemporary, ''SystemShock 2'', except unlike ''System Shock 2'' you can't avoid most combats.

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* NintendoHard: This game is ''really'' hard, even by the high standards of its era. The resource management aspect of the game is particularly unforgiving of careless gunplay, especially in the early levels. It's comparable to its contemporary, ''SystemShock 2'', ''VideoGame/SystemShock2'', except unlike ''System Shock 2'' you can't avoid most combats.
20th Jan '16 4:56:39 PM nombretomado
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The game is available on both {{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate steam version of the patch to address the authentication problem.

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The game is available on both {{Steam}} UsefulNotes/{{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate steam version of the patch to address the authentication problem.
9th Dec '15 4:46:45 AM Morgenthaler
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* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).

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* CityNoir: The urban locations in ''KingpinLifeOfCrime''.''Kingpin; Life of Crime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).
9th Dec '15 4:33:32 AM Morgenthaler
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''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''{{Cyberia}}'', ''RedneckRampage'', and the single-player portion of ''ReturnToCastleWolfenstein''. You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.

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''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''QuakeII'' ''VideoGame/QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''{{Cyberia}}'', ''RedneckRampage'', ''VideoGame/{{Cyberia}}'', ''VideoGame/RedneckRampage'', and the single-player portion of ''ReturnToCastleWolfenstein''.''VideoGame/ReturnToCastleWolfenstein''. You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.



* ArtificialBrilliance: Compared to other games of its era, ''Kingpin'' has remarkably good NPC A.I. Both enemies and allies can navigate the entire level relatively intelligently instead of being limited to a single area, and are reasonably maneuverable in combat instead of just standing and firing. Injured or outmatched enemies will even run off and hide, or run to another area to look for reinforcements. They can even climb ladders or leap from ledge to ledge, which was quite a feat in its day. Overall they behave a lot like a multiplayer bot, and in fact the A.I. was written by the same guy who made the [=EraserBot=] for ''QuakeII''.

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* ArtificialBrilliance: Compared to other games of its era, ''Kingpin'' has remarkably good NPC A.I. Both enemies and allies can navigate the entire level relatively intelligently instead of being limited to a single area, and are reasonably maneuverable in combat instead of just standing and firing. Injured or outmatched enemies will even run off and hide, or run to another area to look for reinforcements. They can even climb ladders or leap from ledge to ledge, which was quite a feat in its day. Overall they behave a lot like a multiplayer bot, and in fact the A.I. was written by the same guy who made the [=EraserBot=] for ''QuakeII''.''VideoGame/QuakeII''.
22nd Sep '15 5:54:21 AM Chernoskill
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* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Nouveau architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).

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* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Nouveau Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).



* ColorCodedForYourConvenience: Recruitable gang members all dress entirely in blue, to help you identify them as friendlies during frantic firefights.

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* ColorCodedForYourConvenience: Recruitable gang members all dress entirely in blue, blue or grey, to help you identify them as friendlies during frantic firefights.



** Poisonville is a refernce to Dashiell Hammett's ''Red Harvest.''

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** Poisonville is a refernce reference to Dashiell Hammett's ''Red Harvest.''



** There are a number of shout outs to ''Film/{{Payback}}'': The Art Nouveau Crystal Towers at the end of the game rsemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.

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** There are a number of shout outs to ''Film/{{Payback}}'': The Art Nouveau Deco Crystal Towers at the end of the game rsemble resemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
23rd Aug '15 9:11:26 AM TheGreatKomodo
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[[caption-width-right:350]]



* FanNickname: At least one Website/YouTube comment refers to the player character as "Thug". Hey, it's a MeaningfulName!



* ScrappyWeapon: The grenade launcher from this game. Most grenade launchers in video games either fire grenades that explode on contact with enemies, hold more than three rounds in a magazine, let you carry more than 18 rounds total (especially if the game's bazooka has a clip of five shots and an ammo cap of one hundred rockets), take less than four seconds to explode, exist in games where enemies aren't smart enough to run like hell before the 'nade goes off or some combination of the above. Kingpin's grenade launcher is not any of these things. It's so bad that not even the AI can figure out how to kill you with it.
19th Aug '15 6:38:19 AM TheGreatKomodo
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[[caption-width-right:350:]]

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[[caption-width-right:350:]][[caption-width-right:350]]
19th Aug '15 6:37:27 AM TheGreatKomodo
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]][[caption-width-right:350:]]
19th Aug '15 6:37:09 AM TheGreatKomodo
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kingpin___box_front.jpg]]
[[caption-width-right:350:some caption text]]
3rd Apr '15 10:04:11 AM Morgenthaler
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* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Nouveau architecture (bearing a suspicious resemblance to some places in ''{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).

to:

* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Nouveau architecture (bearing a suspicious resemblance to some places in ''{{Payback}}'').''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).



** There are a number of shout outs to ''{{Payback}}'': The Art Nouveau Crystal Towers at the end of the game rsemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.

to:

** There are a number of shout outs to ''{{Payback}}'': ''Film/{{Payback}}'': The Art Nouveau Crystal Towers at the end of the game rsemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
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