History VideoGame / KingdomsofAmalurReckoning

1st Feb '16 5:46:06 AM Mad_Spy
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* DudewheresMyRespect: Averted but later played straight with Fey interactions. Become the king/queen of the House of Ballads and everyone there will recognize you with "your grace" or similar. But go to Ysa, the fey capitol (to whom the House of Ballads is a very important place) and barely anyone will say anything about your role. Not even the guy in the Ballads Sanctuary. You also cannot use your position as a title to be introduced with, the announcers will only call out titles you buy.

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* DudewheresMyRespect: DudeWheresMyRespect: Averted but later played straight with Fey interactions. Become the king/queen of the House of Ballads and everyone there will recognize you with "your grace" or similar. But go to Ysa, the fey capitol (to whom the House of Ballads is a very important place) and barely anyone will say anything about your role. Not even the guy in the Ballads Sanctuary. You also cannot use your position as a title to be introduced with, the announcers will only call out titles you buy.
15th Dec '15 2:28:28 AM Morgenthaler
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-> ''"From the beginning our [[YouCantFightFate fates were sealed]]. Decades of war gave rise to a [[TheEmpire new enemy]]. The losses were great. But one would [[BackFromTheDead die and be reborn]]. A [[TheHero hero]] with [[ImmuneToFate no fate but many destinies]]."''

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-> ''"From the beginning our [[YouCantFightFate fates were sealed]]. sealed. Decades of war gave rise to a [[TheEmpire new enemy]].enemy. The losses were great. But one would [[BackFromTheDead die and be reborn]]. reborn. A [[TheHero hero]] hero with [[ImmuneToFate no fate but many destinies]].destinies."''
3rd Dec '15 2:41:22 PM slvstrChung
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For centuries, the world of Amalur was one where [[YouCantFightFate fate could not be altered]] and your destiny was sealed from birth. When an immortal dark army called the [[AlwaysChaoticEvil Tuatha Deohn]] appear, the threads of fate dictate that no-one will be able to stop them from conquering Amalur and plunging the world into darkness.

That is until the [[AppliedPhlebotinum Well of Souls]], a gnomish experiment to bring soldiers BackFromTheDead, has an unexpected success: the PlayerCharacter, who soon discovers that they have become ImmuneToFate as a side-effect of their own resurrection. As the laws of the world begin to unravel and order descends into chaos, the PlayerCharacter must rise to the challenge as [[TheChosenOne the only person capable]] of defying fate and saving the world from the grim future that lies ahead.

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For centuries, the world of Amalur was one where [[YouCantFightFate fate could not be altered]] and your destiny was sealed from birth. When an immortal dark army called the [[AlwaysChaoticEvil Tuatha Deohn]] appear, the threads of fate dictate began to show that no-one will [[KillEmAll no one would be able to stop them them]] from conquering Amalur and plunging the world into darkness.

That is until Salvation comes in the form of the [[AppliedPhlebotinum Well of Souls]], a gnomish experiment to bring soldiers BackFromTheDead, has an unexpected success: BackFromTheDead. It's only worked once, on the PlayerCharacter, who soon discovers that but it's enough: they have become ImmuneToFate as a side-effect of their own resurrection. As the laws of the world begin to unravel and order descends into chaos, the PlayerCharacter must rise to the challenge as [[TheChosenOne the only person capable]] of defying fate and saving the world from the grim future that lies ahead.



''Reckoning'' itself is the brainchild of Big Huge, owned first by Microsoft and then 38 Studios, who were themselves developing an {{MMORPG}} called "Project Copernicus." ''Reckoning'' became a [[DolledUpInstallment Dolled-Up Prequel]] to it. ''Reckoning'' met a decent reception from critics, almost all of whom praised the game's ambitious design regardless of what they thought of the execution, and it sold over a million copies during its first week of release. However, the game had gone so over-budget that it needed to sell ''three'' million copies just to break even. In late May 2012, 38 Studios dissolved in the midst of [[http://hothardware.com/News/38-Studios-Is-Dead-Fallout-Over-Company-Implosion-Takes-On-Life-Of-Its-Own/ catastrophic financial shenanigans]] and [[http://www.nytimes.com/2013/04/21/business/curt-schilling-rhode-island-and-the-fall-of-38-studios.html a barrage of accusations]]. The majority of Big Huge has since been swept up by EpicGames, while the IP was awarded to the State of Rhode Island.

The State had planned to auction the IP, opening the door to the possibility of more games, but no buyers were forthcoming. Meanwhile, Big Huge itself, rebranded as "Impossible Games," was shuttered in less than a year without producing anything tangible. ''Amalur'' remains a StillbornFranchise for the time being.

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''Reckoning'' itself is the brainchild of Big Huge, owned first by Microsoft and then 38 Studios, who were themselves developing an {{MMORPG}} called "Project Copernicus." ''Reckoning'' became a [[DolledUpInstallment Dolled-Up Prequel]] to it. it.

Upon release,
''Reckoning'' met a decent reception from critics, almost all of whom praised the game's ambitious design regardless of what they thought of the execution, and it sold over a million copies during its first week of release. However, the game had gone so over-budget that it needed to sell ''three'' million copies just to break even. In late May 2012, 38 Studios dissolved in the midst of [[http://hothardware.com/News/38-Studios-Is-Dead-Fallout-Over-Company-Implosion-Takes-On-Life-Of-Its-Own/ catastrophic financial shenanigans]] and [[http://www.nytimes.com/2013/04/21/business/curt-schilling-rhode-island-and-the-fall-of-38-studios.html a barrage of accusations]]. accusations]].

The majority of Big Huge has since been swept up by Huge's staff went on to become a subsidiary of EpicGames, while "Impossible Games." They lived up to their name, producing nothing tangible in the IP was awarded year or so they remained in existence. They have since reformed under their original name to release a ''VideoGame/ClashOfClans'' [[FollowTheLeader clone]], "''[=DomiNations=]''," as a MobilePhoneGame published by Creator/{{Nexon}}. Schilling, who wagered (and lost) much of his baseball-playing fortune on the gamble, has remained philosophical about the whole thing. The Intellectual Property itself defaulted to the State of Rhode Island.

The State had planned to
Island. It was put up for auction the IP, opening the door in an attempt to the possibility of more games, recoup some money, but no buyers were forthcoming. Meanwhile, Big Huge itself, rebranded as "Impossible Games," was shuttered in less than a year without producing anything tangible. forthcoming. ''Amalur'' remains a StillbornFranchise for the time being.
18th Oct '15 2:54:15 PM Renarchist
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* AppliedPhlebotinum: Prismere, a crystal that enhances magic in people and items--for mortals. For fae, it corrupts their power and drives them insane. The Tuatha use mountains of the stuff.
9th Sep '15 1:29:21 PM StFan
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** An in-game book documenting fae magical items and artifacts calls itself an "Encyclopedia Magicka" - the ''Encyclopedia Magica'' was a series of 2nd Edition ''TabletopGame/AdvancedDungeonsAndDragons'' books meant to document all the magical items and artifacts so far published in D&D books at the time.

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** An in-game book documenting fae magical items and artifacts calls itself an "Encyclopedia Magicka" - -- the ''Encyclopedia Magica'' was a series of 2nd Edition ''TabletopGame/AdvancedDungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' books meant to document all the magical items and artifacts so far published in D&D ''D&D'' books at the time.
22nd Jul '15 1:41:13 PM VPhantom
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* KillEmAll: The Fateless One can actually press a button to allow him/her to attack friendly NPCs.

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* KillEmAll: The Fateless One can actually press a button to allow him/her to attack friendly NPCs.[=NPCs=].
5th May '15 6:48:17 AM CyberSkull
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* ChoiceOfTwoWeapons: The Fateless One can have two weapons equipped.



** In a strange twist of this trope in the Teeth of Naros DLC, the goddess Ethene knows that she is not fated to have a champion, and so she waits for someone who is not bound to Fate.
* CameBackStrong: The Fateless One. Whatever he was like before his or her death, (s)he's definitely come back more powerful.

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** In a strange twist of this trope in the Teeth "Teeth of Naros Naros" DLC, the goddess Ethene knows that she is not fated to have a champion, and so she waits for someone who is not bound to Fate.
* CameBackStrong: The Fateless One. Whatever he (s)he was like before his or her death, (s)he's definitely come back more powerful.
3rd May '15 5:53:11 PM Smurfton
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** The name of the Greater Niskaru, Balor, is a shout out to the Formorian king by the same name from CelticMythology. In addition, the devs [[ShownTheirWork showed their work]] by giving it an Evil Eye and having it (usually) require a {{Mook}} to open and close it.

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** The name of the Greater Niskaru, Balor, is a shout out to the Formorian king by the same name from CelticMythology.Myth/CelticMythology. In addition, the devs [[ShownTheirWork showed their work]] by giving it an Evil Eye and having it (usually) require a {{Mook}} to open and close it.
7th Mar '15 1:02:33 PM Meenoru
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* ButThouMust: Sometimes what you say just doesn't matter. The quest for dealing with the ballad of Bloody Bones: He says, "Forget the hostages and I'll tell you what I know about the person who let me adjust the story." Your options: roll with his proposal, persuade him to let the hostages go, or fight him. End result: identical; hostages run free while Bloody Bones attacks you (even on a SUCCESSFUL persuasion!). It seems he just can't NOT be a villain (which is part of the point of the House of Ballads, so this may be a justified example of this trope).

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* ButThouMust: Sometimes what you say just doesn't matter. The quest for dealing with the ballad of Bloody Bones: He says, "Forget the hostages and I'll tell you what I know about the person who let me adjust the story." Your options: roll with his proposal, persuade him to let the hostages go, or fight him. End result: identical; hostages run free while Bloody Bones attacks you (even on a SUCCESSFUL persuasion!). It seems he just can't NOT be a villain (which is part of the point of the House of Ballads, so this may be a justified example of this trope).matter even after passing Persuasion checks.
7th Mar '15 1:01:19 PM Meenoru
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** Nyskaru Tyrant/Horrinox are huge, meaner and brutish versions of Hunters. These things are dangerous at any range with attacks that varies between a barrage of fireballs, to a ''very'' fast charge and a stupidly strong [=AoE=] attack around them. Though most are met only at the end of quests or in very specific places, fighting one unprepared is pretty much suicidal.



** There's an achievement/trophy that can be earned very early via sword + bow called "Juggler", where you have to land five consecutive hits on an airborne enemy. A special move with the longsword that you get very early launches an opponent into the air, and then you just have to spam him with arrows.



* BreakableWeapons: all EQ has a "durability" rating that goes down over time. Blacksmith [=NPCs=] can repair it, but the cost goes up dramatically if you're using blue (rare), purple (unique) or gold (SetBonus) gear; you'll save money by buying Repair Kits from vendors and making field repairs.

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* BreakableWeapons: all EQ Every equipment has a "durability" rating that goes down over time. Blacksmith [=NPCs=] can repair it, but the cost goes up dramatically if you're using blue (rare), purple (unique) or gold (SetBonus) gear; you'll save money by buying Repair Kits from vendors and making field repairs.
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