History VideoGame / KingdomsOfAmalurReckoning

5th Dec '17 6:49:50 PM slvstrChung
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Upon release, ''Reckoning'' met a decent reception from critics, almost all of whom praised the game's ambitious design regardless of what they thought of the execution, and it sold over a million copies during its first week of release. However, the game had gone so over-budget that it needed to sell ''three'' million copies just to break even. In late May 2012, 38 Studios dissolved in the midst of [[http://hothardware.com/News/38-Studios-Is-Dead-Fallout-Over-Company-Implosion-Takes-On-Life-Of-Its-Own/ catastrophic financial shenanigans]] and [[http://www.nytimes.com/2013/04/21/business/curt-schilling-rhode-island-and-the-fall-of-38-studios.html a barrage of accusations]].

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Upon release, Released in February 2012, ''Reckoning'' met a decent reception from critics, almost all of whom praised the game's ambitious design regardless of what they thought of the execution, execution; it was described as a sort of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' Lite, and it sold over a 1.2 million copies during in its first week of release.three months. However, the game had gone so over-budget that it needed to sell ''three'' million copies just to break even. In late May 2012, 38 Studios dissolved in the midst of [[http://hothardware.com/News/38-Studios-Is-Dead-Fallout-Over-Company-Implosion-Takes-On-Life-Of-Its-Own/ catastrophic financial shenanigans]] and [[http://www.nytimes.com/2013/04/21/business/curt-schilling-rhode-island-and-the-fall-of-38-studios.html a barrage of accusations]].
22nd Sep '17 12:40:49 PM Morgenthaler
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''Kingdoms of Amalur: Reckoning'' is an Action RPG developed by Big Huge Games (''RiseOfNations'', ''RiseOfLegends'') and 38 Studios, founded by [[UsefulNotes/{{Baseball}} baseball legend Curt Schilling]] and named after the number he wore whilst playing for the Boston Red Sox. The game features the efforts of three "visionaries": a story written by fantasy author [[Literature/TheDarkElfTrilogy R.A. Salvatore]], a lead artist in [[{{Spawn}} Todd McFarlane]] and its lead designer [[VideoGame/TheElderScrollsIIIMorrowind Ken]] [[VideoGame/TheElderScrollsIVOblivion Rolston]]. Schilling, [[OneOfUs a long-time MMO gamer]], provided the money... or, at least, [[http://www.joystiq.com/2012/05/16/the-scene-following-38-studios-emergency-meeting-with-rhode-i/ somebody's money]].

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''Kingdoms of Amalur: Reckoning'' is an Action RPG developed by Big Huge Games (''RiseOfNations'', ''RiseOfLegends'') (''VideoGame/RiseOfNations'', ''VideoGame/RiseOfLegends'') and 38 Studios, founded by [[UsefulNotes/{{Baseball}} baseball legend Curt Schilling]] and named after the number he wore whilst playing for the Boston Red Sox. The game features the efforts of three "visionaries": a story written by fantasy author [[Literature/TheDarkElfTrilogy R.A. Salvatore]], a lead artist in [[{{Spawn}} Todd McFarlane]] and its lead designer [[VideoGame/TheElderScrollsIIIMorrowind Ken]] [[VideoGame/TheElderScrollsIVOblivion Rolston]]. Schilling, [[OneOfUs a long-time MMO gamer]], provided the money... or, at least, [[http://www.joystiq.com/2012/05/16/the-scene-following-38-studios-emergency-meeting-with-rhode-i/ somebody's money]].
10th Sep '17 12:59:26 AM Octorok103
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* KnifeNut: Daggers come in pairs, and allow the player to backstab enemies, killing them instantly.


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* KnifeNut: Daggers come in pairs, and allow the player to backstab enemies, killing them instantly.
30th Jul '17 4:01:40 PM nombretomado
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* XMeetsY: ''VideoGame/TheElderScrollsIVOblivion'' meets ''VideoGame/GodOfWar'' was often used to describe the gameplay both in early previews and the developers themselves. Though for many it also feels a lot like the former mixed with ''VideoGame/{{Fable|I}}'''s control scheme, ''3'' style system, and semi-open world. Just with deeper RPG mechanics. Style wise it actually comes closer to ''VideoGame/WorldOfWarcraft''. It has an ''Elder Scrolls''-like open world, but instead of being RealIsBrown everything is incredibly bright and vibrant like ''VideoGame/WorldOfWarcraft''. So in short, a mix-and-match of elements from several types of RPG.
15th Jul '17 5:47:57 PM Grobi
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* LinearWarriorsQuadraticWizards:
** Roll a sorcerer, equip chakrams, and mash the action button, and you can happily shut your brain off for a few hours while decimating everything on the field.
** Downplayed with Greatswords: big sweeping arcs, lots of damage, knockback, and a rolling attack that instantly sends groups of enemies flying.
** Also averted with Longswords. They have amazing field control and one of the best knock-ups in the game. However, to use them effectively, you will want to be both a warrior and a rogue (longsword + bow = absolute field control and no fear of death if active).

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* LinearWarriorsQuadraticWizards:
** Roll a sorcerer, equip chakrams, and mash
LinearWarriorsQuadraticWizards: In general, the action button, and you can happily shut your brain off for a few hours while decimating everything on the field.
** Downplayed with Greatswords: big sweeping arcs, lots of damage, knockback, and a rolling attack that instantly sends groups of enemies flying.
** Also averted with Longswords. They have amazing field control and one of
Might discipline offers the best knock-ups weapons (Longswords, Greatswords and Hammers) while Sorcery offers the best abilities (the elemental spells) with Finesse scaling in between those two. Abilities cost mana, weapons do not, which means that in the game. However, to use them effectively, you beginning of the game a Might-based character will want have much more options to choose from since he's not dependent on his limited Mana meter. Once crafting becomes viable though, Mana will be both a warrior non-issue and a rogue (longsword + bow = absolute field control and no fear well-built Sorcery protagonist ends up miles ahead of death if active).any weapon-based class.
15th Jul '17 5:13:12 AM LentilSandEater
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* LinearWarriorsQuadraticWizards: Roll a sorcerer, equip chakrams, and mash the action button, and you can happily shut your brain off for a few hours while decimating everything on the field.
** Averted somewhat with Greatswords: big sweeping arcs, lots of damage, knockback, and a rolling attack that instantly sends groups of enemies flying.

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* LinearWarriorsQuadraticWizards: LinearWarriorsQuadraticWizards:
**
Roll a sorcerer, equip chakrams, and mash the action button, and you can happily shut your brain off for a few hours while decimating everything on the field.
** Averted somewhat Downplayed with Greatswords: big sweeping arcs, lots of damage, knockback, and a rolling attack that instantly sends groups of enemies flying.
15th Jul '17 5:09:46 AM LentilSandEater
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** [[spoiler:However, despite this Gadflow is the main force behind the Tuatha for most of the game, due to Tirnoch being sealed.]]

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** [[spoiler:However, despite this [[spoiler: Gadflow is the main force behind the Tuatha for most of the game, due to Tirnoch being sealed.]]
15th Jul '17 5:09:22 AM LentilSandEater
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* DidYouJustPunchOutCthulhu: Most of the Faction Quests have you defeating entities that have stood over mortals for centuries.
** The final boss fight has you [[spoiler:defeating a dragon so large that you look like a mosquito next to it. A dragon capable of controlling fate. After it is beaten, the fateweavers become unable to see a fate for ''anyone,'' leading to the possible conclusion that it was responsible for the entire weave of fate throughout all of history. In short, you killed the creature that ''created destiny'' and which has been constantly rewriting the destiny of the entire world to ensure that it ''could not be defeated.'']]
*** [[spoiler: And probably engineered the extermination of all mortal races since, unlike the Fae, mortals did not meekly accept Fate's designs, but constantly pushed against it. A world with just Fae meekly obeying the commands of Fate would be far easier to manipulate for all of eternity. Interestingly, if Tirnoch did in fact script all of Fate then [[HoistByHisOwnPetard she may have sealed her own defeat as the Fateless One's creation (foreseeable by Agarth) was apparently part of the plan.]]]]
*** [[spoiler:A simpler explanation for the end of Fate: The world was fated to end, but it didn't. Thus, the surviving world no longer had a fate. Tirnoch didn't control fate, but she could ScrewDestiny and give that power to others.]]
*** [[spoiler:Doesn't make sense with other examples of the Fateless One changing fate. Didenhill, for example, was supposed to have been completely wiped out by the plague before the Fateless One intervened, yet once their fate had been changed Agarth could still see a ''new'' fate for them. Clearly preventing someone's death or destruction doesn't remove them from the weave.]]

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* DidYouJustPunchOutCthulhu: Most of the Faction Quests have you defeating entities that have stood over mortals for centuries.
**
centuries. The final boss fight has you [[spoiler:defeating a dragon so large that you look like a mosquito next to it. A dragon capable of controlling fate. After it is beaten, the fateweavers become unable to see a fate for ''anyone,'' leading to the possible conclusion that it was responsible for the entire weave of fate throughout all of history. In short, you killed the creature that ''created destiny'' and which has been constantly rewriting the destiny of the entire world to ensure that it ''could not be defeated.'']]
*** [[spoiler: And probably engineered the extermination of all mortal races since, unlike the Fae, mortals did not meekly accept Fate's designs, but constantly pushed against it. A world with just Fae meekly obeying the commands of Fate would be far easier to manipulate for all of eternity. Interestingly, if Tirnoch did in fact script all of Fate then [[HoistByHisOwnPetard she may have sealed her own defeat as the Fateless One's creation (foreseeable by Agarth) was apparently part of the plan.]]]]
*** [[spoiler:A simpler explanation for the end of Fate: The world was fated to end, but it didn't. Thus, the surviving world no longer had a fate. Tirnoch didn't control fate, but she could ScrewDestiny and give that power to others.]]
*** [[spoiler:Doesn't make sense with other examples of the Fateless One changing fate. Didenhill, for example, was supposed to have been completely wiped out by the plague before the Fateless One intervened, yet once their fate had been changed Agarth could still see a ''new'' fate for them. Clearly preventing someone's death or destruction doesn't remove them from the weave.]]
'']]



** DragonInChief: [[spoiler:However, despite this Gadflow is the main force behind the Tuatha for most of the game, due to Tirnoch being sealed.]]

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* DragonInChief:
** DragonInChief: [[spoiler:However, despite this Gadflow is the main force behind the Tuatha for most of the game, due to Tirnoch being sealed.]]
6th Jun '17 2:00:43 PM Heartlesswithaheart
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* StupidEvil: Some of the more evil choices are counter-productive at best and will cripple you at worst. A prime example is The Widow's Wrath, where you can choose to fight through a dungeon and kill the boss for some decent rewards...or you can kill the town that you got the quest from for the same rewards, but with the townsfolk never respawning. Considering your house there is also right next to a shop and is the fastest way to unload your houses' chests even after you get multiple ones, there's absolutely no reason to do this.
18th Feb '17 6:04:52 PM Katsuhagi
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* BuriedInAPileOfCorpses: How the game starts, with the player character waking up in one.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KingdomsOfAmalurReckoning