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->''Adventure is in the cards.''

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->''Adventure ->'"'Adventure is in the cards.''
"''



-->"I'm... fading? No, this isn't the way I... I won't ALLOW..!" (Especially sad when delivered by YukoMiyamura.)

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-->"I'm... fading? No, this isn't the way I... I won't ALLOW..!" (Especially sad when delivered by YukoMiyamura.Creator/YukoMiyamura.)
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* LipLock: Hits the remake '''hard''', leading to weird pacing or dialogue that doesn't match the lip movements, possibly owing to its use of pre-rendered video instead of in-engine cutscenes like previous games. The fact that the scenes are superficially identical to in-engine rendering just makes the uneducated player wonder why they didn't fix the lip flaps like the ''KH1'' and ''2'' and makes it grind even more.

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* LipLock: Hits the remake '''hard''', leading to weird pacing or dialogue that doesn't match the lip movements, possibly owing to its use of pre-rendered video instead of in-engine cutscenes like previous games. The fact that the scenes are superficially identical to in-engine rendering just makes the uneducated player wonder why they didn't fix the lip flaps like the in ''KH1'' and ''2'' and makes it grind even more.
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* LipLock: Hits the remake '''hard''', leading to weird pacing or dialogue that doesn't match the lip movements, possibly owing to its use of pre-rendered video instead of in-engine cutscenes like previous games. The fact that the scenes are superficially identical to in-engine rendering just makes it grind even more.

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* LipLock: Hits the remake '''hard''', leading to weird pacing or dialogue that doesn't match the lip movements, possibly owing to its use of pre-rendered video instead of in-engine cutscenes like previous games. The fact that the scenes are superficially identical to in-engine rendering just makes the uneducated player wonder why they didn't fix the lip flaps like the ''KH1'' and ''2'' and makes it grind even more.

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* HotBlooded: Riku [[spoiler:Replica]], arguably moreso than Riku in ''KH''.

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* HotBlooded: Riku [[spoiler:Replica]], arguably moreso than Riku in ''KH''.[[spoiler:Replica]]



** Arguably applies to the [=GBA=] game's ending videos as well, although it's not ''as'' noticeable because they're not actually voiced.
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* TitleDrop: Several times.

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* TitleDrop: Several times. It is explained that memories are connected, 'like links of a chain'. Thus, anyone who feels like screwing with Sora tends to lash out with one of these.
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*** But this is somewhat unjustified by the fact that while he dies, he has this extremely obnoxious yell that makes it sound like he's taking the biggest crap of his life, which tends to make people laugh while he dies.

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*** But this is somewhat unjustified averted by the fact that while he dies, he has this extremely obnoxious yell that makes it sound like he's taking the biggest crap of his life, which tends to make people laugh while he dies.
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*** But this is somewhat unjustified by the fact that while he dies, he has this extremely obnoxious yell that makes it sound like he's taking the biggest crap of his life, which tends to make people laugh while he dies.
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** Some sleights are that way, especially since the AI loves to cheat and break all of them.


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* BoringButPractical: Sleights can easily trivialize several bosses, especially Sonic Blade in the remake.
** Exploiting the double-jump glitch.
** Attack Bracer and Overdrive.
** Dark Firaga on Riku. It's just a Firaga that's blue... but it can ''really'' hurt some enemies, ''especially'' Lexaeus.


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* SchizophrenicDifficulty: Reverse/Rebirth as the game features fixed decks. As a result? Some levels wind up ''much'' harder because you're stuck with a crappy deck. Wonderland in particular only gives you ''9 attack cards''.
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\"revert\" to what? We can\'t go back to a state where Re:COM was released in the EU/Australia


''Chain of Memories'' was later remade as a PlayStation2 game (called ''Re:Chain of Memories'') as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+''. It was (much later) released as a standalone PS2 game in North America. However, [[NoExportForYou Europe and Australia never got it]]. Thankfully this will be reverted with the western release of ''Kingdom Hearts HD 1.5 Remix'' which will contain Re:Chain of Memories remastered in HD.

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''Chain of Memories'' was later remade as a PlayStation2 game (called (titled ''Re:Chain of Memories'') as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+''. It was (much later) released as a standalone PS2 game in North America. However, [[NoExportForYou Europe and Australia never got it]]. Thankfully this it]], but will be reverted with the western release of getting ''Kingdom Hearts HD 1.5 Remix'' Remix'', which will contain Re:Chain ''Re:Chain of Memories Memories'' remastered in HD.
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''Chain of Memories'' was later remade as a PlayStation2 game (called ''Re:Chain of Memories'') as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+''. It was (much later) released as a standalone PS2 game in North America. However, [[NoExportForYou Europe and Australia never got it]].

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''Chain of Memories'' was later remade as a PlayStation2 game (called ''Re:Chain of Memories'') as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+''. It was (much later) released as a standalone PS2 game in North America. However, [[NoExportForYou Europe and Australia never got it]]. Thankfully this will be reverted with the western release of ''Kingdom Hearts HD 1.5 Remix'' which will contain Re:Chain of Memories remastered in HD.

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* DeclarationOfProtection: Sora and Riku [[spoiler:Replica]] towards Naminé. Even when they both discover [[spoiler:their memories of her are fake and that Riku is a replica of the real Riku and created by Vexen]], they still resolve to protect her.
-->'''Riku [[spoiler:Replica]]:''' "What can you possibly think I ever had? [[spoiler:Both my body and my heart are fake]]. But there is one memory I'll keep, [[spoiler:even if it's just a lie]]. Whether it was a [[spoiler:phantom promise]] or not, I will protect Naminé!"



* IWillProtectHer: Sora and Riku [[spoiler:Replica]] towards Naminé. Even when they both discover [[spoiler:their memories of her are fake and that Riku is a replica of the real Riku and created by Vexen]], they still resolve to protect her.
-->'''Riku [[spoiler:Replica]]:''' "What can you possibly think I ever had? [[spoiler:Both my body and my heart are fake]]. But there is one memory I'll keep, [[spoiler:even if it's just a lie]]. Whether it was a [[spoiler:phantom promise]] or not, I will protect Naminé!"
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For fun

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* CardCarryingVillain: [[IncrediblyLamePun Well...]]
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* BackFromTheDead: [[spoiler: Ansem]]
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Alas Poor Villain is being moved back to Main. Examples that don\'t describe the moment or are purely editor opinion are being deleted.

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* AlasPoorVillain:
** The Riku Replica.
** Vexen. Sora hated the guy for what (he thought) he did to Riku, and even he was horrified by the cruel way Axel dispatches him (while he's begging for mercy, no less!). Not helping matters is the fact that he was [[spoiler:trying to warn Sora about the trap he was walking into, shortly before Axel showed up]].
** Lexaeus
--> "Forgive me, Zexion... This was a fight I should not have started."
** Zexion. Possibly the most brutal death of all the Organization members. Everyone else just died (some were more vicious than others; here's looking at you, Vexen). Zexion? He was strangled to ''death'', his life force ''slowly sucked out of his body'' as he lost consciousness. What makes this sad is that Zexion showed himself to be [[UndyingLoyalty highly devoted to the Organization's cause]], even up to his final moments, where he's absolutely ''mortified'' by the prospect of his death. That doesn't excuse his actions, mind you, but when you put him in comparison to the behind-the-scenes backstabbing game of hot potato that approximately half of the remaining members played, it's a bit depressing.
** Marluxia. Not played as sadly as Larxene's, but the way he tries to struggle against fading away is still somewhat depressing.
** Larxene.
-->"I'm... fading? No, this isn't the way I... I won't ALLOW..!" (Especially sad when delivered by YukoMiyamura.)
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* DullSurprise: Marluxia's voice actor. Possibly justified, because he ''is'' a Nobody...

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* DullSurprise: Marluxia's voice actor.actor in ''Re: Chain of Memories''. Possibly justified, because he ''is'' a Nobody...
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* DullSurprise: Marluxia. Possibly justified, because he ''is'' a Nobody...

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* DullSurprise: Marluxia.Marluxia's voice actor. Possibly justified, because he ''is'' a Nobody...
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* DullSurprise: Marluxia. Possibly justified, because he ''is'' a Nobody...
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* TheStationsOfTheCanon: That Sora (re)experiences all of the events of the first Kingdom Hearts game (except for a certain Important Promise) is a major plot point, since he is literally re-visiting his memories (while [[spoiler: Namine manipulates them]]).

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Moving to YMMV.


* BreatherLevel: The 100 Acre Wood fills this role again, with no enemies and a trove of new, free cards and sleight combinations.
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* ArtificialStupidity: Donald's card, for the most part, is very unreliable. You could have scenarios when he would cast Cure on you two times in a row when you don't need it, and when you DO need it, he won't cast it.


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** Sora also becomes one, albeit for a little one. He gets mad at Donald and Goofy out of spite and temporarily abandons them. When Jiminy calls him out on it, he tells him to shut up. However, {{ThePowerOfFriendship}} reunited the heroes.

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* AwesomeButImpractical: Half played. Warp Break on Riku mode has a chance of randomly one-shotting trash mobs. However, it doesn't work on bosses for obvious reasons.
** When you play as Riku, you actually get to use ''Dark Aura''. You remember ''{{that|OneAttack}}'' move as possibly having screwed the heck out of you on Sora's story (not to mention ''KH'', where it was one of the reasons Riku was ThatOneBoss in that game). Unfortunately, when playing as Riku, it tends to fall into this category - it's unavailable for a large percentage of the game because to use it you need to A) be in Dark Mode, and B) stock three 9-cards (the rarest and strongest cards) together. And if you can pull it off on bosses, you'll have to get them in ''just'' the right spot for them to not dodge it or break it. Still, though, it's ''very'' useful for clearing out trash mobs.

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* AwesomeButImpractical: Half played.Zig-Zagged. Warp Break on Riku mode has a chance of randomly one-shotting trash mobs. However, it doesn't work on bosses for obvious reasons.
** When you play as Riku, you actually get to use ''Dark Aura''. You remember ''{{that|OneAttack}}'' move as possibly having screwed the heck out of you on Sora's story (not to mention ''KH'', where it was one of the reasons Riku was ThatOneBoss in that game). Unfortunately, when playing as Riku, it tends to fall into this category - it's unavailable for a large percentage of the game because to use it you need to A) be in Dark Mode, and B) stock three 9-cards (the rarest and strongest cards) together.together, and you use a fixed deck. And if you can pull it off on bosses, you'll have to get them in ''just'' the right spot for them to not dodge it or break it. Still, though, it's ''very'' useful for clearing out trash mobs.


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** MyRulesAreNotYourRules: Think you can take a bunch of potshots at the nobodies who have to reshuffle their decks? Guess again...they'll either pull megalixirs out of nowhere or float out of range and then charge. You can't do this yourself.
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* BreatherLevel: The 100 Acre Wood fills this role again, with no enemies and a trove of new, free cards and slight combinations.

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* BreatherLevel: The 100 Acre Wood fills this role again, with no enemies and a trove of new, free cards and slight sleight combinations.
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Eeveelord corrected the errant edit. +5XP

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* BreatherLevel: The 100 Acre Wood fills this role again, with no enemies and a trove of new, free cards and slight combinations.
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[[caption-width-right:300: Not to be confused with the [[Franchise/{{Yu-Gi-Oh}} other card-game playing kid]] with AnimeHair.]]

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[[caption-width-right:300: Not to be confused with the [[Franchise/{{Yu-Gi-Oh}} [[Franchise/YuGiOh other card-game playing kid]] with AnimeHair.]]

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Moving to YMMV.


[[caption-width-right:300: Not to be confused with the [[{{Yu-Gi-Oh}} other card-game playing kid]] with AnimeHair.]]

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[[caption-width-right:300: Not to be confused with the [[{{Yu-Gi-Oh}} [[Franchise/{{Yu-Gi-Oh}} other card-game playing kid]] with AnimeHair.]]



''Kingdom Hearts: Chain of Memories'' is the second game in the ''KingdomHearts'' series. It's a sequel to the original ''VideoGame/KingdomHearts'' and bridges the gap between that game and ''VideoGame/KingdomHeartsII''. The only game in the series on the GameBoyAdvance, it follows Sora, {{Donald|Duck}}, and {{Goofy}} in their adventures in Castle Oblivion. Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "card battling". A deck of cards must be prepared before battle, and every action in battle requires a card. Cards can also be combined in "sleights" or special moves.

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''Kingdom Hearts: Chain of Memories'' is the second game in the ''KingdomHearts'' ''Franchise/KingdomHearts'' series. It's a sequel to the original ''VideoGame/KingdomHearts'' and bridges the gap between that game and ''VideoGame/KingdomHeartsII''. The only game in the series on the GameBoyAdvance, it follows Sora, {{Donald|Duck}}, and {{Goofy}} WesternAnimation/{{Donald|Duck}}, and WesternAnimation/{{Goofy}} in their adventures in Castle Oblivion. Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "card battling". A deck of cards must be prepared before battle, and every action in battle requires a card. Cards can also be combined in "sleights" or special moves.



* BreatherLevel: The 100 Acre Wood once again.



* DarkerandEdgier: Compared to the first game. Chain of Memories' continuously oppressive tone and seeing [[TheHero Sora]] becoming more and more of a jerkass as the game progresses is pretty dark when held up next to the optimistic and adventurous tone of the first game.

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* DarkerandEdgier: DarkerAndEdgier: Compared to the first game. Chain ''Chain of Memories' Memories''[='=] continuously oppressive tone and seeing [[TheHero Sora]] becoming more and more of a jerkass as the game progresses is pretty dark when held up next to the optimistic and adventurous tone of the first game.



* FiveBadBand: An odd example in which the FiveBadBand is just as much antagonists to each other as they are to Sora and Riku. The basement dwellers (Vexen, Lexaeus, and Zexion) are actually in opposition to the others [[spoiler:and their coup]], with Vexen pretending to provide assistance to them. [[spoiler:Axel is actually working to counteract Marluxia and Larxene as well, but ends up killing Vexen and Zexion too for reasons disclosed in ''358/2 Days''.]]

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* FiveBadBand: An odd example in which the FiveBadBand [[EvilVersusEvil is just as much antagonists to each other as they are to Sora and Riku.Riku]]. The basement dwellers (Vexen, Lexaeus, and Zexion) are actually in opposition to the others [[spoiler:and their coup]], with Vexen pretending to provide assistance to them. [[spoiler:Axel is actually working to counteract Marluxia and Larxene as well, but ends up killing Vexen and Zexion too for reasons disclosed in ''358/2 Days''.]]

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** However, it's possible for ''you'' to cheat against Ansem in the original. Go into Dark Mode, activate Maleficent or Jafar, double jump, then attack. You hit Ansem multiple times, ''and'' you don't deplete Overdrive or Attack Bracer's counts, while still having the effects!

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** However, it's possible for ''you'' to cheat against Ansem in the original. Go into Dark Mode, activate Maleficent or Jafar, double jump, then attack. You hit Ansem multiple times, ''and'' you don't deplete Overdrive or Attack Bracer's counts, while still having the effects! effects!
* DarkerandEdgier: Compared to the first game. Chain of Memories' continuously oppressive tone and seeing [[TheHero Sora]] becoming more and more of a jerkass as the game progresses is pretty dark when held up next to the optimistic and adventurous tone of the first game.

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Eeveelord applied the correct trope to the situation. +5XP!


* LimitedSpecialCollectorsUltimateEdition: ''Re:Chain of Memories''. Which was, for ''once'' in this series, actually released in America. [[NoExportForYou It wasn't in Europe.]]


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* NoExportForYou: As above, Japan got the Re: version as a FinalMix pack-in, and the US got it as an end-of-ilfe PS2 release. Europe, however, got [[ScrewedByTheNetwork screwed by ]][[SquareEnix Squeenix]].
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Eeveelord combo\'d the next deletion. +2+1combo XP bonus


** The game warns that if you run out of cards and need to reshuffle your deck, you must hold still and charge them. Bosses play by this rule too, so in theory there's nothing stopping you from outlasting their deck and going into a NoHoldsBarredBeatdown, right? Wrong...you'll get maybe one or two hits on the boss before they float out of the way so you can't hit them and then charge. You never get to do this.
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Eeveelord performed the deletion, as no reply occurred in the DP. +2XP.


* NintendoHard: The GBA version, mostly.
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** The game warns that if you run out of cards and need to reshuffle your deck, you must hold still and charge them. Bosses play by this rule too, so in theory there's nothing stopping you from outlasting their deck and going into a NoHoldsBarredBeatdown, right? Wrong...you'll get maybe one or two hits on the boss before they float out of the way so you can't hit them and then charge. You never get to do this.

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