History VideoGame / KillingFloor

14th Jan '17 8:06:39 AM Gosicrystal
Is there an issue? Send a Message


* LostForever: The Potato achievements, and by extension its unlockable skin, although for the 2013 Halloween event they were brought back. Not strictly for the others, but to achieve them one must wait for the matching holiday to come around, which can feel like forever (doubly so for Halloween, since any given year has one of two mutually exclusive variations).
17th Dec '16 2:00:47 PM Gosicrystal
Is there an issue? Send a Message



[[folder:# - B]]



* AmusementParkOfDoom: The summer Abusement Park map, complete with freakshow skins for the Zeds and CreepyCircusMusic.
** And with the next two Summer Sideshows events we now have Hellride and the SteamPunk themed Steamland maps.

to:

* AmusementParkOfDoom: AmusementParkOfDoom:
**
The summer Abusement Park map, complete with freakshow skins for the Zeds and CreepyCircusMusic.
** And with the next two Summer Sideshows events we now have Hellride and the SteamPunk themed Steamland maps.



** Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean.
** This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean.
** The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.

to:

** Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean.
**
Ocean. This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean.
**
ocean. The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.



[[/folder]]

[[folder:C - F]]



* CloudcuckooLander: The Scrake. While his lines can be hard to hear, they're..not exactly all that intimidating.

to:

* CloudcuckooLander: The Scrake. While his lines can be hard to hear, they're..they're... not exactly all that intimidating.



* DingDongTheWitchIsDead: It is possible to kill the Patriarch while there are other specimens alive, in which case they just stop moving while the YOUR SQUAD SURVIVED text is displayed.
** What's more, any dead player respawns at this point as usual after a round ended, unlocking the associated achievement for surviving the map in question, even though they technically didn't, if they don't already have it.

to:

* DingDongTheWitchIsDead: It is possible to kill the Patriarch while there are other specimens alive, in which case they just stop moving while the YOUR SQUAD SURVIVED text is displayed.
**
displayed. What's more, any dead player respawns at this point as usual after a round ended, unlocking the associated achievement for surviving the map in question, even though they technically didn't, if they don't already have it.



* DiscOneNuke: Once you reach level 5 of any perk, you start to spawn with one of their weapons (or for Medic, his extremely tough body armor). Most of them can make the first wave extremely easy due to you normally being expected to take out the first wave with your 9mm and Knife. If you find some more weapons on the ground, selling them and your starting weapon can often let you get any weapon for your perk that you want by wave 2.
** Said weapons lying on the ground can also last you for a few waves if you get some ammo from the trader.
*** Or can save the entire game if a wave goes really bad. If you find yourself with almost no ammo and in an EverybodysDeadDave situation, finding a bullpup or a shotgun with a couple magazines worth of ammo can be all you need to turn things around and pull off a OneManArmy moment.
* DoubleEntendre: Anything said by the Trader could - and is intended to be - taken as one.

to:

* DiscOneNuke: Once you reach level 5 of any perk, you start to spawn with one of their weapons (or for Medic, his extremely tough body armor). Most of them can make the first wave extremely easy due to you normally being expected to take out the first wave with your 9mm and Knife. If you find some more weapons on the ground, selling them and your starting weapon can often let you get any weapon for your perk that you want by wave 2.
**
2. Said weapons lying on the ground can also last you for a few waves if you get some ammo from the trader.
*** Or
trader, or can save the entire game if a wave goes really bad. If you find yourself with almost no ammo and in an EverybodysDeadDave situation, finding a bullpup or a shotgun with a couple magazines worth of ammo can be all you need to turn things around and pull off a OneManArmy moment.
* DoubleEntendre: Anything said by the Trader could - and is intended to be - taken as one.DoubleEntendre:



%% Anything said by the Trader could --and is intended to be-- taken as one.



[[/folder]]

[[folder:G - N]]



* InstantWinCondition: When the Patriarch dies, all other Zeds immediately stop moving and attacking as the victory screen and score tally come up.

to:

* InstantWinCondition: InstantWinCondition:
**
When the Patriarch dies, all other Zeds immediately stop moving and attacking as the victory screen and score tally come up.



* KillItWithFire: The Firebug perk's job.
** With the addition of the Flare Revolvers and the Trench Gun, everyone can get in on this now, with the benefit of not setting themselves on fire as is wont to happen when using the flamethrower at close range. These other guns are also much lighter, and the Support Specialist's bonuses also apply to the Trench Gun, allowing him to either devastate up close or ignite at a distance in a wide arc.

to:

* KillItWithFire: KillItWithFire:
**
The Firebug perk's job.
** With the addition of the Flare Revolvers and the Trench Gun, everyone can get in on this now, this, with the benefit of not setting themselves on fire as is wont to happen when using the flamethrower at close range. These other guns are also much lighter, and the Support Specialist's bonuses also apply to the Trench Gun, allowing him to either devastate up close or ignite at a distance in a wide arc.



** There's the enraged Fleshpounds of course, and Scrakes with low health tend to charge the player at high speed and chainsaw them to bits.
** Then there's the Patriarch, who gains an ''enormous'' boost in movement speed upon turning invisible and frequently uses this to charge towards players ''who can't see him'' and strike them with an outrageously powerful melee attack that kills unarmored players instantly on higher difficulties. The Patriarch actually ''teleports'' when invisible, proven by him bypassing welded doors entirely.

to:

** There's the The enraged Fleshpounds of course, and Scrakes with low health tend to charge the player at high speed and chainsaw them to bits.
** Then there's the The Patriarch, who gains an ''enormous'' boost in movement speed upon turning invisible and frequently uses this to charge towards players ''who can't see him'' and strike them with an outrageously powerful melee attack that kills unarmored players instantly on higher difficulties. The Patriarch actually ''teleports'' when invisible, proven by him bypassing welded doors entirely.



** To a lesser extent, the Berserker is second-fastest class in the game, enjoys a nice damage resistance, and deals out heavy damage with melee weapons. Also, an adventurous high-level medic is even faster, and with armor and the right hardware can dish out heavy damage.

to:

** To a lesser extent, the The Berserker is second-fastest class in the game, enjoys a nice damage resistance, and deals out heavy damage with melee weapons. Also, an adventurous high-level medic is even faster, and with armor and the right hardware can dish out heavy damage.



* NailEm: The Hillbilly Horror Event added Vlad the Impaler (also known as the Vlad 9000), a magazine-fed nail [[ShotgunsAreJustBetter shotgun]] for the support specialist. The nails can ricochet and hit other specimens, which makes up for the [[ShortRangeShotgun terrible range]]. Halloween 2013 also added the [[NoAnimalsWereHarmed Seal Squeal Harpoon Gun]], which appears to be a large industrial rivet gun modified to fire explosive-rigged harpoons.
** A similar Nailgun weapon is available to the Berserker in the sequel.

to:

* NailEm: The Hillbilly Horror Event added Vlad the Impaler (also known as the Vlad 9000), a magazine-fed nail [[ShotgunsAreJustBetter shotgun]] for the support specialist. The nails can ricochet and hit other specimens, which makes up for the [[ShortRangeShotgun terrible range]]. Halloween 2013 also added the [[NoAnimalsWereHarmed Seal Squeal Harpoon Gun]], which appears to be a large industrial rivet gun modified to fire explosive-rigged harpoons.
**
harpoons. A similar Nailgun weapon is available to the Berserker in the sequel.



* OffscreenTeleportation: The spawn points of Specimens are basically wherever a player isn't looking. Even directly around the corner behind you.
** [[http://www.youtube.com/watch?v=_eHse8rnJR4 This]] poor guy had a Fleshpound spawn ''directly behind him''.
** The sequel avoids this a lot better by having more clever spawn points like ventilation ducts.

to:

[[/folder]]

[[folder:O - Z]]
* OffscreenTeleportation: The spawn points of Specimens are basically wherever a player isn't looking. Even directly around the corner behind you.
** [[http://www.youtube.com/watch?v=_eHse8rnJR4 This]] poor guy had a Fleshpound spawn ''directly behind him''.
**
you. The sequel avoids this a lot better by having more clever spawn points like ventilation ducts.



** Also "[[ExactlyWhatItSaysOnTheTin Oh crap]], run!"

to:

** Also "[[ExactlyWhatItSaysOnTheTin Oh crap]], run!"



* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns. Even when dual wielding! That said, you get no crosshair, and bringing up the iron sights with the right mouse button reduces your walking speed.
** In the hands of a sharpshooter, it's absolutely lethal. On lower difficulty levels, it's a perfectly usable weapon even late in the game, allowing skilled players to rack up headshot after headshot.

to:

* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns. Even when dual wielding! That said, you get no crosshair, and bringing up the iron sights with the right mouse button reduces your walking speed.
**
speed. In the hands of a sharpshooter, though, it's absolutely lethal. On lower difficulty levels, it's a perfectly usable weapon even late in the game, allowing skilled players to rack up headshot after headshot.



* SoleSurvivor: Private Schnieder's squad was wiped out shortly after they were deployed. He had two options. [[DyingAlone Die alone]], or [[RoaringRampageOfRevenge shoot, stab and bludgeon his way to survival]]. Guess which one he picked.

to:

* SoleSurvivor: SoleSurvivor:
**
Private Schnieder's squad was wiped out shortly after they were deployed. He had two options. [[DyingAlone Die alone]], or [[RoaringRampageOfRevenge shoot, stab and bludgeon his way to survival]]. Guess which one he picked.



* TakeThat: One of the TauntButton insults is "You're pathetic! Like a bunch of bloody [[http://en.wikipedia.org/wiki/Millwall_FC Millwall]] fans!"

to:

* TakeThat: TakeThat:
**
One of the TauntButton insults is "You're pathetic! Like a bunch of bloody [[http://en.wikipedia.org/wiki/Millwall_FC Millwall]] fans!"



* TakingYouWithMe: See DesperationAttack.

to:

* TakingYouWithMe: See DesperationAttack.In dire situations, you can throw all your grenades at your feet when surrounded to [[TakingYouWithMe kill as many Zeds with you as possible]].



* TurnsRed: The Flesh Pound literally turns red when he enters attack mode, and the Patriarch has a red shimmer when entering his invisible fleeing/attacking mode.

to:

* TurnsRed: TurnsRed:
**
The Flesh Pound literally turns red when he enters attack mode, and the Patriarch has a red shimmer when entering his invisible fleeing/attacking mode.



* WakeUpCallBoss: Most new players underestimate the Fleshpound.
** Not to mention what happens the first time you fight the Patriarch - up till now, you've only been worried about melee (barring the odd Husk fireball) and can outrun everything. Suddenly you're up against an 8 foot monster with a [[GatlingGood Minigun]]-[[StuffBlowingUp Rocket launcher]] [[MoreDakka combi-weapon]] [[ArmCannon for a left arm]] that can turn invisible, run twice as fast as you, smash you across the room [[CombatTentacles in melee]], take multiple anti-armour rockets to the face [[MadeOfIron without dying]], summon more specimens and [[OhCrap heal himself]].
** The boss in the sequel even moreso, taking even veteran players of the first game by surprise.

to:

* WakeUpCallBoss: WakeUpCallBoss:
**
Most new players underestimate the Fleshpound.
** Not to mention what What happens the first time you fight the Patriarch - up till now, you've only been worried about melee (barring the odd Husk fireball) and can outrun everything. Suddenly you're up against an 8 foot monster with a [[GatlingGood Minigun]]-[[StuffBlowingUp Rocket launcher]] [[MoreDakka combi-weapon]] [[ArmCannon for a left arm]] that can turn invisible, run twice as fast as you, smash you across the room [[CombatTentacles in melee]], take multiple anti-armour rockets to the face [[MadeOfIron without dying]], summon more specimens and [[OhCrap heal himself]].
** The boss in the sequel even moreso, sequel, taking even veteran players of the first game by surprise.



* ZombieApocalypse: More or less.

to:

* ZombieApocalypse: More or less.%%* ZombieApocalypse



[[/folder]]



<<|FirstPersonShooter|>>

to:

<<|FirstPersonShooter|>>----
22nd Oct '16 1:34:36 PM nombretomado
Is there an issue? Send a Message


* BritishAccents: Taken to hilarious levels. Justified because it takes place in the U.K., and because the two main voice actors (who are obviously both British themselves) are one of the developers and a retired [[UsefulNotes/BritishCoppers London bobby]] who took up acting.
** The sequel is quite a bit more international, with the only clearly defined location available so far being ''Paris'', the shop owner and one of the characters both have French accents and other language accents are also represented.
28th Sep '16 11:17:18 PM Joylock
Is there an issue? Send a Message

Added DiffLines:

* BeautyIsNeverTarnished: The default Stalker model is surprisingly healthy-looking and attractive, lacking the deformities and disfigurement seen in most of the other specimens (only the Scrake also doesn't have bits sliced or decayed off). True, the hair on the left side of her head is missing, but it comes across more as an aggressive punk haircut than a medical disfigurement. Averted with the Siren, who is emaciated and missing her eyes.
28th Sep '16 11:05:15 PM Joylock
Is there an issue? Send a Message

Added DiffLines:

* DualBoss: The Objective map Transit (which is the last map in the "story" and ties directly into ''Killing Floor 2'') ends with a boss fight against ''two'' Patriarchs together, immediately after you learn the Patriarchs are all actually clones of the real one.
23rd Jul '16 12:13:06 PM Morgenthaler
Is there an issue? Send a Message


->''"On the [[NextSundayAD last day of August]], London turned into a [[TitleDrop Killing Floor]]."''

->''"I told you, I am welding this [[BritishAccents doah]]!"''

to:

->''"On the [[NextSundayAD last day of August]], August, London turned into a [[TitleDrop Killing Floor]].Floor."''

->''"I told you, I am welding this [[BritishAccents doah]]!"''
doah!"''
21st Jul '16 6:56:32 AM Morgenthaler
Is there an issue? Send a Message


* DangerouslyGenreSavvy: The Patriarch, after a patch, now reacts to multiple players trying to melee him to death to keep him from escaping. He will now flail about in a 360 attack that kills anyone caught in it in about two hits.
--> "So you're trying to do ''that'' again. Ehehehehaha!"
26th May '16 1:24:12 PM NativeJovian
Is there an issue? Send a Message


* ImplausibleFencingPowers: At higher levels, the Berserker perk allows you to extend Zed-time through kills.
22nd May '16 1:15:20 AM Morgenthaler
Is there an issue? Send a Message


* DropDeadGorgeous: Okay, she's not ''dead'', per se, but the developers (or alternately, Kevin Clamely himself) are apparently [[{{Squick}} a bit too fond of the Stalker]]. Let's see: she's nearly naked, it's apparent her breasts use JigglePhysics when she dies in Zed Time[[note]]Though more realistic than usually seen in video games[[/note]], and the two events where they've reskinned the Zeds, she was a [[SexySantaDress Santa Babe]] (referred to as [[PunnyName Mrs. Claws]], naturally) and [[OfCorsetsSexy The Lovely Assistant]], respectively. And both reskins were [[BlondesAreEvil blonde]] and not horribly deformed. Usually.

to:

* DropDeadGorgeous: Okay, she's not ''dead'', per se, but the developers (or alternately, Kevin Clamely himself) are apparently [[{{Squick}} a bit too fond of the Stalker]]. Let's see: she's nearly naked, it's apparent her breasts use JigglePhysics when she dies in Zed Time[[note]]Though more realistic than usually seen in video games[[/note]], and the two events where they've reskinned the Zeds, she was a [[SexySantaDress Santa Babe]] (referred to as [[PunnyName Mrs. Claws]], naturally) and [[OfCorsetsSexy The Lovely Assistant]], respectively. And both reskins were [[BlondesAreEvil blonde]] blonde and not horribly deformed. Usually.
19th Apr '16 12:20:51 PM erforce
Is there an issue? Send a Message


* {{Expy}}: The Bloat is pretty much the Bloated Butcher from ''VideoGame/{{Blood}}'', with a dash of exploding on death a la ''VideoGame/Left4Dead'''s Boomer.

to:

* {{Expy}}: {{Expy}}:
**
The Bloat is pretty much the Bloated Butcher from ''VideoGame/{{Blood}}'', with a dash of exploding on death a la ''VideoGame/Left4Dead'''s Boomer.



** Harchier Spebbington is both this to IndianaJones and TheCameo from ''The Ball''.

to:

** Harchier Spebbington is both this to IndianaJones Franchise/IndianaJones and TheCameo from ''The Ball''.
This list shows the last 10 events of 272. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KillingFloor