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Crosswicking

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* EnemyScan: The Vision Ring, which is used by Garcian but is shared indirectly by all the Smiths, allows them to scan an area's surroundings to pinpoint the location of the Heaven Smiles present, not only making them visible (since they use invisibility cloaks) but also exposing their weak points which are portrayed as luminescent yellow marks.
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Per TRS, this is YMMV


* CameraScrew: The camera mostly displays from the ground, giving you the best view of your chosen assassin's legs with the only camera control being a choice between looking in front of you or behind you. Otherwise, the camera will be switching back and forth between different angles unpredictably, from aerial shots to side views, to a fixed point in the corner or at far side of the room, to viewing the front of you so you must walk towards the camera, to making you walk away from the camera. Sometimes, the camera doesn't bother focusing on you at all and instead chooses to look at a poster of a bikini-clad girl -- and when it decides to ogle the poster of the bikini girl, that's actually a clue to one of the game's puzzles. This is just that sort of game. And yet it's not as much of a problem as you may think, because when you pull your gun (the only time camera position ''matters'' in this game), it goes right into first-person view, no matter what it's doing otherwise.
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* QuickDraw: The Boss Battle between Dan Smith and Curtis Blackburn is fought like this in the fourth chapter (Encounter). The signal to shoot is when the pigeon next to Curtis flies; if you shoot too early or too late (or when the pigeon is only flapping the wings momentarily), Curtis will shot you. Whoever receives four shots loses the duel.

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* QuickDraw: The Boss Battle between Dan Smith and Curtis Blackburn is fought like this in the fourth chapter (Encounter). The signal to shoot is when the pigeon next to Curtis flies; if you shoot too early or too late (or when the pigeon is only flapping the wings momentarily), Curtis will shot shoot you. Whoever receives four shots loses the duel. [[spoiler:Right before it takes off, the pigeon will coo.]]
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** Smile, Part 2 allows a lot more blood than other areas, though it's balanced out by only having a few Camellia Smiles, as well as Mithril Smiles and Broken Smiles, the latter being ''incredibly'' hard to get blood from, as regular, respawning enemies.

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** Smile, Part 2 allows a lot more blood than any other areas, though it's balanced level in the game - the exact amount to max all six personae out by if you've hit the cap in every other level, in fact. The catch is that the only having a few Camellia Smiles, as well as Mithril infinitely respawning Smiles and who give out large amounts of blood are Broken Smiles, who are notoriously the latter being ''incredibly'' hard hardest enemies in the game to get thick blood from, as regular, respawning enemies.from. If you find yourself unable to hit their weak points, you have to go through everything else in Smile to respawn all the other enemies, including unlocking and defeating the FinalBoss, doing the return visit to the Union Hotel, sitting through the unskippable credits, and going through all of Smile, Part 1 again.
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* ReplayMode: The game allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point).

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* ReplayMode: The game allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point). You keep all rings and thick blood upgrades, but MASK's special upgrades, Dan's Demon Gun, and [[spoiler:Garcian's Golden Gun]] cannot be brought back to chapters prior to obtaining them.

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** By the end of the game, it becomes obvious that [[spoiler:Garcian's trailerhouse]] follows similar rules, though again, potentially non-literal ones. Not only is it simultaneously linked across the world to Harman's Room, [[spoiler:which ''might be'' under the Colosseum on Battleship Island]], and the Forbidden Room, [[spoiler:which might be a suite on the top floor of the Union Hotel in Pennsylvania]], but it also has a winding basement tunnel. Yes, a basement, [[spoiler:in a ''trailer'']].

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** The Dominican Republic. Even compared to the other trippy areas in the game, it's clear that there's something fundamentally ''wrong'' about it, featuring an entire area that loops on itself unless you take specific passageways that can be indicated by sound and dark passageways that teleport you throughout the city.
** By the end of the game, it becomes obvious that [[spoiler:Garcian's trailerhouse]] follows similar rules, rules as Harman's Room and the Vinculum Gate, though again, potentially non-literal ones. Not only is it simultaneously linked across the world to Harman's Room, [[spoiler:which ''might be'' under the Colosseum on Battleship Island]], and the Forbidden Room, [[spoiler:which might be a suite on the top floor of the Union Hotel in Pennsylvania]], but it also has a winding basement tunnel. Yes, a basement, [[spoiler:in a ''trailer'']].

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* SchoolSettingSimulation: The sixth chapter, "Smile", takes the Smiths to the Colburn Elementary School during the second half. Here, they're looking for the Ministry of Education, Greg Nightmare, but there are no children as the place is being visited during night. Several cassettes can be found, and have the recordings of a deceased FBI agent who was researching about the life of one of the school's former students, Emir Parkreiner ([[spoiler:the past life of Garcian Smith]]). The boss is Greg Nightmare himself, who is revealed to have been DeadAllAlong.

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* SchoolSettingSimulation: The sixth chapter, "Smile", takes the Smiths to the Colburn Coburn Elementary School during the second half. Here, they're looking for the Ministry of Education, Greg Nightmare, but there are no children as the place is being visited during night. Several cassettes can be found, and have the recordings of a deceased FBI agent who was researching about the life of one of the school's former students, Emir Parkreiner ([[spoiler:the past life of Garcian Smith]]). The boss is Greg Nightmare himself, who is revealed to have been DeadAllAlong.


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* SequenceBreaking: [[TheVeryDefinitelyFinalDungeon Coburn Elementary School]] gives you access to nearly the entire level immediately, with the gimmick being gathering information throughout the building to solve the puzzles at the end. If you know all the answers or have a guide on hand, you can skip nearly the entire level and beeline straight to the final battles, turning it into the shortest level in the game outside of [[PlayableEpilogue Battleship Island]].

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* DisproportionateRetribution: Sure, what Pedro did was terrible, but Curtis's response (raping and killing Pedro's wife, murdering his son, and tossing his daughter's severed head to Pedro while going into detail about what he did to them) is overkill for anyone.

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* DisproportionateRetribution: DisproportionateRetribution:
**
Sure, what Pedro did was terrible, but Curtis's response (raping and killing Pedro's wife, murdering his son, and tossing his daughter's severed head to Pedro while going into detail about what he did to them) is overkill for anyone.anyone.
** [[spoiler:When the United States realizes that Japan has been manipulating their presidencies and elections through the Department of Education, their response is to [[NukeEm wipe Japan off the face of the earth.]]]]
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** Curtis Blackburn hands [[spoiler:his former partner Pedro]] a paper bag holding his daughter's severed head. This is merely the last of the many horrors Curtis inflicts on him.

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** Curtis Blackburn hands [[spoiler:his throws[[spoiler:his former partner Pedro]] a paper bag holding his daughter's severed head. This is merely the last of the many horrors Curtis inflicts on him.

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Gainaxing is now definition-only


* {{Gainaxing}}: Handsome Pink and Handsome Light Brown display it with their [[FanService chests]]. Handsome Purple, with his [[FanDisservice belly]].


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* JigglePhysics: Handsome Pink and Handsome Light Brown display it with their [[FanService chests]]. Handsome Purple, with his [[FanDisservice belly]].

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Now JFF (which is not a trope)


* GrandUnifiedTimeline: Dates not given in the games are taken from the [[http://archive.kontek.net/killer7.3dactionplanet.gamespy.com/timeline.htm timeline]] given in ''[[AllThereInTheManual Hand in Killer 7]]''.
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IUEO now


* AwesomeMcCoolName: Large swaths of the cast, usually to the effect of "mundane first name, insane last name that synergizes with the first name in a badass way". The [=Killer7=] themselves already sound awesome, but then there's AYAME Blackburn, Kess [=BloodySunday=], Trevor Pearlharbor, ''Greg Nightmare''...
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See this post for why these don't fit the trope.


* SurprisinglyRealisticOutcome:
** KAEDE is the only one of the Smiths to lack an UnorthodoxReload (while everyone else just effortlessly flings empty shells and magazines out of their guns and slaps in new ammo in less than a second, she takes the time to slide her magazine in properly). Unfortunately, this also means that she has the slowest reload in the game, and if she reloads while zoomed in, it causes her to fumble with the magazine while putting it in, making it take even longer. [[spoiler:This eventually proves to be her downfall in the fight with the Handsome Men, as Handsome Light Brown reloads faster and takes her out while she's reloading.]]
** Kevin, in turn, is probably the easiest of the Smiths to aim with because he settles for [[ThrowingYourSwordAlwaysWorks throwing knives]] instead of a gun. While this means he has a slower fire rate than most of the others since he effectively has to "reload" after every toss, he won't be stuck with an actual reload at an inconvenient time and he doesn't have to worry about recoil throwing off his aim.
** Since your main resource for [[HealthPotion healing]] and upgrading is the blood of your enemies, how easy or hard it is for certain characters to get that blood also depends on this. Kevin, again, sits on one extreme, with his knives causing noticeable amounts of the stuff to bleed from whoever you hit with them because that's how knife wounds work. On the other extreme is MASK - except for the few enemy types that only he can kill, MASK never gets blood from enemies, because even in cases where his {{grenade launcher}}s could cause wounds that would bleed if they were made with a knife or a regular bullet, the heat generated by the grenades' explosions would instantly cauterize them.
** Coyote holds his gun practically ''upside-down''. It may look cool, but his recoil and accuracy are absolutely ''terrible'' as a result.
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This was deleted without any reason given

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* SurprisinglyRealisticOutcome:
** KAEDE is the only one of the Smiths to lack an UnorthodoxReload (while everyone else just effortlessly flings empty shells and magazines out of their guns and slaps in new ammo in less than a second, she takes the time to slide her magazine in properly). Unfortunately, this also means that she has the slowest reload in the game, and if she reloads while zoomed in, it causes her to fumble with the magazine while putting it in, making it take even longer. [[spoiler:This eventually proves to be her downfall in the fight with the Handsome Men, as Handsome Light Brown reloads faster and takes her out while she's reloading.]]
** Kevin, in turn, is probably the easiest of the Smiths to aim with because he settles for [[ThrowingYourSwordAlwaysWorks throwing knives]] instead of a gun. While this means he has a slower fire rate than most of the others since he effectively has to "reload" after every toss, he won't be stuck with an actual reload at an inconvenient time and he doesn't have to worry about recoil throwing off his aim.
** Since your main resource for [[HealthPotion healing]] and upgrading is the blood of your enemies, how easy or hard it is for certain characters to get that blood also depends on this. Kevin, again, sits on one extreme, with his knives causing noticeable amounts of the stuff to bleed from whoever you hit with them because that's how knife wounds work. On the other extreme is MASK - except for the few enemy types that only he can kill, MASK never gets blood from enemies, because even in cases where his {{grenade launcher}}s could cause wounds that would bleed if they were made with a knife or a regular bullet, the heat generated by the grenades' explosions would instantly cauterize them.
** Coyote holds his gun practically ''upside-down''. It may look cool, but his recoil and accuracy are absolutely ''terrible'' as a result.
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* SurprisinglyRealisticOutcome:
** KAEDE is the only one of the Smiths to lack an UnorthodoxReload (while everyone else just effortlessly flings empty shells and magazines out of their guns and slaps in new ammo in less than a second, she takes the time to slide her magazine in properly). Unfortunately, this also means that she has the slowest reload in the game, and if she reloads while zoomed in, it causes her to fumble with the magazine while putting it in, making it take even longer. [[spoiler:This eventually proves to be her downfall in the fight with the Handsome Men, as Handsome Light Brown reloads faster and takes her out while she's reloading.]]
** Kevin, in turn, is probably the easiest of the Smiths to aim with because he settles for [[ThrowingYourSwordAlwaysWorks throwing knives]] instead of a gun. While this means he has a slower fire rate than most of the others since he effectively has to "reload" after every toss, he won't be stuck with an actual reload at an inconvenient time and he doesn't have to worry about recoil throwing off his aim.
** Since your main resource for [[HealthPotion healing]] and upgrading is the blood of your enemies, how easy or hard it is for certain characters to get that blood also depends on this. Kevin, again, sits on one extreme, with his knives causing noticeable amounts of the stuff to bleed from whoever you hit with them because that's how knife wounds work. On the other extreme is MASK - except for the few enemy types that only he can kill, MASK never gets blood from enemies, because even in cases where his {{grenade launcher}}s could cause wounds that would bleed if they were made with a knife or a regular bullet, the heat generated by the grenades' explosions would instantly cauterize them.
** Coyote holds his gun practically ''upside-down''. It may look cool, but his recoil and accuracy are absolutely ''terrible'' as a result.

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* AnnoyingLaugh: Your enemies are the dreaded Heaven Smiles who [[TakingYouWithMe blow up on contact]] and laugh constantly. Each different Smile has a different laugh, a good number of which are extremely annoying. (Especially the Bombhead Smiles)

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* AnnoyingLaugh: Your enemies are the dreaded Heaven Smiles who [[TakingYouWithMe blow up on contact]] and laugh constantly. Each different Smile has a different laugh, a good number of which (especially that of the Bombhead Smiles) are extremely annoying. (Especially the Bombhead Smiles)annoying.



** [[spoiler:The United States elections have been subverted by the Japanese taking control of a politically important elementary school in Seattle. Japan being bombed in Sunset? In reality, this was the United States discovering they've been subverted and choosing violent retribution. This is also why they refused to intercept any missiles- they were being launched ''from'' American air space, not flying ''through'' it.]]

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** [[spoiler:The United States elections have been subverted by the Japanese taking control of a politically important elementary school in Seattle. Japan being bombed in Sunset? In reality, this was the United States discovering they've been subverted and choosing violent retribution. This is also why they refused to intercept any missiles- missiles - they were being launched ''from'' American air space, not flying ''through'' it.]]



* RevolversAreJustBetter: The revolvers Dan and Coyote use are significantly more powerful than the semi-automatic pistols used by KAEDE and Garcian. Halfway through the game Dan upgrades to the Demon Gun, [[http://vignette3.wikia.nocookie.net/suda51/images/f/fe/Images.jpeg a revolver with two barrels and twelve rounds in one huge cylinder]]. Finally, Greg Nightmare's Golden Gun is also a revolver, and it is capable of [[spoiler:killing Heaven Smiles in one shot]].

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* RevolversAreJustBetter: The revolvers Dan and Coyote use are significantly more powerful than the semi-automatic pistols used by KAEDE and Garcian. Halfway through the game Dan upgrades to the Demon Gun, [[http://vignette3.wikia.nocookie.net/suda51/images/f/fe/Images.jpeg a revolver with two barrels and twelve rounds in one huge cylinder]]. Finally, Greg Nightmare's Golden Gun is also a revolver, and it is capable of [[spoiler:killing Heaven Smiles in one shot]].shot no matter where they're hit]].



* RocketTagGameplay: The fight against [[spoiler:Andrei Ulmeyda]] works out like this. If he catches you, it's an instant kill no matter which Smith you're using. In turn, if you can get behind him and hit his weak point, he goes down in one shot.



* RunningGag: Garcian's answering machine.

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* RunningGag: Garcian's answering machine. It's SpySpeak used by Christopher Mills to tell him to meet him at the overpass.
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** Kevin, who can run away and hide from battles, represents Courage. Kevin is brave enough to have perfect aim and always pull out another knife; [[spoiler:he also manned the front desk of the Union Hotel in the past]].

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** Kevin, who can run away and hide from battles, represents Courage. Kevin is brave enough to have perfect aim and always pull out another knife; [[spoiler:he also [[spoiler:In the past, he was the one who manned the front desk of the Union Hotel in Hotel, making him the past]].first line of defense against threats]].



* AfroAsskicker: Andrei Ulmeyda, a BadassNormal among the villains, wears an afro. [[spoiler: Later becomes his weak point after turning into an Heaven Smile and killing all members of the military in the area with his acidic blood. And he has the chance to OneHitKill you.]]

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* AfroAsskicker: Andrei Ulmeyda, a BadassNormal among the villains, wears an afro. [[spoiler: Later [[spoiler:It's so notable that it becomes his only weak point after turning when he turns into an a Heaven Smile Smile, and killing all members he ends up being one of the military ''the'' most dangerous ones encountered: he kills off everyone in the immediate area with except for the Killer7 just by showering them in his acidic blood. And blood, and if he has catches you in the chance to OneHitKill you.ensuing boss fight it's a OneHitKill.]]
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* AbortedArc: Several plotlines don't get fully resolved (or at least aren't properly shown being so), but the most notable case has to be the nature and whereabouts of the Yakumo document, which is a driving plot device in ''Sunset'' and ''Cloudman'', but gets mostly dropped out from ''Encounter'' onwards.
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* HighPressureBlood: The game has the blood coming by the gallons: enemies killed normally would spray blood for several seconds before vanishing while those hit in their weak spot would explode into a blood ''mist'', and one character's special ability involved spraying blood from her wrist to break barriers. And then there's [[https://www.youtube.com/watch?v=3tj7aBVC1Vw Cloudman]] (4:45 for those who don't want any story spoiling).
* HintsAreForLosers: A remnant psyche named Yoon-Hyun offers cryptic hints for some of the game's puzzles. You can also shoot his mask and give him an offering of blood, after which he'll give you a much clearer hint...and becomes much more rude, calling the player a loser and flipping them off with both hands.

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* HighPressureBlood: The game has the blood coming by the gallons: enemies killed normally would spray blood for several seconds before vanishing while those hit in their weak spot would explode into a blood ''mist'', and one character's special ability involved involves spraying blood from her wrist to break barriers. And then there's [[https://www.youtube.com/watch?v=3tj7aBVC1Vw Cloudman]] (4:45 for those who don't want any story spoiling).
* HintsAreForLosers: A remnant psyche named Yoon-Hyun offers cryptic hints for some of the game's puzzles. You can also shoot his mask and give him an offering of blood, after which he'll give you a much clearer hint... and becomes much more rude, calling the player a loser and flipping them off with both hands.



* PercussiveMaintenance: Occasionally, the serum machine would get hit by The Mad Doctor to start up. The machine would still have a chance of shutting down and the doctor's attempts at starting it back up will not work.

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* PercussiveMaintenance: Occasionally, the serum machine would get hit by acts up until The Mad Doctor hits it to start up. The machine would restart it. It still have has a chance of shutting down and the doctor's attempts at not starting it back up will not work.if you process too much Thick Blood in the level.



** Since your main resource for [[HealthPotion healing]] and upgrading is the blood of your enemies, how easy or hard it is to get that blood also depends on this. Kevin, again, sits on one extreme, with his knives causing noticeable amounts of the stuff to bleed from whoever you hit with them because that's how knife wounds work. On the other extreme is MASK - except for the few enemy types that only he can kill, MASK never gets blood from enemies, because even in cases where his {{grenade launcher}}s could cause wounds that would bleed if they were made with a knife or a regular bullet, the heat generated by the grenades' explosions would instantly cauterize them.

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** Since your main resource for [[HealthPotion healing]] and upgrading is the blood of your enemies, how easy or hard it is for certain characters to get that blood also depends on this. Kevin, again, sits on one extreme, with his knives causing noticeable amounts of the stuff to bleed from whoever you hit with them because that's how knife wounds work. On the other extreme is MASK - except for the few enemy types that only he can kill, MASK never gets blood from enemies, because even in cases where his {{grenade launcher}}s could cause wounds that would bleed if they were made with a knife or a regular bullet, the heat generated by the grenades' explosions would instantly cauterize them.

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Duplicated trope


* DeathIsASlapOnTheWrist: Dying as Dan, Kaede, Kevin, Coyote, Con or Mask simply transports you back to the last Harman's Room you visited. You can then switch to Garcian and make your way back to the place where the persona got killed, retrieve it, get transported back to Harman's Room and resurrect it by [[PressXToNotDie repeatedly pressing X]]. You even get to keep all the blood you've collected. ''However'', this means playing through the same stretch of level ''at least three times'': 1) the original run before dying, 2) as Garcian up to the spot where you died, 3) a third run with the restored persona. Considering that the enemies respawn constantly, and Garcian is the weaker member of [=Killer7=], dying isn't the walk in the park it's supposed to be. And if Garcian himself dies, it's a definitive Game Over.



* DeathIsASlapOnTheWrist: Dying as Dan, Kaede, Kevin, Coyote, Con or Mask simply transports you back to the last Harman's Room you visited. You can then switch to Garcian and make your way back to the place where the persona got killed, retrieve their head, get transported back to Harman's Room and resurrect it by [[QuickTimeEvent repeatedly pressing A]]. You even get to keep all the blood you've collected. However, this means playing through the same stretch of level at least three times: 1) the original run before dying, 2) as Garcian up to the spot where you died, 3) a third run with the restored persona. And if Garcian himself dies, it's a definitive Game Over.

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* DeathIsASlapOnTheWrist: Dying as Dan, Kaede, Kevin, Coyote, Con or Mask simply transports you back to the last Harman's Room you visited. You can then switch to Garcian and make your way back to the place where the persona got killed, retrieve their head, get transported back to Harman's Room and resurrect it by [[QuickTimeEvent repeatedly pressing A]]. You even get to keep all the blood you've collected. However, this means playing through the same stretch of level at least three times: 1) the original run before dying, 2) as Garcian up to the spot where you died, 3) a third run with the restored persona. Considering that the enemies respawn constantly, and Garcian is the weaker member of [=Killer7=], dying isn't the walk in the park it's supposed to be. And if Garcian himself dies, it's a definitive Game Over.
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Dewicked trope


* KnifeNut: Kevin Smith is the only member of the seven that doesn't use firearms, preferring throwing knives.
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You had one job, MFE...


* MiniBoss: After crossing the Vinculum Gates and being close to the whereabouts of the chapter's boss, the Smiths have to defeat a brand-new Heaven Smile to proceed. The catch is that, during these fights, ''any'' attack from them can kill the characters instantly, so they have to defeat them quickly first; most of them are degraded into regular enemies afterwards (though the Speed, Timer and Galactic Tomahawk Smiles remain one-time opponents).

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* MiniBoss: After crossing the Vinculum Gates and being close to the whereabouts of the a chapter's boss, the Smiths have to defeat a brand-new Heaven Smile to proceed. The catch is that, during these fights, ''any'' attack from them can kill the characters instantly, so they have to defeat them quickly first; most of them are degraded into regular enemies afterwards (though the Speed, Timer and Galactic Tomahawk Smiles remain one-time opponents).

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Removing YMMV and Trivia links, fixing some alphabetically misplaced trope entries, removed a duplicate and added three new examples (not crosswicks, as I wrote them from scratch; I'll make sure to crosswick them in turn to the corresponding trope articles, however)


* BlackAndGreyMorality: The [=Killer7=] is a team of [[SociopathicHero sociopaths]], their master may or may not [[spoiler:be perpetuating combat and war as much as his enemy]], and even he's regularly being raped or otherwise physically abused by the maid. On the other hand, their targets include a pedophile working in the organ trade and a comic author who, knowing that [[LifeImitatesArt the stories he writes play out in reality]], continues writing stories wherein many people die - there are very few outright good characters.

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* BlackAndGreyMorality: The [=Killer7=] is a team of [[SociopathicHero sociopaths]], their master may or may not [[spoiler:be perpetuating combat and war as much as his enemy]], and even he's regularly being raped or otherwise physically abused by the maid. On the other hand, their targets include a pedophile working in the organ trade and a comic author who, knowing that [[LifeImitatesArt the stories he writes play out in reality]], reality, continues writing stories wherein many people die - there are very few outright good characters.



* CallBack: [[https://www.youtube.com/watch?v=Y3x_JbQXHCY&feature=related This scene]] from "Alter Ego" is notorious for not making sense, even in the game's context... unless you've played ''Moonlight Syndrome'', a previous Suda game [[NoExportForYou which has never been officially released outside of Japan]].

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* CallBack: [[https://www.youtube.com/watch?v=Y3x_JbQXHCY&feature=related This scene]] from "Alter Ego" is notorious for not making sense, even in the game's context... unless you've played ''Moonlight Syndrome'', a previous Suda game [[NoExportForYou which has never been officially released outside of Japan]].Japan.



** [[spoiler: Emir Parkreiner, aka Garcian Smith]]. The reasons why are... [[EveryoneIsJesusInPurgatory obscure]].



** Curtis Blackburn hands [[spoiler:his former partner Pedro]] a paper bag holding his daughter's severed head. This is merely [[MoralEventHorizon the last of the many horrors Curtis inflicts on him]].

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** Curtis Blackburn hands [[spoiler:his former partner Pedro]] a paper bag holding his daughter's severed head. This is merely [[MoralEventHorizon the last of the many horrors Curtis inflicts on him]].him.



* {{Filler}}: The Alter Ego chapter has very little relation to anything else that happens in the plot. It offers some world-building, but it's in relation to topics that are never brought up again and is only notable for having a ShoutOut to Creator/Suda51's [[NoExportForYou Japan-only]] game, ''Moonlight Syndrome'', and Mask de Smith getting a new power-up.

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* {{Filler}}: The Alter Ego chapter has very little relation to anything else that happens in the plot. It offers some world-building, but it's in relation to topics that are never brought up again and is only notable for having a ShoutOut to Creator/Suda51's [[NoExportForYou Japan-only]] Japan-only game, ''Moonlight Syndrome'', and Mask de Smith getting a new power-up.



* MetropolisLevel: The setting of the chapter Alter Ego is the streets of Santo Domingo in Dominican Republic. Here, the Smiths have to look for color-coded stamps to find the Handsome Men, and to this end they have to make their way across compact corridors and streets (including an illusory alley that can only be tackled with Con's hearing ability). Interestingly, due to a series of events during the chapter's climax, the Handsome Men themselves aren't fought here but in a lively street of New York, which fits the trope too.



* MiniBoss: After crossing the Vinculum Gates and being close to the whereabouts of the chapter's boss, the Smiths have to defeat a brand-new Heaven Smile to proceed. The catch is that, during these fights, ''any'' attack from them can kill the characters instantly, so they have to defeat them quickly first; most of them are degraded into regular enemies afterwards (though the Speed, Timer and Galactic Tomahawk Smiles remain one-time opponents).



* SadBattleMusic: The second phase of the boss fight against Greg Nightmare trades the BossRemix of the Coburn Elementary level (heard in the first phase) for a very solemn organ-based composition that signals [[spoiler:the inevitable defeat of all the Smiths except Garcian (and he can still join them if the player doesn't react quickly enough to grab the Golden Gun and kill the last remaining Heaven Smile and then Greg himself)]].



* TheSilentBob: Kevin Smith, [[NamesTheSame appropriately enough]]. The creators claim they weren't familiar with the real-life director. But like the real-life person, Kevin is definitely stoic and silent, which comes handy alongside his invisibility power to avoid being detected by the Heaven Smiles.
* SillinessSwitch: There's a secret game mode titled ''hopper7'', where the only available difficulty level is Face The Swarm, and most of the enemies are replaced with giant grasshoppers that die in one hit. Unfortunately, only one level is available in this mode, and you have to beat the game once, then beat it again on Bloodbath difficulty in ''killer8'' mode, to unlock it.
* SinisterSilhouettes: Starting each mission shows the main target as a silhouette.



* SlidingScaleOfIdealismVersusCynicism: The ending is quite cynical.
-->'''Kun Lan''': Harman, the world won't change. All it does is turn.



* SilentBob: [[FridgeBrilliance Appropriately enough]], Creator/KevinSmith.

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* SilentBob: [[FridgeBrilliance Appropriately enough]], Creator/KevinSmith.TheSilentBob: Kevin Smith, appropriately enough. The creators claim they weren't familiar with the real-life director. But like the real-life person, Kevin is definitely stoic and silent, which comes handy alongside his invisibility power to avoid being detected by the Heaven Smiles.
* SillinessSwitch: There's a secret game mode titled ''hopper7'', where the only available difficulty level is Face The Swarm, and most of the enemies are replaced with giant grasshoppers that die in one hit. Unfortunately, only one level is available in this mode, and you have to beat the game once, then beat it again on Bloodbath difficulty in ''killer8'' mode, to unlock it.
* SinisterSilhouettes: Starting each mission shows the main target as a silhouette.
* SlidingScaleOfIdealismVersusCynicism: The ending is quite cynical.
-->'''Kun Lan''': Harman, the world won't change. All it does is turn.



** [[https://www.youtube.com/watch?v=xvhNEPfjV-w This trailer,]] from way back in 2003, is particularly interesting as virtually none of the dialogue or cutscenes in it [[WhatCouldHaveBeen appear in the game itself.]]

to:

** [[https://www.youtube.com/watch?v=xvhNEPfjV-w This trailer,]] from way back in 2003, is particularly interesting as virtually none of the dialogue or cutscenes in it [[WhatCouldHaveBeen appear in the game itself.]]

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Massive example crosswicking. Finished at last. Phew!


* AlasPoorVillain: Pedro Montana is a total bastard who sells orphans so that their organs can be used for Heaven's Smiles. But when we actually ''see'' him, he's playing handball when his partner, Curtis Blackburn (whom Pedro recently betrayed and ran out on), arrives. Pedro is ''terrified'' when he sees Curtis, and soon we discover he had a damn good reason to be - Curtis doesn't forgive. In this case, Curtis's idea of proper retribution is ''slaughtering Pedro's entire family''... and then taunting him with stories of how they died. It's one of the hardest scenes in the game to watch, and makes it very clear that, out of all the villains in the game, Curtis Blackburn is the worst.
* AlienGeometries: The game uses this for horror near the end of the game. It's already clear from your earlier visits that Harman's trailer house [[BiggerOnTheInside doesn't exactly fit its exterior boundaries]]. But in the last level, you find [[spoiler:that it has a basement as well]].



* ApocalypticLog: Holbert's cassettes in Smile Part 2 are full of exposition, and predictably, end with him being killed by the very man he was researching.

to:

* ApocalypticLog: Holbert's cassettes in The second level of the chapter Smile Part 2 are full is dotted with old style tape-recordings containing the details of exposition, a detective called Holbert and predictably, end his investigation of the murderer and assassin Emir Parkreiner. The tapes become increasingly disturbing, as the facts presented seem bizarre and contradictory (much to the exasperation of the detective). The final tape ends with him being killed mentioning in shock that Emir is standing ''right in front of him'', with his final words cut off by the very man he was researching.a gunshot.



* ArcWords: Most of the Remnant Psyches have their own recurring words and {{Catchphrase}}s, to further differentiate each character: Travis has "chief" and "straight up", the True Mask has "tomorrow, it could be you", Iwazaru has "Master" and "in the name of Harman", and so on.

to:

* ArcWords: ArcWords:
**
Most of the Remnant Psyches have their own recurring words and {{Catchphrase}}s, to further differentiate each character: Travis has "chief" and "straight up", the True Mask has "tomorrow, it could be you", Iwazaru has "Master" and "in the name of Harman", and so on.on.
** The game has the phrases "Don't gain the world and lose your soul", "Let's dance", "In the name of Harman..." and "[[NumberOfTheBeast 666]]" scrawled in various places.
** "How Soon is Now" is the name of a song. While it's been covered many times, the original version was by Music/TheSmiths. (As it happens, all the courier memos are also named after songs by the Smiths.) While the other two may qualify as Arc Words, this one's probably more of a ShoutOut.
** There's also the advent of the disappearance of smiles that runs throughout the game, before and after missions (with cheerful phrases such as "The day he stops smiling is the day we remember his smile".)
* ArmorPiercingQuestion: Garcian attempts this at one point. Matsuken has been attempting to control the United States using Japanese ideals for the whole game, so Garcian challenges him: "what is United States? What is the purpose of the President?" Matsuken simply counters with "I'm Japanese, how the hell should I know? Figure it out for yourself." Not only does this tie into the recurring theme of two nations misunderstanding each other, Garcian's lack of an answer turns out to be significant: [[spoiler:he's actually the assassin Emir Parkreiner, reincarnated, and Emir was an assassin for the Japanese government whose death coincided with the fall of Japan.]]
* ArtisticLicenseHistory: Part of the backstory involves an elementary school that has decided who the president of the United States would be since UsefulNotes/GeorgeWashington, located in Seattle, Washington. At the time of Washington's presidency, Seattle didn't exist, only populated by the tribes already living in the area. Seattle wouldn't be founded until 1851, sixty-two years after Washington's election. Even with the extremely bizarre nature of the game, there is no reason to make such a mistake.



* AttackItsWeakPoint:
** The majority of the Heaven's Smiles have a glowing yellow spot somewhere on their body. Shooting this kills them instantly and grants you far more blood (used to heal and for power-ups) than gunning them down the standard way. Heaven's Smiles without the yellow spot have similar vulnerabilities -- the enlarged part of a Phantom Smile, the eye of a Giant Smile, the shirt on an Ulmeyda Smile, the cockpit on the part of it's body that looks like a jet that it uses to fly around...
** Most comical is the Ceramic smile boss, a big hulking monster of a smile that runs fairly quickly. Just shoot his heart through the convenient hole in his chest once. At least he has the sense to turn tail and run when you have your gun pointed at him.



* ChekhovsGunman: [[spoiler:Emir]] to a staggering degree.

to:

* ChekhovsGunman: [[spoiler:Emir]] While running through the early stages your character is constantly being contacted by a man named Johnny Gagnon, his messages arriving by carrier pigeon. This wouldn't be too unusual if he didn't address every letter to someone named Emir and wasn't writing ''about'' the Smith syndicate you play as. [[spoiler:Later, you learn about a staggering degree.man named Emir Parkreiner, who is the most important character in the game and the murderer of the [=Killer7=] in their past lives. It would make sense that Emir hired Gagnon to get information on the seven assassins so as to have some intel on his targets]].



* CuttingTheKnot: The Freaky Fun House has a game called Squeaker's Attack, in which you have to shoot all the rats that pop out of the holes in a giant spinning wheel of cheese. You could take the time to shoot each rat individually while Heaven Smiles keep spawning and attacking... or just switch to Mask and use his dual grenade launchers to blow the cheese wheel to bits.



* DamnYouMuscleMemory: Play ''VideoGame/ResidentEvil4'' a lot using the sniper rifle. Notice how you zoom in using the C-stick and use the Y button to open up your inventory. Now play ''this'' game and use the SniperPistol. The Y button is used to zoom in a pre-set distance, but that's no problem. Unfortunately the C-stick is used to ''reload'', which is a fairly lengthy process. Not fun when you're in a tough fight, less so when you're zoomed in, as said sniper pistol takes even longer to reload when you're aiming.



* DaylightHorror: At least half of the missions take place in sunny locations, like Texas, the Dominican Republic, and a well-lit Amusement Park ([[AmusementParkOfDoom of Doom]]). But since this is a SurrealHorror we're talking about, the bright light emphasizes the bizarre, cel-shaded, technicolor palette, making the world around you only look that much more alien and hostile. In fact, one of the most horrific scenes in the game ([[spoiler:Ulmeyda turning into a Heaven Smile and the ensuing boss fight]]) takes place in the Texas desert in broad daylight.



* DoesNotLikeShoes: Kaede Smith never uses shoes or boots when you're playing as her. This is the reason why her nickname as part of the Killer 7 is "Barefoot", and Iwazaru always refers to her this way.



* {{Eagleland}}: The game contains examples of both types. Put simply, there are three different views. Firstly, we have pro-America; most of the playable characters are part American, and they are presented as less insane than Japan (a view that many Westerners hold) and, as Cloudman proves, less fanatical about the Yakumo. On the other hand, they're dicks who forced democracy onto Japan and then didn't even notice that Japan turned the tables and rigged all of America's elections. Matsuken offers a different view; they're completely self-obsessed and no-one else can comprehend American values, with him just shrugging off Garcian's ArmorPiercingQuestion about what the United States is. Within the OST you have a track called [[https://www.youtube.com/watch?v=y1lYnSc5l9w&list=PLVxlwX2yfkrLwVWkCLr6DNJyu0b-Kjw2G&index=8 "American Diplomacy"]], which depicts it as if they were aliens invading earth in a B-Movie.



* EvenEvilHasStandards: Garcian and Dan Smith, two experienced and hardboiled (and sadistic in Dan's case) killers, are disgusted and appalled by the actions of Curtis Blackburn, who abducted young girls, sodomized them, and killed them. He also abducted young boys and harvested their organs for sale on the black market.



* EyeBeams: As if creepy explosive Heaven Smile weren't bad enough, the Laser Smile variety can fire a long range beam as powerful as a normal smile's up-close detonation. Fortunately they are immobile and die after a single discharge.



* TheFourGods: At one point you have to match them to their directions.

to:

* TheFourGods: At The first level in the chapter Sunset requires the Smiths to [[SolveTheSoupCans slide four screens together]] to lower a bridge. Each screen represents one point you have of the four gods, and is located at the proper compass point.
* FragileSpeedster: Con Smith can burn blood
to match them to their directions.run extremely fast and has the least health of any member of the Smith Syndicate.



* GambitPileup: Once you understand all the symbolism in ''VideoGame/Killer7'', it becomes a truly staggering version of this: Harman Smith and Kun Lan are good friends, yet still in a war against eachother. Harman controls the Smith Syndicate (which is working for the US), and Kun Lan controls the Heaven Smiles and is heavily entrenched in the Japanese U.N. Party (even though he may be manipulating it to make US-Japan relations worse). Curtis Blackburn and Pedro are plotting against each other, and Dan Smith (Curtis's apprentice) is part of the Smith Syndicate but is plotting against Harman. The Handsome Men appear to be controlled by the comic book writer Trevor Pearlharbor even though their leader is nominally Handsome Red, but [[spoiler:are actually being controlled by Handsome Pink, who actually writes their story, which makes Trevor believe he's writing it even though he's just precogniscient]]. In Japan, the amiable Liberal Party and the nationalist U.N. Party are at odds as to whether to cooperate with the US to save Japan from missiles sent from an unknown other country; however, [[spoiler:the U.N. Party has taken control of the US elections through Coburn Elementary, even after Japan itself is geographically destroyed]]. Toru Fukushima, the leader of the U.N. Party, is betrayed by two moles, Jean [=DePaul=] (of the International Ethics Committee) and Julia Kisugi (of the Liberal Party); both of them were waiting for the other to make the first move, let the other one get killed by the Smiths, then take the Yakumo for themselves. [[spoiler:From Coburn, Greg Nightmare controlled the election, but at some point was turned into a Heaven Smile. The principal Benjamin Keane is himself trying to be elected president. Harman himself was involved in the founding of Coburn, and is manipulating the real host personality of the Smith Syndicate, his own student Emir, into thinking he's one of Harman's personae.]] Andrei Ulmeyda is using a UN Party document called the Yakumo to amicably gain power, but his city is actually being controlled by the military to conduct experiments. And finally, [[spoiler:the Smiths' trusted associate Iwazaru is actually the last Heaven Smile and another avatar of Kun Lan]].



* GentleGiant: MASK De Smith. A huge, burly man in a suit, cape and wrestling mask, armed with [[{{BFG}} two grenade launchers]] that burn his enemies to the ground, but he's a surprisingly nice, mellow guy under the mask.



* GiantMook: The game introduces the Giant Smile enemy type in its third chapter (Cloudman). Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[GoForTheEye except in its single eye]].



* GoKartingWithBowser: Harman and Kun Lan and their chess games.

to:

* GoKartingWithBowser: Harman and Kun Lan and their chess games. Necessary because they're both immortal; since neither can have ultimate victory, they have to settle for getting best two out of three at chess. Or global thermonuclear war. Whichever strikes their fancy.



* TheHyena: The Heaven Smiles play this for pure horror, as depending on the type they'll laugh to either merely signal their presence or will slowly walk towards the Smiths. Their creator, BigBad Kun Lan, is certainly no slouch in this department either.



* {{Invisibility}}: Kevin Smith's ultimate ability is to turn invisible to go undetected among the Heaven Smiles, which are usually very good at spotting any living being to attempt to suicidally kill them. Kevin's invisibility is further reinforced with his permanent silence (he never speaks and the noises he makes while running are very minimal).



* JigsawPuzzlePlot: In the end, it's incredibly easy to miss the connections.

to:

* JigsawPuzzlePlot: The game sets the puzzle pieces in front of you, takes a handful away, and leaves you to assemble the rest. In the end, it's incredibly easy to miss the connections.



* LateToTheTragedy: Every level amounts to this - the titular assassin group arrives to perform a job, and Travis fills them in on why, exactly, someone has to be killed.



* MadeOfIron: Both the FinalBoss and the PostFinalBoss:
** [[spoiler:Greg Nightmare starts off as a traditional boss by this game's standards. Then you blow off his lower body, at which point he won't die no matter how many times you shoot him. In addition, he spawns seven Black Smiles, each of which kills a personality permanently and cannot be killed at all. What you're supposed to do is watch all six main personalities (seven in the NewGamePlus) die until you get to Garcian, at which point he can pick up the Golden Gun, which will one-shot any remaining Smiles and Nightmare himself.]]
** [[spoiler:The Last Shot Smile is an utterly pathetic boss, but the aforementioned Golden Gun takes five shots to kill it, meaning that from a plot perspective, it's likely immune to all other weapons as well.]]



* TheMagicGoesAway: The penultimate episode (Smile) ends with whatever cursed magic woven by [[spoiler:'real Harman Smith' and Kun Lan on Emir Parkreiner]] that binds all of the dead Smiths onto Garcian being undone by unkillable Black Heaven Smiles. When only Garcian remains (you can't switch to him until all the other Smiths are gone), Garcian can use a weapon lying on the floor to defend himself against the Smiles and defeat the warped politicians and escape. From that point onward in the plot, the other Smiths which you've been relying on throughout the entire game are completely and finally dead, leaving you with only Garcian, the most vulnerable of all the Smiths.



* TheMaze: There are two real ones ([[spoiler:Ulmeyda's boss arena]] in ''Cloudman'' and the Lost City in ''Alter Ego'') and a fake one (in the Freaky Fun House in ''Encounter''). The Lost City maze can be tackled by taking advantage of Con's hearing ability, while the Fun House one merely requires paying attention to the pictures next to the doors. But the ambulance maze where Ulmeyda lurks has no helpful perks other than memorizing the ambulance units to know where you are, and if you accidentally touch Ulmeyda (for example, when you're crossing a junction while looking for him), [[OneHitKill you'll die instantly]].



* MercyKill: [[spoiler:Ulmeyda specifically hired you to kill him when he becomes a Smile]].

to:

* MercyKill: [[spoiler:Ulmeyda specifically hired hires you to kill him when he becomes a Smile]].



* MightyGlacier: Mask de Smith walks slowly, carries twin grenade launchers, and is strong enough to pull trucks along. He used to be a pro wrestler.



* MultinationalTeam: The main cast consists of Dan, Harman, and Garcian Smith from America, albino Kevin Smith from Britain, Kaede Smith from Japan, Con Smith from China, Coyote Smith from South America, and Mask de Smith from Mexico.



* NinjaPirateZombieRobot: An old senile hitman, who spends the duration of the story getting raped by his maid, with seven split personalities which can manifest into the real world fighting suicide bomber zombie things who are really happy all the time. The split personalities are comprised of a black guy with resurrection powers, a badass anime stereotype with a revolver that can shoot energy balls, Mexican Tommy Vercetti with super jumping powers and the ability to fire a weapon upside down without breaking his elbow, a blind Chinese gangsta kid who can run really freaking fast and dual-wields pistols [[GangstaStyle sideways]], a sniper chick who really ''really'' likes blood, a mute albino knife freak who can turn invisible, and a macho libre wrestler.
* TheNotableNumeral: The eponymous Killer 7, whose name alludes to the syndicate of seven assassins (specifically Harman's seven personalities, later revealed to be [[spoiler:Garcian's]]).



* NumberOfTheBeast: Emir Parkreiner's locker is #666. Looking in locker #616 leads the player to Mask's final mask.



* OneHitKill:
** [[CollisionDamage Touching Andrei Ulmeyda.]] He's the boss of the third chapter.
** The demonic black Smiles during the boss battle of the sixth chapter. In fact, six of the seven Smith members die inevitably because of them. Luckily, Garcian then grabs the ultra-powerful Golden Gun to kill the remaining Smile, as well as the boss himself, in one shot each. From there to the end of the game, he can kill with one shot any Smile (except the final boss, [[ZeroEffortBoss though it still goes down after five shots]]), without even having to aim at their weak points.



* ThePawn: The end of game, where [[spoiler:Harman's younger self tells Garcian that he is actually Emir Parkreiner, and has been observed and controlled by the government all this time]]. [[MindScrew At least, we think that's what happens]].



* PlotCoupon: In many chapters, you have to collect Soul Shells and deliver them to someone in the Vinculum Gate to access the whereabouts of the next boss (though this changes in the penultimate chapter: the first delivery takes you to someone telling you that your next target went elsewhere, and the the second delivery[[note]]which is also the final one in the game, since the last chapter has no collectibles[[/note]] is only the first of many steps necessary to access that level's boss).



* PosthumousCharacter: The Remnant Psyches are the ghosts of people who were previously associated with the Seven Smiths during their lifetime, mostly former victims. Most of them are the ghosts of defeated bosses like Andre Ulmeyda and Curtis Blackburn, but some of them (namely Travis Bell, Kess Bloodysunday, Susie Sumner) were also past victims who died before the events of the game. The only [[MindScrew possible]] exception is [[spoiler:Iwazaru, who may be TheMole, the BigBad, neither, or both]].



* RedEyesTakeWarning: Kun Lan is a Tibetan terrorist who is the reincarnation of the Buddhist temptation demon Mara Papima. He has red eyes and grey skin to highlight [[RedRightHand his sinister nature]].



* TheSilentBob: Kevin Smith, [[NamesTheSame appropriately enough]]. The creators claim they weren't familiar with the real-life director. But like the real-life person, Kevin is definitely stoic and silent, which comes handy alongside his invisibility power to avoid being detected by the Heaven Smiles.



* TheStinger: There are two. First, after the credits roll, an epilogue chapter called "Lion" is shown. After completing that, a scene plays that completes the BookEnds [[spoiler:and shows that Harman and Kun Lan's personal war will never end]].



* SurprisinglyRealisticOutcome:
** KAEDE is the only one of the Smiths to lack an UnorthodoxReload (while everyone else just effortlessly flings empty shells and magazines out of their guns and slaps in new ammo in less than a second, she takes the time to slide her magazine in properly). Unfortunately, this also means that she has the slowest reload in the game, and if she reloads while zoomed in, it causes her to fumble with the magazine while putting it in, making it take even longer. [[spoiler:This eventually proves to be her downfall in the fight with the Handsome Men, as Handsome Light Brown reloads faster and takes her out while she's reloading.]]
** Kevin, in turn, is probably the easiest of the Smiths to aim with because he settles for [[ThrowingYourSwordAlwaysWorks throwing knives]] instead of a gun. While this means he has a slower fire rate than most of the others since he effectively has to "reload" after every toss, he won't be stuck with an actual reload at an inconvenient time and he doesn't have to worry about recoil throwing off his aim.
** Since your main resource for [[HealthPotion healing]] and upgrading is the blood of your enemies, how easy or hard it is to get that blood also depends on this. Kevin, again, sits on one extreme, with his knives causing noticeable amounts of the stuff to bleed from whoever you hit with them because that's how knife wounds work. On the other extreme is MASK - except for the few enemy types that only he can kill, MASK never gets blood from enemies, because even in cases where his {{grenade launcher}}s could cause wounds that would bleed if they were made with a knife or a regular bullet, the heat generated by the grenades' explosions would instantly cauterize them.
** Coyote holds his gun practically ''upside-down''. It may look cool, but his recoil and accuracy are absolutely ''terrible'' as a result.



* ThirdEye: Emir Parkreiner, a person greatly foreshadowed throughout the game, has one, and the eye itself is foreshadowed along with it, most of which also double to the foreshadowing that [[spoiler:Garcian ''is'' Emir. When the duel between the two personalities happen, Garcian needs to shoot Emir's third eye]].
* ThrillSeeker: Andrei Ulmeyda lives his life in this manner; in the past he injected himself with several deadly viruses, overcame them, and sold his blood as vaccines, and in the present, he partakes in what he calls "driving yourself to death", in which he simply picks out one of his subordinates,gifts them a high-speed CoolCar, and lets them drive it as fast as they can, just to see if they survive.



* TheUnfought: Many antagonists during the endgame, most notably [[spoiler:Kun Lan himself, excepting a battle with an angel projection early on in the game]]. Others include [[spoiler:Trevor Pearlharbor and Handsome Pink]], and of the other antagonists, several end up being a CutsceneBoss ([[spoiler:Handsome Black, Benjamin Keane]]) or ZeroEffortBoss ([[spoiler:The rest of the Handsome Men, Emir Parkreiner, Kenjiro Matsuoka, the Last Shot Smile]]) anyway. It's like the game adamantly refusing to give you a proper climactic boss battle.
* UniverseCompendium: ''Hand in killer7'' resembles one of these for the game, but it contains a good deal of original information, some of which is contradictory or omits key details. In practice, it's more like a work of its own that must be decoded by the viewer, an extension of the game rather than just a compilation of info.



* UseYourHead: In Sunset, Mask De Smith stops a bullet by headbutting it out of the air.



* TheVoiceless: Kevin Smith never makes a sound other than the noise of him throwing a knife. He doesn't even grunt when the enemies explode on him. [[AllThereInTheManual Hand in Killer7]] says that his voice can summon gods.



* WarIsHell: Suda 51 states that one of the messages of the game is about the futile, cyclic nature of war. [[spoiler:Emphasized by the ending: the entire conflict between Harman and Kunlan is nothing but a game meant to help the two immortals pass the time. The two have even ''switched roles''.]]



* WaveMotionGun: ''"Collateral Shot!"''

to:

* WaveMotionGun: ''"Collateral Shot!"''Dan Smith's Collateral Shot. It's the only thing that can kill the Heaven Smile hives and it uses all the bullets in his gun and three vials of blood.


Added DiffLines:

* WhamLine:
** Sunset, right off the bat after the opening, gives a scene that cultimates in this:
---> '''Spencer:''' "Mr. President? This is Spencer speaking, sir. 200 pulsars have been fired towards Japan."
** Why did Ulmeyda ask the assassins to find him?
---> '''Ulmeyda:''' [[spoiler:"I...I...I want you to kill me. If I catch Heaven Smile, you gotta kill me! I heard you're the only one who ''can'' kill them!"]]
** In Smile, Part 1, we get this:
---> '''Mills:''' "...OK. 30 years ago, you and Harman -" [[spoiler:Mills proceeds to get shot multiple times before the line can be finished.]]
* WhamShot:
** The game gets one at the end of the Alter-Ego chapter. The first two chapters have set up Kun Lan and the mystery of the Heaven's Smiles as very important, but then for the next three chapters they kind of take a back-seat as the Smiths deal with stuff like a crazy cult leader, another assassin, and team of super-sentai parodies. The very last shot at the end of the chapter is Kun Lan over a red screen, reaching for the camera, to remind you he's still around, and warn you that the next chapter is all about him and the Smiles again.
** The very next chapter, Smile, has one at the very beginning, where you enter Harman's room to find Samantha dead and Harman nowhere in sight.
* WorldWarIII: Depending on the player's [[SadisticChoice decision]] at the end of the final chapter (Lion), [[spoiler:Japan may attack the US]] and trigger WWIII. The alternative is having [[spoiler:Japan nuked off the face of the planet]].
* WrestlerInAllOfUs: Mask de Smith was a luchadore before becoming an assassin, and still breaks out wrestling moves on occasion. In one scene, he does a suplex to ''a pile of rubble'' and even has the ability to headbutt ''a bullet'' all in the same cutscene!


Added DiffLines:

* ZeroEffortBoss:
** The battle against the Handsome Men is predetermined; the Smiths will always win 4 - 3, though there is considerable {{symbolism}} and {{foreshadowing}} in the fight. For example: [[spoiler:Harman is a Decoy Protagonist to Garcian, much like how Handsome Red, Harman's opponent, is one to Handsome Pink, Garcian's opponent]].
** The FinalBoss, [[spoiler:Greg Nightmare]], is the type that's very, very hard to lose to [[spoiler:(provided you can figure out that Garcian can pick up the Golden Gun). The Post Final Bosses, Emir Parkreiner and the Last Shot Smile, cannot be lost to]].

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Massive example crosswicking. I'll continue the process in a later edit. I want to see a few more things online and then do a walk outside


* MasterOfUnlocking: One of Coyote Smith's special abilities is to pick open padlocks. He's so good at it that he can unlock padlocks by just manhandling them with one hand for a few seconds.



* MetalSlime: Camellia and Mini Smiles.

to:

* MetalSlime: {{Meido}}: Samantha zigzags the trope, due to having a SplitPersonality. One half has her act and dress like a typical maid, and the other is... [[AxCrazy less than ideal]].
* MetalSlime:
** The Mini Smiles fly at you at high speed. If they hit, they explode and temporarily blind you. Shooting red ones gives you a great deal of Thick Blood (which you use to power up), and shooting a yellow one heals you fully.
** The
Camellia Smiles run away as soon as they're shot and Mini Smiles.explode a few seconds later; killing them before they escape (which requires hitting their [[AttackItsWeakPoint weak spot]] or a ''very'' fast character) rewards you with large amounts of Thick Blood.



* TheMole: [[spoiler: Toru Fukushima has two: his secretary Julia Kisugi and apprentice chef Jean Depaul. Also, one of the theories spawned from the Last Shot Smile is that Iwazaru is one for the [=Killer7=].]]

to:

* MirrorBoss: The Handsome Men are a team of rival assassins who battle the Smith Syndicate in a DuelBoss sequence. Not only do they have one member for each of your 8 characters, but they all copy the weapons those characters use; and every single motion and shot you make, turning every battle into a war of attrition which you are destined to either [[ForegoneVictory win]] or [[HopelessBossFight lose]]. [[spoiler:If you pay attention to this being a Mirror Boss along with the cutscene afterwards, this is ultimately Foreshadowing to Harman's status as a DecoyProtagonist to Garcian, as Handsome Red is to Handsome Pink.]]
* TheMole: [[spoiler: Toru [[spoiler:Toru Fukushima has two: his secretary Julia Kisugi and apprentice chef Jean Depaul. Also, one of the theories spawned from the Last Shot Smile is that Iwazaru is one for the [=Killer7=].]]



* MookMaker: Mother Smiles, Duplicator Smiles, and [[spoiler: Greg Nightmare.]]

to:

* MookDebutCutscene: Upon first encountering any type of [[ActionBomb Heaven Smile]], the screen zooms in and the name is displayed for a short time.
* MookMaker: Mother Smiles, Duplicator Smiles, and [[spoiler: Greg Nightmare.]][[spoiler:Greg Nightmare]]. A Mother Smile is a hatcher that sends an endless number of enemies at the player, until it is destroyed. This requires using one of the character's special moves to achieve. Duplicator Smiles are smaller hatchers that appear as enemies throughout the level, and pose less of a threat, since they require less fire power. The last one is a FlunkyBoss that sends in near-invincible black Smiles when it's in the verge of defeat.
* MoonLogic: The puzzles are fairly easy to solve (especially when you can usually pay a guy to have him flat out tell you the solution), but the logic behind them is frequently no less esoteric, like filling a vase with water to get an [[SolveTheSoupCans Odd Engraving]] to float to the top to grab it, instead of just turning the vase upside down and dumping it out, or summoning a pigeon by flushing a toilet. Since the whole game is one massive MindScrew, the bizarre nonsensical puzzles don't stand out like they ought to.
* MoreDespicableMinion: While Kun Lan is a terrorist who kills a lot of people, he's a very good friend to his enemy Harman Smith and his motives are very ambiguous. Curtis Blackburn, in contrast, is a pedophilic human trafficker who kidnaps and rapes young girls before using their organs to create more Heaven Smiles for Kun Lan, and he's one of the few characters in the game that no one has anything nice to say about.



* MrExposition: Travis and Iwazaru.

to:

* MrExposition: This is the sole purpose for the existence of Travis Bell. As you go through each mission, he informs you why you're there and Iwazaru.what's happened thus far. Since the [=Killer7=] are only called in once things have degraded to where someone has to die, this is essentially LateToTheTragedy embodied in a character. And you can never be sure if Travis (who openly despises you) is telling the ''truth'', either...



* NewGamePlus: "killer8" mode, which makes the game much harder in general [[spoiler:but grants access to the powerful Young Harman.]]

to:

* NewGamePlus: "killer8" Beating the game unlocks ''killer8'' mode, which makes lets you start over with an even higher difficulty level than before, as well as a new selectable player character, and beating ''that'' unlocks ''hopper7'' mode, which [[SillinessSwitch allows you to play the first level with most of the enemies swapped with giant grasshoppers]].
* NewPowersAsThePlotDemands: After Mask de Smith is defeated in a duel with one of the Handsome Men, he suddenly transforms into a Franchise/KamenRider-esque figure with a new super attack and no reloading. Mask transforming and getting stronger is actually a
game much harder in general [[spoiler:but grants access to mechanic, but normally only happens when he finds a new mask, while the powerful Young Harman.]]transformation with the Handsome Men is completely out of the blue and goes without a word by anyone.



* OffLikeAShot: Con's speed-up power.

to:

* OddNameOut: The [[PsychoRangers Handsome Men]] from the chapter Alter Ego, in true {{Sentai}} tradition, are all named after the colors they wear (Handsome Red, Handsome Blue, Handsome White Pearl, etc.,) except for Handsome Dead (who's dark red and yellow.)
* OffLikeAShot: Con's speed-up Con Smith takes exactly this pose when he activates his extra-speed power.



* OneHitPointWonder: Every enemy in [[HarderThanHard Killer8 mode]] can kill the Smiths in one hit (except, luckily, most of the bosses, probably because of [[PuzzleBoss the different ways they're fought]]).
* OrganTheft: Organ theft is part of the fourth chapter's plot (Encounter). Made even creepier because the organs are taken from immigrant children and children abducted from a creepy theme park. Plus the things Curtis Blackburn did with the bodies of the girls he killed.



* OneOfTheseDoorsIsNotLikeTheOther: At one point you navigate by the sound of a singer's voice. Thing is, you can't do so just by listening. Instead, you have to switch to Con Smith: He's blind, so via DisabilitySuperpower he can "see" the music as sound waves.



* PainfulTransformation: The game features Heaven Smiles as its regular enemies. While some of them are transformed humans, you rarely see the transformations. When you do, they usually feature an instantaneous transformation or an offscreen one. ''Then'' there's [[spoiler: Andrei Ulmeyda]], whose transformation goes like this: [[spoiler: The army, wishing to experiment on him to try and use Smiles as their own weapons, injects potent Heaven Smile tumors into him. The army triggers a small explosion for some reason, but then an even larger explosion occurs and Ulmeyda asks why you didn't kill him at the injection and saying he "can't control this urge to kill." He then screams, his head then flies off his head, his acidic blood (acidic because of all the diseases he infected himself with to create vaccines) kills everyone in the army present, then his blood brings his head back onto his body and pulls up his afro.
* ParryingBullets: Mask de Smith ups the ante by ''headbutting a bullet out of mid-air'' without even damaging his luchadore mask.



* PivotalBoss: The Angel in the first chapter. The boss never moves away from the central spot of the battlefield.
* PlayableEpilogue: The seventh and final chapter (Target 06: Lion), serves this role, and has two highlights: The SadisticChoice that determines the fate of the world, all determined in whether or not you [[spoiler: kill Kenjiro Matsuoka or not]]. Then, the PostFinalBoss afterwards with the Last Shot Smile, who has a completely unexplained identity, resembling two people.



* PostRapeTaunt: Not explicitly stated, but heavily implied by Curtis Blackburn to his former partner Pedro Montana about his wife. [[EvenEvilHasLovedOnes Subverted in that Pedro isn't really a good guy.]]



* ProfessionalKiller: The game includes a rogue's gallery of them, including [[ImplacableMan Mask DeSmith]], [[CowboyCop Dan Smith]]. Kevin Smith]], [[ColdSniper Kaede Smith]], [[FragileSpeedster Con Smith]], [[DashingHispanic Coyote Smith]], and [[ScaryBlackMan Garcian Smith]].



* QuickDraw: The Boss Battle between Dan Smith and Curtis Blackburn is fought like this, with both firing the moment a pigeon flies, with it sometimes doing a fake-out.

to:

* QuickDraw: The Boss Battle between Dan Smith and Curtis Blackburn is fought like this, with both firing this in the moment a fourth chapter (Encounter). The signal to shoot is when the pigeon flies, with it sometimes doing a fake-out.next to Curtis flies; if you shoot too early or too late (or when the pigeon is only flapping the wings momentarily), Curtis will shot you. Whoever receives four shots loses the duel.



* RecurringBoss: Ayame Blackburn, a hijacked woman who is roleplaying as an anime superhero, is fought twice (both in the fourth chapter, Encounter). The first fight takes place in a wide, empty parking area beyond an amusement park where your bullets only inflict damage as long as she runs past a light post (she's invincible in the dark); while the second takes place inside a narrow garage where you have to keep and eye on what door opens so you can shoot her. However, the chapter's final boss is someone else (Curtis Blackburn, the man who hijacked Ayame).
* ReplayMode: The game allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point).
* RespawningEnemies: Many rooms in the levels have one or two Heaven Smiles that keep teleporting in with a chuckle. Handy for collecting blood.



* Room101: The game has the Forbidden Room, which may or may not be the source of the horrific screaming and moaning heard in the building throughout the game. Eventually it's revealed to contain Kun Lan and Harman playing chess, the entities who rewrote Garcian's identity, shaping him into a pawn in their endless metaphysical battle.
* RRatedOpening: The game, within about five minutes of the start, has Dan Smith encounter a hooded man in a blood-splattered hotel. The man turns into a skinless monster, which he shoots in the face, followed by a muttered, "Shit." A couple minutes after that, a woman is blown up from the waist down by another of these monsters.



* RuleOfSeven: Harman's seven personalities, hence the name of the syndicate. The game is also divided into seven chapters; see ArcNumber for just a few of the many other instances.

to:

* RuleOfSeven: Harman's seven personalities, hence personalities (hence the name of the syndicate. syndicate), and seven rings with unique properties and powers. The game is also divided into seven chapters; see ArcNumber for just a few of the many other instances.chapters.



* SavePoint: The game has the rooms where Harman and a good-mood Samantha ([[spoiler:the latter being replaced by Steward after her death]]) are. You talk to Samantha and she points the remote control to the TV, enabling the option to save. In the rooms where Samantha is in bad mood, no save option is present (the other features are still present, namely picking a persona including Garcian and leveling up a character with the collected blood).



* SecretCharacter: [[spoiler:Young Harman]].

to:

* ScriptedBattle: The Handsome Men, in the chapter Alter Ego. The fight takes place as a series of one-on-one duels between the members, and the Handsome Men only attack when you do, meaning that the same characters win every time (and the final match between Garcian and Handsome Pink is interrupted by a cutscene.)
* SecretCharacter: [[spoiler:Young Harman]]. After beating the game once on any difficulty, you can go back and re-play the game in ''killer8'' mode, which gives you access to the previously unavailable character, whose huge amount of health and tommy-gun make him overpowered. You'll need him though, since the only difficulty level available for ''killer8'' mode is Bloodbath, where enemies take obtuse amounts of damage, give almost no blood at all, and have invisible weak points.
* SeeYouInHell: This is Curtis' final line in Encounter after his defeat; though in his case, it is apparently meant literally.
* SillinessSwitch: There's a secret game mode titled ''hopper7'', where the only available difficulty level is Face The Swarm, and most of the enemies are replaced with giant grasshoppers that die in one hit. Unfortunately, only one level is available in this mode, and you have to beat the game once, then beat it again on Bloodbath difficulty in ''killer8'' mode, to unlock it.



* SociopathicHero: Dan Smith.
* SoundtrackDissonance: "Greensleeves" over a murder scene, loud [[https://www.youtube.com/watch?v=8Xi-CxR-a2o techno]] as you're walking down a completely ordinary hall; it goes on.

to:

-->'''Harman Smith:''' Nothing has changed for 30 years. No matter how many times you try, the result will be the same.\\
'''Kun Lan:''' Ahh, yes. Like our chess games, you always seem to win.\\
'''Harman Smith:''' Do you know why?\\
'''Kun Lan:''' You tell me.\\
'''Harman Smith:''' [[CaptainObvious Because you're a bad player]].
* SniperPistol: KAEDE Smith's long-barreled semi-auto with a scope. Some characters lampshade this and the supernatural nature of the Smiths may somewhat justify it, as she's apparently the only person in the whole world who can shoot like that (and yet she still fumbles with the magazine every time she has to reload).
* SociopathicHero: Dan Smith.
* SoundtrackDissonance: "Greensleeves" over
Smith. He's by no means a murder scene, loud [[https://www.youtube.com/watch?v=8Xi-CxR-a2o techno]] as you're walking down role model, being a completely ordinary hall; it goes on.cold-blooded assassin on top of being foul-mouthed. However, he does mean well, and is determined to put an end to Curtis Blackburn's life and his sordid business with human organs.



* SoundCodedForYourConvenience: Every enemy laughs when they spawn. This is useful because they're normally invisible until you press a button to scan for them.
* SoundtrackDissonance: "Greensleeves" over a murder scene, loud [[https://www.youtube.com/watch?v=8Xi-CxR-a2o techno]] as you're walking down a completely ordinary hall; it goes on.



** The Smiths; it's on the box cover. [[spoiler:But when it comes to ''whose'' personality they split from, CoversAlwaysLie.]] However, they're not regular split personalities, instead being examples of something called Multifoliate Personae Phenomenon, which is why they're seemingly able to physically manifest. To make matters even crazier about the history of [[spoiler: the Smiths, the supplementary material seem to say that they were already dead when Emir killed them, and Harman had been using them as split personalities as the [=Killer7=] syndicate. So, they've been killed at least twice, can apparently manifest themselves separately from one another, and can be endlessly resurrected by Garcian/Emir. Oh, and Samantha used to be one, but isn't anymore, so it's apparently possible for a personality to leave and regain their body... somehow]].

to:

** The Smiths; it's on the box cover. [[spoiler:But when it comes to ''whose'' personality they split from, CoversAlwaysLie.]] However, they're not regular split personalities, instead being examples of something called Multifoliate Personae Phenomenon, which is why they're seemingly able to physically manifest. To make matters even crazier about the history of [[spoiler: the Smiths, the supplementary material seem to say that they were already dead when Emir killed them, and Harman had been using them as split personalities as the [=Killer7=] syndicate. So, they've been killed at least twice, can apparently manifest themselves separately from one another, and can be endlessly resurrected by Garcian/Emir. Oh, and And Samantha used to be one, but isn't anymore, so it's apparently possible for a personality to leave and regain their body... somehow]].



* SpySpeak: Used by Cristopher Mills, in fear of wire tapping.
* SurrealHorror: Many parts of the game.

to:

* SplitPersonalityTeam: The game uses this as a gameplay mechanic, with all the Smiths playing differently, using different weapons, and having different skills despite being split personalities of one man (the twist being [[spoiler: that the one man is not the one that we think]]. They even appear to change form when they switch personalities and have their own health meters.
* SpySpeak: Used by Cristopher Mills, Christopher Mills uses this to get in fear of wire tapping.
* SurrealHorror: Many parts
contact with Garcian Smith. Whenever he has a new assignment for him, he leaves a message on his answering machine, pretending to be calling around on behalf of the game.Republic Party (to prevent wire tapping), which serves as a signal for Harman to [[TakeItToTheBridge come see him at the overpass]].
* StraightGay: Kevin Smith had a romantic relationship with another man according to [[AllThereInTheManual companion book]] ''Hand in [=killer7=]'', although you wouldn't know this by just playing the game.
* SuicideByAssassin: This turns out to be the plot of the Cloudman chapter. When Andrei Ulmeyda gets Garcian alone, he reveals that he challenged the Smiths on national TV because he wanted Garcian to kill him if he became a Heaven Smile. Sure enough, [[NiceJobBreakingItHero the US Army ends up forcing your hand]] when they try to take him in.
%%* SurrealHorror
* SuspiciouslyAproposMusic: In "Alter Ego", there is a street musician that plays a song ("Find your soul / find your place / then you'll find your way") that hints at the solution to one of the level's puzzles ([[spoiler: only one persona, Con, is able to navigate his way through a maze]]).


Added DiffLines:

* TakeItToTheBridge: Garcian meets with Christopher Mills, his contact for the jobs taken by the killer7, on an overpass. Close enough.

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Massive example crosswicking


%%* ActionBomb: The Heaven Smiles.

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%%* * AbsurdlyHighStakesGame: There is a climactic game of RussianRoulette between Garcian Smith and Benjamin Keane. If Garcian wins, Keane will tell him the secret to hitting on any woman with 100% success. If Keane wins, Garcian must kill the President. [[spoiler:The stakes end up being pretty meaningless anyway]].
*
ActionBomb: The Almost every single one of the Heaven Smiles.Smiles does this, to the point that they have no other means of self-defense than blowing themselves up when they get close enough to the player. The only ones who don't have this as a primary means of attack are the Laser Smiles, Galactic Tomahawk Smile, and some of the bosses, though the latter two will explode if you get too close.



* AfroAsskicker: Andrei Ulmeyda, a BadassNormal among the villains, wears an afro. [[spoiler: Later becomes his weak point after turning into an Heaven Smile and killing all members of the military in the area with his acidic blood. And he has the chance to OneHitKill you.]]



* AllOrNothingReloads: The game plays with this. All of the Smiths' reload animations are [[UnorthodoxReload extremely fast and stylistic]] to cut down on the amount of time you have to spend defenseless, with the exception of KAEDE, who has the only realistic reload of the group and thus takes the longest, possibly to balance out the fact that she's the designated sniper of the group. It takes even longer if you're reloading while in aiming mode, as KAEDE fumbles with the new magazine as she sticks it in. [[spoiler:When the killer7 have their MirrorMatch showdown against the Handsome Men, KAEDE is defeated when her opponent reloads a little bit faster and shoots her as she's still reloading.]]



* AllYourPowersCombined: The Handsome Men (AKA "The Punishing Rangers") are a subversion of this. Their names range from the obvious "Handsome Red" and "Handsome Blue" to secondary colors like "Handsome Brown" and even one "Handsome Dead".



* AmusementParkOfDoom: The ISZK-LAND amusement park in the state of Washington makes up for the first half of the fourth chapter (Encounter). As with many other areas in the world, it is filled with murderous Heaven Smiles, and many of the park's attractions present creepy elements like illusory rooms and looping passageways. By far the most disturbing secret about this place is that [[spoiler:Curtis Blackburn is using it to gather orphans for his organ traffic businesses]].
* AnnoyingLaugh: Your enemies are the dreaded Heaven Smiles who [[TakingYouWithMe blow up on contact]] and laugh constantly. Each different Smile has a different laugh, a good number of which are extremely annoying. (Especially the Bombhead Smiles)



* BlingBlingBang: The final weapon in the game is the Golden Gun, an actual pistol made of gold which is instant death to Heaven's Smiles. Curtis Blackburn's twin gold-inlaid pistols are quite nice, as well.
* BloodyMurder: KAEDE Smith has the special move "[[RainOfBlood Blood Shower]]" during which she cuts her own wrists spraying blood everywhere and unveiling any hidden passages.



* BossCorridor: Some levels feature a boss corridor before introducing new Heaven Smile types as mini-bosses, which the Smiths have to pay to enter using Soul Shells. If a Smith dies, their body will be left outside the entrance to the corridor for [[TheMedic Garcian]] to pick up.
* BossRemix: The first phase of the fight against [[spoiler:Greg Nightmare]] is a somber remix of the Elementary School stage (the setting of the second half of the sixth chapter, Smile).
* BossSubtitles: When someone important shows up in the game, they get one of these. Even if they're scheduled to die in a few moments (take a bow, [[spoiler:Toru Fukashima and Trevor Pearlharbor]]). This also happens when a new version of a Heaven's Smile appears for the first time.
* BottomlessMagazines: Even though every character has to reload (except for Kevin, who uses knives), they never run out of extra bullets or magazines. Dan and MASK in particular get upgrades about halfway through the game that let them reload faster, by speeding up the part of the animation where they dump spent rounds -- and then completely skipping the part where they load in new ones before closing up and getting back to shooting. [[spoiler:MASK's penultimate upgrade later gives him full-on infinite ammo.]]



* CameraScrew: The camera mostly displays from the ground, giving you the best view of your chosen assassin's legs with the only camera control being a choice between looking in front of you or behind you. Otherwise, the camera will be switching back and forth between different angles unpredictably, from aerial shots to side views, to a fixed point in the corner or at far side of the room, to viewing the front of you so you must walk towards the camera, to making you walk away from the camera. Sometimes, the camera doesn't bother focusing on you at all and instead chooses to look at a poster of a bikini-clad girl -- and when it decides to ogle the poster of the bikini girl, that's actually a clue to one of the game's puzzles. This is just that sort of game. And yet it's not as much of a problem as you may think, because when you pull your gun (the only time camera position ''matters'' in this game), it goes right into first-person view, no matter what it's doing otherwise.



* ChasingYourTail: Fighting the Ceramic Smile.

to:

* CasualDangerDialog: Benjamin Keane challenges Garcian to game of Russian Roulette. Benjamin attempts this trope with increasingly longer and intense rants between rounds. Meanwhile, Garcian just picks up the gun, puts it to his head, pulls the trigger, then passes it back each time. Benjamin probably thought he sounded cool, but his tone and hesitant straining on the trigger pulls suggests he scared and/or crazy. Of course, running a school with invisible, giggling, exploding zombies roaming the halls will probably do that to you.
* ChasingYourTail: Fighting the The Ceramic Smile.Smile will run around the room, attempting to catch you from behind and kill you by detonating. If you turn around, it lets out a cry of panic and runs in the other direction. Its weak spot, its heart, can only be hit from the front; the trick is to shoot it while it's screaming.



* ChessMotifs: It's been proposed that all of Harman's personalities correspond to different chess pieces. Kun Lan and Harman are definitely playing a literal chess game, and possibly a figurative one as well.
* ChildrenAreInnocent: Surprisingly touched upon at one point. When assassin [[spoiler: Jean [=DePaul=]]] brings up MASK de Smith's popularity with children, MASK responds by declaring that children's purity makes them the most objective judges in the world. Turns out they're right.



* ClusterBleepBomb: At one point in in the game, Suzie goes off on a tangent about what she did to some men who made fun of her name, and parts of it get censored out. This is funny for three separate reasons: in the English version, Suzie (like all ghosts) is TheUnintelligible; in the Japanese version, her speech is so full of GratuitousEnglish that it makes no sense ''anyway''; and the game ''doesn't'' censor profanity anywhere else!
* ColorCodedCharacters: The Handsome Men, being a sentai team, naturally follow this, though the fact that there's so many of them leads to a few odd color choices like light brown and "dead" (red and yellow).
* ConcealmentEqualsCover: Averted during a backstory cutscene, when [[spoiler:Kaede]] hides in a dresser to escape [[spoiler:Emir Parkreiner]]. It does her no good.
* ContinuingIsPainful: The game somehow straddles the border between DeathIsASlapOnTheWrist and this: When one of the Smiths is killed, you start over at the nearest Harman's Room, with no penalty apart from not being able to use the same Smith again — unless you pick Garcian, the 'cleaner', and trek back to where you died to pick up their body. This is particularly irritating, because Garcian is armed with a dinky pistol that can't be upgraded at all, and if he goes down, [[WeCannotGoOnWithoutYou the game is over for good]]. Thankfully, playing as Garcian makes fewer enemies appear, but it's still easy to make a level {{unwinnable}} in ''killer8'' mode if a character dies behind an enemy that only that character can kill with ease.



* CosmicChessGame: Played by Harman and Kun Lan.

to:

* CoolMask: Mask de Smith is a luchador who has the most powerful weapon (dual grenade launchers) and largest health bar of any playable character in the game. He's physically strong enough to lift a semi-trailer truck. Near the end of the game, he receives an upgrade in the form of a new mask and costume that lets him fire [[BottomlessMagazines infinite grenades]] without ever having to reload. Also, his [[InfinityPlusOneSword ultimate upgrade]] not only makes him almost invincible, but almost as terrifying as the monsters he's slaughtering with grenades.
* CosmicChessGame: Played by Harman and Kun Lan. They even have ''pieces'' to play with (Harman has the Smiths and Kun Lan has the targets the Smiths are looking for).



* CountingBullets: The game plays with this trope with an example that counts the empty chambers rather than the bullets [[spoiler:during Garcian's game of RussianRoulette with Benjamin Keane. After five rounds, it seems like the sixth chamber will inevitably contain the bullet. But then Garcian puts the gun to his head, pulls the trigger, and it clicks, because the kind of gun they were using actually held ''seven'' bullets.]]
* CoupDeGrace: Each member of the Killer 7 has their own method for dispatching Heaven's Smiles that have lost their legs. They range from Dan kicking the target onto its back and double-tapping, to Coyote curb-stomping it, to Garcian bashing its head in with his briefcase.
* CreatorProvincialism: A large majority of the gameplay takes place within the United States, but the overarching plot involves an international conspiracy largely involving relations between the United States and Japan, and over the course of the story, Japan is largely [[spoiler:(or, depending on how you act, ''entirely'')]] destroyed by a large-scale missile barrage.



* CyberpunkForFlavor: The game gets into this in the target Alter Ego. Although it starts off being about a comic book author, by the end it's about underground gamers playing on the illegal private internet. One might surmise from this that ''killer7'' in general might take place in a cyberpunk world even though the work itself only sometimes brushes with the genre.
* DarkMessiah:
** [[spoiler: Emir Parkreiner, aka Garcian Smith]]. The reasons why are... [[EveryoneIsJesusInPurgatory obscure]].
** Andrei Ulmeyda. [[spoiler: He's using a fragment of a powerful document, and turns out to not be that bad a guy -- infecting himself with all the diseases in the world to become a living vaccine. However, [[ICannotSelfTerminate he doesn't succeed against the Heaven's Smile virus]], and [[ShootTheDog that's when you're called in]]...]]
** [[spoiler:The two gods, Kun-Lan and Harman, their agents on earth, Emir Parkreiner and Harman Smith, are all dark messiahs. The gods don't generally care what their agents do as long as they achieve their ends, resorting to murder and enslavement. The real problem is that they work for the East and the West, respectively, and are constantly at war with each other. So whoever wins, someone else loses. This is shown in the ending of the game, which lets you decide, ultimately, if the West will be destroyed, or the East.]]
* DashingHispanic: Mexican assassin Mask de Smith, a soft-spoken man who dual-wields grenade launchers, suplexes pillars, and in one cutscene ''headbutts a bullet out of the air''.
* DayOfTheWeekName: The game has a creepy, wide-eyed Remnant Psyche child who shows up just before the special Heaven Smile fight in each level named [[NamesToRunAwayFromReallyFast Kess Bloodysunday.]]
* DeadAllAlong: During the climax of the penultimate chapter, it is revealed that [[spoiler:everybody in the Smith Syndicate died long ago. In fact, [[AllThereInTheManual according to the supplementary material]] Dan, Con, Mask, Kaede, Coyote, and Kevin have each died THREE TIMES and Garcian has died at least once, possibly twice depending on who wins the Third World War and if you consider LossOfIdentity to be an actual death]].
* DeadMansChest: The dead body of [[spoiler:Harman Smith]] is shown hidden in a safe in a Seattle elementary school, where Emir Parkreiner stuffed it after killing him.
* DeathIsASlapOnTheWrist: Dying as Dan, Kaede, Kevin, Coyote, Con or Mask simply transports you back to the last Harman's Room you visited. You can then switch to Garcian and make your way back to the place where the persona got killed, retrieve it, get transported back to Harman's Room and resurrect it by [[PressXToNotDie repeatedly pressing X]]. You even get to keep all the blood you've collected. ''However'', this means playing through the same stretch of level ''at least three times'': 1) the original run before dying, 2) as Garcian up to the spot where you died, 3) a third run with the restored persona. Considering that the enemies respawn constantly, and Garcian is the weaker member of [=Killer7=], dying isn't the walk in the park it's supposed to be. And if Garcian himself dies, it's a definitive Game Over.



* DecapitationPresentation:
** Curtis Blackburn hands [[spoiler:his former partner Pedro]] a paper bag holding his daughter's severed head. This is merely [[MoralEventHorizon the last of the many horrors Curtis inflicts on him]].
** Die in the game, and your character's head in a bag is found at the scene of the crime. You must go back as persona Garcian Smith to fetch your dead Smith's noggin and bring them back to life.



* DegradedBoss: Many minibosses become this, since the miniboss battles are meant to introduce a new type of Heaven Smile for the next chapter (MookDebutCutscene included). The trope is averted for the first miniboss (Speed Smile) and the last two (Timer and Galactic Tomahawk), as they never show up again, and for the latter two it's justified due to their late appeareance in the game.



* DisabilitySuperpower:
** Harman Smith, leader of Smith Syndicate, is an old man in a wheelchair who wields a high-powered rifle [[spoiler: and may be some kind of god]]...
** Con, a blind teenage boy who can still fire GunsAkimbo and [[BlindSeer has great perception]].
* DisconnectedByDeath: This happens to some poor sap in the game's backstory-establishing cutscene, courtesy of Harman Smith.



* DistantFinale: Chapter 6 ("Smile") is the proper final stage in the game, in which Garcian Smith discovers that [[spoiler:his true identity is Emir Parkreiner and that the other six Smiths are actually people that he killed years ago in the Union Hotel, and he's the only one that really exists as a separate person]]. Chapter 7 ("Lion") is the epilogue, being set five years later and has Garcian, having reverted back to [[spoiler:his Emir identity after the other Smiths were eradicated during "Smile"]], fulfilling a final mission on Battleship Island, eliminating the last few Heaven Smiles and either killing or sparing eminent Japanese politician Kenjiro Matsuoka. The very final scene is set one hundred years after that, [[spoiler:showing Harman and Kun Lan [[BookEnds meeting again in Shanghai]] to begin the next cycle of their eternal game against each other.]]



* DualBoss: Kurahashi and Akiba, turned into Heaven Smiles, serve as the dual boss of the second chapter (Sunset). They will send hovering brains to your character, though they can be shot. Defeating the duo requires a cryptic series of steps to hurt their real brains, and only Kaede can defeat them thanks to her scope weapon.



* {{Egopolis}}: Ulmeyda [=InterCity=], the setting of the third chapter (Cloudman) is the base of operations for [[AntiVillain Andrei Ulmeyda]], and themed around him. To meet him, you have to collect figures of him from the "Presidents' Collection" and take a quiz based on posters of him, as well as deal with a unique Heaven Smile type bearing Ulmeyda's shirt.



* {{Emoticon}}: The bodiless thief Susie used emoticons throughout her speeches, including this one: (`曲´) to signify extreme frustration.
* EmptyRoomPsych: Despite the intense music in the background, nothing ''ever'' happens to you inside the Vinculum Gates.
* EnterSolutionHere: One of the chapters requires the player to memorize the details of multiple billboards in order to solve the security code of a [[spoiler:fake]] office building. In a later chapter, a ridiculously long slew of security questions requires the player to find at least half a dozen audio logs and listen through every last one of them. Fortunately, the game is [[PipeShooter linear by design]], so it's very hard to miss the solution in both cases (and in the case of the latter, the clues the game intends for you to memorize are shown in text while the audio logs play).



* ExpositionFairy: Iwazaru drops into view on occasion (he hangs from a bungee cord) and informs the title assassins of what they need to do next, often by insulting them (for example, when he complains about MASK DE Smith, you have to switch to MASK to advance). The ending [[spoiler:reveals that Iwazaru is Kun Lan in disguise, explaining why someone supposedly loyal to the Smiths has so little respect]]. Aside from the gimp, the Smiths travel with an entire retinue of 'quirky' exposition ghosts. Easygoing Travis also offers hints and is generally more trustworthy, Kess Bloodysunday is a shell-shocked [[UndeadChild ghost kid]] who tells you how to beat the bosses, and severed head Susie... [[AxCrazy the less said the better]].



* FakeUltimateMook: While somewhat annoying, the Giant Smiles can be easily dispatched by walking up to them to set them off, then running away and watching as they very slowly topple over and explode.



* FetchQuest: The game will usually fill an Assignment's puzzle quota with nonsensical Fetch Quests. For every Assignment you're tasked to find anywhere between one to seven "Soul Shells", which are the game's resident McGuffin, but also various kinds of rings, odd engravings, cassettes and later on "color samples". [[MrExposition Travis Bell]] has [[LampshadeHanging something to say on the subject of color samples]]:
--> '''Travis''': Straight up, this is a pain, man? Running around for some frickin’ color samples. What makes it worse? This town is a mess. THAT’S what makes it worse.
* {{Filler}}: The Alter Ego chapter has very little relation to anything else that happens in the plot. It offers some world-building, but it's in relation to topics that are never brought up again and is only notable for having a ShoutOut to Creator/Suda51's [[NoExportForYou Japan-only]] game, ''Moonlight Syndrome'', and Mask de Smith getting a new power-up.



* FlashbackEcho: During the final phase of the chapter Smile, Garcian can stop by each floor of the Union Hotel and see bloodstains at the same places where [[spoiler:he, as Emir Parkeriner, killed (and assimilated as alternate personalities) the six people of the Smith Syndicate, who all happened to be staying there at the time]], bringing back painful memories.



* FunWithSubtitles: Suzie [[SayItWithHearts interjects smileys]] into her speech. Also, in the Japanese version of the game, all instances of words relating to death or murder are highlighted in red and shaking very quickly, to give them a greater emphasis.



* GameplayAndStoryIntegration: Relating to the CentralTheme above, the gameplay is designed to be a "best of both world" approach to Japanese and Western game design philosophies. Japanese gamers prefer linear games, while Western gamers prefer games that are open-ended. In turn, the gameplay of [=Killer7=] can be described as exploring a wide open environment (the Western approach) with on-rails controls (the Japanese approach).

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* GameplayAndStoryIntegration: Relating to the CentralTheme above, the The gameplay is designed to be a "best of both world" approach to Japanese and Western game design philosophies. Japanese gamers prefer linear games, while Western gamers prefer games that are open-ended. In turn, the gameplay of [=Killer7=] can be described as exploring a wide open environment (the Western approach) with on-rails controls (the Japanese approach).



* GenreBusting: Both the story and gameplay are nearly impossible to neatly categorize. In terms of gameplay, the limited movement, fixed camera angles, and light AdventureGame elements suggest a SurvivalHorror game (not surprising, seeing as it was produced by Creator/ShinjiMikami), while the combat resembles a RailShooter and the powerup system is more reminiscent of a traditional action game with RPGElements. The plot, meanwhile, plays out like a bizarre lovechild of Creator/HideoKojima, Creator/DavidLynch, and Creator/QuentinTarantino, having heavy elements of politics, horror, satire and crime drama.

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* GenreBusting: Both the story and gameplay are nearly impossible to neatly categorize. In terms of gameplay, the limited movement, fixed camera angles, and light AdventureGame elements suggest a SurvivalHorror game (not surprising, seeing as it was produced by Creator/ShinjiMikami), while the combat resembles a RailShooter and the powerup system is more reminiscent of a traditional action action-adventure game with RPGElements. The plot, meanwhile, plays out like a bizarre lovechild of Creator/HideoKojima, Creator/DavidLynch, and Creator/QuentinTarantino, having heavy elements of politics, horror, satire and crime drama.drama.
* GetBackHereBoss: The Ceramic Smile screams and runs if you face it. Its weak spot, its heart, is only vulnerable from the front. You have to keep your back turned, then flip around at the last second and shoot it in the heart. Alternatively, you just turn around and quietly wait there with your gun out. The battle arena is circular, and the Ceramic Smile is an idiot, so it'll just come back 'round to you and skid to a halt while you shoot its weak point.



* GoodPowersBadPeople: The game plays with this trope, as the two main supernatural antagonists are both basically "Gods". However, Kun Lan, armed with the "good" power of life, uses it to create heaven smiles, hideous monsters used as living bombs, while Harman Smith, armed with the "evil" power of death, uses this to empower his assassins to destroy manifestations of evil in the world (said heaven smiles). The ending implies that the two sometimes switch which of them is "good" and "evil", which leads to [[BadPowersBadPeople the other tropes.]]



* GrandUnifiedTimeline: Dates not given in the games are taken from the [[http://archive.kontek.net/killer7.3dactionplanet.gamespy.com/timeline.htm timeline]] given in ''[[AllThereInTheManual Hand in Killer 7]]''.



* GrenadeLauncher: Mask de Smith [[GunsAkimbo uses two]], and over the course of the game they can be upgraded to further enhance their power.



* HandbagOfHurt: Garcian Smith's down attack involves hitting an enemy with his large suitcase.
* HandCannon: Dan Smith uses a Colt Python as his primary weapon. While this is large enough to qualify for this trope as is, he receives a mid-game upgrade: the Demon Gun, a double barreled, twelve-shell cylinder revolver, which appears to be larger than his head in several cut scenes. MASK goes one better by using a pair of cut-down grenade launchers.



* HarderThanHard: Upon completing the game for the first time, you get access "Killer 8". In it you get an additional character with both a clip size and rate of fire drastically larger than any of the normal caricatures. However, the down side is that the enemies are faster and more deadly; just shooting at them normally does almost nothing, the weak points that you use to kill them instantly are now completely invisible, and the enemies give you less "blood" to level up and heal with. And the extra character has a metric ton of health (to the point that he's the only character besides [[SuperToughness Mask]] who can take more than one hit in this mode). Since resurrecting dead characters requires ButtonMashing as fast as you can until refill their health gauge, you better make sure he doesn't die if you value your thumbs.



* HealThyself: Using the blood of their enemies, no less.
* HighPressureBlood: KAEDE, [[spoiler:Andrei Ulmeyda]].
* HintsAreForLosers: You don't want the expanded hints. Trust us. (If you want them, it will cost you precious blood. And Yoon-Hyun will explicitly call you a loser. While flipping you off with both hands at once.)

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* HeadphonesEqualIsolation: Con Smith wears them all the time despite being a [[DisabilitySuperpower blind gunman]]. [[spoiler:Later, it turns out his inattentiveness as a result of his headphones was the reason he was easily killed by Emir.]]
* HealThyself: Using The title characters use the blood of their enemies, no less.
enemies to heal their own wounds. It's got to be the right ''kind'' of blood, though.
* HelpfulMook: The Camelia Smiles run screaming when they see you, but if you hit their weak spot, you get ''massive'' amounts of blood. According to Iwazaru, they're traitors to the Heaven Smiles.
* HereWeGoAgain: The end of the first mission has Harman Smith asking Kun Lan "You're awake from your dream?" to which Kun Lan responds "Harman, the size of the world has changed." In the end of the final mission, [[spoiler: Harman asks Kun Lan, "You're awake from your nightmare?" The response is "Harman, the world doesn't change, all it does is turn."]] Also, their confrontation at the beginning of the game takes place in Seattle; their confrontation at the end takes place in an unspecified Chinese city. [[ChinaTakesOverTheWorld You can probably fill in the blanks.]]
* HighPressureBlood: KAEDE, [[spoiler:Andrei Ulmeyda]].
The game has the blood coming by the gallons: enemies killed normally would spray blood for several seconds before vanishing while those hit in their weak spot would explode into a blood ''mist'', and one character's special ability involved spraying blood from her wrist to break barriers. And then there's [[https://www.youtube.com/watch?v=3tj7aBVC1Vw Cloudman]] (4:45 for those who don't want any story spoiling).
* HintsAreForLosers: You don't want the expanded hints. Trust us. (If you want them, it will cost you precious blood. And A remnant psyche named Yoon-Hyun will explicitly call offers cryptic hints for some of the game's puzzles. You can also shoot his mask and give him an offering of blood, after which he'll give you a loser. While much clearer hint...and becomes much more rude, calling the player a loser and flipping you them off with both hands at once.)hands.



%% ZCE * ICannotSelfTerminate: [[spoiler:Ulmeyda]].

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%% ZCE * HopelessBossFight: The game brings two downplayed examples to the table, the first being the fight against the Handsome Men (essentially a series of duels, some of which are impossible to win, and in the long run you only win thanks to one character's EleventhHourSuperpower) and the other being the fight with Greg Nightmare (who sends a group of near-invincible Heaven Smiles at you, who systematically take down six of your personas, leaving Garcian to pick up the Golden Gun and finish Greg off).
* ICannotSelfTerminate: [[spoiler:Ulmeyda]].[[spoiler:Andrei Ulmeyda]] publicly challenges the titular assassins to kill him. When they reach him, he reveals that he's terrified at the thought of becoming a Heaven's Smile and called on them to kill him in case he becomes one. He promptly does when the Army intervenes, and his Heaven's Smile form is the BossBattle of the chapter.



* InASingleBound: This is a supernatural ability of Coyote Smith, one of the [=Killer7=] assassins. In certain parts, he can perform a large leap to either reach a high spot, or jump over an obstacle that would be impassable otherwise.
* InexplicablyAwesome: The entire main cast, all the more since the [[AllThereInTheManual officially published backstory]] [[MindScrew doesn't actually match what's presented in the game]]. Even the character with the most backstory given in the game, Dan Smith, still counts once you realize [[spoiler:he had to have died ''twice'']].



* InterfaceSpoiler: Channels 9, 10, and 11 are just added as a reference to a certain type of TV. However, this leads to a very hard-to-figure-out one: [[spoiler:Whenever you can select Harman while on his channel, he says, "Ah, Garcian... how long has it been?" If you go to the Blood channel quickly, he still says it since no sub menus or voices can be shown there. Same goes for Channel 11 and Channel 10... but it stops at Channel 9. This foreshadows killer8, where there is someone who takes Channel 9 as his own.]]



* IronicNurseryTune: Happens near the end of the sixth chapter (Smile), with [[spoiler:Emir Parkreiner]] whistling Greensleeves/What Child is This? as he [[spoiler:murders the Smiths.]]
* JackOfAllStats: The game offers seven playable elite assassins through which players can freely toggle. Their resident Jack is [[RuleOfCool Dan Smith]], whose balanced attack, speed, waver and critical skills usually make him the players' weapon of choice. Every other character either moves or reloads too slowly, aims slightly off or is prone get [[OneHitKill one-hit killed]]. Dan has no weaknesses [[ScriptedEvent unless scripted otherwise]].
* JapanTakesOverTheWorld: One of the two endings results in Japan leading the United Nations in a war against the U.S. Given that the game was made by Creator/Suda51 (and runs heavy with the theme of eternal and inevitable conflict between eastern and western cultures), we can safely presume this is not meant to be a "good" ending.



* KeeperOfForbiddenKnowledge: Christopher Mills knows that [[spoiler: Garcian's the main personality, not Harman, and also knows that the government is controlled by the Secretary of Education. This gets him killed.]]



* KillAndReplace: This is the force behind [[spoiler:the Smith Syndicate: Garcian Smith learns in a TomatoInTheMirror moment that he was the one who murdered the other 6 members of the Syndicate and assumed both their forms and identities.]]
* KilledMidSentence: Christopher Mills says to Garcian, "30 years ago, you and Harman..." and then somebody shoots him, forcing Garcian to flee the scene, as he thought he was in danger.
* KingmakerScenario: The Smiths are hired to take out Matsuken, the leader of a significant 10 million US voters, before he can rig the elections. 10 million is technically less than 1% of the vote - BUT since the state elections are near-tied, if Matsuken herded them all into a single small state and had them vote he could win the election for whichever kiss-ass the Japanese favor. [[spoiler:And then you find out this was all a big distraction so nobody would realize the Department of Education has been swapping out ballot machines]].
* KlingonPromotion: Minor characters Shinya Akiba and Hiroyasu Kurahashi rose in prominence through this. When nuclear missiles threaten to destroy Japan, they order the new leader of the U.N. Party, Kenjiro Matsuoka, to kill himself while revealing this truth. After continually mocking Matsuoka, they are promptly shot by him, only for [[BigBad Kun Lan]] to appear and revive the two as sentient Heaven Smile/zombie hybrids, while also giving Matsuoka the confidence he needs to be a great leader.



* LaughingMad: Kun Lan and the Heaven Smiles, of course.

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* LaughingMad: The trademark sound of the [[ActionBomb Heaven]] [[OurZombiesAreDifferent Smiles]]. They introduce themselves with a little chuckle, and when they attack, they erupt into one of the most psychotic cackles ever recorded. Even when they die, they go nuts with laughter. They also happen to share this trait with their creator, Kun Lan and the Heaven Smiles, of course.Lan.
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Adult Fear is now a disambig


* AdultFear:
** [[https://www.youtube.com/watch?v=PXwWjxbzuIk&feature=related This scene]] (warning: NSFW) basically sums up a most horrifying scenario for any parent. (It's Pedro coming to the realization that his shady business partner Curtis has [[spoiler:killed Pedro's family right behind his back]].)
** Jaco's Report presents another: Early in these reports, Jaco posits that discovering that any of your friends or family are part of Heaven Smile—effectively a terrorist {{cult}}—would be truly horrific. He then reveals that it's happened to him already: his wife and daughter had become members of Heaven Smile, and were about to kill him.
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''[=Killer7=]'' is a 2005 action-adventure game for the UsefulNotes/NintendoGameCube and UsefulNotes/PlayStation2, developed by Creator/GrasshopperManufacture, and written and directed by Creator/{{Suda 51}} (with ''Franchise/ResidentEvil'' alum Creator/ShinjiMikami co-writing), that combines unusual gameplay mechanics and conspiratorial themes in a techno-thriller setting. In an alternate timeline TwentyMinutesIntoTheFuture, worldwide peace has finally been achieved after a total ban on nuclear weapons and research.[[note]]and [[NewMediaAreEvil the Internet]]. And airplanes.[[/note]] The remaining warheads are fired into space, where they collide and destroy each other.

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''[=Killer7=]'' is a 2005 action-adventure ActionAdventure game for the UsefulNotes/NintendoGameCube and UsefulNotes/PlayStation2, developed by Creator/GrasshopperManufacture, and written and directed by Creator/{{Suda 51}} (with ''Franchise/ResidentEvil'' alum Creator/ShinjiMikami co-writing), that combines unusual gameplay mechanics and conspiratorial themes in a techno-thriller setting. In an alternate timeline TwentyMinutesIntoTheFuture, worldwide peace has finally been achieved after a total ban on nuclear weapons and research.[[note]]and [[NewMediaAreEvil the Internet]]. And airplanes.[[/note]] The remaining warheads are fired into space, where they collide and destroy each other.
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fixed typo under Garcian Smith bio


* Garcian Smith: The Cleaner. Uses a silenced pistol called ELECTROLITE. His special ability, as mentioned above, is to retrieve the dead corpses of his allies and revive them. A reserved ConsummateProfessional and TheStoic. In gameplay, he's the weakest out of all of the Personae ([[FridgeBrilliance which makes since given that he's a "cleaner" rather than an assassin]]).

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* Garcian Smith: The Cleaner. Uses a silenced pistol called ELECTROLITE. His special ability, as mentioned above, is to retrieve the dead corpses of his allies and revive them. A reserved ConsummateProfessional and TheStoic. In gameplay, he's the weakest out of all of the Personae ([[FridgeBrilliance which makes since sense given that he's a "cleaner" rather than an assassin]]).
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* NPlusOneSequelTitle: While not a sequel, hard mode is called "killer8" mode.

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