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An Axe To Grind is no longer a trope


* AnAxeToGrind: The "Maniaxe" form uses these as a weapon.
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[[SimilarlyNamedWorks Not to be confused with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a 1997[[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 and featuring chameleons.

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[[SimilarlyNamedWorks Not to be confused with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a 1997[[PlatformGame 1997 [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 and featuring chameleons.
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* CheckPointStarvation: While its massive world is certainly impressive for a relatively early Genesis title, the fact that you're expected to play through this labyrinthine game in one sitting made it one of the most frustrating games on the system in the days before save states.

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* CheckPointStarvation: While its massive world is certainly impressive for a relatively early Genesis title, the fact that you're expected to play through this labyrinthine NintendoHard game in one sitting made it one of the most frustrating games on the system in the days before save states.
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* CheckPointStarvation: While its massive world is certainly impressive for a Genesis launch title, the fact that you're expected to play through this labyrinthine game in one sitting made it one of the most frustrating games on the system in the days before save states.

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* CheckPointStarvation: While its massive world is certainly impressive for a relatively early Genesis launch title, the fact that you're expected to play through this labyrinthine game in one sitting made it one of the most frustrating games on the system in the days before save states.

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Don't use numerals instead of words for single-digit numbers unless they're part of a title; it looks lazy, especially at the beginning of a sentence. Also fixing indentation errors.


* AdvancingWallOfDoom: 3 stages feature the aptly named 'Murder Wall'. The last 2 can be avoided by taking alternate routes. The first one can be avoided by finding a hidden bridge.

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* AdvancingWallOfDoom: 3 Three stages feature the aptly named 'Murder Wall'. The last 2 two can be avoided by taking alternate routes. The first one can be avoided by finding a hidden bridge.



* ContinuingIsPainful: Comes in 2 different obstacles:

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* ContinuingIsPainful: Comes in 2 two different obstacles:



** Some levels will not give power-ups until later on in the level, so dying in that specific level leaves you with 2 hits and start over. Ice God's Vengeace is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles. Forced Entry will either have you go through as the kid on the bottom path or Juggernaut for the upper path, both paths requiring major dexterity.

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** Some levels will not give power-ups until later on in the level, so dying in that specific level leaves you with 2 two hits and start over. Ice God's Vengeace Vengeance is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles. Forced Entry will either have you go through as the kid on the bottom path or Juggernaut for the upper path, both paths requiring major dexterity.



** Using cheats or glitches, the Juggernaut helmet can destroy the first 3 boss levels effortlessly due to the having less projectile limits and recovery time as Maniaxem, as well as the projectile bug with Juggernaut. When you shoot the launched skulls within the boss (yes you take a hit), it counts as 11 hits due to the frame animations, thus a boss dies in 3-4 shots. However, it is normally impossible to reach the bosses with Juggernaut because the level(s) before that require specific helmets to complete or requires passing through a 2-tile-horizontal path, which is impossible for Juggernaut's 3-tile-horizontal pass. To add salt to the wound, 3 of the 4 Stages have this helmet 2 levels away from the boss.
* DifficultButAwesome
** The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].

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** Using cheats or glitches, the Juggernaut helmet can destroy the first 3 three boss levels effortlessly due to the having less projectile limits and recovery time as Maniaxem, as well as the projectile bug with Juggernaut. When you shoot the launched skulls within the boss (yes you take a hit), it counts as 11 hits due to the frame animations, thus a boss dies in 3-4 shots. However, it is normally impossible to reach the bosses with Juggernaut because the level(s) before that require specific helmets to complete or requires passing through a 2-tile-horizontal path, which is impossible for Juggernaut's 3-tile-horizontal pass. To add salt to the wound, 3 three of the 4 four Stages have this helmet 2 two levels away from the boss.
* DifficultButAwesome
**
DifficultButAwesome: The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].



* GameBreakingBug:
** The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]] for unknown reasons on some older versions of the game. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.

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* GameBreakingBug:
**
GameBreakingBug: The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]] for unknown reasons on some older versions of the game. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.



* HighlyVisibleNinja[=/=]Samurai: "Red Stealth" form.

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* HighlyVisibleNinja[=/=]Samurai: HighlyVisibleNinja: "Red Stealth" form.



* ShoutOut: Micromax = [[Film/TheFly1958 The Fly]] (the fifties version).

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* ShoutOut: ShoutOut:
**
Micromax = [[Film/TheFly1958 The Fly]] (the fifties version).



* UnintentionallyUnwinnable:
** Backtracking on levels and losing your helmet required to pass that level. This is quite common for those who have enough time to collect any missing items, but can cost you a helmet.

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* UnintentionallyUnwinnable:
**
UnintentionallyUnwinnable: Backtracking on levels and losing your helmet required to pass that level. This is quite common for those who have enough time to collect any missing items, but can cost you a helmet.

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* GameBreakingBug:
** The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]] for unknown reasons on some older versions of the game. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.



* TrialAndErrorGameplay:
** Hills of the Warrior 1. This [[AdvancingWallOfDoom Murder Wall]] level could count as FakeDifficulty as well. If you chose the bottom path below, you can't progress due to steel blocks and can't backtrack due to the murder wall, thus causing you to lose a stock. The level hints at this path being wrong, but not explicitly.
** Forced Entry, which contains the infamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."



** Hills of the Warrior 1. This [[AdvancingWallOfDoom Murder Wall]] level could count as FakeDifficulty as well. If you chose the bottom path below, you instantly lose due to steel blocks. The level hints it, but not explicitly.
** Forced Entry, which contains the infamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."
** The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]]. It can be presumed either defective cartridge or that this level contains too many items and enemies more than how much RAM the system can handle. No reports of this happens on the re-releases, thankfully. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.

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** Look down at GuideDangIt. Each of the "codes" is very complex (so you can't find them with random button presses), but each one is devastating: one summons a rain of damaging gems upon all enemies, another calls an enemy seeking gem snake that hunts down enemies, etc. etc.
*** NOTE: The "codes" themselves are actually very easy, just press A + START; what is complex is keeping track of which form has which powers, and how much they cost.



** Comes into full effect after you're playing a non-genesis copy: you know those gems you pick up? You can use them to power special attacks. [[GuideDangIt But only if you have the original game manual.]] And the code to activate each power [[http://www.gamefaqs.com/genesis/586273-kid-chameleon/faqs/2789 differs from one form to another]]. Which is a shame, since a lot of those special attacks are very useful.

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** Comes into full effect after you're playing a non-genesis copy: you know those gems you pick up? You can use them to power The one exception is that every form has special attacks. [[GuideDangIt But only if you have diamond powers (generally two of them, which cost different amounts of diamonds) which are explained nowhere in the original game manual.]] And the code to activate each power [[http://www.gamefaqs.com/genesis/586273-kid-chameleon/faqs/2789 differs from one form to another]]. Which is a shame, since a lot of those special attacks are very useful.game.
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* UnintentionallyUnwinnable:
** Backtracking on levels and losing your helmet required to pass that level. This is quite common for those who have enough time to collect any missing items, but can cost you a helmet.
** Hills of the Warrior 1. This [[AdvancingWallOfDoom Murder Wall]] level could count as FakeDifficulty as well. If you chose the bottom path below, you instantly lose due to steel blocks. The level hints it, but not explicitly.
** Forced Entry, which contains the infamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."
** The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch]]. It can be presumed either defective cartridge or that this level contains too many items and enemies more than how much RAM the system can handle. No reports of this happens on the re-releases, thankfully. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.
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The plot revolved around a breakthrough Virtual Reality video game system, which [[HolodeckMalfunction goes haywire and starts kidnapping kids who play the game]]. Turns out the [[AIIsACrapshoot Video Game's boss]] has gained sentience and it's up to Casey, the eponymous Kid Chameleon, to defeat the evil computer and save the day, by proceeding from one teleporter in a given play area to another, moving from room to room in a nonlinear progression. His strongest weapon is his Chameleon ability. Scattered throughout the game are blocks containing diamonds, which can be used to purchase powerups, and [[HatOfPower hats/masks]] for several of various powerups, each with a different power theme, attacks, and even max hitpoints.

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The plot revolved around a breakthrough Virtual Reality video game system, which [[HolodeckMalfunction goes haywire and starts kidnapping kids who play the game]]. Turns out the [[AIIsACrapshoot Video Game's boss]] boss]], a giant head named Heady Metal, has gained sentience and it's up to Casey, the eponymous Kid Chameleon, to defeat the evil computer and save the day, by proceeding from one teleporter in a given play area to another, moving from room to room in a nonlinear progression. His strongest weapon is his Chameleon ability. Scattered throughout the game are blocks containing diamonds, which can be used to purchase powerups, and [[HatOfPower hats/masks]] for several of various powerups, each with a different power theme, attacks, and even max hitpoints.
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* ButThouMust: Levels that require a helmet to complete. You get a "No Prize" Bonus for completing levels without collecting items, but certain levels do not allow for that bonus to happen.

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** Obtaining the Cyclone helmet or the Skycutter can have you bypass many levels effortlessly, up to the point where certain helmets are required to progress.



** If you managed to not lose the Cyclone helmet from Devils' Marsh II, then you can beat the following levels easily: Knight's Isle (fly through ever obstacle in the game), Whale Grotto (fly above for 3 seconds), and Hoverboard Beach (fly above for 2 seconds).

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* EasyLevelTrick: The Whispering Woods II separates the starting position and the flag with steel blocks. Getting the Berserker helmet from the last Elsewhere will allow the player to push the blocks aside and reach the flag in less than a second.

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* EasyLevelTrick: Common in obtaining helmets in previous levels:
**
The Whispering Woods II separates the starting position and the flag with steel blocks. Getting the Berserker helmet from the last Elsewhere (Elsewhere 5) will allow the player to push the blocks aside and reach the flag in less than a second.second.
** If you managed to not lose the Cyclone helmet from Devils' Marsh II, then you can beat the following levels easily: Knight's Isle (fly through ever obstacle in the game), Whale Grotto (fly above for 3 seconds), and Hoverboard Beach (fly above for 2 seconds).
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** Some levels will not given power-ups until later on in the level, so dying in that specific level leaves you with 2 hits and start over. Ice God's Vengeace is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles. Forced Entry will either have you go through as the kid on the bottom path or Juggernaut for the upper path, both paths requiring major dexterity.

to:

** Some levels will not given give power-ups until later on in the level, so dying in that specific level leaves you with 2 hits and start over. Ice God's Vengeace is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles. Forced Entry will either have you go through as the kid on the bottom path or Juggernaut for the upper path, both paths requiring major dexterity.
Is there an issue? Send a MessageReason:
None


** Using cheats, the Juggernaut helmet can destroy the first 3 boss levels effortlessly due to the having less projectile limits and recovery time as Maniaxe. However, it is impossible to reach the bosses with Juggernaut because the level(s) before that require specific helmets to complete. To add salt to the wound, almost all of the levels that are 2 levels away from the boss, have the helmet.

to:

** Using cheats, cheats or glitches, the Juggernaut helmet can destroy the first 3 boss levels effortlessly due to the having less projectile limits and recovery time as Maniaxe. Maniaxem, as well as the projectile bug with Juggernaut. When you shoot the launched skulls within the boss (yes you take a hit), it counts as 11 hits due to the frame animations, thus a boss dies in 3-4 shots. However, it is normally impossible to reach the bosses with Juggernaut because the level(s) before that require specific helmets to complete. complete or requires passing through a 2-tile-horizontal path, which is impossible for Juggernaut's 3-tile-horizontal pass. To add salt to the wound, almost all 3 of the levels that are 4 Stages have this helmet 2 levels away from the boss, have the helmet.boss.
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* EasyLevelTrick: The Whispering Woods II separates the starting position and the flag with steel blocks. Getting the Berserker helmet from the last Elsewhere will allow the player to push the blocks aside and reach the flag in less than two seconds.

to:

* EasyLevelTrick: The Whispering Woods II separates the starting position and the flag with steel blocks. Getting the Berserker helmet from the last Elsewhere will allow the player to push the blocks aside and reach the flag in less than two seconds.a second.
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* AdvancingWallOfDoom: 3 stages feature the aptly named 'Murder Wall'. All but one of these stages (the first encounter) can be avoided through teleporters.

to:

* AdvancingWallOfDoom: 3 stages feature the aptly named 'Murder Wall'. All but one of these stages (the first encounter) The last 2 can be avoided through teleporters.by taking alternate routes. The first one can be avoided by finding a hidden bridge.
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** The hockey mask powerup is a reference to [[Franchise/FridayThe13th]].

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** The hockey mask powerup is a reference to [[Franchise/FridayThe13th]].[[Franchise/FridayThe13th Jason Voorhees]].
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Added DiffLines:

** The hockey mask powerup is a reference to [[Franchise/FridayThe13th]].
** The hazmat suit powerup turns you into a [[Franchise/{{Ghostbusters}} Ghostbuster]].
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* ShapeDiesShifterSurvives: Kid Chameleon reverts to his normal, powerless self if he runs out of HP while wearing a helmet.
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Added release date.


''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the AdventureGame that the kids who got the Genesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.

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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 AdventureGame that the kids who got the Genesis UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.



'''Not to be confused with''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 featuring chameleons.
----

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'''Not [[SimilarlyNamedWorks Not to be confused with''' with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a [[PlatformGame 1997[[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 and featuring chameleons.
----






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Added DiffLines:

* CheckPointStarvation: While its massive world is certainly impressive for a Genesis launch title, the fact that you're expected to play through this labyrinthine game in one sitting made it one of the most frustrating games on the system in the days before save states.
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%%* NintendoHard

to:

%%* NintendoHard* NintendoHard: A long game with no passwords or saves, plenty of difficult stages along the way, secrets both obvious and obscure that ''can'' aid you but also screw you over just as well to the point that they can even send you ''back'' levels, and devilish design intended to curb particular exploits and cheesy methods. And death is punished with [[ContinuingIsPainful losing the power-ups that you sometimes need to survive.]] It's not a stretch to call Kid Chameleon one of the hardest Sega games ''ever''.
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Never Say Die is not an Omnipresent Trope, so aversions aren't listed.


* NeverSayDie: Averted. Every single death nets you with a nice "DIE!" voice clip before (or during, if you don't have a power up) the [[DeathThrows Death Throw]]. All the bosses shout this when they attack.

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* ConvectionSchmonvection: A few of the levels take place inside volcanoes, but you don't get hurt unless you touch the lava.
** Justified considering that it's not real lava.

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* ConvectionSchmonvection: A few of the levels take place inside volcanoes, but you don't get hurt unless you touch the lava.
** Justified considering that
lava. Then again, [[HolodeckMalfunction it's not real lava.lava]], is it?
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* DevelopersForesight:
** Crab Cove has a teleporter that is impossible to access. However, by hacks, the teleporter transports you to the beginning of the level.
** Using cheats, the Juggernaut helmet can destroy the first 3 boss levels effortlessly due to the having less projectile limits and recovery time as Maniaxe. However, it is impossible to reach the bosses with Juggernaut because the level(s) before that require specific helmets to complete. To add salt to the wound, almost all of the levels that are 2 levels away from the boss, have the helmet.


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* ItsAWonderfulFailure: Forced Entry, being a [[NintendoHard Murder Wall level]], has a cryptic message at the end that says ''TOO BAD''. If you were Berzerker at the time and actually charged the metal blocks, your reward? Nothing, but HaveANiceDeath.
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** Some levels will not given power-ups until later on in the level, so dying in that specific level leaves you with 2 hits and start over. Ice God's Vengeace is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles.

to:

** Some levels will not given power-ups until later on in the level, so dying in that specific level leaves you with 2 hits and start over. Ice God's Vengeace is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles. Forced Entry will either have you go through as the kid on the bottom path or Juggernaut for the upper path, both paths requiring major dexterity.
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None

Added DiffLines:

* ContinuingIsPainful: Comes in 2 different obstacles:
** If you have used your Diamond Power to gain extra hit points, say goodbye to them if you die.
** Some levels will not given power-ups until later on in the level, so dying in that specific level leaves you with 2 hits and start over. Ice God's Vengeace is a perfect example of this, especially with small gaps to land, slippery obstacles and vertical projectiles.
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Added Chameleon Twist to the Not To Be Confused With section.


'''Not to be confused with''' ''Kid Chameleon'', a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage.

to:

'''Not to be confused with''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage.camouflage, or alternatively ''VideoGame/ChameleonTwist'', a [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 featuring chameleons.
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* MascotWithAttitude: The titular jacket and sunglasses-wearing Kid Chameleon.

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