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* MakeItLookLikeAnAccident: [[spoiler:A rare heroic example. In the ending, after the pilots have shut down EVAC, the U.N. whips up the cover-up story that EVAC was destroyed in a weapons-testing accident.]]

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* MakeItLookLikeAnAccident: [[spoiler:A rare heroic example. In the ending, after the pilots have shut down EVAC, the U.N. whips up the cover-up story that EVAC was destroyed in a weapons-testing accident. Seeing as the nations involved in this war were reliant upon EVAC for their weapons, governments could potentially turn against and disband the U.N. should their involvement be uncovered.]]
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--> --'''Opening demo''', ''Ketsui Deathtiny''

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--> --'''Opening -->-- '''Opening demo''', ''Ketsui Deathtiny''



* ''Ketsui: Kizuna Jigoku Tachi DX'' ([=DoComo=] mobile phones, 2004; UsefulNotes/NintendoSwitch, 2021[[note]]as ''G-MODE Archives: Ketsui: Kizuna Jigoku Tachi DX''[[/note]]): A compressed {{mobile phone|game}} version of ''Ketsui''.

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* ''Ketsui: Kizuna Jigoku Tachi DX'' ([=DoComo=] mobile phones, 2004; UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, 2021[[note]]as ''G-MODE Archives: Ketsui: Kizuna Jigoku Tachi DX''[[/note]]): A compressed {{mobile phone|game}} version of ''Ketsui''.



* ''Ketsui Death Label: Kizuna Jigoku Tachi'' (UsefulNotes/NintendoDS, 2008): A spinoff developed by Creator/{{Arika}} that [[BossGame focuses mainly on the bosses]], featuring variants of differing difficulty. It comes packaged with a DVD showcasing a top-level performance of the original arcade game. Notably, this marks the first time a CAVE game was released on a Nintendo system; the next such game would be ''VideoGame/ESPRaDe Psi'' in 2019.
* ''Ketsui: Kizuna Jigoku Tachi EXTRA'' (Xbox 360, 2010; UsefulNotes/PlayStation3, 2013): The first proper port of the game, published and ported by 5pb (notably, the 360 version was released ''seven years'' after the original arcade game[[note]]A [=PS2=] port by Creator/{{Arika}} was planned in the meanwhile, but canned due to technical difficulties.[[/note]]). It features an "Extra" arrange mode unique to this version and an arranged soundtrack produced by the Music/{{Basiscape}} team.
* ''Ketsui Deathtiny: Kizuna Jigoku Tachi'' (UsefulNotes/PlayStation4, 2018 [Japan] / 2020 [Overseas]): Another port of the game, this time handled by Creator/{{M2}} as part of their ''M2 [=ShotTriggers=]'' series. The most complete version of the game, it features three arrange soundtracks alongside the original (the ''EXTRA'' arrange, the Virt arrange from ''[=DoDonPachi=] Resurrection BLACK LABEL'', and a new arrange soundtrack by Daisuke Matsumoto), the IKD 2007 arrange, a new Deathtiny arrange mode, a Challenge mode where the player takes on small segments of the game at a time, and a Bonds of Growth mode where the player practices sections they have died at. ''Deathtiny'' marks the first time that the game was released outside of Japan.

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* ''Ketsui Death Label: Kizuna Jigoku Tachi'' (UsefulNotes/NintendoDS, (Platform/NintendoDS, 2008): A spinoff developed by Creator/{{Arika}} that [[BossGame focuses mainly on the bosses]], featuring variants of differing difficulty. It comes packaged with a DVD showcasing a top-level performance of the original arcade game. Notably, this marks the first time a CAVE game was released on a Nintendo system; the next such game would be ''VideoGame/ESPRaDe Psi'' in 2019.
* ''Ketsui: Kizuna Jigoku Tachi EXTRA'' (Xbox 360, 2010; UsefulNotes/PlayStation3, Platform/PlayStation3, 2013): The first proper port of the game, published and ported by 5pb (notably, the 360 version was released ''seven years'' after the original arcade game[[note]]A [=PS2=] port by Creator/{{Arika}} was planned in the meanwhile, but canned due to technical difficulties.[[/note]]). It features an "Extra" arrange mode unique to this version and an arranged soundtrack produced by the Music/{{Basiscape}} team.
* ''Ketsui Deathtiny: Kizuna Jigoku Tachi'' (UsefulNotes/PlayStation4, (Platform/PlayStation4, 2018 [Japan] / 2020 [Overseas]): Another port of the game, this time handled by Creator/{{M2}} as part of their ''M2 [=ShotTriggers=]'' series. The most complete version of the game, it features three arrange soundtracks alongside the original (the ''EXTRA'' arrange, the Virt arrange from ''[=DoDonPachi=] Resurrection BLACK LABEL'', and a new arrange soundtrack by Daisuke Matsumoto), the IKD 2007 arrange, a new Deathtiny arrange mode, a Challenge mode where the player takes on small segments of the game at a time, and a Bonds of Growth mode where the player practices sections they have died at. ''Deathtiny'' marks the first time that the game was released outside of Japan.



* ''VideoGame/DoDonPachi Resurrection BLACK LABEL'' (UsefulNotes/Xbox360, 2011; Windows PC, 2016 [Global]): The Xbox 360 and PC ports in particular feature an ArrangeMode based on ''Ketsui'', borrowing its scoring concepts, featuring the Tiger Schwert as the player's ship, and using another arranged soundtrack, this time by [[Creator/JakeKaufman Jake "Virt" Kaufman]]. The TrueFinalBoss Hibachi is replaced by HIVAC, a variant of ''Ketsui''[='=]s own true last boss.
* ''[=DoDonPachi=] Maximum'' (Windows Phone / UsefulNotes/{{iOS|Games}}, 2012 [Global]): The plot of the game suggests that EVAC manufactured not only the enemies seen in ''Ketsui'' [[CanonWelding but also]] those in the ''[=DoDonpachi=]'' series. The player visits an EVAC facility and is invited to try a bullet hell simulator that features stages from past ''[=DoDonpachi=]'' games as well as a simulation of Stage 4 of ''Ketsui'' with remixes of its soundtrack by [=WASi303=], and one of the unlockable ships is the Tiger Schwert.

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* ''VideoGame/DoDonPachi Resurrection BLACK LABEL'' (UsefulNotes/Xbox360, (Platform/Xbox360, 2011; Windows PC, 2016 [Global]): The Xbox 360 and PC ports in particular feature an ArrangeMode based on ''Ketsui'', borrowing its scoring concepts, featuring the Tiger Schwert as the player's ship, and using another arranged soundtrack, this time by [[Creator/JakeKaufman Jake "Virt" Kaufman]]. The TrueFinalBoss Hibachi is replaced by HIVAC, a variant of ''Ketsui''[='=]s own true last boss.
* ''[=DoDonPachi=] Maximum'' (Windows Phone / UsefulNotes/{{iOS|Games}}, Platform/{{iOS}}, 2012 [Global]): The plot of the game suggests that EVAC manufactured not only the enemies seen in ''Ketsui'' [[CanonWelding but also]] those in the ''[=DoDonpachi=]'' series. The player visits an EVAC facility and is invited to try a bullet hell simulator that features stages from past ''[=DoDonpachi=]'' games as well as a simulation of Stage 4 of ''Ketsui'' with remixes of its soundtrack by [=WASi303=], and one of the unlockable ships is the Tiger Schwert.



** In the UsefulNotes/Xbox360 and UsefulNotes/Playstation3 ports, there is a new X-Mode, which makes small "popcorn" enemies not give chips until they are "activated" by the death of a medium-sized enemy, which also converts their bullets into chips.

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** In the UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/Playstation3 Platform/PlayStation3 ports, there is a new X-Mode, which makes small "popcorn" enemies not give chips until they are "activated" by the death of a medium-sized enemy, which also converts their bullets into chips.



* BossGame: ''Ketsui: DEATH Label'' for the UsefulNotes/NintendoDS.

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* BossGame: ''Ketsui: DEATH Label'' for the UsefulNotes/NintendoDS.Platform/NintendoDS.
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* UntranslatedTitle: The game's title was romanized but otherwise left as-is when it was released worldwide on [=PS4=].
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--> ''' ''[=DoDonPachi=]'' announcer''': You are approaching the target of attack. The mission starts now. Are you ready? \\

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--> ''' ''[=DoDonPachi=]'' announcer''': You are approaching the target of attack. The Your mission starts now. Are you ready? \\
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* TrueFinalBoss: Evaccaneer DOOM awaits the player at the end of the game if they unlock the Ura Loop and make it to the end of that, immediately once the normal Stage 5 boss, Evaccaneer, is defeated. Subverted in the IKD 2007 arrange and in the Deathtiny ArrangeMode, where DOOM will always appear at the end.

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* TrueFinalBoss: Evaccaneer DOOM awaits the player at the end of the game if they unlock the Ura Loop and make it to the end of that, immediately once the normal Stage 5 boss, Evaccaneer, is defeated. Subverted in the IKD 2007 arrange arrange, and in the Deathtiny ArrangeMode, ''Deathtiny'' ArrangeMode and Super Easy mode, where DOOM will always appear at the end.
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* AggressivePlayIncentive: Enemies drop larger chips if the player is closer to them upon destroying them.
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* ''Ketsui: Kizuna Jigoku Tachi EXTRA'' (Xbox 360, 2010; UsefulNotes/PlayStation3, 2013): The first proper port of the game, published and ported by 5pb (notably, the 360 version was released ''seven years'' after the original arcade game[[note]]A [=PS2=] port by Creator/{{Arika}} was planned in the meanwhile, but canned due to technical difficulties.[[/note]]). It features an "Extra" arrange mode unique to this version and an arranged soundtrack produced by the Creator/{{Basiscape}} team.

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* ''Ketsui: Kizuna Jigoku Tachi EXTRA'' (Xbox 360, 2010; UsefulNotes/PlayStation3, 2013): The first proper port of the game, published and ported by 5pb (notably, the 360 version was released ''seven years'' after the original arcade game[[note]]A [=PS2=] port by Creator/{{Arika}} was planned in the meanwhile, but canned due to technical difficulties.[[/note]]). It features an "Extra" arrange mode unique to this version and an arranged soundtrack produced by the Creator/{{Basiscape}} Music/{{Basiscape}} team.
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Up To Eleven is a defunct trope


* BrutalBonusLevel: "Extra Course" in ''Ketsui: DEATH LABEL'' is a modified version of Stage 5 from the original game. "Just" a [[NintendoHard lot]], ''[[HarderThanHard lot]]'', '''[[SerialEscalation LOT HARDER!]]''' And if by any chance you manage to reach the end of the stage, the game pits you against a modified version of [[TrueFinalBoss Evaccaneer DOOM]]. It's basically the already [[NintendoHard hard]] [[TrueFinalBoss True Final Boss Fight]] from the original game with its difficulty cranked UpToEleven.

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* BrutalBonusLevel: "Extra Course" in ''Ketsui: DEATH LABEL'' is a modified version of Stage 5 from the original game. "Just" a [[NintendoHard lot]], ''[[HarderThanHard lot]]'', '''[[SerialEscalation LOT HARDER!]]''' And if by any chance you manage to reach the end of the stage, the game pits you against a modified version of [[TrueFinalBoss Evaccaneer DOOM]]. It's basically the already [[NintendoHard hard]] [[TrueFinalBoss True Final Boss Fight]] from the original game with its difficulty cranked UpToEleven.up to eleven.
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* UnitedNationsIsASuperpower: Averted. The UN is not stated to have any sort of power to stop WorldWarIII from happening or the military or diplomatic power to stop EVAC Industry. They have to pick a few elite pilots to do the job.

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* UnitedNationsIsASuperpower: Averted. The UN is not stated to have any sort of power to stop WorldWarIII from happening or the military or diplomatic power to stop EVAC Industry. They have to pick a few elite pilots to do the job.job and they have to avoid having the operation traced back to them.
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* BossRemix: "NO REMORSE", the TrueFinalBoss theme, is a fast-paced medley of "SCAFFOLD" (the standard FinalBoss theme) and "DOOMSDAY" ([[BookEnds the fighter select theme from the beginning of the game]]) at one point.

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* BossRemix: "NO REMORSE", the TrueFinalBoss theme, is a fast-paced medley of "SCAFFOLD" (the standard FinalBoss theme) and "DOOMSDAY" ([[BookEnds the fighter select theme from the beginning of the game]]) at one point.game]]).
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* BossRemix: "NO REMORSE", the TrueFinalBoss theme, rearranges "DOOMSDAY" ([[BookEnds the fighter select theme from the beginning of the game]]) at one point.

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* BossRemix: "NO REMORSE", the TrueFinalBoss theme, rearranges is a fast-paced medley of "SCAFFOLD" (the standard FinalBoss theme) and "DOOMSDAY" ([[BookEnds the fighter select theme from the beginning of the game]]) at one point.
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* UncommonTime: [[https://www.youtube.com/watch?v=f4GAAaaN5M4 "SCAFFOLD"]], the theme for the standard FinalBoss, starts off in the conventional 4/4 time signature before alternating between 7/4 and 9/4.
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** ''Deathtiny'' has Custom mode, which is basically Create-Your-Own-Arrange-Mode. Within this, there is a hidden mode called Die-Custom, which requires a specific combination of settings, most notably only 1 life, no extra lives, and starting on the Special Round. The stage clear bonus is set to be even higher than in the normal Special Round.

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** ''Deathtiny'' has Custom mode, which is basically Create-Your-Own-Arrange-Mode. Within this, there You can tweak various parameters including overall game difficulty (with the options including both the DIP switch settings as well as the AC Challenge difficulty levels), player shot power, auto-bomb, the conditions for the OneUp tokens, and starting immediately on the 2nd Round or the Special Round. The end-of-stage bonus is adjusted according to how hard you set the options. There is a hidden mode called Die-Custom, which requires a specific combination of settings, most notably only 1 life, no extra lives, and starting on the Special Round. The stage clear bonus is set to be even higher than in the normal Special Round.

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* EasierThanEasy: Super Easy in the ''Deathtiny'' port. It lowers the bullet difficulty as low as possible, makes your shots more powerful, and guarantees the two OneUp tokens as long as you destroy the required targets. There is only one loop and [[TrueFinalBoss DOOM]] is guaranteed at the end, but in a far less brutal form.



** The ''IKD 2007 Special '' arrange is even harder, as enemies have stronger attacks, and you have to get even closer to them to get '5' chips. On top of that, you only have one bomb instead of three[[note]]Which is a bit of an AuthorAppeal point of programmer Tsuneki Ikeda, who has said on at least one occasion that [[HonorBeforeReason a truly-skilled player will avoid using bombs even if they're about to die]].[[/note]], and the only way to get [[OneUp extra lives]] is to end a stage with more '5' chips than '1' chips.

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** The ''IKD 2007 Special '' arrange is even harder, as enemies have stronger attacks, and you have to get even closer to them to get '5' chips. On top of that, you only have one bomb instead of three[[note]]Which is a bit of an AuthorAppeal point of programmer Tsuneki Ikeda, who has said on at least one occasion that [[HonorBeforeReason a truly-skilled player will avoid using bombs even if they're about to die]].[[/note]], and the only way to get [[OneUp extra lives]] is to end a stage with more '5' chips than '1' chips. Oh, and while the game is only one loop, [[TrueFinalBoss DOOM]] is mandatory. Happy dying!
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* AscendedGlitch: If the player locks onto an enemy the moment it's destroyed, the chopper's lock-on laser will briefly lock onto what is now a nonexistent enemy and extract chips out of thin air, a technique known as an "empty lock" (or "air lock" in the Japanese community). The ''Deathtiny'' port has a gadget that keeps track of how many empty locks the player has performed in the current stage.
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* MakeItLookLikeAnAccident: [[spoiler:A rare heroic example. In the ending, after the pilots have shut down EVAC, the U.N. whips up the cover-up story that EVAC was destroyed in a weapons-testing accident.]]
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* TrueFinalBoss: Evaccaneer DOOM awaits the player at the end of the game if they unlock the Ura Loop and make it to the end of that, immediately once the normal Stage 5 boss, Evaccaneer, is defeated.

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* TrueFinalBoss: Evaccaneer DOOM awaits the player at the end of the game if they unlock the Ura Loop and make it to the end of that, immediately once the normal Stage 5 boss, Evaccaneer, is defeated. Subverted in the IKD 2007 arrange and in the Deathtiny ArrangeMode, where DOOM will always appear at the end.
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* MegaCorp: The very being of EVAC Industries. It's a massive, corrupt corporation that [[WarForFunAndProfit profits]] off of WorldWar3, and prevents any attempts at world peace to keep the cash flowing.

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* MegaCorp: The very being of EVAC Industries. It's a massive, corrupt corporation that [[WarForFunAndProfit profits]] off of WorldWar3, WorldWarIII and prevents interrupts any attempts at world peace to keep the cash flowing.

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* AttackDrone: Both the Tiger Schwert and the Panzer Jaeger have four drones that attack anything the beam locks onto. The inferior successors of the player helicopters in Stage 5 also have four drones, but they fire strings of blue bullets instead. Cinderella Amber, the Stage 4 boss, has a total of ''9'' drones; four triangular drones in the first phase, one spherical drone in the second phase, and four smaller spherical drones in the third and final phase.

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* AttackDrone: AttackDrone:
**
Both the Tiger Schwert and the Panzer Jaeger have four drones that attack anything the beam locks onto. The Their inferior successors of the player helicopters production models in Stage 5 also have four drones, but they fire strings of blue bullets instead. instead.
**
Cinderella Amber, the Stage 4 boss, has a total of ''9'' drones; four triangular drones in the first phase, one spherical drone in the second phase, and four smaller spherical drones in the third and final phase.



* MegaCorp: The very being of EVAC Industries

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* MegaCorp: The very being of EVAC IndustriesIndustries. It's a massive, corrupt corporation that [[WarForFunAndProfit profits]] off of WorldWar3, and prevents any attempts at world peace to keep the cash flowing.


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* SpidersAreScary: The Stage 4 MiniBoss, Black Draft, is an attack vehicle that resembles a six-legged spider.
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** The second loops in the base game also count as this as well as an UnexpectedGameplayChange. Both the Second and Special Rounds give the enemies suicide bullets and shrink the size of chips to 1, but sealing enemy bullets in the Special Round allows you to gain extra chips. The Speical Round[[note]]Accessed by having no lives or {{Smart Bomb}}s used and a score of at least 120 million[[/note]] is also how to access [[TrueFinalBoss Evaccaneer DOOM]].

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** The second loops in the base game also count as this as well as an UnexpectedGameplayChange. Both the Second and Special Rounds give the enemies suicide bullets and shrink the size of chips to 1, but sealing enemy bullets in the Special Round allows you to gain extra chips. The Speical Special Round[[note]]Accessed by having no lives or {{Smart Bomb}}s used and a score of at least 120 million[[/note]] is also how to access [[TrueFinalBoss Evaccaneer DOOM]].



* AttackDrone

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* AttackDroneAttackDrone: Both the Tiger Schwert and the Panzer Jaeger have four drones that attack anything the beam locks onto. The inferior successors of the player helicopters in Stage 5 also have four drones, but they fire strings of blue bullets instead. Cinderella Amber, the Stage 4 boss, has a total of ''9'' drones; four triangular drones in the first phase, one spherical drone in the second phase, and four smaller spherical drones in the third and final phase.



* DavidVsGoliath: Done twice. The first mid-boss, Seahorse, and the first main boss, Bullfrog, are massive helicopters compared to your puny Tiger Schwert or Panzer Jaeger. Seahorse is a fairly big common helicopter with twin pontoons, while Bullfrog is absolutely humongous, having ''four'' propellers (plus a big back-up propellor) and absolutely dwarfing your copter of choice.

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* DavidVsGoliath: Done twice. The first mid-boss, Seahorse, and the first main boss, Bullfrog, are massive helicopters compared to your puny Tiger Schwert or Panzer Jaeger. Seahorse is a fairly big common helicopter with twin pontoons, while Bullfrog is absolutely humongous, having ''four'' propellers (plus a big back-up propellor) propeller) and absolutely dwarfing your copter of choice.
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* PostDefeatExplosionChain: The game has defeated bosses getting covered in small explosions, and the final explosion shakes the screen.

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