History VideoGame / Ketsui

20th May '16 4:34:51 PM nombretomado
Is there an issue? Send a Message


''Ketsui: Kizuna Jigoku Tachi'' is a VerticalScrollingShooter by {{Cave}} released for arcades in 2003, and then later ported to the NintendoDS and {{Xbox360}} [[NoExportForYou in Japan]] with a PlayStation3 port announced. Its title roughly translates to "Decisive Determination: Cutting the Bonds of Hell."\\

to:

''Ketsui: Kizuna Jigoku Tachi'' is a VerticalScrollingShooter by {{Cave}} released for arcades in 2003, and then later ported to the NintendoDS UsefulNotes/NintendoDS and {{Xbox360}} UsefulNotes/XBox360 [[NoExportForYou in Japan]] with a PlayStation3 UsefulNotes/PlayStation3 port announced. Its title roughly translates to "Decisive Determination: Cutting the Bonds of Hell."\\
12th Mar '16 8:32:35 PM LucaEarlgrey
Is there an issue? Send a Message


[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/dodonpachi_DFK_bl_3415.jpg]]
[[caption-width-right:241:The closest thing there is to a sequel]]
12th Mar '16 8:29:11 PM LucaEarlgrey
Is there an issue? Send a Message


* DressingAsTheEnemty: The UN can't let EVAC know that it's them who's conducting the attack, so the four pilots instead fly in EVAC prototypes complete with EVAC callsigns, pretending to be rebels within the company's military.

to:

* DressingAsTheEnemty: DressingAsTheEnemy: The UN can't let EVAC know that it's them who's conducting the attack, so the four pilots instead fly in EVAC prototypes complete with EVAC callsigns, pretending to be rebels within the company's military.
12th Mar '16 8:28:49 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* DressingAsTheEnemty: The UN can't let EVAC know that it's them who's conducting the attack, so the four pilots instead fly in EVAC prototypes complete with EVAC callsigns, pretending to be rebels within the company's military.
11th Mar '16 7:59:52 AM LucaEarlgrey
Is there an issue? Send a Message


* UnexpectedGameplayChange: Loop 2 dramatically changes the scoring mechanics. In the Omote Loop (the standard second loop), all chips higher than 1 are now gone, and you don't get chips if you kill enemies close enough to seal their suicide bullets. In the Ura Loop (the special second loop), on the other hand, you get chips for sealing suicide bullets, but you still can only get '1' chips. In short, it's similar to the arrange modes of various CAVE ports, but forced upon you if the conditions are met.

to:

* UnexpectedGameplayChange: Loop 2 dramatically changes the scoring mechanics. In the Omote Loop (the standard second loop), all chips higher than 1 are now gone, and you don't get chips if you kill enemies close enough to seal their suicide bullets. In the Ura Loop (the special second loop), on the other hand, you get chips for sealing suicide bullets, but you still can only get '1' chips. In short, it's similar to the arrange modes of various CAVE ports, but forced upon mandatory if you if the conditions are met.unlock them.
11th Mar '16 7:59:25 AM LucaEarlgrey
Is there an issue? Send a Message


* UnexpectedGameplayChange: Loop 2 dramatically changes the scoring mechanics. In the Omote Loop (the standard second loop), all chips higher than 1 are now gone, and you don't get chips if you kill enemies close enough to seal their suicide bullets. In the Ura Loop (the special second loop), on the other hand, you get chips for sealing suicide bullets, but you still can only get '1' chips.

to:

* UnexpectedGameplayChange: Loop 2 dramatically changes the scoring mechanics. In the Omote Loop (the standard second loop), all chips higher than 1 are now gone, and you don't get chips if you kill enemies close enough to seal their suicide bullets. In the Ura Loop (the special second loop), on the other hand, you get chips for sealing suicide bullets, but you still can only get '1' chips. In short, it's similar to the arrange modes of various CAVE ports, but forced upon you if the conditions are met.
11th Mar '16 7:56:53 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* RatedMForManly: This is CAVE's last game that uses a purely military aesthetic, and on top of that all named characters are male.
11th Mar '16 7:54:47 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ScoreMultiplier: You have two, increased by getting chips:
** An enemy multiplier that's capped at 999 and is used and decreased when destroying enemies with the lock-on shot.
** A boss multiplier that builds up throughout the stage and is applied to destroying the boss's phases with the lock-on shot, only decreasing if you get killed or once the boss battle begins but at a much slower and more gradual rate.
29th Aug '15 11:57:56 AM phoenix
Is there an issue? Send a Message


* {{Expy}}: DOOM is essentially [[VideoGame/DonPachi Hibachi]] except less [[EverythingsWorseWithBees bee-themed]] and more [[ButterflyOfDeathAndRebirth butterfly-themed]]. Even the beginning of its theme sounds similar; compare [[http://www.youtube.com/watch?v=rUzlG1ZkG6g Hibachi's theme]] with [[http://www.youtube.com/watch?v=GNK7j-j_c68 DOOM's]].

to:

* {{Expy}}: DOOM is essentially [[VideoGame/DonPachi Hibachi]] except less [[EverythingsWorseWithBees [[BeeAfraid bee-themed]] and more [[ButterflyOfDeathAndRebirth butterfly-themed]]. Even the beginning of its theme sounds similar; compare [[http://www.youtube.com/watch?v=rUzlG1ZkG6g Hibachi's theme]] with [[http://www.youtube.com/watch?v=GNK7j-j_c68 DOOM's]].
3rd Apr '15 4:57:03 PM tenryufan
Is there an issue? Send a Message


* NoExportForYou: ''Ketsui: DEATH Label'' can be played on any region DS, but as for the Xbox 360 port of the original game, you'll need a Japanese 360 (or a modified one, if you're willing to risk getting banned from Xbox Live).
** May finally be averted with the announcement of a PS3 version. Even if it's Japan only, the Sony doesn't enforce a region lock policy for the console, meaning gamers can easily import a copy.
This list shows the last 10 events of 23. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ketsui