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* WrestlerInAllOfUs: David, which makes sense in that he actually ''is'' a pro-wrestler. Ann and Arthur mostly use Greco-Roman style, but they also both incorporate some pro-wrestling moves into their repertoire.
* ZettaiRyouiki: Kazane's kunoichi outfit.

to:

* WrestlerInAllOfUs: David, which makes sense in that he actually ''is'' a pro-wrestler. Ann and Arthur mostly use Greco-Roman style, but they also both incorporate some pro-wrestling moves into their repertoire.
* ZettaiRyouiki: Kazane's kunoichi outfit.
repertoire.
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zero context example


* FunnyAfro: Steve.
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* SpinningPileDriver: David has one sorta. He can smack someone over the head to turn them around and give them 4 flipping German Supplexes in a row. He finally uses all that momentum to leap up into a flying piledriver (though there's no spinning in the air). This brutal attack will wipe out almost all of an opponent's health and in the demo theatre, poor Annie is the victim of this special combo.

to:

* SpinningPileDriver: David has one sorta. He can smack someone over the head to turn them around and give them 4 flipping German Supplexes in a row. He finally uses all that momentum to leap up into a flying piledriver (though there's no spinning in the air). This brutal attack will wipe out almost all of an opponent's health and in the demo theatre, poor Annie Ann is the victim of this special combo.
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Added DiffLines:

* SpinningPileDriver: David has one sorta. He can smack someone over the head to turn them around and give them 4 flipping German Supplexes in a row. He finally uses all that momentum to leap up into a flying piledriver (though there's no spinning in the air). This brutal attack will wipe out almost all of an opponent's health and in the demo theatre, poor Annie is the victim of this special combo.
Is there an issue? Send a MessageReason:
None


At first glance, the combat system seems to be reminiscent of ''VideoGame/{{Tekken}}''[='=]s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques, chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the better ones seen on the original [=PlayStation=] hardware.

to:

At first glance, the combat system seems to be reminiscent of ''VideoGame/{{Tekken}}''[='=]s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games at the time (including MMA-style ground n' pound techniques, directional chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the better ones seen on the original [=PlayStation=] hardware.
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* DangerouslyShortSkirt: Saya's P2 outfit. [[AgeInappropiateDress She's 16, by the way.]]

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* DangerouslyShortSkirt: Saya's P2 outfit. [[AgeInappropiateDress [[AgeInappropriateDress She's 16, by the way.]]

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* AWinnerIsYou: Prepare for ''massive'' disappointment if you attempt to play this game for its story. There's no cutscenes, no rival battles, no story progression of ''any'' sort, and when you clear arcade mode with one character in hopes of obtaining their ending? All you get credits over a montage of everybody getting their asses kicked. ''Thank You For Playing!''



* DangerouslyShortSkirt: Saya's P2 outfit. [[{{Lolicon}} She's 16, by the way.]]

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* DangerouslyShortSkirt: Saya's P2 outfit. [[{{Lolicon}} [[AgeInappropiateDress She's 16, by the way.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kensei_sacred_fist_slus_00600_front.jpg]]
[[caption-width-right:350: U.S. Cover]]
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* {{Shotoclone}}: Yugo. He looks like what would happen if [[StreetFighter Ryu]] and [[{{Tekken}} Kazuya Mishima]] somehow had a kid.

to:

* {{Shotoclone}}: Yugo. He looks like what would happen if [[StreetFighter Ryu]] and [[{{Tekken}} [[VideoGame/{{Tekken}} Kazuya Mishima]] somehow had a kid.
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None


At first glance, the combat system seems to be reminiscent of ''VideoGame/{{Tekken}}''[='=]s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques, chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best seen on the original [=PlayStation=] hardware.

to:

At first glance, the combat system seems to be reminiscent of ''VideoGame/{{Tekken}}''[='=]s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques, chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best better ones seen on the original [=PlayStation=] hardware.
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* NoCelebritiesWereHarmed: Douglas is a dead ringer for actor and martial artist StevenSeagal, right down to the loudly-patterned suits.

to:

* NoCelebritiesWereHarmed: Douglas is a dead ringer for actor and martial artist StevenSeagal, Creator/StevenSeagal, right down to the loudly-patterned suits.
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Namespacing Playstation


A FightingGame developed by Creator/{{Konami}} Computer Entertainment Tokyo and published in 1998 exclusively for the SonyPlaystation.

At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques, chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.

to:

A FightingGame developed by Creator/{{Konami}} Computer Entertainment Tokyo and published in 1998 exclusively for the SonyPlaystation.

UsefulNotes/PlayStation.

At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, ''VideoGame/{{Tekken}}''[='=]s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques, chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best seen on the original Playstation [=PlayStation=] hardware.
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None


* {{Gonk}}: Zhou, who's quite possibly the least intimidating TheDragon in fighting game history.

to:

* {{Gonk}}: Zhou, who's quite possibly the least intimidating TheDragon {{Dragon}} in fighting game history.
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The game is worth tracking down for serious fighting game fans and definitely [[NeedsMoreLove Needs More]] WikiMagic [[NeedsMoreLove Love]].

to:

The game is worth tracking down for serious fighting game fans and definitely [[NeedsMoreLove Needs More]] WikiMagic [[NeedsMoreLove Love]].
NeedsWikiMagicLove.
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None


* {{Gonk}}: Zhou, who's quite possibly the least intimidating {{Dragon}} in fighting game history.

to:

* {{Gonk}}: Zhou, who's quite possibly the least intimidating {{Dragon}} TheDragon in fighting game history.
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None

Added DiffLines:

* JokeCharacter: Jelly and Billy, a pair of well-dressed fellows who happen to have the heads of a parrot and penguin, respectively.
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At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.

to:

At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques techniques, chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.
Is there an issue? Send a MessageReason:
None


* WrestlerInAllOfUs: David. Easily justified in that he actually is a pro-wrestler. Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wrestling moves into their repertoire.

to:

* WrestlerInAllOfUs: David. Easily justified David, which makes sense in that he actually is ''is'' a pro-wrestler. Ann and Arthur mostly utilize use Greco-Roman wresling, style, but they also both incorporate some pro-wrestling moves into their repertoire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Shotoclone}}: Yugo. He looks like what would happen if [[StreetFighter Ryu]] and [[{{Tekken}} Kazuya Mishima]] somehow had a kid.

Added: 715

Changed: 813

Is there an issue? Send a MessageReason:
None


At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters and several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.

to:

At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters and with several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques), techniques and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.



* AIBreaker: The computer is programmed to always attack as it's rising from a knockdown. If your timing is good, you can easily low-kick your way to victory by just hitting them again and again before they can land that retaliatory blow.
* ButNotTooForeign: Many characters not hailing from Japan are still half-Japanese.

to:

* AIBreaker: The computer is programmed to always attack as it's rising from a knockdown. If your timing knockdown, which is good, you can easily low-kick your way remarkably easy to victory by just hitting them again and again before they can land that retaliatory blow.
exploit since "always" directly translates to "predictable."
* AllThereInTheManual: Sort of like the original ''VideoGame/DeadOrAlive'', there is a plot, but nothing in the game really hints at it.
* BadassInANiceSuit: Arthur.
* ButNotTooForeign: Many A few characters not hailing from Japan are still half-Japanese.half-Japanese.
* DangerouslyShortSkirt: Saya's P2 outfit. [[{{Lolicon}} She's 16, by the way.]]



* {{Gonk}}: Zhou.
* GroinAttack: Several characters use them, but Cindy is the most noteworty for her really, ''really'' [[OrgasmicCombat getting into]] destroying her opponent's crotch.

to:

* FunnyAfro: Steve.
* GenkiGirl: Saya.
* {{Gonk}}: Zhou.
Zhou, who's quite possibly the least intimidating {{Dragon}} in fighting game history.
* GroinAttack: Several characters use them, but Cindy is the most noteworty for her really, ''really'' [[OrgasmicCombat getting into]] the act of destroying her opponent's crotch.



* WrestlerInAllOfUs: David. Easily justified in that he actually is a pro-wrestler. Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wrestling moves into their repertoire.

to:

* StoutStrength: Zhou is a squat, chunky guy with poor range and speed but can hit pretty hard.
* WrestlerInAllOfUs: David. Easily justified in that he actually is a pro-wrestler. Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wrestling moves into their repertoire.repertoire.
* ZettaiRyouiki: Kazane's kunoichi outfit.
Is there an issue? Send a MessageReason:
None


A FightingGame developed by Konami Computer Entertainment Tokyo and published in 1998 exclusively for the SonyPlaystation.

to:

A FightingGame developed by Konami Creator/{{Konami}} Computer Entertainment Tokyo and published in 1998 exclusively for the SonyPlaystation.
Is there an issue? Send a MessageReason:
None


At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports large and colorful variety of characters and several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.

to:

At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports large and a large, colorful variety of characters and several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.

Added: 238

Changed: 112

Is there an issue? Send a MessageReason:
None


The game is worth tracking down for serious fighting game fans and ''definitely'' [[NeedsMoreLove Needs More]] WikiMagic [[NeedsMoreLove Love]].

to:

The game is worth tracking down for serious fighting game fans and ''definitely'' definitely [[NeedsMoreLove Needs More]] WikiMagic [[NeedsMoreLove Love]].



* AIBreaker: The computer is programmed to always attack as it's rising from a knockdown. If your timing is good, you can easily low-kick your way to victory by just hitting them again and again before they can land that retaliatory blow.



* Expy: Practically every character has a hidden complementary fighter to unlock who uses a similar style.

to:

* Expy: {{Expy}}: Practically every character has a hidden complementary fighter to unlock who uses a similar style.



* GroinAttack: Several characters use them, but Cindy is the most noteworty for her ''really'' [[OrgasmicCombat getting into]] destroying her opponent's crotch.
* {{Ninja}}: Hyoma and his sister Kazane.

to:

* GroinAttack: Several characters use them, but Cindy is the most noteworty for her really, ''really'' [[OrgasmicCombat getting into]] destroying her opponent's crotch.
* {{Ninja}}: Hyoma and his sister Kazane.Kazane, who styles herself as a {{miko}}, but is actually a kunoichi.



* WrestlerInAllOfUs: David, who actually ''is'' a pro-wrestler. Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wrestling moves into their repertoire.

to:

* WrestlerInAllOfUs: David, who David. Easily justified in that he actually ''is'' is a pro-wrestler. Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wrestling moves into their repertoire.
Is there an issue? Send a MessageReason:
None


* WrestlerInAllOfUs: Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wresling moves into their repertoire.

to:

* WrestlerInAllOfUs: David, who actually ''is'' a pro-wrestler. Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wresling pro-wrestling moves into their repertoire.
Is there an issue? Send a MessageReason:
None


The game is worth tracking down for serious fighting game fans and ''definitely'' [[NeedsMore Needs More]] WikiMagic [[NeedsMoreLove Love]].

to:

The game is worth tracking down for serious fighting game fans and ''definitely'' [[NeedsMore [[NeedsMoreLove Needs More]] WikiMagic [[NeedsMoreLove Love]].
Is there an issue? Send a MessageReason:
None


The game is worth tracking down for serious fighting game fans and ''definitely'' NeedsMoreWikiMagicLove.

to:

The game is worth tracking down for serious fighting game fans and ''definitely'' NeedsMoreWikiMagicLove.
[[NeedsMore Needs More]] WikiMagic [[NeedsMoreLove Love]].

Added: 720

Changed: 9

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None


The game is worth tracking down for serious fighting game fans and ''definitely'' needs more WikiMagic love.

to:

The game is worth tracking down for serious fighting game fans and ''definitely'' needs more WikiMagic love.NeedsMoreWikiMagicLove.

----
!!This Game Provides Examples Of:

* ButNotTooForeign: Many characters not hailing from Japan are still half-Japanese.
* Expy: Practically every character has a hidden complementary fighter to unlock who uses a similar style.
* {{Gonk}}: Zhou.
* GroinAttack: Several characters use them, but Cindy is the most noteworty for her ''really'' [[OrgasmicCombat getting into]] destroying her opponent's crotch.
* {{Ninja}}: Hyoma and his sister Kazane.
* NoCelebritiesWereHarmed: Douglas is a dead ringer for actor and martial artist StevenSeagal, right down to the loudly-patterned suits.
* WrestlerInAllOfUs: Ann and Arthur mostly utilize Greco-Roman wresling, but also incorporate some pro-wresling moves into their repertoire.
Is there an issue? Send a MessageReason:
None



[[index]]
* PlayStation
* FightingGame
[[/index]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

A FightingGame developed by Konami Computer Entertainment Tokyo and published in 1998 exclusively for the SonyPlaystation.

At first glance, the combat system seems to be reminiscent of ''{{Tekken}}'''s, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more strategic approach. ButtonMashing won't get you nearly as far here as it will in many comparable fighters. The game sports large and colorful variety of characters and several unique methods of attack seldom seen in standard fighting games (including MMA-style ground n' pound techniques), along with highly detailed graphics and character models that are some of the best seen on the original Playstation hardware.

The game is worth tracking down for serious fighting game fans and ''definitely'' needs more WikiMagic love.

[[index]]
* PlayStation
* FightingGame
[[/index]]

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