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* BerserkButton: All enemies and rivals have a trigger that will lead them to either send a raiding party to your dungeon or visit you personally. For most of them it is stealing their items or killing their people, but having enough gold in your coffers, a high enough population, or building yourself a throne can trigger a dragon, cyclops, or rival Keeper (respectively). After you've started killing main villains, the remaining main villains (no matter what they are) will be trigged simply because you're obviously a threat.

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* BerserkButton: All enemies and rivals have a trigger that will lead them to either send a raiding party to your dungeon or visit you personally. For most of them it is stealing their items or killing their people, but having enough gold in your coffers, a high enough population, or building yourself a throne can trigger a dragon, cyclops, or rival Keeper (respectively). After you've started killing main villains, the remaining main villains (no matter what they are) will be trigged triggered simply because you're obviously a threat.



* OurGoblinsAreDifferent: Goblins are weak cannon fodder in most fantasy settings, but with the right investment, ''your'' goblins can become powerful wizards, shamen, or even front line soldiers.

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* OurGoblinsAreDifferent: Goblins are weak cannon fodder in most fantasy settings, but with the right investment, ''your'' goblins can become powerful wizards, shamen, shamans, or even front line soldiers.



* RankScalesWithAsskicking: Until late-game, the Keeper will be your strongest unit. Even then, the Wizard has access to a vast variety of spells will make them incredibly useful to have in a fight, while the Dark Knight can keep their combat stats on par with the strongest monsters. The leaders of tribes and villages also have slightly higher stats than their respective mooks.

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* RankScalesWithAsskicking: Until late-game, the Keeper will generally be your strongest unit. Even then, the Wizard has access to a vast variety of spells will make them incredibly useful to have in a fight, while the Dark Knight can keep their combat stats on par with the strongest monsters. The leaders of tribes and villages also have slightly higher stats than their respective mooks.mooks.
* SoulJar: The Necromancer Keeper can create a phylactery to keep their soul in, which then acts as a respawn point if they get killed. They will naturally lose this advantage if the phylactery is destroyed.



* WeakenedByTheLight: Vampires and Zombies instantly burn up and disintegrate if they find themselves outdoors during daytime.

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* WeakenedByTheLight: Vampires and Zombies instantly burn up and disintegrate if they find themselves outdoors during daytime. The Necromancer Keeper also suffers from this weakness, but they can also ''remove'' this trait from their creations with the right basalm.


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* WeHaveReserves: Exploited for all it's worth as a Necromancer Keeper. This player character has no population limit for their undead minions, but most of their early to mid-game units are weak without using basalms in their creation and most have no way to heal themselves (vampires can regenerate body parts if they bite someone). This encourages the player to make massive hordes and then throw them at the enemy, then augment the next horde with better equipment/basalms to start all over again.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: You can discover an altar in the world which, once you've conquered the region, disappears letting you challenge and fight the Evil God Adoxie.


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* OptionalBoss: You can discover an altar in the world which, once you've conquered the region, disappears letting you challenge and fight the Evil God Adoxie.
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Added DiffLines:

* BonusBoss: You can discover an altar in the world which, once you've conquered the region, disappears letting you challenge and fight the Evil God Adoxie.

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* AnnoyingArrows: Zig-zagged. Mooks with little archery training will often miss and glance even weak enemies when using a bow, while specialized units (like harpies and human archers) are able to [[BoomHeadshot explode heads]] with a single shot.

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* AnnoyingArrows: Zig-zagged. Mooks with little archery training will often miss and glance even weak enemies when using a bow, while specialized units (like harpies Harpies and human archers) Skeleton Archers) are able to [[BoomHeadshot explode heads]] with a single shot.



* ArtificialStupidity: Rival Keepers can have hordes of minions and elaborate dungeons, but rarely shield themselves with these as well as their original player would. Sometimes, you can catch the enemy Keeper away from their monsters or even loitering alone outside the whole dungeon. Downplayed, in that it's an immediate game over when ''your'' Keeper dies, but [[MyRulesAreNotYourRules a retired dungeon isn't counted as "destroyed" until you beat the Keeper AND all their highest-level minions]].



* BadBoss: You can make your Keeper this if you like, but it's not the best path. Letting your minions die too often (or even banishing unwanted minions) will lead to morale problems, while spending the resources to make your dungeon luxurious will have the opposite effect. In the final version, dungeon luxuries will be required to keep more powerful minions.

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* BadBoss: You can make your Keeper this if you like, but it's not the best path. Letting your minions die too often (or or even banishing unwanted minions) minions will lead to morale problems, while spending the resources to make your dungeon luxurious will have the opposite effect. In the final version, dungeon luxuries will be required to keep more powerful minions.



* BerserkButton: All enemies and rivals have a trigger that will lead them to either send a raiding party to your dungeon or visit you personally. For most of them it is stealing their items or killing their people, but having enough gold in your coffers, a high enough population, or building yourself a throne can trigger a dragon, cyclops, or rival Keeper (respectively).

to:

* BerserkButton: All enemies and rivals have a trigger that will lead them to either send a raiding party to your dungeon or visit you personally. For most of them it is stealing their items or killing their people, but having enough gold in your coffers, a high enough population, or building yourself a throne can trigger a dragon, cyclops, or rival Keeper (respectively). After you've started killing main villains, the remaining main villains (no matter what they are) will be trigged simply because you're obviously a threat.



* GiantSpider: These exist as random encounters and possible minor villains.

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* GiantSpider: These exist as random encounters and possible minor villains. There's also a magic ring that can summon a group of them around the wearer.



* LightIsNotGood: Your Keeper can be one of several different types - evil wizards or black knights are the most obvious choice, but you could also pick a ''white'' knight whose immigrants will include angels and other "good" forces. Of course, you can still have a torture chamber and your goal is still to conquer everyone on the world map.

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* LightIsNotGood: Your Keeper can be one of several different types - evil wizards or black knights are the most obvious choice, but you could also pick a ''white'' knight whose immigrants will include angels and other "good" forces. forces, and who uses peasants instead of imps to build things. Of course, you can still have a torture chamber and your goal is still to conquer slaughter everyone on the world map.



* MuggingTheMonster: Bandits are among the weakest enemies that can attack you. And unless you stop them from spawning by killing all their leaders, they will keep showing up and attacking your dungeon (which may already have a garrison of ogres, demons and other ungodly monstrosities) armed with dinky swords and demanding a bribe in gold to leave you alone.

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* MuggingTheMonster: Bandits are among the weakest enemies that can attack you. And unless you stop them from spawning by killing all their leaders, they will keep showing up and attacking your dungeon (which may already have a garrison of ogres, demons Vampires, legendary mutants, and other ungodly monstrosities) armed with dinky swords and demanding a bribe in gold to leave you alone.



* RankScalesWithAsskicking: Until late-game, the Keeper will be your strongest unit. Even then, the Warlock has access to a vast variety of spells will make them incredibly useful to have in a fight, while the Dark Knight can keep their combat stats on par with the strongest monsters. The leaders of tribes and villages also have slightly higher stats than their respective mooks.

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* RankScalesWithAsskicking: Until late-game, the Keeper will be your strongest unit. Even then, the Warlock Wizard has access to a vast variety of spells will make them incredibly useful to have in a fight, while the Dark Knight can keep their combat stats on par with the strongest monsters. The leaders of tribes and villages also have slightly higher stats than their respective mooks.



* SuccubiAndIncubi: You can summon succubi for your dungeon. While they are in fact quite weak as fighters, they can [[CharmPerson pacify enemies]] with a touch, provide "recreational" morale boosts to other minions, and breed with them to produce legendary monsters.
* SwampsAreEvil: Hydras on the world map inhabit swamp-like biomes. They particularly like to hide in thick clouds of fog that keep you from seeing them until they're right on top of you.

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* SuccubiAndIncubi: You can summon succubi for your dungeon. While they are in fact quite weak as fighters, they can [[CharmPerson pacify enemies]] with a touch, provide "recreational" morale boosts to other minions, and breed with them to produce legendary monsters.
minions.
* SwampsAreEvil: Hydras on the world map inhabit swamp-like biomes. They particularly like to hide in thick clouds of fog that will keep you from seeing them until they're right on top of you.you.
* ThreeWaySex: A Succubus will mate with any of your other minions at any time... even if the chosen minion already has another Succubus mating with them!



* WouldHurtAChild: Human and Elf settlements will have children running about which your minions can and will gladly slaughter. Or capture to torture into laborers. [[{{Squick}} Or converted into Succubi fodder]].

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* WouldHurtAChild: Human and Elf settlements will have children running about which your minions can and will gladly slaughter. Or capture to torture into laborers. [[{{Squick}} Or converted into Succubi fodder]].

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