History VideoGame / JurassicParkTrespasser

17th Mar '17 6:53:08 PM Kadorhal
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* MoreDakka: The 100 round M960 and drum-fed AK-47. Of course, with the game's lack of crosshairs and thus total reliance on iron sights, [[ATeamFiring you will use it up very quickly.]]

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* MoreDakka: The 100 round 100-round M960 and drum-fed AK-47. Of course, with the game's lack of crosshairs and thus total reliance on iron sights, [[ATeamFiring you will use it up very quickly.]]



* ShortRangeShotgun: Averted, both shotguns have surprisingly tight spreads allowing for use at almost the same ranges any other weapon can be used at.

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* ShortRangeShotgun: Averted, both Averted. Both shotguns have surprisingly tight spreads spreads, allowing for use at almost the same ranges any other weapon can be used at.at. They're actually pretty close to how shotguns work in reality, being decently accurate but still allowing some leeway for glancing blows that other weapons would miss with.
7th Feb '17 8:03:47 PM Kadorhal
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* AKA47: The [=AG47=] isn't fooling anyone.

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* AKA47: Some weapons go by different names, such as the "AG-47" (a Norinco Type 56) and "Bell shotgun" (a SPAS-12); some others don't bother, like the M14 and [=HK91=] (a semi-auto version of the G3). The [=AG47=] isn't fooling anyone."Calico [=MP50=]" is an odd example, as its name still attributes it to its real-life manufacturer. The "M2", similarly, is actually its smaller .30-06 cousin, the M1919.



* BagOfSpilling: New level? All your guns are gone. For some reason, they thought this was a good idea.
** Though some levels have weapons right next to the start, they're typically just a pair of .44 Desert Eagles.

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* BagOfSpilling: New level? All your guns are gone. For some reason, they thought this was a good idea.
** Though some
Some levels have weapons in a container right next to the start, but they're typically just a pair of .44 Desert Eagles.



* DamageSpongeBoss: The Tyrannosaurs aren't immune to damage, but they have such a ridiculous amount of health that trying to kill one with conventional weapons is an excercise in frustration.

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* DamageSpongeBoss: The Tyrannosaurs aren't immune to damage, but they have such a ridiculous amount of health that trying to kill one with conventional weapons is an excercise exercise in frustration.



* DieChairDie: Certain objects, notable chairs and some statues, are "breakable" in the sense that they're composed of little piles of their constituent parts. The engine doesn't have any coding for friction, so the parts are all frozen in place (often visibly levitating) on spawning, but a little nudge will cause them to fall apart.

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* DieChairDie: Certain objects, notable chairs and some statues, are "breakable" in the sense that they're composed of little piles of their constituent parts. The engine doesn't have any coding for friction, so the parts are all frozen in place (often visibly levitating) levitating close to a foot off the ground) on spawning, but a little nudge will cause them to fall apart.



* DummiedOut: The discovery of an internal beta (which was subsequently dumped and uploaded the internet) shows what kind of a game ''Trespasser'' could have been if it hadn't been subject to a bunch of quick fixes to get it out the door - before its release, most of the cut content could only be accessed through the game's internal code. The beta runs twice as fast as the retail version, additional parts of levels, the fabled "Pine Valley" level (that was inaccessible in the final version), longer voiceovers, more dinosaurs, etc. There's also various cut weapons, both left in the game but never spawned (an M1911, a cattle prod) and actually removed (a silenced version of the MAC-10, an M16).

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* DummiedOut: The discovery of an internal beta (which was subsequently dumped and uploaded the internet) shows what kind of a game ''Trespasser'' could have been if it hadn't been subject to a bunch of quick fixes to get it out the door - before its release, most of the cut content could only be accessed through the game's internal code. The beta runs twice as fast as the retail version, additional parts of levels, the fabled "Pine Valley" level (that was inaccessible in the final version), longer voiceovers, more dinosaurs, etc. There's also various cut weapons, both left in the game but never spawned (an M1911, a longer cattle prod) and actually removed (a silenced version of the MAC-10, an M16).



* FanRemake: [[http://trespassingpetrolia.com/ One fan]] has been working on a complete remake of the game since 2011, and in the style of FarCry 3, with an added open-world emphasis. The results so far [[http://www.flickr.com/photos/trespassingpetrolia/8384037587/lightbox/ look]] [[http://www.flickr.com/photos/trespassingpetrolia/8284923505/in/photostream/lightbox/ absolutely]] [[http://www.flickr.com/photos/trespassingpetrolia/8309111093/in/photostream/lightbox/ amazing]].

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* FanRemake: [[http://trespassingpetrolia.com/ One fan]] has been working on a complete remake of the game since 2011, and in the style of FarCry 3, VideoGame/FarCry3'', with an added open-world emphasis. The results so far [[http://www.flickr.com/photos/trespassingpetrolia/8384037587/lightbox/ look]] [[http://www.flickr.com/photos/trespassingpetrolia/8284923505/in/photostream/lightbox/ absolutely]] [[http://www.flickr.com/photos/trespassingpetrolia/8309111093/in/photostream/lightbox/ amazing]].



** The fanbase also got a recently-discovered beta version up and running (as it was incompatible with most new systems) and discovered that it ran ''twice as fast'' as the retail version of the game. Makes you wonder what the dev team could have pulled off [[WhatCouldHaveBeen with some more prep time]].

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** The fanbase also got a recently-discovered beta version up and running (as it was incompatible with most new systems) and discovered that it ran ''twice as fast'' as the retail version of the game. Makes you wonder what the dev team could have pulled off [[WhatCouldHaveBeen with some more prep time]].



* GunsAreWorthless: [[InvertedTrope Inverted.]] Melee weapons (save for one) either do nothing, or kill you when you put them away.
* HandCannon: Parodied with the ridiculously overpowered .38 snub nose. Otherwise played straight; the ''most common weapon'' is a .44 Desert Eagle. Possibly justified, given what you're shooting with them.
* {{HUD}}: [[AvertedTrope None.]] And there is no crosshair, and the mouse combined with four modifier keys control your arm. Aiming is difficult, especially if you don't bother to align a gun's iron sights.

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* GunsAreWorthless: [[InvertedTrope Inverted.]] Melee Save for Nedry's mace, melee weapons (save for one) all either simply do nothing, nothing to dinos, or kill continually damage you until you die when you put them away.
stowed.
* HandCannon: Parodied with the ridiculously overpowered .38 snub nose.nose stashed in Hammond's room. Otherwise played straight; the ''most common weapon'' is a .44 Desert Eagle. Possibly justified, given what you're shooting with them.
that the majority of the weapons in the game were originally carried by ''hunters'', and the Desert Eagle, despite its media reputation, is primarily meant as a hunting weapon.
* {{HUD}}: [[AvertedTrope None.]] And there is no crosshair, and the mouse combined with four modifier keys control your arm. Aiming is difficult, especially if you don't bother to align a gun's iron sights.sights, though fortunately the game tends to at least attempt to line them up for you upon picking up a gun.



* InsurmountableWaistHeightFence: Anne cannot go up most slopes. Possibly unintentional, as she is a rolling hitbox.
** You'd think that Anne could strong-arm herself over any fence, considering that she can lug around huge metal girders with her single arm...but no such luck.

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* InsurmountableWaistHeightFence: Anne cannot go up most slopes. Possibly unintentional, as she her mode of locomotion is a rolling hitbox.
** You'd think that Anne could strong-arm herself over any fence, considering that she can lug around huge metal girders with her single arm... but no such luck.



* KingMook: The Alpha raptor is a palette-swapped Tribe C raptor (which was a palette-swapped Tribe B raptor, which...). He has more health, but he is also much bigger than other raptors, and therefore easier to hit.

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* KingMook: The Alpha raptor is a palette-swapped and upscaled Tribe C raptor (which was a palette-swapped Tribe B raptor, which...).which was in turn a palette-swapped Tribe A raptor). He has more health, but he is also much bigger than other raptors, and therefore easier to hit.



* MiniBoss: Albertosaurus. Unlike T-Rex, he can always be killed. There are less of them than T-rexes, oddly. Then again, this is ''Trespasser''...

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* MiniBoss: Albertosaurus. Unlike T-Rex, he can always be killed. There Oddly, there are less fewer of them than T-rexes, oddly. Then again, this is ''Trespasser''...there are T-rexes (two or three Albertosaurs versus seven T-rexes).



* PaletteSwap: Played straight for the seven T-Rex's, subverted for the three raptor tribes.

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* PaletteSwap: Played straight for the seven T-Rex's, subverted for the The three raptor tribes.tribes differ only in markings and hitpoints. The Alpha raptor at the end of the game is bigger as well, but otherwise follows the same pattern. Same for the T-rexes, all sharing the same base model with unique textures applied.



* RevolversAreJustBetter: Played straight with the Redhawk and Hammond's snub-nose. The .357, however, is nearly useless; a few fans have pointed out that the gun might be loaded with the much weaker .38 Special round.
* SetAMookToKillAMook: The Raptor tribes were supposed to be hostile to each other, but this was not implemented. They will attack other dinosaur species, however.
* ShortRangeShotgun: Averted. It works just like any other ranged weapon. While, this being Trespasser, it may be unintentional, or, the dev team has heard of slugs.
* ShoutOut: One of the levels contains TheMonolith, complete with spooky music that plays when you approach it. This being ''Trespasser'', this easter egg is located in a section of the level inaccessible without the use of cheats.

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* RevolversAreJustBetter: Played straight with the Redhawk and Hammond's snub-nose.snub-nose, the former of which deals more damage than the Desert Eagle despite using the same ammo, and the latter is one of the most powerful weapons in the game. The .357, however, is nearly useless; a few fans have pointed out that the gun might be loaded with the much weaker .38 Special round.
* SetAMookToKillAMook: The Raptor tribes were supposed to be hostile to each other, but this was not implemented. They Dinos of different species will attack other dinosaur species, one another before going after you, however.
* ShortRangeShotgun: Averted. It works just like Averted, both shotguns have surprisingly tight spreads allowing for use at almost the same ranges any other ranged weapon. While, this being Trespasser, it may weapon can be unintentional, or, the dev team has heard of slugs.
used at.
* ShoutOut: One of the levels The third level contains TheMonolith, complete with spooky music that plays when you approach it. This being ''Trespasser'', this easter egg is located it, hidden in a section of the a level inaccessible without the use of cheats.noclip.



* StandardFPSGuns: Pistols, Shotguns, [=SMGs=], Machine Pistols, Assault rifles...
** But no explosive weapons.
* SticksToTheBack: All items are stored on the player character's back (except keys and smaller guns, which instead go on the belt), which in the case of melee weapons has the unfortunate effect of occasionally clipping with the character model and causing damage. The developers fixed this by removing almost all mass from every melee item... which fixed the problem of them doing damage to the player, but introduced the problem of them doing no damage to enemies. The sole exception is Nedry's mace, which, naturally, appears at a point in a level where you have maybe one dinosaur to bash to death with it.
* StockDinosaurs: Played straight, then all of a sudden...Albertosaurus!

to:

* StandardFPSGuns: Pistols, Shotguns, shotguns, [=SMGs=], Machine Pistols, Assault rifles...
** But no explosive weapons.
machine pistols, assault rifles, various implements for melee, mounted sniper rifles and machine guns... about all that's missing from the game are explosives.
* SticksToTheBack: All items are stored on the player character's back (except keys and smaller guns, which instead go on the belt), which in belt). In the case of melee weapons weapons, this has the unfortunate effect of occasionally clipping with the character model and causing damage. The developers fixed this by removing almost all mass from nearly every melee item... which fixed the problem of them doing damage to the player, but introduced the problem of them doing no damage to enemies. ''enemies''. The sole exception is Nedry's mace, which, naturally, which appears at the end of the Town, unfortunately at a point in a level where you have maybe there's only one dinosaur to bash to death go medieval on with it.
* StockDinosaurs: Played straight, straight at first, then all of a sudden...Albertosaurus!sudden, Albertosaurus! Hammond's narration over the game notes this, stating that only a few species managed to adapt to the new world. It also pokes a little fun at this when you first see a Brachiosaurus, noting that they were the only dinos in the park from [[NonindicativeName the actual Jurassic period]].



* ThirdPersonShooter: They planned to implement this, but it was scrapped. With fan-made patches, the only thing you see when you enter third person is a pair of floating breasts and your noodle arm.

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* ThirdPersonShooter: They planned to implement this, but it was scrapped. With fan-made patches, scrapped early on, though a limited third-person mode is still available in the game. When you use it, the only thing you see when you enter third person is a pair of floating breasts and your noodle arm.



* WreakingHavok: ''Trespasser'' was one of the first games to simulate a realistic physics engine in 3D, but the way it was created made it nearly impossible to stack objects on top of one another, meaning several puzzles and one entire level had to be scrapped.

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* WreakingHavok: ''Trespasser'' was one of the first games to simulate a realistic physics engine in 3D, but the way it was created made it nearly impossible to stack objects on top of one another, another because the engine didn't include friction, meaning several puzzles and one entire level had to be scrapped.
31st Mar '16 11:19:02 AM StFan
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Initially considered a massive disappointment, most consumers eventually forgot about the game when, within a few years, their attention was drawn to the spectacular ''VideoGame/{{Half-Life|1}}'' and the even-more-awful ''VideoGame/{{Daikatana}}''. The game's legacy lives on, though, because ''Trespasser'' still has an active mod community, dedicated to ironing out the game's problems, and the game essentially laid the groundwork for later developers in terms of game engines and interactive physics: Creator/ValveSoftware in particular considered ''Trespasser'' a major source of inspiration for ''VideoGame/{{Half-Life 2}}'' and its [[WreakingHavok physics engine]]. If you'd like to try it out for yourself, good luck: The game sold only 50,000 copies at its time of release, and even if you find a copy, don't even bother running it on an "old games" box. What it did in 1998 made it unplayable, far moreso than what ''VideoGame/{{Crysis}}'' did to late 2007 computers.

to:

Initially considered a massive disappointment, most consumers eventually forgot about the game when, within a few years, their attention was drawn to the spectacular ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' and the even-more-awful ''VideoGame/{{Daikatana}}''. The game's legacy lives on, though, because ''Trespasser'' still has an active mod community, dedicated to ironing out the game's problems, and the game essentially laid the groundwork for later developers in terms of game engines and interactive physics: Creator/ValveSoftware in particular considered ''Trespasser'' a major source of inspiration for ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' and its [[WreakingHavok physics engine]]. If you'd like to try it out for yourself, good luck: The game sold only 50,000 copies at its time of release, and even if you find a copy, don't even bother running it on an "old games" box. What it did in 1998 made it unplayable, far moreso than what ''VideoGame/{{Crysis}}'' did to late 2007 computers.
2nd Jan '16 10:32:58 AM nombretomado
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* LetsPlay: A ''very'' popular video LP by SomethingAwful goon LetsPlay/ResearchIndicates, who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.

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* LetsPlay: A ''very'' popular video LP by SomethingAwful Website/SomethingAwful goon LetsPlay/ResearchIndicates, who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.
20th Nov '15 7:47:20 AM Berrenta
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* ICantUseTheseThingsTogether: Since there's no way to visually check your ammunition, Anne will dictate either the exact count of bullets in a gun ("Looks like twelve," etc.) or will estimate magazine-fed firearms by weight ("Feels about half full", etc.). This trope is also followed out of necessity, since Anne is the only living human on the island.


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* InformingTheFourthWall: Since there's no way to visually check your ammunition, Anne will dictate either the exact count of bullets in a gun ("Looks like twelve," etc.) or will estimate magazine-fed firearms by weight ("Feels about half full", etc.). This trope is also followed out of necessity, since Anne is the only living human on the island.
17th Jul '15 9:32:16 AM Aruu
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* LetsPlay: A ''very'' popular video LP by SomethingAwful goon 'Research Indicates', who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.

to:

* LetsPlay: A ''very'' popular video LP by SomethingAwful goon 'Research Indicates', LetsPlay/ResearchIndicates, who braves the buggy and often-tedious gameplay to bring viewers the game's excellent story in video form.
16th Jul '15 5:50:41 AM Folamh3
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Added DiffLines:

* UnbrokenFirstPersonPerspective: The game was an experimental effort to use a consistent first-person perspective with no HUD and everything represented diegetically.
16th Jun '15 12:56:40 AM TheNewPlague
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Added DiffLines:

** ...And as of 2012, the team abandoned the project and have no intention of returning to it. Seems like the flying pigs were shot down.
13th Jun '15 1:18:24 PM TheFarmboy
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Added DiffLines:

** Someone had made a custom level called [[https://www.youtube.com/watch?v=luDSiP_otqA "East Dock"]], taking place in [[Film/JurassicPark the first movie]]. Where you play as Dennis and you have to make your way to the boat on foot with the Barbasol can [[TimedMission before it leaves.]] Of course there are the Dilophosaurus and other dinos to look out for.
6th Apr '15 11:59:15 PM Dannykat
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** You can easily trick dinosaurs by running a round a rock. Raptors occasionally jump off of cliffs. One raptor tribe's attack is literally to just charge at you.

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** You can easily trick dinosaurs by running a round around a rock. Raptors occasionally jump off of cliffs. One raptor tribe's attack is literally to just charge at you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JurassicParkTrespasser