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* YouGottaHaveBlueHair: Alex hair are glowing green. It is actually subverted: he wrote in his diary that it is a dye.
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dewicking our elves are better per trs


* OurElvesAreBetter: There are not much information about them, except that they are humanoid and fight on the same side that humans.

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* OurElvesAreBetter: OurElvesAreDIfferent: There are not much information about them, except that they are humanoid and fight on the same side that humans.
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A planned sequel is currently being developed under the working title ''July Anarchy: Incursion Namibia'' (also named ''Dyarodian Era: The Namibia Incident'' in a hidden dialog taken from ''Prologue''), also planned to be created as a ''Neverwinter Nights'' game mod. It is planned to be a solo or multiplayer WideOpenSandbox set in Africa, in which the player plays as a custom character which can be either a Nomad or a UN Peacekeeper. The game will be focused on the "Namibia Incident", the first contact ever with the Mythans, which is the start of the Crisis ten years before ''Prologue''. Infortunatly, ''Incursion Namibia'' seems to be stuck in DevelopmentHell.

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A planned sequel is currently being developed under the working title ''July Anarchy: Incursion Namibia'' (also named ''Dyarodian Era: The Namibia Incident'' in a hidden dialog taken from ''Prologue''), also planned to be created as a ''Neverwinter Nights'' game mod. It is planned to be a solo or multiplayer WideOpenSandbox set in Africa, in which the player plays as a custom character which can be either a Nomad or a UN Peacekeeper. The game will be focused on the "Namibia Incident", the first contact ever with the Mythans, which is the start of the Crisis ten years before ''Prologue''. Infortunatly, Unfortunatly, ''Incursion Namibia'' seems to be stuck in DevelopmentHell.
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''July Anarchy'' is the name of the project of a series of independant UrbanFantasy-themed video games. They are set in the "Dyarodian Era", a future of our world, where magic has become a reality several centuries ago and in which "mythans" ("''Myth''ical ''An''imals", legendary creatures like dragons, orcs, gnolls, etc.) are fighting against humanity and other humanoid sentient species (elves, florekins, waterkins). Both games are set during "the Crisis" (during the 26th century), when Mythans started their war against sentient species.

The first game has already been released under the title ''July Anarchy Prologue'' as a ''VideoGame/NeverwinterNights'' GameMod. It is a solo-only short (a bit more than two hours long) linear campaign in which the player fights as Alex Meda, a young British "Nomad" (member of an unofficial group of wandering warriors who fight against Mythans), who finds himself stuck in the Tier-Anoch Texan military camp (near San Antonio) while mythans attack the area.

A planned sequel is currently being developed under the working title ''July Anarchy: Incursion Namibia'' (also named ''Dyarodian Era: The Namibia Incident'' in a hidden dialog taken from ''Prologue''), also planned to be created as a ''Neverwinter Nights'' game mod. It is planned to be a solo or multiplayer WideOpenSandbox set in Africa, in which the player plays as a custom character which can be either a Nomad or a UN Peacekeeper. The game will be focused on the "Namibia Incident", the first contact ever with the Mythans, which is the start of the Crisis ten years before ''Prologue''. Infortunatly, ''Incursion Namibia'' seems to be stuck in DevelopmentHell.

According to a dialog hiddent in ''Prologue'', the first part of the core of the ''July Anarchy'' project is titled ''July Anarchy: Chapter 1''. It would be a module set five centuries after ''Prologue'' and focused in a open-world recreating Boston. It would be focused on a player character named Eric Osme, who is the guy who dreamed the whole ''Prologue'' story.

''July Anarchy Prologue'' can be downloaded [[http://www.moddb.com/mods/july-anarchy-prologue/ there]] and [[http://nwvault.ign.com/View.php?view=Modules.Detail&id=6155 there]]. To run it, you need ''Neverwinter Nights'', both expansions, the latest version of the ''Community Expansion Pack'', and ''VideoGame/D20ModernNeverwinterNights''.

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!!''July Anarchy'' provides examples of:
* AKA47: ''Prologue'' is a very weird example of this trope. The firearms are actual modern guns with real names and actual characteristics (damages, number of rounds), but the models aren’t linked to the correct name. For example, the weapon named "Desert Eagle" looks like a suppressed Glock 17, the "Glock 17" using itlself a Colt [=M1911A1=] model.
* BadassFamily: The Meda. The young Alex seems to be very promising as a Nomad, but his father, Vincent, is said to be one of the best Nomads ever.
* BondOneLiner: In ''Prologue'', Alex is scripted to say random one-liners triggered by killing enemies. They include (there are several dozen more in the game’s files):
-->Alex Meda wins. Fatality.
-->I'm tired, my hair is green and I have a gunsword. Do NOT fuck with me.
-->See that, army boys? That's how it's done.
-->Who's next?
* BreakingTheFourthWall: Occasionally done in ''Prologue''.
** One of Alex BondOneLiner is "They ought to make a video game out of me... "
** This conversation with a NPC after the mythans attacked the camp:
-->'''Alex Meda''': Never know when I might come up against heavy armor. Give me the GEP gun.
-->'''Rhino Gleeson''': Ehh... Alex... What the hell is a GEP gun?
-->'''Alex Meda''': Wha... oh sorry, wrong game. What were you saying?.
** Inside the DevelopersRoom, the player character can chat with a cow which explains what is this place. In a surreal way not at all written like InUniverse lines from the mod, but rather like a hypothetical discussion between the (physical) player and the creator of the mod.
* TheCassandra: We learn in ''Prologue'' ending cutscene that nobody believed Alex when he told that [[spoiler:Senator Leo Nodin]] organized the Tier-Anoch attack.
* ChildSoldiers:
** Alex is a borderline example. He is 17 years old.
** An African warlord using child soldiers is planned for ''Incursion Namibia''.
* CrapsackWorld: The world is torn by a general war opposing mankind and supernatural creatures. And there are strong hints that the governments are manipulating their populations.
* DeathIsASlapOnTheWrist: Subverted in ''Prologue''. When Alex dies, he doesn’t suffer from experience malus or item loss, he just reappears somewhere in the starting area (the most eastern part of Tier-Anoch)… but loses 30 minutes to the countdown (see TimedMission below).
** [[spoiler:Repairing the force field in the western part of the base removes the time limit but makes Alex unrescuable.]]
* DevelopersRoom: Trying to play ''Prologue'' without playing as Alex Meda stucks the player in a cross-shaped room which floor, walls, and ceiling are covered of lava like a cheap symbolic Hell. The room is occupied by special NPC representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don’t appear in the mod.
* DrinkingOnDuty: The explosive specialist Chief Paolo is suspected by Alex to be very drunk during the mythan attack..
* {{Eagleland}}: ''Prologue'' NPC Dustin Chase is a Texan militiaman speaking like a stereotypical redneck. The player can even call him out about it:
-->Wow, you certainly have no qualms adhering to sterotype [sic], do you?
* FantasticRacism: Humans and the other sentient races doesn't have very kind relations.
* [[spoiler:FalseFlagOperation: The explaination behind the whole ''Prologue'' events. The mythan assault on Tier-Anoch and San Antonia have been staged by a American senator who needed more support to be able to build more fortifications in USA. Sacrificing a town would give the proof that those fortifications are really needed.]]
* ExplodingBarrels: All over Tier-Anoch oustide areas. This is lampshaded during the dialog with Chief Paolo (when he and Alex are discussing about how clean a cave’s entrance from rocks blocking it):
-->'''Alex Meda''': I'll just drag over a few of those explosive barrels that inexplicably seem to be everywhere.
* FatalFamilyPhoto: ''Prologue'' features a version of this trope without an actual photo. Alex can chat a bit with a militiaman who eventually talk about his fiancée. The NPC is latter killed during a cutscene when the mythans attack the camp.
* FictionalDocument: Appears in ''Prologue'', with Alex Meda's diary, the news computer in the rations tent, and [[spoiler:the exhibit terminals in the Tier-Anoch museum.]]
* FramingDevice: According to the opening and ending cutscenes, the whole ''Prologue'' plot is actually a Nomad’s dream about historical events who happened several centuries ago.
* GovernmentConspiracy: Hinted in ''Prologue'' manual, with the parodic opening disclaimer (see ThisIsAWorkOfFiction below), and with occasional random lines appear in the middle of the text in a different font, like "YOU ARE BEING WATCHED THIS VERY MOMENT" or "HOW CAN YOU CALL YOURSELF FREE WHEN EVERY CHOICE YOU MAKE IS MADE BASED ON THE MEDIA THAT THEY CONTROL".
* GunsAreWorthless: Mythans suffer a lot less from bullets than from mêlée damage and arrows. This is why Nomads fight with medieval bows and mêlée weapon.
* HeroicComedicSociopath: Alex sometimes sounds like one thanks to his {{Bond One Liner}}s.
* ICallItVera: In the beginning of ''Prologue'', when chatting with a stereotypical Texan militiaman volonteering on the base:
-->'''Dustin Chase''': Howdy there, partner! Name's Dustin! Dustin Chase, San Antonio Militia. And this here's my pistol, Lucille. Stay on both our good sides, and you'll do fine.
-->'''Alex Meda''': I'm Alex Meda, Valor Legion. And this is my sword... eh.... Well I haven't given it a name yet.
* IDieFree: Near the end of ''Prologue'', Alex meets [[spoiler:a courteous Rakshasa named Noblen]] who explains most of the situation, [[spoiler:what is happening, and that both sides are totally manipulated. He then forces Alex to kill him, as choosing to die this way is total freedom from what is mastering the mythans.]]
* ImproperlyPlacedFirearms: In ''Prologue'', 26th century’s US Army is still equiped with late 20th / early 21st century firearms.
* InterspeciesRomance:
** Attemted in ''Prologue''. According to Alex diary, he unsuccessfully tried to seduce a female Nomad named Naza during the previous months (before meeting Serene), who is hinted to be a waterkin (an humanoid looking like a blue-skinned elf).
** Being able to romance a mythan NPC is one of the ''Incursion Namibia'' planned features.
* LastGirlWins: Cruelly subverted in ''Prologue''. Alex describes in his diary some of his unsuccesful efforts to seduce his fellow Nomad Naza. Then he meets another Nomad named Serene, who becomes his girlfriend… and dies a couple of day later (see below).
* LensmanArmsRace: The nuclear arm race of the 20th – 21th century is mentioned in ''Prologue'', as a similar event (also about nuclear weapons) which happened between 2170 and 2231.
* TheLostLenore: ''Prologue'' PosthumousCharacter Serene. She is another Nomad who died in combat several weeks before the beginning of the mod, a few days after becoming Alex girlfriend.
* NonindicativeName: In the series chronology, ''Prologue'' is actually set after ''Incursion Namibia''.
** It is actually a prologue to another project set five centuries after ''Prologue'' and focused on the guy who dreamed the whole ''Prologue'' story.
* NuclearOption: The series backstory mentions that UsefulNotes/NorthKorea nuked Hawaii in 2012.
* OnlySixFaces: Averted. The modder put great efforts to give each NPC customized unique appearance and clothes if relevant (US military wear the same clothes, of course, but Texan militiamen are all dressed with different outfits).
* OurDragonsAreDifferent: They fit the visual western type and serve as minibosses near the end of the campaign.
* OurElvesAreBetter: There are not much information about them, except that they are humanoid and fight on the same side that humans.
* SchizoTech: Nomads usually fight with medieval mêlée weapons. In a world relying on firearms.
* SequelHook: [[spoiler:At the end of ''Prologue'', the responsible of the attack on the base managed to flee while remaining insuspected, as nobody believes Alex. There is also the sudden offer of promoting Alex as the leader of the group, which he hasn’t decided yet to accept of decline during the cutscene.]]
* ShootOutTheLock: ''Prologue'' {{Sidequest}} of opening tank warehouses have to way to be completing: by finding three one-use items designed to open the doors, or by shooting a magic missile right into the pad controlling the door opening. Note that the later method have fifty percent of definitively locking the warehouse, permanently stucking the tank inside.
* ShoutOut:
** [[Franchise/MortalKombat "Alex Meda wins. Fatality."]]
** ''Prologue'' features a dialog with a NPC who offers to give Alex his sword or one of his shields. Alex can choose to ask him "[[Videogame/DeusEx the GEP gun]]" instead.
** [[http://i73.servimg.com/u/f73/11/35/67/80/jadown10.jpg Here]] is an official artwork for the series. It is a parody of a famous UsefulNotes/WorldWar2 [[http://i73.servimg.com/u/f73/11/35/67/80/reichs10.jpg photograph]] [[http://en.wikipedia.org/wiki/Raising_a_flag_over_the_Reichstag showing a Russian soldier raising the USSR flag over the Reichstag]] during the last days of the battle of Berlin.
* {{Sidequest}}: ''Prologue'' features several, half of them providing reinforcements for the battle.
* StuffBlowingUp: Chief Paolo role in US Army. He seems to love his job.
* SwissArmyWeapon: The short sword Alex begins ''Prologue'' with is an edged weapon which also can shoot magic missiles. Alex nickames it ''Gunsword''.
* TankGoodness: One of the {{Sidequest}}s consists in finding a way to open the warehouses in which are stored three tanks. Completing it gives the US Army three very useful units.
* TeethClenchedTeamwork: The Nomads have very bad relations with the US Army, despite having the common goal of fighting the mythans.
** It doesn't seems to be proper with the United States of America. ''Prologue'' opening cutscene (which is set in a far future of the mod’s plot) shows a wounded Nomad being arrested by soldiers.
* ThisIsAWorkOfFiction: The ''Prologue'' manual begins with a subvertion of this trope:
-->[DISCLAIMER]: THE VIEWS AND ACTIONS EXPRESSED IN THIS SERIES OF MODULES ARE SOLELY FOR ENTERTAINMENT PURPOSES. THIS IS A WORK OF FICTION AND SHOULD NOT BE TAKEN AS A REPRESENTATION OF THE AUTHOR'S POLITICAL VIEWS. THE MODULE AUTHOR DOES NOT ADVOCATE VIOLENCE AGAINST POLITICIANS, POLICE OFFICERS OR OTHER AUTHORITY FIGURES.
-->SUCH WOULD BE A DEATHBLOW TO TO THE SPOKEN TRUTH, WHICH CAN ONLY BE EXPRESSED THROUGH THE VOICE OF AN OPPRESSED SPECIES AND NOT THROUGH THE BARREL OF A GUN. DO YOU NOT REALIZE YOU ARE BEING WATCHED THIS VERY MOMENT AS YOU READ EACH PIXEL OF THIS FILE THEY SUSPECT YOU NOW THERE IS NO LONGER
-->[=ANYPLACEOFREFUGEYOUMUSTAWAKENTOTHETRUTHTHEYCONTROLYOUWAKEUPWAKEUPWAKEUpwakeupwakeup=]]]]]#--------
* ThirdPersonShooter / FirstPersonShooter: ''Prologue'' is the closest game to those genres that can be possibly built with ''Videogame/NeverwinterNights'' modding tools. Not only it features gunfights in a modern setting, but the modder strongly advices to play with a TPS-style camera (instead of the three-quarter from top default camera) and to install another unofficial mod which totally unlocks the game camera, even allowing to play in first-person view.
* TimedMission: ''Prologue'' mainquest. Since the beginning of the mythan assault of the base, Alex has two hours to cross the whole base and find his father.
** [[spoiler:Completing the sidequest of repairing the force field removes the time limit but prevent Alex to be rescued when falling in battle.]]
* TooDumbToLive: Chief Paolo. He stole some of his military explosives in order to use them for a firework show at the birthday party of a young cousin… during a ''Prologue'' dialog, he says that he can’t remember where he exactly hid them, because he was too drunk at this moment.
* UrbanFantasy: It is a variant of our world, in which there are creatures like dragons or orcs. And magic exists, although it is described in a scientific wa
* UncannyValley: InUniverse example. Near the end of ''Prologue'', Alex mentions that the sight of powered on animatronic models stored near him is quite creepy.
* UniversalAmmunition: ''Prologue'' has a glitch in the way it uses the ammunitions system from ''VideoGame/D20ModernNeverwinterNights'', which means that any ranged weapon can shoot absolutely any ammunition (shooting bullets with a bow, shotgun shells with an [=AK-47=], 9mm bullets with a .44 caliber Desert Eagle, etc), the only limitation being the item type (base item arrow: pistol and bow; base item bolt: any longarm).
* UsefulNotes/YanksWithTanks
* WarIsHell
* WellDoneSonGuy: Alex Meda is the son of a famous Nomad hero (and leader of the Nomad "pride" in which Alex serves) and former UN Peacekeeper, who was often away because of work. Alex also resent to be usually kept by him far from actual fighting (which is understandable, as Alex is very young). Although Alex seems to love his father enough to break his orders and risk his life in order to search him in the whole Tier-Anoch base (looking for Vincent Meda is the main objective of ''Prologue'').
* WideOpenSandBox: ''Incursion Namibia'' is planned to be one set in Africa and ''Chapter 1'' would be one set in Boston.
* YouGottaHaveBlueHair: Alex hair are glowing green. It is actually subverted: he wrote in his diary that it is a dye.
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