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History VideoGame / JonssonliganJaktenPaMjolner

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** Appearently the dog is a carry-over from an unproduced animated film which was in development around the same time as the game.
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* OffModel: The characters are based on their appearance in the comics, but with some mistakes due to the limited 3D graphics of the time. For example, Vanheden goes from just having a [[GagNose very big nose]] to his whole face looking vaguely like a triangle from the side.

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* ImaginedInnuendo: While in Paris, Sickan can walk up to a woman having a picnic and tell her "Nice meat!", referring to the food she is eating. This will offend the man she is picknicking with, who exclaims:
-->'''Man on picnic''': You DirtyOldMan, she's too young for you!



* {{Unentendre}}: While in Paris, Sickan can walk up to a woman having a picnic and tell her "Nice meat!", referring to the food she is eating. This will offend the man she is picknicking with, who exclaims:
-->'''Man on picnic''': You DirtyOldMan, she's too young for you!
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* TheGuardsMustBeCrazy

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* TheGuardsMustBeCrazyTheGuardsMustBeCrazy: In Paris, the guards won't notice an extra pillar appearing out of nowhere in one of the rooms, and later flee in terror from a balloon rapidly losing air.

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Minor clean up and adding examples.


* TheAlcoholic: Harry, as usual. However the other characters (especially Sickan) make sure that he doesn't get to drink any beer during the trip, no matter how much this saddens him.

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* TheAlcoholic: Harry, as usual. However While Sickan vocally disapproves of his drinking habit, there is nothing stopping the other characters (especially Sickan) make sure that he doesn't get to player from letting Harry drink any beer during in a specific room.
* BagOfHolding: The inventory is visualised as Harry's bag;
the trip, no matter how much this saddens him.team manages to fit an entire double-sized bed into it when in England.



* ComplimentBackfire: One of the dialogue choices while Vanheden flirts with a secretary does not exactly go well for him:
-->'''Secretary''': Oh, silly you… I'm not that much to look at, am I?\\
'''Vanheden''': Sure you are, you look like a little puppy.\\
'''Secretary''': That's so rude! Calling me a dog?! Leave this instant!



* CurseCutShort: In contrast to the films, the characters often start saying swears but cut themselves off. It gets especially odd when "jävlar" (damn) gets shortened to "jää..." (sounding similar to "yeahhh").
* CriticalResearchFailure[[invoked]]: PlayedForLaughs when Sickan is talking about the next step of their journey in London. When a source he is citing - and he claims to have spent all night reading up on - mentions The Main/PhilosophersStone, he sounds very confused by it and shrugs it off with a "whatever that could be!"
* DemotedToExtra: Doris spends the beginning of the game cleaning off-screen and gets left behind when the gang goes on their Europe trip, only appearing in person toward the end of the game.
* DialogueTree: A few sections of the game involve simple trees with three choices at a time, such as bartering with Wall-Enberg. Oddly enough, your dialogue choices are text-only, while the [=NPCs=]' responses are voice clip only.

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* CurseCutShort: In contrast to the films, the characters often start saying swears but cut themselves off. It gets especially odd when "jävlar" (damn) gets shortened to "jää..." (sounding similar to "yeahhh").
* CriticalResearchFailure[[invoked]]: PlayedForLaughs when Sickan is talking about
just the next step of their journey in London. When a source he is citing - and he claims to have spent all night reading up on - mentions The Main/PhilosophersStone, he sounds very confused by it and shrugs it off with a "whatever first syllable, especially since that could be!"
particular swear already has a milder variation (jädrar).
* DemotedToExtra: Doris spends the beginning of the game cleaning off-screen and gets left behind when the gang goes on their Europe trip, only appearing in person toward in the end of the game.
final cutscene.
* DialogueTree: A few sections of the game involve simple trees with three choices at a time, such as bartering with Wall-Enberg. Oddly enough, your The dialogue choices are text-only, while the [=NPCs=]' responses are voice clip only.audio-only.
* FailedASpotCheck: The second part of the London section begins with this. When Sickan is talking about the next step of their journey, he claims to have spent all night reading up on where the local PlotCoupon could be; however, once he actually reads his source out loud and gets to the part where it mentions the Main/PhilosophersStone, he trails off in confusion and adds "whatever ''that'' could be!" before continuing.



** Vanheden does this occasionally, such as in the voice clip "Aldrig... ''Never''!" However, when visiting England he'll ask Sickan to handle talking with the locals because Sickan (allegedly) is better than him at it.
** An Italian criminal may apprehend the protagonists with a "Gimme your money, pronto!"
* GratuitousGerman: Sickan, when disguised as a German, doesn't do much better at it than greeting people with "Guten Heute?" ("Good today?") - despite being shown reading from and understanding a German magazine well enough earlier in the game.
* {{Hammerspace}}: The inventory is visualised as Harry's bag; the team manages to fit an entire double-sized bed into it when in England.
* JustAStupidAccent: Zigzagged in a jarring manner. One good example of this is the Spanish tourist in Berlin who first says "Qué" if you pick the wrong dialogue options, but switches to heavily accented Swedish if you pick the dialogue choice in Spanish. In general, the protagonists' actors only say their lines in foreign languages when the characters are ''failing badly'' at the language in question.

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** Vanheden does this occasionally, such as in the voice clip "Aldrig... ''Never''!" However, when visiting England he'll ask Sickan to handle talking with some of the locals because Sickan (allegedly) is better than him at it.
** An Italian criminal may apprehend the protagonists with a the line "Gimme your money, pronto!"
* GratuitousGerman: Sickan, when disguised as a German, doesn't do much better at it than greeting people with "Guten Heute?" ("Good ("A good today?") - despite being shown reading from and understanding a German magazine well enough earlier in the game.
* {{Hammerspace}}: The inventory is visualised as Harry's bag; the team manages to fit an entire double-sized bed into it when in England.
* JustAStupidAccent: Zigzagged in a jarring manner. One good example of this is For example, when you approach the Spanish tourist in Berlin who first says "Qué" you get dialogue choices in different languages, and he will ask "Qué?" if you pick the wrong dialogue options, but option. However, he switches to speaking in heavily accented Swedish if you pick the dialogue choice in Spanish. In general, the protagonists' actors only say their lines in foreign languages when the characters are ''failing badly'' at the language in question.



* LaughingAtYourOwnJokes: Vanheden does this in three of his voice clips after a pun related cloth, whereas Sickan only does it in one of three voice clips that may play when he picks up a pair of scissors.%%Unfortunately all of the examples are incredibly lame puns that don't work in English so not sure how to give them more context.



* MythologyGag: When Sickan is DisguisedInDrag he goes with a pink dress and green hat, looking very similar to the disguise that his SuspiciouslySimilarSubstitute M.A.Busé dons in one of the comics.
* NonstandardGameOver: Most of the game overs are due to the protagonists getting caught trespassing... Apart from one: if you approach a specific NPC, he will rob the protagonists of all their money, forcing you to go home. (The game over screen still shows ''you'' behind bars, though.)

to:

* MythologyGag: When Sickan is DisguisedInDrag he goes with a pink dress and green hat, looking very similar to the disguise that his SuspiciouslySimilarSubstitute M.A.Busé dons in one of the comics.
comics (which happen to be written by the character designer for the game).
* NonstandardGameOver: Most of the game overs are due to the protagonists getting caught trespassing... Apart from one: if you approach a specific NPC, he will rob the protagonists of all their money, forcing you them to go home. (The game over screen still shows ''you'' behind bars, though.)



* PungeonMaster: Both Sickan and Vanheden have a tendency to make puns about items they pick up, or just when interacting with their surroundings. In one case, ''all three'' of Vanheden's voice clips related to a pile of cloth ("tyg") are him calling the pile other words ending with "-tyg" in Swedish followed by very fake laughter.

to:

* PungeonMaster: Both Sickan and Vanheden have a tendency to make puns about items they pick up, or just when interacting with their surroundings. In one case, ''all three'' of Vanheden's voice clips related to a pile of cloth ("tyg") are him calling the pile other words ending with "-tyg" in Swedish followed by very fake laughter.Swedish.



* ShowSomeLeg: A PG version of this trope is employed early on in the game when Wall-Enberg's secretary initially refuses to let the gang into his office. The only way to get past her is to let Vanheden flirt with her until she gets so flustered she tells them to enter the office so she can calm down.



* TheGuardsMustBeCrazy



* {{Unentendre}}: While in Paris, Sickan can walk up to a woman having a picnic and tell her "Nice meat!", referring to the food she is eating. This will offend the guy she is picknicking with, who exclaims:

to:

* {{Unentendre}}: While in Paris, Sickan can walk up to a woman having a picnic and tell her "Nice meat!", referring to the food she is eating. This will offend the guy man she is picknicking with, who exclaims:
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I said I might make a trope page for the game, so here it is. Will index and polish details later.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mjolneromslagmindre.jpg]]
[[caption-width-right:350:The game's cover. (Left to right: Harry, Charles-Ingvar "Sickan" Jönsson, and Ragnar Vanheden. Bottom left: Ingo.)]]

''Jönssonligan: Jakten på Mjölner'' (translated: ''The Jönsson Gang: The search for Mjolnir'') is the first of two {{Licensed|Game}} {{Point And Click Game}}s based on ''Jönssonligan'', the Swedish adaptation of the ''Film/OlsenBanden'' series. The game was developed by Korkeken (later known as Oblivion Entertainment) and released in 1999, with most of the actors who played the characters in the movies reprising their roles.

After his latest trip to jail, Charles-Ingvar "Sickan" Jönsson is pleased to announce to his henchmen Harry and Vanheden that he has concocted yet another plan: they are going to locate [[Myth/NorseMythology the mythical hammer of Thor]] and make a fortune out of selling it. But they aren't the only ones out to get the hammer: their old rival Wall-Enberg has plans to mass produce it for even more profit. Nevertheless, it soon turns out that the Jönsson gang will need to travel all over western Europe - with stops in Berlin, London, Paris, and Rome - just to find out where the hammer currently is located...

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!!This game contains examples of:
* TheAlcoholic: Harry, as usual. However the other characters (especially Sickan) make sure that he doesn't get to drink any beer during the trip, no matter how much this saddens him.
* CanineCompanion: In the form of Ingo, who tags along with the team throughout the whole game. While he can't be controlled on his own he will usually follow Sickan around, and is needed for a few puzzles.
* ConMenHateGuns: When Sickan suggests using an old rifle on Wall-Enberg, Harry immediately tells him off with a "No... We don't do that kind of thing here!"
* CurseCutShort: In contrast to the films, the characters often start saying swears but cut themselves off. It gets especially odd when "jävlar" (damn) gets shortened to "jää..." (sounding similar to "yeahhh").
* CriticalResearchFailure[[invoked]]: PlayedForLaughs when Sickan is talking about the next step of their journey in London. When a source he is citing - and he claims to have spent all night reading up on - mentions The Main/PhilosophersStone, he sounds very confused by it and shrugs it off with a "whatever that could be!"
* DemotedToExtra: Doris spends the beginning of the game cleaning off-screen and gets left behind when the gang goes on their Europe trip, only appearing in person toward the end of the game.
* DialogueTree: A few sections of the game involve simple trees with three choices at a time, such as bartering with Wall-Enberg. Oddly enough, your dialogue choices are text-only, while the [=NPCs=]' responses are voice clip only.
* GratuitousEnglish:
** Vanheden does this occasionally, such as in the voice clip "Aldrig... ''Never''!" However, when visiting England he'll ask Sickan to handle talking with the locals because Sickan (allegedly) is better than him at it.
** An Italian criminal may apprehend the protagonists with a "Gimme your money, pronto!"
* GratuitousGerman: Sickan, when disguised as a German, doesn't do much better at it than greeting people with "Guten Heute?" ("Good today?") - despite being shown reading from and understanding a German magazine well enough earlier in the game.
* {{Hammerspace}}: The inventory is visualised as Harry's bag; the team manages to fit an entire double-sized bed into it when in England.
* JustAStupidAccent: Zigzagged in a jarring manner. One good example of this is the Spanish tourist in Berlin who first says "Qué" if you pick the wrong dialogue options, but switches to heavily accented Swedish if you pick the dialogue choice in Spanish. In general, the protagonists' actors only say their lines in foreign languages when the characters are ''failing badly'' at the language in question.
* {{Kleptomaniac Hero}}es: It's a point and click game featuring a gang of con men and thieves, so this is a given. Harry may lampshade this when picking up a pair of scissors, stating that he doesn't have use for them only to verbally shrug and take them anyway. By the end of the game you may find your inventory full of junk that hasn't served any purpose.
* LighterAndSofter: Some dark or dirty quips aside, the game has a lighter sense of humour than the films; the protagonists' lives never get threatened and the amount of puns has increased drastically... And while alcohol is still involved, the protagonists drink way less of it.
* MoonLogicPuzzle: Even when you get hints on how to use items for Sickan's plans, actually obtaining the items is often needlessly complicated, and the game doesn't always give hints. Even the manual admits to this:
-->Sickan's plans may be brilliant, but they're not always logical. Sometimes the most far-fetched solutions work the best.
* MythologyGag: When Sickan is DisguisedInDrag he goes with a pink dress and green hat, looking very similar to the disguise that his SuspiciouslySimilarSubstitute M.A.Busé dons in one of the comics.
* NonstandardGameOver: Most of the game overs are due to the protagonists getting caught trespassing... Apart from one: if you approach a specific NPC, he will rob the protagonists of all their money, forcing you to go home. (The game over screen still shows ''you'' behind bars, though.)
* OffModel: The characters are based on their appearance in the comics, but with some mistakes due to the limited 3D graphics of the time. For example, Vanheden goes from just having a [[GagNose very big nose]] to his whole face looking vaguely like a triangle from the side.
* PetTheDog: If you examine a cash register after the cashier has left the counter, Sickan refuses to steal the money. Too bad that inspecting the same register with either Vanheden or Harry will lead to them looting it anyway.
* PrecisionFStrike: Despite the game's tendency to use CurseCutShort, there are several examples of the characters describing things as "shit".
* PungeonMaster: Both Sickan and Vanheden have a tendency to make puns about items they pick up, or just when interacting with their surroundings. In one case, ''all three'' of Vanheden's voice clips related to a pile of cloth ("tyg") are him calling the pile other words ending with "-tyg" in Swedish followed by very fake laughter.
* RememberTheNewGuy: Ingo (the team dog) falls under this; all the characters act as if he had always been around despite him never having been seen in any of the films.
* RunningGag: Apart from those carried over from the films, such as Sickan insisting to be called Charles-Ingvar instead, there is Harry commenting on most of the objects he inspects with "Doris would like one of these..."
* SophisticatedAsHell: Sickan's tendency toward slightly-too-formal wording does not stop him from exclaiming "What is this shit?!" in an easy-to-miss voiceclip.
* ThirdPersonPerson: Harry's and Vanheden's occasionally doing this in the films gets exaggerated, with many of their lines translating to "Harry/Vanheden will take care of this!"
* {{Unentendre}}: While in Paris, Sickan can walk up to a woman having a picnic and tell her "Nice meat!", referring to the food she is eating. This will offend the guy she is picknicking with, who exclaims:
-->'''Man on picnic''': You DirtyOldMan, she's too young for you!
* UnusualEuphemism: Sickan claims at the start of the game that he has spent some time at a "rehabilitation home". Harry immediately shoots him down by commenting "isn't it called jail?"
* VocalEvolution: Harry's voice actor, who portrays him as fairly giddy and [[LargeHam hammy]] in the films, generally sounds much calmer (sounding very similar to his portrayal of Literature/AlfieAtkins' dad) in this game.
* WithCatlikeTread: When breaking into a science center in the middle of the night, Harry not only blows one of the doors open with dynamite, but may scream "take cover!" at the top of his lungs before the dynamite goes off. Sickan may also pick up a telephone and hoot into it. Of course, Biffen (who is inside the building at the time) doesn't notice.
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