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* VideogameObjectives: The status bar at the top of the screen is constantly updated, not only with James' current objective, but with whatever's going on, period - usually a bizarre nonsense objective during a cutscene, or James' current (and frequently hilarious) thoughts.

to:

* VideogameObjectives: The [[StatusLine status bar bar]] at the top of the screen is constantly updated, not only with James' current objective, but with whatever's going on, period - usually a bizarre nonsense objective during a cutscene, or James' current (and frequently hilarious) thoughts.

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Removed: 46

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Paragraph removed per wick cleanup.


* BloodMagic: [[spoiler: The "Raise the Dead" voodoo spell requires some blood from a living relative. Fortunately, Clara is amenable to providing some of hers if James presents her with the jar he's collecting ingredients in.]]

to:

* BloodMagic: [[spoiler: The [[spoiler:The "Raise the Dead" voodoo spell requires some blood from a living relative. Fortunately, Clara is amenable to providing some of hers if James presents her with the jar he's collecting ingredients in.]]



* CainAndAbel: Governor Guy [=DeSilver=] and his brother Alexander [[spoiler: a.k.a. Captain Silvereye]], in that order.
* CantHoldHisLiquor: When he's given alcohol from Captain Howell, James collapses [[spoiler: long enough for Howell to take him as a sacrifice to Cannibal Island.]] Upon waking up, he lampshades it by saying "This is why I prefer tea."
* CannibalClan: [[spoiler: Averted. "Cannibal Island" is actually the home of a band of lady pirates who use the name and some artful masks to keep people - especially men - from finding their camp.]]

to:

* CainAndAbel: Governor Guy [=DeSilver=] and his brother Alexander [[spoiler: a.[[spoiler:a.k.a. Captain Silvereye]], in that order.
* CantHoldHisLiquor: When he's given alcohol from Captain Howell, James collapses [[spoiler: long [[spoiler:long enough for Howell to take him as a sacrifice to Cannibal Island.]] Upon waking up, he lampshades it by saying "This is why I prefer tea."
* CannibalClan: [[spoiler: Averted.[[spoiler:Averted. "Cannibal Island" is actually the home of a band of lady pirates who use the name and some artful masks to keep people - especially men - from finding their camp.]]



* DealWithTheDevil: [[spoiler: [=DeSilver=] makes a deal with a voodoo priest to get even with his brother, at the price of his soul. His primary motivation in the game is weaseling his way out of his end of this contract.]]

to:

* DealWithTheDevil: [[spoiler: [=DeSilver=] [[spoiler:[=DeSilver=] makes a deal with a voodoo priest to get even with his brother, at the price of his soul. His primary motivation in the game is weaseling his way out of his end of this contract.]]



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GhostPirate: [[spoiler: Captain Silvereye.]]

to:

%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GhostPirate: [[spoiler: Captain [[spoiler:Captain Silvereye.]]



* MacGuffinDeliveryService: [[spoiler: James Rover inadvertently leading [=DeSilver=] to the pirate booty, and to Clara.]]
* MoonLogicPuzzle: [[spoiler: they don't tell you, but the "lure beast" spell is the "repel beast" spell in reverse.]]

to:

* MacGuffinDeliveryService: [[spoiler: James [[spoiler:James Rover inadvertently leading [=DeSilver=] to the pirate booty, and to Clara.]]
* MoonLogicPuzzle: [[spoiler: they [[spoiler:they don't tell you, but the "lure beast" spell is the "repel beast" spell in reverse.]]



* PaperThinDisguise: a hat is enough to fool Captain Howell's crew to mistake you as Davy, one of their own. [[spoiler: Later subverted when you meet the actual Davy: he looks and dresses just like you!]]

to:

* PaperThinDisguise: a hat is enough to fool Captain Howell's crew to mistake you as Davy, one of their own. [[spoiler: Later [[spoiler:Later subverted when you meet the actual Davy: he looks and dresses just like you!]]



* SlapSlapKiss: Captain Howell and Captain Butcher. [[spoiler: They get married in the end.]]

to:

* SlapSlapKiss: Captain Howell and Captain Butcher. [[spoiler: They [[spoiler:They get married in the end.]]
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* NaturallyHusklessCoconuts: In the early game, it's hard to tell due to trees being far away but a palm tree in the later game clearly shows a coconut seed growing from a palm tree.
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* GettingCrapPastTheRadar: After meeting back up with Captain Howell, you reluctantly agree to be his personal chef in order to pay your debt to DeSilver. His crew take turns saying the old chef was such a terrible cook that he "couldn't tell an egg from his eye, a biscuit from his bum, a banana from his..." before James cuts him off.

to:

%% * GettingCrapPastTheRadar: After meeting back up with Captain Howell, GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you reluctantly agree are reading this in the future, please check the trope page to be his personal chef in order to pay make sure your debt to DeSilver. His crew take turns saying example fits the old chef was such a terrible cook that he "couldn't tell an egg from his eye, a biscuit from his bum, a banana from his..." before James cuts him off.current definition.
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[[caption-width-right:300:Sea Dogs.]]

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[[caption-width-right:300:Sea Dogs.[[caption-width-right:300:[[{{Pun}} Sea Dogs]].]]
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* EmbarrassingFirstName: With the exception of his initial meeting with Captain Howell, James completely ignores his first name, "Gaius."
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Two things are notable about this modest but competent PointAndClick adventure, designed by Andrew Goulding as the first release of Brawsome Games: first, it brings back the "score" meter of old {{Sierra}} titles (but without the sadism associated with Sierra). Second, the game has a few [[FakeLongevity tricks to make you play through it more than once]].

to:

Two things are notable about this modest but competent PointAndClick adventure, designed by Andrew Goulding as the first release of Brawsome Games: first, it brings back the "score" meter of old {{Sierra}} {{Creator/Sierra}} titles (but without the sadism associated with Sierra). Second, the game has a few [[FakeLongevity tricks to make you play through it more than once]].

Added: 15

Changed: 390

Removed: 293

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Lost Forever is now called Permanently Missable Content. Commented out contextless examples.


* CollectionSidequest -- three: crackers (for unlocking concept art); pieces of eight (for unlocking music), and flags (for unlocking pirate biographies). These items can be LostForever, lots of {{Backtracking}} is sometimes required, and in at least one case can only be discovered in a rather counter-intuitive manner.

to:

* CollectionSidequest -- three: CollectionSidequest: Three: crackers (for unlocking concept art); pieces of eight (for unlocking music), and flags (for unlocking pirate biographies). These items can be LostForever, are {{Permanently Missable|Content}}, lots of {{Backtracking}} is sometimes required, and in at least one case can only be discovered in a rather counter-intuitive manner.



** The game cannot be saved manually, but saves itself automatically every time you leave a scene, overwriting the previous save. This ensures that stuff lost are really LostForever -- a bane to 100% completists.

to:

** The game cannot be saved manually, but saves itself automatically every time you leave a scene, overwriting the previous save. This ensures that stuff lost are really LostForever [[PermanentlyMissableContent lost forever]] -- a bane to 100% completists.



* LostForever: Any collectibles left behind when you move onto a new area, but even more annoyingly, a Piece of Eight [[GuideDangit can only be acquired by following one specific, non-obvious strand of non-repeating dialogue.]]



* OhCrap: James used the heat iron spell along with some gun powder and an iron sword to open a chasm...but he realizes too late that he's a little TOO CLOSE to the focus of the blast!
** Fortunately, he's alive...but the explosion was a bit too loud.

to:

* OhCrap: James used the heat iron spell along with some gun powder and an iron sword to open a chasm...but he realizes too late that he's a little TOO CLOSE to the focus of the blast!
**
blast! Fortunately, he's alive...but the explosion was a bit too loud.



* PirateBooty

to:

* PermanentlyMissableContent: Any collectibles left behind when you move onto a new area, but even more annoyingly, a Piece of Eight [[GuideDangit can only be acquired by following one specific, non-obvious strand of non-repeating dialogue.]]
%%*
PirateBooty



* PungeonMaster: James Rover.
* SiblingTriangle: [[spoiler: in the backstory of Governor [=DeSilver=] and Captain Silvereye.]]

to:

* %%* PungeonMaster: James Rover.
* SiblingTriangle: [[spoiler: in [[spoiler:In the backstory of Governor [=DeSilver=] and Captain Silvereye.]]



* SpiritAdvisor: [[spoiler: James' dad.]]

to:

* SpiritAdvisor: [[spoiler: James' [[spoiler:James's dad.]]

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added crap past the radar


* CantHoldHisLiquor: When he's given alcohol from Captain Howell, he collapses [[spoiler: long enough for Howell to take him as a sacrifice to Cannibal Island.]] when James wakes up, he lampshades it by saying "This is why I prefer tea."

to:

* CantHoldHisLiquor: When he's given alcohol from Captain Howell, he James collapses [[spoiler: long enough for Howell to take him as a sacrifice to Cannibal Island.]] when James wakes Upon waking up, he lampshades it by saying "This is why I prefer tea."


Added DiffLines:

* GettingCrapPastTheRadar: After meeting back up with Captain Howell, you reluctantly agree to be his personal chef in order to pay your debt to DeSilver. His crew take turns saying the old chef was such a terrible cook that he "couldn't tell an egg from his eye, a biscuit from his bum, a banana from his..." before James cuts him off.

Changed: 56

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* ICantUseTheseThingsTogether: James's monologues are often lampshaded, both by himself and by other characters.

to:

* ICantUseTheseThingsTogether: InformingTheFourthWall: James's monologues are often lampshaded, both by himself and by other characters.



** Fortunately, he's alive...but the explosion was a [[{{Understatement}} bit too loud.]]

to:

** Fortunately, he's alive...but the explosion was a [[{{Understatement}} bit too loud.]]

Changed: 26

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None


http://static.tvtropes.org/pmwiki/pub/images/SeaDogs2_8744.jpg
[[caption-width:300:Sea Dogs]]

to:

http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/SeaDogs2_8744.jpg
[[caption-width:300:Sea Dogs]]
jpg]]
[[caption-width-right:300:Sea Dogs.]]
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Ever since ''MonkeyIsland'', pirates and {{Adventure Game}}s go together like vampires and teenage-girl fiction. Just months after ''VideoGame/GhostPiratesOfVoojuIsland'', we have yet another PointAndClick games with a pirate theme -- but this time, the scurvy dogs really have bite.

to:

Ever since ''MonkeyIsland'', ''VideoGame/MonkeyIsland'', pirates and {{Adventure Game}}s go together like vampires and teenage-girl fiction. Just months after ''VideoGame/GhostPiratesOfVoojuIsland'', we have yet another PointAndClick games with a pirate theme -- but this time, the scurvy dogs really have bite.



* {{Expy}}: Rover is too close in character to [[MonkeyIsland Guybrush Threepwood]] for comfort: he is apt to pestering people with pleas, for example.

to:

* {{Expy}}: Rover is too close in character to [[MonkeyIsland [[VideoGame/MonkeyIsland Guybrush Threepwood]] for comfort: he is apt to pestering people with pleas, for example.
Is there an issue? Send a MessageReason:
Namespace move


Ever since ''MonkeyIsland'', pirates and {{Adventure Game}}s go together like vampires and teenage-girl fiction. Just months after ''GhostPiratesOfVoojuIsland'', we have yet another PointAndClick games with a pirate theme -- but this time, the scurvy dogs really have bite.

to:

Ever since ''MonkeyIsland'', pirates and {{Adventure Game}}s go together like vampires and teenage-girl fiction. Just months after ''GhostPiratesOfVoojuIsland'', ''VideoGame/GhostPiratesOfVoojuIsland'', we have yet another PointAndClick games with a pirate theme -- but this time, the scurvy dogs really have bite.
Is there an issue? Send a MessageReason:
None


** Fortunately, he's alive...but the explosion was a [[Understatement bit too loud.]]

to:

** Fortunately, he's alive...but the explosion was a [[Understatement [[{{Understatement}} bit too loud.]]
Is there an issue? Send a MessageReason:
A Worldwide Punomenon is now World Of Pun; generic in-universe puns should link to Pun


* TheUriahGambit: In the backstory, Governor [=DeSilver=] [[CainAndAbel tries to get rid of his brother]] Alexander (Captain Silvereye) by ordering him to fight a [[AWorldWidePunomenon Spaniel Galleon]], and he threw in some UnfriendlyFire just in case.

to:

* TheUriahGambit: In the backstory, Governor [=DeSilver=] [[CainAndAbel tries to get rid of his brother]] Alexander (Captain Silvereye) by ordering him to fight a [[AWorldWidePunomenon [[{{Pun}} Spaniel Galleon]], and he threw in some UnfriendlyFire just in case.

Added: 180

Removed: 185

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* AWorldWidePunomenon: Count up all the dog-related puns you can find in this game. Go ahead, count 'em. Don't make a drinking game out of it, though, or you'll make yourself very sick.



* VideogameObjectives: The status bar at the top of the screen is constantly updated, not only with James' current objective, but with whatever's going on, period - usually a bizarre nonsense objective during a cutscene, or James' current (and frequently hilarious) thoughts.

to:

* VideogameObjectives: The status bar at the top of the screen is constantly updated, not only with James' current objective, but with whatever's going on, period - usually a bizarre nonsense objective during a cutscene, or James' current (and frequently hilarious) thoughts.thoughts.
* WorldOfPun: Count up all the dog-related puns you can find in this game. Go ahead, count 'em. Don't make a drinking game out of it, though, or you'll make yourself very sick.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/SeaDogs2_8744.jpg
[[caption-width:300:Sea Dogs]]

Ever since ''MonkeyIsland'', pirates and {{Adventure Game}}s go together like vampires and teenage-girl fiction. Just months after ''GhostPiratesOfVoojuIsland'', we have yet another PointAndClick games with a pirate theme -- but this time, the scurvy dogs really have bite.

Meet Gaius James Rover, a dachshund who aspires to follow his late father's footsteps as a circus clown. He accidentally creates a popular blend of rum that he names, in honor of his father, "Jolly Rover". When sailing with a shipment of Jolly Rover to Governor [=DeSilver=] of Groggy Island, James is captured by bulldog pirate Captain Howell. James reports the incident to Governor [=DeSilver=], but is shocked to see Howell entering the Governor's office, delivering the very shipment of Jolly Rover that he stole from James! [=DeSilver=] rewards Howell, but takes James to task for failing to honor his contract -- not only has [=DeSilver=] refused to take his case, he now owes [=DeSilver=] money!

Something is mangy here, and James's subsequent investigations will dig up old bones that refuse to be laid to rest.

Two things are notable about this modest but competent PointAndClick adventure, designed by Andrew Goulding as the first release of Brawsome Games: first, it brings back the "score" meter of old {{Sierra}} titles (but without the sadism associated with Sierra). Second, the game has a few [[FakeLongevity tricks to make you play through it more than once]].

!! ''Jolly Rover'' contains examples of:

* AWorldWidePunomenon: Count up all the dog-related puns you can find in this game. Go ahead, count 'em. Don't make a drinking game out of it, though, or you'll make yourself very sick.
* ArsonMurderAndJaywalking: "Captain Silvereye: Wanted for acts of piracy including murder, kidnapping, arson .... disturbing the peace, and docking without a permit."
* BloodMagic: [[spoiler: The "Raise the Dead" voodoo spell requires some blood from a living relative. Fortunately, Clara is amenable to providing some of hers if James presents her with the jar he's collecting ingredients in.]]
* BridgeLogic
* CainAndAbel: Governor Guy [=DeSilver=] and his brother Alexander [[spoiler: a.k.a. Captain Silvereye]], in that order.
* CantHoldHisLiquor: When he's given alcohol from Captain Howell, he collapses [[spoiler: long enough for Howell to take him as a sacrifice to Cannibal Island.]] when James wakes up, he lampshades it by saying "This is why I prefer tea."
* CannibalClan: [[spoiler: Averted. "Cannibal Island" is actually the home of a band of lady pirates who use the name and some artful masks to keep people - especially men - from finding their camp.]]
* ClapYourHandsIfYouBelieve: crazy recluse Ron Copper explains the prevalence of voodoo in pirate games:
--> '''Ron''': Pirates be a superstitious and none-too-bright lot, makin' things possible out there that ain't bein' possible in a more civilised location.
* CollectionSidequest -- three: crackers (for unlocking concept art); pieces of eight (for unlocking music), and flags (for unlocking pirate biographies). These items can be LostForever, lots of {{Backtracking}} is sometimes required, and in at least one case can only be discovered in a rather counter-intuitive manner.
* CompanionCube: Beatrice, the portrait in the ship's hold (who looks uncannily like Clara in a dress). After three weeks down there, James has taken to discussing escape plans with her.
* ConceptArtGallery: unlocked by collecting crackers.
* CrazyPrepared: Ron Copper, fearing that someone will take his life, has mounted several cannons in front of his shack.
* DealWithTheDevil: [[spoiler: [=DeSilver=] makes a deal with a voodoo priest to get even with his brother, at the price of his soul. His primary motivation in the game is weaseling his way out of his end of this contract.]]
* DogStereotype: James Rover is a fun-loving Dachshund. Howell and his cronies are Bulldogs. Governor [=DeSilver=] and his [[TheAce overachieving]] brother are Great Danes. An enthusiastic Pug is the barkeep. Cooks, being French, are poodles of lard. The lady pirates are either elegant sheepdogs or spaniels, but have a Rottweiler bitch as dumb door guard.
* {{Expy}}: Rover is too close in character to [[MonkeyIsland Guybrush Threepwood]] for comfort: he is apt to pestering people with pleas, for example.
* FakeLongevity: let us count the ways:
** CollectionSidequest.
** An [[BraggingRightsReward achievement]]-like system of "medals". These are ''actual'' Achievements in the Steam version.
** The game cannot be saved manually, but saves itself automatically every time you leave a scene, overwriting the previous save. This ensures that stuff lost are really LostForever -- a bane to 100% completists.
** NewGamePlus: having beaten the game once allows you to unlock the "designer commentary" during subsequent plays. The author is apologetic, knowing people will see it as a cheap way of extending the play, but says he got this idea from ''VideoGame/{{Portal}}''.
* FunnyAnimal
* GhostPirate: [[spoiler: Captain Silvereye.]]
* HintSystem: giving crackers to your parrot unlocks hints.
* HollywoodVoodoo: so simple that even pirates can use it.
* ICantUseTheseThingsTogether: James's monologues are often lampshaded, both by himself and by other characters.
* LockingMacGyverInTheStoreCupboard: At the beginning, James is locked in a storeroom with all the supplies anyone could use to escape. [[spoiler:He doesn't use them because he's too stupid to realize this, and escapes through dumb luck anyway]].
* LostForever: Any collectibles left behind when you move onto a new area, but even more annoyingly, a Piece of Eight [[GuideDangit can only be acquired by following one specific, non-obvious strand of non-repeating dialogue.]]
* MacGuffinDeliveryService: [[spoiler: James Rover inadvertently leading [=DeSilver=] to the pirate booty, and to Clara.]]
* MoonLogicPuzzle: [[spoiler: they don't tell you, but the "lure beast" spell is the "repel beast" spell in reverse.]]
* OhCrap: James used the heat iron spell along with some gun powder and an iron sword to open a chasm...but he realizes too late that he's a little TOO CLOSE to the focus of the blast!
** Fortunately, he's alive...but the explosion was a [[Understatement bit too loud.]]
* PaperThinDisguise: a hat is enough to fool Captain Howell's crew to mistake you as Davy, one of their own. [[spoiler: Later subverted when you meet the actual Davy: he looks and dresses just like you!]]
* PirateBooty
* PirateParrot: Juan Leon, your portable hint dispenser.
* PungeonMaster: James Rover.
* SiblingTriangle: [[spoiler: in the backstory of Governor [=DeSilver=] and Captain Silvereye.]]
* SlapSlapKiss: Captain Howell and Captain Butcher. [[spoiler: They get married in the end.]]
* SpiritAdvisor: [[spoiler: James' dad.]]
* TalkLikeAPirate: with occasional YeOldeButcheredeEnglishe.
* ThreePlusFiveMakeFour: A variant appears, where you need exactly ''one'' unit of water to proceed.
* TheUriahGambit: In the backstory, Governor [=DeSilver=] [[CainAndAbel tries to get rid of his brother]] Alexander (Captain Silvereye) by ordering him to fight a [[AWorldWidePunomenon Spaniel Galleon]], and he threw in some UnfriendlyFire just in case.
* VideogameObjectives: The status bar at the top of the screen is constantly updated, not only with James' current objective, but with whatever's going on, period - usually a bizarre nonsense objective during a cutscene, or James' current (and frequently hilarious) thoughts.

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