History VideoGame / JetSetWilly

4th Nov '15 5:06:17 PM nombretomado
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** "We Must Perform a Quirkafleeg" is a shout-out to the comic strip ''[[TheFabulousFurryFreakBrothers Fat Freddy' s Cat]]'', where it is a bizarre ritual a tourist performs in a foreign country upon seeing dead furry animals. Also, the Game Over scene is [[Series/MontyPythonsFlyingCircus a giant foot coming down and crushing you]].

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** "We Must Perform a Quirkafleeg" is a shout-out to the comic strip ''[[TheFabulousFurryFreakBrothers ''[[ComicBook/TheFabulousFurryFreakBrothers Fat Freddy' s Cat]]'', where it is a bizarre ritual a tourist performs in a foreign country upon seeing dead furry animals. Also, the Game Over scene is [[Series/MontyPythonsFlyingCircus a giant foot coming down and crushing you]].
3rd Jun '15 6:50:03 PM nombretomado
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Not to be confused with ''JetSetRadio'', an unrelated game.

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Not to be confused with ''JetSetRadio'', ''VideoGame/JetSetRadio'', an unrelated game.
26th May '15 12:23:27 PM Trueman001
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** ''[=JSW2=]'' also had (amongst the first few rooms entered) "Macaroni Ted" (referencing ''TechnicianTed'', whose authors worked at Marconi) and "Dumb Waiter" (a TakeThat to Imagine's ''WackyWaiter''). It even had a ShoutOut to [[ManicMiner the first game in the series]], in "Down T' Pit". It also has [[Series/StarTrekTheOriginalSeries "Beam me Down Spotty"]] leading to a planet surface or to the Bathroom, and [[BeamMeUpScotty "Beam me Up Spotty"]] (the last room of the planet) leading back to "Beam me Down Spotty".

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** ''[=JSW2=]'' also had (amongst the first few rooms entered) "Macaroni Ted" (referencing ''TechnicianTed'', ''VideoGame/TechnicianTed'', whose authors worked at Marconi) and "Dumb Waiter" (a TakeThat to Imagine's ''WackyWaiter''). It even had a ShoutOut to [[ManicMiner the first game in the series]], in "Down T' Pit". It also has [[Series/StarTrekTheOriginalSeries "Beam me Down Spotty"]] leading to a planet surface or to the Bathroom, and [[BeamMeUpScotty "Beam me Up Spotty"]] (the last room of the planet) leading back to "Beam me Down Spotty".
13th May '15 4:27:06 PM Trueman001
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** And don't forget the Emergency Power Generator, which consists of [[PinkFloyd a flying pig above a miniature indoor Battersea Power Station]].

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** And don't forget the Emergency Power Generator, which consists of [[PinkFloyd [[{{Music/Animals}} a flying pig above a miniature indoor Battersea Power Station]].
15th Apr '15 12:20:33 PM tenryufan
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* UrbanLegendOfZelda: ''Jet Set Willy'' was beset by rumours that you could sail the ship (the rooms "The Bow" and "The Yacht") to an island. The programmers put this feature in, as noted above, in the sequel.
31st Mar '15 4:53:50 PM MarkLungo
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With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''ManicMiner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[SoftwarePorting porting]] to the UsefulNotes/AmstradCPC and back again), with the unwinnable condition fixed.

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With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''ManicMiner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[SoftwarePorting [[UsefulNotes/SoftwarePorting porting]] to the UsefulNotes/AmstradCPC and back again), with the unwinnable condition fixed.



** According to WordOfGod, the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (In the released version, it was disabled but not removed -- it was deliberately left in for fans to find and enable, which requires just three [=POKEs=].) The ZX Spectrum [=JSW2=] also contains this feature.

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** According to WordOfGod, the reason that the Cartography Room was one of the rooms added to the UsefulNotes/AmstradCPC [[SoftwarePorting [[UsefulNotes/SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (In the released version, it was disabled but not removed -- it was deliberately left in for fans to find and enable, which requires just three [=POKEs=].) The ZX Spectrum [=JSW2=] also contains this feature.



* SoftwarePorting: The game has been ported to a lot of systems, most versions having a different theme tune.

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* SoftwarePorting: UsefulNotes/SoftwarePorting: The game has been ported to a lot of systems, most versions having a different theme tune.
21st Mar '15 10:08:09 AM FordPrefect
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* HereWeGoAGain: At the end of [=JSW2=], Willy ends up in "The Central Cavern" -- the first level of ''VideoGame/ManicMiner''

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* HereWeGoAGain: HereWeGoAgain: At the end of [=JSW2=], Willy ends up in "The Central Cavern" -- the first level of ''VideoGame/ManicMiner''
9th Aug '14 3:49:04 PM TheOneWhoTropes
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** According to WordOfGod, the reason that the Cartography Room was one of the rooms added to the AmstradCPC [[SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (In the released version, it was disabled but not removed -- it was deliberately left in for fans to find and enable, which requires just three [=POKEs=].) The ZX Spectrum [=JSW2=] also contains this feature.

to:

** According to WordOfGod, the reason that the Cartography Room was one of the rooms added to the AmstradCPC UsefulNotes/AmstradCPC [[SoftwarePorting port]] is because the code has a built-in teleport cheat routine involving this room. (In the released version, it was disabled but not removed -- it was deliberately left in for fans to find and enable, which requires just three [=POKEs=].) The ZX Spectrum [=JSW2=] also contains this feature.
9th Aug '14 3:47:14 PM TheOneWhoTropes
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With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''ManicMiner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[SoftwarePorting porting]] to the AmstradCPC and back again), with the unwinnable condition fixed.

to:

With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''ManicMiner'' had single room levels) GottaCollectThemAll [[PlatformGame Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[SoftwarePorting porting]] to the AmstradCPC UsefulNotes/AmstradCPC and back again), with the unwinnable condition fixed.
8th Aug '14 7:52:19 AM TheOneWhoTropes
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''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the ZXSpectrum, but was later released on [[StealthPun multiple platforms]]. It is a sequel to ''ManicMiner''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[MadScientist the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.

to:

''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the ZXSpectrum, UsefulNotes/ZXSpectrum, but was later released on [[StealthPun multiple platforms]]. It is a sequel to ''ManicMiner''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[MadScientist the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JetSetWilly