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* GodSaveUsFromTheQueen: Deidranna is a total prick.

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* GodSaveUsFromTheQueen: To say Deidranna is a total prick.prick would be an ''extremely severe understatement''. She's ruthlessly tyrannical and authoritarian, leveled the ''only'' University in the country to further her control, and constantly hungers for more power. Worst of AllCrimesAreEqual under her rule, so to say all crimes are ''punishable by death''. Unfortunately, it's not ''swift'' death, all criminals and other "undesirables" are sent to ''[[DoesThisRemindYouOfAnything a literal death camp]]'' in Tixia. And as stated above, ''AllCrimesAreEqual''. Growing ''[[TheStoner "plants"]]'' ? ''To the death camp.'' Didn't attend a speech and clap loudly, because your kid was sick? ''To the death camp.'' Make the mistake of ''getting Deidranna's attention when she's in a bad mood,'' '''''which is often'''''''?'' ''To the death camp.'' It's a wonder the country runs at all under her rule.
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** Corazon Santiago's men in ''Jagged Alliance 3'' are PMC personnel under the Adonis Corporation's employ who are more well-equipped than the Legion [[spoiler:and eventually turn on you alongside Colonel Facheaux]].
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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. Zig-zagged in the third game, when outdated guns like the Gewehr 98 can be about as lethal as their more modern equivalents in type and ammo, such as the PSG-1. However, the same 7.62mm NATO round will do roughly a third of the base damage when fired from an assault rifle, compared to a sniper rifle.

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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. Zig-zagged in the third game, when outdated guns like the Gewehr 98 can be about as lethal as their more modern equivalents in type and ammo, such as the PSG-1. However, the same 7.62mm NATO round will assault rfles generally do roughly about a third of the base damage when fired from an assault rifle, compared to a of sniper rifle.rifles in the same caliber.

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** Initially played straight early in the third game, however. The citizens on Ernie Island couldn't care less about the simmering three-way civil war and just want to be free from the Legion. They become more willing to be involved, eventually fielding militia soldiers with the help of your mercs, if you've liberated the region.

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** Initially played straight early in the third game, however. The citizens on Ernie Island couldn't care less about the simmering three-way civil war and just want to be free from the Legion. They become more willing to be involved, eventually fielding militia soldiers with the help of your mercs, if you've liberated the region. The same goes for the rest of Grande Chien if National Pride is high enough.



** On top of the Legion's own elites [[spoiler:there's the Grande Chien Army under Colonel Facheaux]], which is far more well-equipped and trained compared to just about everyone else.



** Justified somewhat in Jagged Alliance 3. Saving cultural artifacts instead of selling them will give [=Emma LaFontaine=] more legitimacy and be able to raise militia to reinforce locations you already liberated. However you only get one squad per artifact as National pride only goes so far.

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** Justified somewhat in Jagged ''Jagged Alliance 3.3''. Saving cultural artifacts instead of selling them will give [=Emma LaFontaine=] more legitimacy and be able to raise militia to reinforce locations you already liberated. However you only get one squad per artifact as National pride only goes so far.
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* FlavorText: A ton of item descriptions do these, with a ton of ShoutOuts on gun descriptions.

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* FlavorText: A ton of item descriptions do these, with a ton of ShoutOuts Shoutouts on gun descriptions.



** Say goodbye to the [[HollywoodSilencer Hollywood Silencer]] in v1.13. Sufficiently close enemies will still hear the gunshot of your MP5SD especially if he is wearing an Extended Ear (basically acoustic headphones). While you can now put suppressors on assault rifles and sniper rifles, they are nothing more than a heavy flash suppressor if you don't use subsonic ammo. Even then, if you're using said subsonic ammo, enemies close by will hear you. The in-game sound effect ''is'' the standard Hollywood "fwip".

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** Say goodbye to the [[HollywoodSilencer Hollywood Silencer]] in v1.13. Sufficiently close enemies will still hear the gunshot of your MP5SD [=MP5SD=] especially if he is wearing an Extended Ear (basically acoustic headphones). While you can now put suppressors on assault rifles and sniper rifles, they are nothing more than a heavy flash suppressor if you don't use subsonic ammo. Even then, if you're using said subsonic ammo, enemies close by will hear you. The in-game sound effect ''is'' the standard Hollywood "fwip".

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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. It's similarly averted in the third game, when outdated guns like the Gewehr 98 can be about as lethal as their more modern equivalents in type and ammo, such as the PSG-1.

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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. It's similarly averted Zig-zagged in the third game, when outdated guns like the Gewehr 98 can be about as lethal as their more modern equivalents in type and ammo, such as the PSG-1.PSG-1. However, the same 7.62mm NATO round will do roughly a third of the base damage when fired from an assault rifle, compared to a sniper rifle.

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* DifficultySpike: In Jagged Alliance 3, early on you are mostly facing the Legion who are mostly armed with World War 2 weapons and old [=AKs=], though they do have a few better armed EliteMooks to watch out for. However, after [[spoiler:Santiago decided that YouHaveOutlivedYourUsefulness]] you will start facing [[spoiler:Colonel Facheaux' army]] who are much better trained and equipped.]]


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* DiscOneFinalBoss: In ''Jagged Alliance 3'', early on you are mostly facing the Legion who are mostly armed with World War 2 weapons and old [=AKs=], though they do have a few better armed EliteMooks to watch out for. However, after [[spoiler:Santiago decided that YouHaveOutlivedYourUsefulness]] you will start facing [[spoiler:Colonel Facheaux' army]] who are much better trained and equipped.
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** Justified somewhat in Jagged Alliance 3. Saving cultural artifacts instead of selling them will give Emma LaFontaine more legitimacy and be able to raise militia to reinforce locations you already liberated. However you only get one squad per artifact as National pride only goes so far.

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** Justified somewhat in Jagged Alliance 3. Saving cultural artifacts instead of selling them will give Emma LaFontaine [=Emma LaFontaine=] more legitimacy and be able to raise militia to reinforce locations you already liberated. However you only get one squad per artifact as National pride only goes so far.



* InVinoVeritas : One of the first missions the player gets in JA2 is to organise food shipments to the besieged rebel base. The only person who is capable of doing so is Father Walker, a priest sympathetic to the rebel cause, but he initially refuses to help out of fear. However, he is also a well-known drinker and once you give him some alcohol, he drunkingly agrees to supply the rebels with the much-needed food.

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* InVinoVeritas : One of the first missions the player gets in JA2 [=JA2=] is to organise food shipments to the besieged rebel base. The only person who is capable of doing so is Father Walker, a priest sympathetic to the rebel cause, but he initially refuses to help out of fear. However, he is also a well-known drinker and once you give him some alcohol, he drunkingly agrees to supply the rebels with the much-needed food.
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** There's repeated e-mails describing how Arulco, the country JA 2 is doing, including 419 scam emails. Apparently they turned Deidranna's old castle into a tourist attraction.

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** There's repeated e-mails describing how Arulco, the country JA 2 is doing, including 419 scam emails. Apparently they turned Deidranna's old castle into a tourist attraction. Certain characters will mention moving to Arulco too.

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* MegaCorp: The Adonis Corporation in ''Jagged Alliance 3'', which owns several diamond mines in Grande Chien [[spoiler:and is responsible for why the Legion not only exists but has gone rogue]].

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* MegaCorp: The Adonis Corporation in ''Jagged Alliance 3'', which owns several diamond mines in Grande Chien [[spoiler:and is responsible for why the Legion not only exists but has gone rogue]].rogue. All while still having enough resources to have a backup RegimeChange plan]].



* OddlySmallOrganization: You and the rebels in [=JA2=]. Justified by your lack of starting capital and a small pool of mercs to hire from in your case. And in the rebels' case, having being nearly wiped out by a Deidrannan air-strike on their village.

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* OddlySmallOrganization: OddlySmallOrganization:
**
You and the rebels in [=JA2=]. Justified by your lack of starting capital and a small pool of mercs to hire from in your case. And in the rebels' case, having being nearly wiped out by a Deidrannan air-strike on their village.village.
** Initially averted in the third game. While [=LaFontaine=]'s loyalists are initially shown to be a handful of bodyguards, they do have support from Grande Chien's military, which is otherwise too busy dealing with the Legion to be of much help. [[spoiler:Then the bulk of said military goes rogue as part of the Adonis Corporation's RegimeChange scheme, reducing [=LaFontaine=]'s loyalists down to a handful of supporters and ''you''.]]



* PrivateMilitaryContractors: A.I.M. and M.E.R.C., although the former are more of a guild for individual mercenaries than an actual private army. The latter on the other hand...

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* PrivateMilitaryContractors: A.I.M. and M.E.R.C., although the former are more of a guild for individual mercenaries than an actual private army. The latter on the other hand...hand evolve into a more proper PMC over the course of the games.



* RidiculousExchangeRates: In Jagged Alliance 3, you can collect literal duffel bags full of the local currency that none of the locals will accept, only taking good old US Dollars. You have to exchange them to Istadi the Fisher in Port Cocoa for items as he uses it for wallpaper. TruthInTelevision in many countries that have or are experiening Hyperinflation.

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* RidiculousExchangeRates: In Jagged ''Jagged Alliance 3, 3'', you can collect literal duffel bags full of the local currency that none of the locals will accept, only taking good old US Dollars. You have to exchange them to Istadi the Fisher in Port Cocoa for items as he uses it for wallpaper. TruthInTelevision in many countries that have had or are experiening Hyperinflation.experiencing hyperinflation.



* StealthBasedMission: Certain situations may require sneaking past enemy patrols, quiet takedowns or slipping through cracks in their defenses in order to catch them off-guard. Given that you're usually outnumbered, however, even gung-ho approaches tend to require some stealthy finesse in order to keep your mercs alive.



* YouHaveOutlivedYourUsefulness: In ''Jagged Alliance 3'', [[spoiler:the Adonis Corporation]] eventually turns on you after The Major is dealt with [[spoiler:using Colonel Facheaux's forces as a proxy for its RegimeChange plans for Grande Chien]].

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* YouHaveOutlivedYourUsefulness: In ''Jagged Alliance 3'', [[spoiler:the Adonis Corporation]] eventually turns on you after The regardless of how the Major is dealt with [[spoiler:using Colonel Facheaux's forces as a proxy for its RegimeChange plans for Grande Chien]].
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* WitchDoctor: Used in JA 3, fitting for a DarkestAfrica setting. He's in the Refugee camp and is much more slanted to the Doctor part of the job. He flat out tells a Legion thug he can't regrow something that was blow off.

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** ''Jagged Alliance 3'', while overall lighter in tone compared to ''Rage!'', is darker and more serious than the prior mainline games. The plot deals with a brutal paramilitary takeover of a West African nation that isn't above slavery and openly displaying dead civilians as warnings, [[spoiler:a form of Rabies turning people into zombie-like homicidal maniacs,]] and [[BigBad The Major]] is a far more serious villain than the [[LargeHam hammy]] Deidranna. Fitting for the darker and edgier tone Action Movies took in the 2000's.

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** ''Jagged Alliance 3'', while overall lighter in tone compared to ''Rage!'', is darker and more serious than the prior mainline games. The plot deals with a brutal paramilitary takeover of a West African nation that isn't above slavery and openly displaying dead civilians as warnings, [[spoiler:a form of Rabies turning people into zombie-like homicidal maniacs,]] and [[BigBad The Major]] [[spoiler:as well as Colonel Facheaux's forces and the Adonis Corporation]] is a far more serious villain than the [[LargeHam hammy]] Deidranna. Fitting for the darker and edgier tone Action Movies took in the 2000's.


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* YouHaveOutlivedYourUsefulness: In ''Jagged Alliance 3'', [[spoiler:the Adonis Corporation]] eventually turns on you after The Major is dealt with [[spoiler:using Colonel Facheaux's forces as a proxy for its RegimeChange plans for Grande Chien]].

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** ''Jagged Alliance 3'', while overall lighter in tone compared to ''Rage!'', is darker and more serious than the prior mainline games. The plot deals with a brutal paramilitary takeover of a West African nation that isn't above slavery and openly displaying dead civilians as warnings, [[spoiler:a form of Rabies turning people into zombie-like homicidal maniacs,]] and [[BigBad The Major]] is a far more serious villain than the [[LargeHam hammy]] Deidranna.

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** ''Jagged Alliance 3'', while overall lighter in tone compared to ''Rage!'', is darker and more serious than the prior mainline games. The plot deals with a brutal paramilitary takeover of a West African nation that isn't above slavery and openly displaying dead civilians as warnings, [[spoiler:a form of Rabies turning people into zombie-like homicidal maniacs,]] and [[BigBad The Major]] is a far more serious villain than the [[LargeHam hammy]] Deidranna. Fitting for the darker and edgier tone Action Movies took in the 2000's.


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* DiscOneNuke: In JA 3 if you helped out the Refugee camp enough [[spoiler: Sangoma the Witch Doctor will give you his armor from when he was in a death squad. Meaning you get a full set of heavy armor as soon as you get onto the mainland.]]
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* BlackAndGrayMorality: The player characters at the end of the day are a bunch of mercs paid to kill people. It's just that the people they're paid to kill reaaaalllllyyy have it coming.


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* PantsPositiveSafety: When going into the Refugee camp in JA 3, apparently one of the Legion did this and [[GroinAttack blew off his scrotum]].


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* WitchDoctor: Used in JA 3, fitting for a DarkestAfrica setting. He's in the Refugee camp and is much more slanted to the Doctor part of the job. He flat out tells a Legion thug he can't regrow something that was blow off.
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** ''Jagged Alliance 3'' is even darker. The game's plot deals with a brutal paramilitary takeover of a West African nation that isn't above slavery and openly displaying dead civilians as warnings, and [[BigBad The Major]] is a far more serious villain than the [[LargeHam hammy]] Deidranna.

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** ''Jagged Alliance 3'' 3'', while overall lighter in tone compared to ''Rage!'', is even darker. darker and more serious than the prior mainline games. The game's plot deals with a brutal paramilitary takeover of a West African nation that isn't above slavery and openly displaying dead civilians as warnings, [[spoiler:a form of Rabies turning people into zombie-like homicidal maniacs,]] and [[BigBad The Major]] is a far more serious villain than the [[LargeHam hammy]] Deidranna.

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* CallBack: A lot of them in Jagged Alliance 3.
** There's repeated e-mails describing how Arulco, the country JA 2 is doing, including 419 scam emails. Apparently they turned Deidranna's old castle into a tourist attraction.
** The research into the Fallow Trees from JA 1 has [[JustForPun borne fruit]] in the form of Metaviron. It's an instant healing item for all wounds and health for your mercs and needed for several quests.



* CharacterCustomization: ''Jagged Alliance 2'' allows you to create mercenaries via I.M.P., the Institute for Mercenary Profiling. In the vanilla [=JA2=] it was done using the PlayerPersonalityQuiz and was changed to PointBuildSystem in ''Unfinished Business. ''v.1.13'' uses the latter and improves on it in other ways (including expansing the number of created characters to six).

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* CharacterCustomization: ''Jagged Alliance 2'' allows you to create mercenaries via I.M.P., the Institute for Mercenary Profiling. In the vanilla [=JA2=] it was done using the PlayerPersonalityQuiz and was changed to PointBuildSystem in ''Unfinished Business. ''v.1.13'' uses the latter and improves on it in other ways (including expansing the number of created characters to six). Jagged Alliance 3 allows for the player to chose to do the personality test or skip right to the character creation, but limits the created character to 1.
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** In 3, a Sanatorium is named Creutzfeldt-Jakob, the name of a horrifying prion disease in humans that turns the brain into a sponge like consistency. [[spoiler: So it's hardly a surprise it's the source of a zombie outbreak.]]

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* AllYourBaseAreBelongToUs: In 3, either after you meet with [[spoiler:Biff]] or you are contacted by [[spoiler:Santiago]] to 'clear' the confusion and meet up in a certain place, you will be too late to realize that [[spoiler: your former employers have decided that [[HeKnowsTooMuch you know more than they want you to]] and is [[YouHaveOutlivedYourUsefulness planning to Order 66 you and your associates.]]]] After escaping the encounter all the towns and mines you control will come under attack by by an overwhelming force by [[spoiler: not the Legion, but rather the rebellious Grand Chien Army]].

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* AllYourBaseAreBelongToUs: In 3, either after you meet with [[spoiler:Biff]] or you are contacted by [[spoiler:Santiago]] to 'clear' the confusion and meet up in a certain place, you will be too late to realize that [[spoiler: your former employers have decided that [[HeKnowsTooMuch you know more than they want you to]] and is [[YouHaveOutlivedYourUsefulness planning to Order 66 you and your associates.]]]] After escaping the encounter all the towns and mines you control will come under attack by by an overwhelming force by [[spoiler: not the Legion, but rather the rebellious Grand Grande Chien Army]].



* RegimeChange: In ''Jagged Alliance 3'' [[spoiler:it's revealed that the Legion was originally set up by the Adonis Corporation to have Grande Chien's President [=LaFontaine=] replaced with someone more amenable. The Major, however, went rogue and decided that working for himself was more fun than answering to his corporate superiors.]]

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* RegimeChange: In ''Jagged Alliance 3'' [[spoiler:it's it's revealed that the [[spoiler:the Legion was originally set up by the Adonis Corporation to have Grande Chien's President [=LaFontaine=] replaced with someone more amenable. The Major, however, went amenable, only for the Major to go rogue and decided deciding that working for himself was more fun than answering to his corporate superiors.superiors. Eventually, however, Santiago and her employers decide to try ''again'', this time using the bulk of the Grande Chien Army under Colonel Facheaux.]]



* RenegadeSplinterFaction: [[spoiler:The Legion]]] in the the third game is revealed to be this [[spoiler:to to the Adonis Corporation]].

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* RenegadeSplinterFaction: [[spoiler:The Legion]]] in Legion]]]in the the third game is revealed to be this [[spoiler:to to the Adonis Corporation]].Corporation]]. Likewise [[spoiler:the Grande Chien Army under Colonel Facheaux become this to [=LaFontaine=]'s loyalists]].
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* AllYourBaseAreBelongToUs: In 3, either after you meet with [[spoiler:Biff]] or you are contacted by [[spoiler:Santiago]] to 'clear' the confusion and meet up in a certain place, you will be too late to realize that [[spoiler: your former employers have decided that [[HeKnowsTooMuch you know more than they want you to]] and is [[YouHaveOutlivedYourUsefulness planning to Order 66 you and your associates.]]]] After escaping the encounter all the towns and mines you control will come under attack by by an overwhelming force by [[spoiler: not the Legion, but rather the rebellious Grand Chien Army]].


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* DifficultySpike: In Jagged Alliance 3, early on you are mostly facing the Legion who are mostly armed with World War 2 weapons and old [=AKs=], though they do have a few better armed EliteMooks to watch out for. However, after [[spoiler:Santiago decided that YouHaveOutlivedYourUsefulness]] you will start facing [[spoiler:Colonel Facheaux' army]] who are much better trained and equipped.]]
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** Justified somewhat in Jagged Alliance 3. Saving cultural artifacts instead of selling them will give Emma LaFontaine more legitimacy and be able to raise militia to reinforce locations you already liberated. However you only get one squad per artifact as National pride only goes so far.


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* RidiculousExchangeRates: In Jagged Alliance 3, you can collect literal duffel bags full of the local currency that none of the locals will accept, only taking good old US Dollars. You have to exchange them to Istadi the Fisher in Port Cocoa for items as he uses it for wallpaper. TruthInTelevision in many countries that have or are experiening Hyperinflation.

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* ContinuingIsPainful: Losing your best mercs in a botched operation or running out of funds to keep said mercs on board at the worst possible time in most games can make things significantly more difficult. While not impossible to recover from nor an automatic game over, more often than not it's better to start over.

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* ContinuingIsPainful: Losing your best mercs in a botched operation or running out of funds to keep said mercs on board at the worst possible time in most games can make things significantly more difficult. While not impossible to recover from nor an automatic game over, more often than not it's better to start over. This becomes even more pronounced with Ironman mode in the third game, which removes SaveScumming as an option and makes every mistake all the more palpable.



* CultureChopSuey: While Arulco is very much a Latin American BananaRepublic, it's also a mishmash of various cultures, including Italian, German and vaguely Eastern European influences.



* EveryoneHasStandards: For all the things they've seen and done, certain mercs tend to express genuine disgust at some of the things they encounter while in action.



* OnlyInItForTheMoney: As soon as the mercenaries' contracts expire and you don't have funds to renew them (or just bankrupt in case of M.E.R.C. and the first games), they will immediately leave the theater of operations. Averted with the created mercs the PC can make and the resistance fighters, for obvious reasons. Also, many characters work for free (such as your created mercs) so you can really make it through with just the 'free' characters.

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* OnlyInItForTheMoney: As soon as the mercenaries' contracts expire and you don't have funds to renew them (or just bankrupt in case of M.E.R.C. and the first games), they will immediately leave the theater of operations. Averted with the created mercs the PC can make you could "recruit" and the resistance fighters, for obvious reasons. Also, many characters work for free (such as your created mercs) so you can really make it through with just the 'free' characters.

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Huge amount of natter that didn't even touch on the Ammunition part of Universal Ammunition.


* UniversalAmmunition: 5.56x[=45mm=] and 7.62x[=51mm=] NATO rounds are used in many of the guns. This is, of course, TruthInTelevision. v1.13 also averts this hardcore - 9x18, 9x19, 7.62x25, 7.62x39, 7.62x51, 7.62x54, and upwards of two dozen other calibers, in ball, hollowpoint, Glaser, cold-loaded, match-grade, armor-piercing and many other varieties.
** At least they do try to avert it further by increasing the reloading AP cost if you try to reload with an inapropriate magazine type.
** The [[AllThereInTheManual official]] HandWave is that whenever a merc picks up a new gun, they pick up a few empty clips as well. These are stored in the merc's "pockets" (the same ones where the credit cards that let you withdraw U.S. cash at any point in a BananaRepublic go). The increased AP cost comes from removing bullets from one clip, and inserting them into one that is compatible with the weapon.
*** Or, you know, just [[WillingSuspensionOfDisbelief look]] [[BellisariosMaxim the other way]].

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* UniversalAmmunition: 5.56x[=45mm=] and Downplayed. Many firearms use their real-life ammunition types but certain firearms are given more common ammo in the name of gameplay. Most notable in the form of 7.62x[=51mm=] NATO 62 Warsaw Pact ammo in ''2'', which compresses the rounds are used in many most of the guns. This is, of course, TruthInTelevision. v1.AK rifle series[[note]]7.62x39[[/note]], Dragunov rifles [[note]]7.62x54[[/note]], and the Type 85 [[note]]7.62x25mm[[/note]] into one type. The 1.13 also mod averts this hardcore - 9x18, 9x19, 7.62x25, 7.62x39, 7.62x51, 7.62x54, and upwards with every weapon having its appropriate type of two dozen other calibers, ammo, often with variants in ball, hollowpoint, hollow-point, Glaser, cold-loaded, match-grade, armor-piercing and many other varieties.
** At least they do try to avert it further by increasing the reloading AP cost if you try to reload with an inapropriate magazine type.
** The [[AllThereInTheManual official]] HandWave is that whenever a merc picks up a new gun, they pick up a few empty clips as well. These are stored in the merc's "pockets" (the same ones where the credit cards that let you withdraw U.S. cash at any point in a BananaRepublic go). The increased AP cost comes from removing bullets from one clip, and inserting them into one that is compatible with the weapon.
*** Or, you know, just [[WillingSuspensionOfDisbelief look]] [[BellisariosMaxim the other way]].
armor-piercing.



** The first game has random [[HeatWave heat waves]] at the start of days which gradually drain stamina from your mercs outside of Hector and the native guides, who have the Heat Resistant trait.

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** The first game has random [[HeatWave heat waves]] at the start of days which gradually drain greatly increase the rate that stamina drains from your mercs mercs, outside of Hector and the native guides, who have the Heat Resistant trait.

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* BreakOutTheMuseumPiece: In addition to the usual suspects like the AK-47 and FN FAL, both of which seeing considerable action in post-colonial African conflicts during the Cold War, among the weapons found in the third game are German firearms from ''World War II'' such as the Gewehr 98 and MP-40. Justified, however, given how it's discovered that the Kriegsmarine had operated around Grande Chien at the time, and that the Legion isn't above scraping the bottom of the barrel when it comes to equipping its low-tier CannonFodder.

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* BreakOutTheMuseumPiece: In addition to the usual suspects like the AK-47 and FN FAL, both of which seeing considerable action in post-colonial African conflicts during the Cold War, among the weapons found in the third game are German firearms from ''World War II'' such as the Gewehr 98 and MP-40. Justified, however, given how it's discovered that the Kriegsmarine had operated around Grande Chien at the time, time (even having a bunker on Ernie Island), and that the Legion isn't above scraping the bottom of the barrel when it comes to equipping its low-tier CannonFodder.



* ContinuingIsPainful: Losing your best mercs in a botched operation or running out of funds to keep said mercs on board at the worst possible time in most games can make things significantly more difficult. While not impossible to recover from nor an automatic game over, more often than not it's better to start over.



* UnintentionallyUnwinnable: In ''Back in Action'' and ''Crossfire'' tutorial (it is the same mission), you must do a succession of actions (move the cameras, move your team, shoot, perform various advanced actions) in a specific order. One of them requires to have each of the units to shoot targets at a shooting range. One of the mercs wields an Uzi; if you didn't make him switch from autofire to single shots (the action isn't required by the tutorial), he risks to consume all his ammunitions before hitting his target and you'll be stuck in the tutorial.

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* UnintentionallyUnwinnable: In ''Back in Action'' and ''Crossfire'' tutorial (it is the same mission), you must do a succession of actions (move the cameras, move your team, shoot, perform various advanced actions) in a specific order. One of them requires to have each of the units to shoot targets at a shooting range. One of the mercs wields an Uzi; if you didn't make him switch from autofire to single shots (the action isn't required by the tutorial), he risks to consume all his ammunitions ammunition before hitting his target and you'll be stuck in the tutorial.
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** In Jagged Alliance 2 it's possible to sell a female merc to a group of inbred hicks as a BreedingSlave in return for their enormous stash of weapons. The only penalty is permanently losing the said merc. The whole thing is played for questionable laughs.

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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. It's similarly averted in the third game, when outdated guns like the Gewehr 98 can be about lethal as the more modern PSG-1.

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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. It's similarly averted in the third game, when outdated guns like the Gewehr 98 can be about as lethal as the their more modern equivalents in type and ammo, such as the PSG-1.

Changed: 126

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* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage.

to:

* ArbitraryGunPower: Played straight in the first game with the weaker guns, but mostly averted in JA 2, especially 1.13, a shot from any old pistol with glaser ammo on an unarmored opponent is almost always lethal, and nearly all of the 5.56 and 7.62 weapons do the same amount of damage. It's similarly averted in the third game, when outdated guns like the Gewehr 98 can be about lethal as the more modern PSG-1.

Added: 768

Changed: 429

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* PaintingTheMedium: [=JA2=] laptop sections are designed to look like late 90s websites (much better designed, thankfully), and the M.E.R.C. website may crash periodically in-game, complete with a 404 error message.

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* PaintingTheMedium: PaintingTheMedium:
**
[=JA2=] laptop sections are designed to look like late 90s websites (much better designed, thankfully), and the M.E.R.C. website may crash periodically in-game, complete with a 404 error message.message.
** Much the same can be said for ''Jagged Alliance 3'', which features laptop sections that websites and email correspondence that wouldn't be out of place in the early 2000s.



* TookALevelInBadass: ALL of the mercs from M.E.R.C became much better in ''Crossfire''. Flo now knows some firearms basic to stay alive in building combat. Gumpy makes even the most expert explosive specialists blush and Haywire is a cheaper Gus Tarballs.

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* TookALevelInBadass: TookALevelInBadass:
**
ALL of the mercs from M.E.R.C became much better in ''Crossfire''. Flo now knows some firearms basic to stay alive in building combat. Gumpy makes even the most expert explosive specialists blush and Haywire is a cheaper Gus Tarballs.Tarballs.
** Also invoked in the third game, given how the Adonis Corporation originally approached M.E.R.C. prior to A.I.M. to deal with the situation in Grande Chien.

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Changed: 6

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* AKA47: For some weapons in ''Jagged Alliance: Back In Action'', this trope is used for the first time in the history of the series. The Glock 17 is the Klock 17, and so on. The ''Combat Evolved'' mod reverts all the firearms to their real name. This is averted with 1 and 2 in which all guns use their real name.

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* AKA47: For some weapons in ''Jagged Alliance: Back In Action'', this trope is used for the first time in the history of the series. The Glock 17 is the Klock 17, and so on. The ''Combat Evolved'' mod reverts all the firearms to their real name. This is averted with 1 1, 2, and 2 3 in which all guns use their real name.


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* BreakOutTheMuseumPiece: In addition to the usual suspects like the AK-47 and FN FAL, both of which seeing considerable action in post-colonial African conflicts during the Cold War, among the weapons found in the third game are German firearms from ''World War II'' such as the Gewehr 98 and MP-40. Justified, however, given how it's discovered that the Kriegsmarine had operated around Grande Chien at the time, and that the Legion isn't above scraping the bottom of the barrel when it comes to equipping its low-tier CannonFodder.

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* ViolationOfCommonSense: The stats for weapons in ''Back in Action'' are poorly explained which doesn't help how some of them function not how you'd expect, Pistols are fast to fire and heavier rifles take longer to aim..except for Light Machine Guns, which despite being some of the largest weapons, actually are faster than handguns to fire.
* WaterSourceTampering: Lucas' men try to poison the water source early in the game.

to:

* ViolationOfCommonSense: The stats for weapons in ''Back in Action'' are poorly explained which doesn't help how some of them function not how you'd expect, Pistols are fast to fire and heavier rifles take longer to aim..aim, except for Light Machine Guns, which despite being some of the largest weapons, actually are faster than handguns to fire.
* WaterSourceTampering: Lucas' men try to poison the water source early in the first game.



** BattleInTheRain: Fighting in the storm (1.13), which greatly reduces your vision, forcing you to fight your enemies almost toe-to-toe. If you're lucky, a [[LightningReveal lightning bolt will reveal]] enemies and can make an interrupt - for ''both'' sides. The upside is that rain greatly reduces the enemy's vision as well, making stealth significantly easier.
** HeatWave: Sometimes, the day in Metavira will be hotter than usual, tiring the mercs faster.

to:

** BattleInTheRain: Fighting The first game has random [[HeatWave heat waves]] at the start of days which gradually drain stamina from your mercs outside of Hector and the native guides, who have the Heat Resistant trait.
** Added
in the storm (1.13), 1.13 mod for the second game in the form of [[BattleInTheRain rain and thunderstorms]], which greatly reduces your vision, forcing you to fight your enemies almost toe-to-toe. If you're lucky, vision across the board and makes firearms jam more often, Thunderstorms also have a chance that a [[LightningReveal lightning bolt will reveal]] enemies and can make cause an interrupt - -- for ''both'' sides. The upside is that rain greatly reduces sides.
** Returns in
the enemy's third game with a large number of possible weather effects, including rain, heat, fog, and sandstorms. Heat causes anyone who takes damage to have a chance to collapse, rainstorms reduce vision as well, making stealth significantly easier.
** HeatWave: Sometimes, the day in Metavira will be hotter than usual, tiring the mercs faster.
range and degrade weapon condition faster, and so on.
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* GrandfatherClause: Lampshaded in ''Jagged Alliance 3'', as it retains the much of the same irreverent action movie satire from the '90s titles, even while taking jabs at contemporary issues. This is extended to the tongue-in-cheek disclaimers at the start of the game.

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* GrandfatherClause: Lampshaded in ''Jagged Alliance 3'', as it retains the much of the same irreverent action movie satire from the '90s titles, even while taking jabs at contemporary issues. This is extended to the tongue-in-cheek disclaimers at the start of the game.

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