History VideoGame / JaggedAlliance

9th Apr '17 3:46:34 PM Zaptech
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** You can actually solo assassinate Dedrianna by drawing her out of her palace, but the way to do so is incredibly obscure and with no hint that it can work anywhere in the game. In order to do it, you have to [[spoiler: wear one of the Dedrianna T-shirts as chest armor and send your IMP merc into enemy territory on their own. After a couple of rounds of fighting the enemy troops will try to capture you. If you surrender, you'll be taken to a military prison to be interrogated by Dedrianna personally. You can then escape and assassinate her. If you send anyone beside your first IMP merc, they'll just be captured and have to be rescued later on.]]
9th Apr '17 3:29:47 PM Zaptech
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* BoringButPractical: When choosing traits for your IMP in 1.13, you can never go wrong with the Auto Weapons + Marksman + Bodybuilding combo. Auto Weapons adds 5% to all autofiring weapons, reduced AP cost on using LMG's and Reduced auto penalty by 30%. Marksman gives 5% CTH with rifles, 10% CTH with Sniper Rifles, Extra CTH to All guns exept handguns, 5% damage shot per every aim click after the first. Bodybuilding gives you 25% damage resistence, 30% effective strenght for carrying weight capacity, reduced energy loss when hit by Hand to Hand attacks by 50% and 100% increase in damage required to fall down. All these traits complement each other into making your IMP into a fighting force to be dreaded.

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* BoringButPractical: BoringButPractical:
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When choosing traits for your IMP in 1.13, you can never go wrong with the Auto Weapons + Marksman + Bodybuilding combo. Auto Weapons adds 5% to all autofiring weapons, reduced AP cost on using LMG's and Reduced auto penalty by 30%. Marksman gives 5% CTH with rifles, 10% CTH with Sniper Rifles, Extra CTH to All guns exept handguns, 5% damage shot per every aim click after the first. Bodybuilding gives you 25% damage resistence, 30% effective strenght for carrying weight capacity, reduced energy loss when hit by Hand to Hand attacks by 50% and 100% increase in damage required to fall down. All these traits complement each other into making your IMP into a fighting force to be dreaded.dreaded.
** The humble [=M4A1=] carbine. It's a simple, low-powered, medium-ranged weapon with [=5.56mm=] ammunition, but it's also very lightweight and accurate and uses one of the most common ammo types in the game, and as a result it is an ideal choice for your low-strength or dedicated support troops carrying tools and medkits, as well as a main weapon for troops with special equipment like mortars, rockets, or close-combat weaponry.
** [=5.56mm=] ammunition in general is one of these. Compared with other ammunition calibers, it's damage and penetration are unremarkable. However, it's high accuracy and the fact that virtually every enemy squad will have a few troops carrying rifles shooting it means that it will be very available and highly reliable. Even if your shots don't easily penetrate enemy armor, each hit will exhaust them until they either pass out, you get a lucky hit, or their [[DeathOfAThousandCuts wounds add up and they either bleed out or run away]].
4th Apr '17 1:50:31 AM Shinr
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The first game takes place on the South Atlantic island of Metavira, which was once a nuclear testing site during the Cold War. Because of [[ILoveNuclearPower radiation,]] some trees mutated into fallow trees; It was discovered that the sap of those trees contain amazing medical properties that is every doctor's Christmas wish come true, and thus the research team, led by Jack Richards and his daughter Brenda, arrived on the island to study the trees and, if possible, reproduce them. But one day, the labs burned down in suspicious circumstances, and Lucas Santiano, a senior member of the research team, proposed to split the research team in two, arguing that two heads are better than one. Despite Brenda's objections, Jack agreed, and with his new found autonomy and authority he hired his own (literal) RedshirtArmy, and took over most of the island to monopolize the sap-supplying business. This is where the Richards hire [[NonEntityGeneral You]] to reconquer the island and to kick Santiano's ass with the help of HiredGuns provided by the Association of International Mercenaries, or just A.I.M for short.

The second game, ''Jagged Alliance: Deadly Games,'' has you working for Gus Tarballs and accepting small-time mercenary missions. Eventually, the stand-alone missions tie together into thwarting the DFK, a high-tech organization whose plans involve using satellites for orbital superiority. As this game was made specifically for multiplayer (complete with map editor), all strategic elements were sacrificed for tactical ones; instead of overworld management, the campaign is a series of one-sector scenarios.

The third game, ''Jagged Alliance 2'' (yes, you read that correctly) takes place in Arulco. Hired by dethroned king Enrico Chivaldori, you and your band of mercenaries -- from both A.I.M. and newcomer M.E.R.C. (More Economic Recruitment Center), which was founded by (surviving) ex-members of the former -- are to liberate Arulco and to kill Enrico's ex-wife Deidranna Reitman, who usurped the throne a decade ago and ruled since then with iron fist of tyranny. Surprisingly well thought out and complex as computer games go in its approach to physical injury, fatigue, the effectiveness of firearms and the use of explosives and noted for its excellent TurnBasedCombat. Notably it's got a ''lot'' of mileage out of the ''v1.13'' mod (a reference to the last official patch being v1.12 and, probably by coincidence, the last official versions of both original JA and Deadly Games), which ''drastically'' changed the game and even introduced a multiplayer mode that wasn't in the unmodified [=JA2=]! Some of the trope examples are due to, modified, subverted, or averted by this mod.

The Fourth Game, ''Jagged Alliance 2: Unfinished Business'' takes place in Tracona. Ricci Mining and Exploration, the company that ran the mines in Arulco during Deidranna's reign, wants control of the mines back. Setting up a base in the nearby military dictatorship of Tracona, they launch missiles at the Prison in Arulco as a warning. King Enrico Chivaldori, knowing that Aruclo has not recovered enough to effectively deal with this crisis, hires you to resolve it. This game is very short, and the main draw of this game is the map editor, which was later added (along with other new features in this game, except the new mercs, unless you count the v1.13 mod) to [=JA2=] in later patches.

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The first game takes place on the South Atlantic island of Metavira, which was once a nuclear testing site during the Cold War. Because of [[ILoveNuclearPower radiation,]] some trees mutated into fallow trees; It was discovered that the trees, and their sap of those trees contain amazing medical properties that is every doctor's Christmas wish come true, and thus the true. Thus a research team, team led by Jack Richards and his daughter Brenda, Brenda arrived on the island to study the trees and, if possible, reproduce them. But one day, the labs burned down in suspicious circumstances, and Lucas Santiano, a senior member of the research team, proposed to split the research team in two, arguing that two heads are better than one. Despite Brenda's objections, Jack agreed, and with his new found autonomy and authority he hired his own (literal) RedshirtArmy, and took over most of the island to monopolize the sap-supplying business. This is where the Richards hire [[NonEntityGeneral You]] to reconquer the island and to kick Santiano's ass with the help of HiredGuns provided by the Association of International Mercenaries, or just A.I.M for short.

The second game, stand-alone expansion, ''Jagged Alliance: Deadly Games,'' has you working for Gus Tarballs and accepting small-time mercenary missions. Eventually, the stand-alone missions tie together into thwarting the DFK, a high-tech organization whose plans involve using satellites for orbital superiority. As this game was made specifically for multiplayer (complete with map editor), all strategic elements were sacrificed for tactical ones; instead of overworld management, the campaign is a series of one-sector scenarios.

The third game, sequel, ''Jagged Alliance 2'' (yes, you read that correctly) takes place in Arulco. Hired by dethroned king Enrico Chivaldori, you and your band of mercenaries -- from both A.I.M. and newcomer M.E.R.C. (More Economic Recruitment Center), which was founded by (surviving) ex-members of the former -- are to liberate Arulco and to kill Enrico's ex-wife Deidranna Reitman, who usurped the throne a decade ago and ruled since then with iron fist of tyranny. Surprisingly well thought out and complex as computer games go in its approach to physical injury, fatigue, the effectiveness of firearms and the use of explosives and noted for its excellent TurnBasedCombat. Notably it's got a ''lot'' of mileage out of the ''v1.13'' mod (a reference to the last official patch being v1.12 and, probably by coincidence, the last official versions of both original JA and Deadly Games), which ''drastically'' changed the game and even introduced a multiplayer mode that wasn't in the unmodified [=JA2=]! Some of the trope examples are due to, modified, subverted, or averted by this mod.

The Fourth Game, sequel's stand-alone expansion, ''Jagged Alliance 2: Unfinished Business'' takes place in Tracona. Ricci Mining and Exploration, Exploration was the company that ran the mines in Arulco during Deidranna's reign, wants control of the mines back. Setting for Deidranna, and with her fall they lost them. Wanting to take them back, they set up a military base in the nearby military dictatorship of Tracona, they launch gave Arulco an ultimatum to return the mines to [[=RMaE=]]'s ownership and launched missiles at the Prison in Arulco as a warning. King Enrico Chivaldori, knowing that Aruclo has not recovered enough to effectively deal with this crisis, hires you to resolve it. This game is very short, and the main draw of this game is the map editor, which was later added (along with other new features in this game, except the new mercs, unless you count the v1.13 mod) to [=JA2=] in later patches.
3rd Apr '17 9:58:14 PM Kalaong
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A series of [[TacticalTurnBased turn-based squad-level combat strategy games]] for the PC that came out in the 1990s, with some [[RPGElements role-playing elements,]] financial management, and a weird and wonderful cast of mercenaries ranging from out-and-out [[PsychoForHire maniacs]] to seasoned professionals (And in some cases, [[CrazyAwesome maniac professionals]]). Pick a modern combat trope, and they've probably used it shamelessly.

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A series of [[TacticalTurnBased turn-based squad-level combat strategy games]] for the PC that came out in the 1990s, with some [[RPGElements role-playing elements,]] financial management, and a weird and wonderful cast of mercenaries ranging from out-and-out [[PsychoForHire maniacs]] to seasoned professionals [[ConsummateProfessional professionals]] (And in some cases, [[CrazyAwesome maniac professionals]]). Pick a modern combat trope, and they've probably used it shamelessly.
6th Jan '17 6:32:48 AM SeptimusHeap
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** And just about ''everything'' the Fox says has some [[DoubleEntendre sexual]] [[FreudWasRight innuendo]] to it. Even when she's [[LooksLikeSheIsEnjoyingIt under fire]]. (And we love her for it.)

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** And just about ''everything'' the Fox says has some [[DoubleEntendre sexual]] [[FreudWasRight sexual innuendo]] to it. Even when she's [[LooksLikeSheIsEnjoyingIt under fire]]. (And we love her for it.)
5th Jan '17 7:54:06 AM Gosicrystal
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* LostForever:
** Royal Jelly, which can be used to produce the best armor in the game and which can only be obtained from the corpse of the Crepitus queen, a unique enemy, in the relatively narrow window of time between the moment she dies and the moment her corpse rots away. 'Relatively' in this case meaning 'fast enough that if you didn't bring enough [[CommonplaceRare jars]] to scoop it up, you don't have the time to go fetch more'. And that is assuming you play in Sci-fi mode; if you're playing Realistic, you don't get to kill her at all. And don't mix it with already treated armor.
** Also note that for your head-hunting bounties, allowing the bodies to decompose (or just wandering off screen) means you lose access to which you were paid to collect.
** Maddog will only offer his services if you first speak to him with a merc with good leadership. If you don't, he won't join period. Conrad will start shooting at you (naturally, rendering the option to recruit him null) if you talk to him for too long. The rest of the [=RPCs=] will leave for good if you dismiss them after hiring them, or if they get fed up enough that they quit.


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* PermanentlyMissableContent:
** Royal Jelly, which can be used to produce the best armor in the game and which can only be obtained from the corpse of the Crepitus queen, a unique enemy, in the relatively narrow window of time between the moment she dies and the moment her corpse rots away. 'Relatively' in this case meaning 'fast enough that if you didn't bring enough [[CommonplaceRare jars]] to scoop it up, you don't have the time to go fetch more'. And that is assuming you play in Sci-fi mode; if you're playing Realistic, you don't get to kill her at all. And don't mix it with already treated armor.
** For your head-hunting bounties, allowing the bodies to decompose (or just wandering off screen) means you lose access to which you were paid to collect.
** Maddog will only offer his services if you first speak to him with a merc with good leadership. If you don't, he won't join period. Conrad will start shooting at you (naturally, rendering the option to recruit him null) if you talk to him for too long. The rest of the [=RPCs=] will leave for good if you dismiss them after hiring them, or if they get fed up enough that they quit.
14th Oct '16 5:04:42 PM nombretomado
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Strategy First is currently working on ''Jagged Alliance'' social networking game in the vein of {{Facebook}}-type apps like ''Mafia Wars'' and ''{{FarmVille}}''.

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Strategy First is currently working on ''Jagged Alliance'' social networking game in the vein of {{Facebook}}-type Website/{{Facebook}}-type apps like ''Mafia Wars'' and ''{{FarmVille}}''.
1st Oct '16 11:46:17 PM DimensionalShambler
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** To a lesser extent, [[TheAhnold Steroid.]] Whether he sounds any brighter in his native Polish is anyone's guess.
*** Actually, yes, he does. The Polish release in JA2:UB features a full Polish translation and voiceover, and while he's still pretty straightforward, his dialougue is pretty much perfect.

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** To a lesser extent, [[TheAhnold Steroid.]] Whether Steroid]], who is more prone to {{malaproper}}s, but otherwise, he sounds any brighter further along in his native Polish is anyone's guess.
*** Actually, yes, he does.
courses than Ivan. The Polish release version of ''Unfinished Business'' understandably makes him eloquent in JA2:UB features a full Polish translation and voiceover, and while he's still pretty straightforward, his dialougue is pretty much perfect.his, well, native tongue.
16th Apr '16 11:21:35 PM MurphysLawTesties
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* BoringButPractical: When choosing traits for your IMP in 1.13, you can never go wrong with the Auto Weapons + Marksman + Bodybuilding combo. Auto Weapons adds 5% to all autofiring weapons, reduced AP cost on using LMG's and Reduced auto penalty by 30%.
Marksman gives 5% CTH with rifles, 10% CTH with Sniper Rifles, Extra CTH to All guns exept handguns, 5% damage shot per every aim click after the first.
Bodybuilding gives you 25% damage resistence, 30% effective strenght for carrying weight capacity, reduced energy loss when hit by Hand to Hand attacks by 50% and 100% increase in damage required to fall down.
All these traits complement each other into making your IMP into a fighting force to be dreaded.

to:

* BoringButPractical: When choosing traits for your IMP in 1.13, you can never go wrong with the Auto Weapons + Marksman + Bodybuilding combo. Auto Weapons adds 5% to all autofiring weapons, reduced AP cost on using LMG's and Reduced auto penalty by 30%. \n Marksman gives 5% CTH with rifles, 10% CTH with Sniper Rifles, Extra CTH to All guns exept handguns, 5% damage shot per every aim click after the first.
first. Bodybuilding gives you 25% damage resistence, 30% effective strenght for carrying weight capacity, reduced energy loss when hit by Hand to Hand attacks by 50% and 100% increase in damage required to fall down.
down. All these traits complement each other into making your IMP into a fighting force to be dreaded.
16th Apr '16 11:20:28 PM MurphysLawTesties
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Added DiffLines:

* BoringButPractical: When choosing traits for your IMP in 1.13, you can never go wrong with the Auto Weapons + Marksman + Bodybuilding combo. Auto Weapons adds 5% to all autofiring weapons, reduced AP cost on using LMG's and Reduced auto penalty by 30%.
Marksman gives 5% CTH with rifles, 10% CTH with Sniper Rifles, Extra CTH to All guns exept handguns, 5% damage shot per every aim click after the first.
Bodybuilding gives you 25% damage resistence, 30% effective strenght for carrying weight capacity, reduced energy loss when hit by Hand to Hand attacks by 50% and 100% increase in damage required to fall down.
All these traits complement each other into making your IMP into a fighting force to be dreaded.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JaggedAlliance