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* EldritchOceanAbyss: The game takes place entirely at the bottom of an uncharted ocean on an alien moon where who-knows-what is living down there. And to make things even more bizarre and creepy, it's an ocean apparently made up of ''blood''.

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* DrippingDisturbance: Every so often a drip of crimson will fall from the low ceiling reminding you that you're surrounded by blood and not simply water.
* EldritchOceanAbyss: The game takes place entirely at the bottom of an uncharted ocean on an alien moon where who-knows-what is living down there. And to make things even more bizarre and creepy, it's an ocean apparently made up of ''blood''.


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* SpookyPhotographs: A foreboding photograph you take at one of the locations of interest [[spoiler: contains the face of the creature that ambushes you at the end, lurking in the background. Take another picture and the monster is gone.]]

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* CosmicHorrorStory: Humanity has mostly inexplicably disappeare, leaving few survivors in barren and small space stations. They send you in a small cramped submarine into the bottom an unexplained ocean of blood tasked with taking pictures that you can barely explain.

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* CosmicHorrorStory: Humanity has mostly inexplicably disappeare, disappeared, leaving few survivors in barren and small space stations. They send you in a small cramped submarine into the bottom an unexplained and unexplored ocean of blood tasked with taking pictures that you can barely explain.


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* NiceJobBreakingItHero: [[spoiler:On the way to the final points of interest, the radar will suddenly report something right in front of the submarine, even though the map says there shouldn't be anything there. If you turn away and backtrack, the radar still says you're right up next to something. When you face the obstacle and take a picutre, you're met with a ''giant eyeball staring into the camera.'' The monster that you just blinded responds by ramming the sub before swimming away, likely why you start to take on blood and ultimately get attacked at the final point of interest.]]
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* HighPressureBlood: Literally. You're in an ocean of blood, deep below the depth limit of your submarine.


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* RibcageRidge: Several of the points of interests appear to be gigantic bones, implying the existence of life forms living within the blood.


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* UnknownPhenomenon: A certain point of interest stands out from the rest, an inexplicable anomaly that distorts the players vision and pulses unnaturally. The cause of it's existence is unanswered, not unlike many other aspects of the game.
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* CosmicHorrorStory: Humanity has mostly inexplicably disappeare, leaving few survivors in barren and small space stations. They send you in a small cramped submarine into the bottom an unexplained ocean of blood tasked with taking pictures that you can barely explain.

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* DownerEnding: [[spoiler:Once the convict encounters the sea monster when close to their final objective, there's no escape from their submarine being torn apart and them being eaten.]]

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* DownerEnding: [[spoiler:Once the convict encounters the sea monster when close to their final objective, there's no escape from their submarine being torn apart and them being eaten.]] It's then revealed that the researchers weren't able to get much information from the expedition and aren't able to retrieve the submarine and any data it contains at this time, so it can come of as having been AllForNothing. The researchers do close out the game by stating there ''must'' be hope out there somewhere...just not here]].



* InterfaceScrew: While approaching one point of interest, the game screen becomes slightly distorted, which worsens the closer you get. It's implied that something in this area is messing with your head.



* TheRadioDiesFirst: During the intro, your radio communication with the researchers who sent you in is severed as the submarine is lowered deeper into the ocean.



* TheRadioDiesFirst: During the intro, your radio communication with the researchers who sent you in is severed as the submarine is lowered deeper into the ocean.
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Added more examples.

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* DownerEnding: [[spoiler:Once the convict encounters the sea monster when close to their final objective, there's no escape from their submarine being torn apart and them being eaten.]]


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* SmashToBlack: An almost literal example. If you smash against a wall or a solid object, the game immediately cuts to black, with the only sound being of the [[GameOver submarine exploding and the player's compartment flooding]]. You are then promptly booted back to the title screen.
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* SensorSuspense: The motion sensors near the sub controls will trigger when they detect a nearby obstacle or wall. [[spoiler: Sometimes one of these walls may follow you as you try to move away.]]

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* DoomedProtagonist: In a note at the back of the sub, the convict you play as expresses how hopeless they feel about the future and how they don't expect to return from the expedition alive.



* TheStarsAreGoingOut: In the backstory ''something'' caused all the stars to disappear, leaving behind only ghostlight.

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* TheRadioDiesFirst: During the intro, your radio communication with the researchers who sent you in is severed as the submarine is lowered deeper into the ocean.
* TheStarsAreGoingOut: In the backstory ''something'' caused all the stars to disappear, leaving behind only ghostlight. ghostlight.
* UnderwaterRuins: One of the points of interest you are tasked with photographing appears to be an artificial structure. But what is it doing within a blood trench on a distant alien moon?
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* BlackScreenOfDeath: Shown right after the [[spoiler: sea monster that has been following you the entire game tears into the Iron Lung as you turn around to photograph the final point of interest.]] Also accompanied with a TitleDrop.
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* HellIsThatNoise: You'll hear some unusual sounds from behind the rusty iron separating you from the crushing depths. The game is mostly quiet, apart from the sound of the submarines propellers, which will have you questioning the cause of everything you can hear outside.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iron_lung.jpg]]

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* ThirteenIsUnlucky: The Iron Lung is, in fact, just a nickname for the submarine used in the game. The mission briefing provided to you refers to it as the SM 13.

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* ThirteenIsUnlucky: The Iron Lung "Iron Lung" is, in fact, just a nickname for the submarine used in the game. The mission briefing provided to you refers to it as the SM 13.



* CriticalExistenceFailure: Making contact with any walls or obstacles, even gently, leads to the submarines hull rupturing and an immediate game over.

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* CriticalExistenceFailure: Making contact with any walls or obstacles, even gently, leads to the submarines submarine's hull rupturing and an immediate game over.



* GiantEyeOfDoom: On your exploration, you are tasked with taking pictures of what is within the Blood Seas of the Moon you are on since you cannot look out of the porthole and have to rely upon the Photographs for navigation. [[spoiler:One of the things you wind up taking a picture of is a massive sea monsters' eyeball staring directly at you; which roars and knocks at your Submarine before swimming away.]]
* JumpScare: Aside from the occasional sudden loud noises coming from outside the sub, the game is largely devoid of them. [[spoiler:The exception is a massive one at the end when something tears its way into the sub, which the game had been building up to the entire time]].

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* GiantEyeOfDoom: On During your exploration, you are tasked with taking pictures of what is within the Blood Seas blood seas of the Moon moon you are on since you cannot look out of the porthole and have to rely upon the Photographs photographs for navigation. [[spoiler:One of the things you wind up taking a picture of is a massive sea monsters' monster's eyeball staring directly at you; you, which roars and knocks at your Submarine submarine before swimming away.]]
* JumpScare: Aside from the occasional sudden loud noises coming from outside the sub, the game is largely devoid of them. [[spoiler:The exception is a massive one at the end when something tears its way into the sub, which the game had been building up to the entire time]].time]].
* MinimalistCast: The player is the only character who 'appears' onscreen (the game takes place in first-person, so the player is a FirstPersonGhost). At the start we hear the voice of one of the researchers communicating with the player, but they [[TheVoice never physically appear]]. Beyond some vague references to other researchers and some kind of governing body, there's only two characters. It helps highlight the player's sense of isolation down in the depths.



* RiversOfBlood: A whole ''[[ExaggeratedTrope ocean]]'' of blood in this case.

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* RiversOfBlood: A whole ''[[ExaggeratedTrope ocean]]'' of blood in this case. How it came to exist is never revealed.
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* GiantEyeOfDoom: On your exploration, you are tasked with taking pictures of what is within the Blood Seas of the Moon you are on since you cannot look out of the porthole and have to rely upon the Photographs for navigation. [[spoiler:One of the things you wind up taking a picture of is a massive sea monsters' eyeball staring directly at you; which roars and knocks at your Submarine before swimming away.]]
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* ThirteenIsUnlucky: The Iron Lung is, in fact, just a nickname for the submarine used in the game. The mission briefing provided to you refers to it as the SM 13.


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* CriticalExistenceFailure: Making contact with any walls or obstacles, even gently, leads to the submarines hull rupturing and an immediate game over.
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The player controls a convict who is tasked with taking a ramshackle submarine to the bottom of this blood ocean to explore and photograph points of interest for researchers, in the hopes of finding useful resources. If the player completes their mission and returns with the photographs, they will be granted their freedom. But with the submarine rapidly falling apart, rudimentary navigation technology and ever-decreasing oxygen levels, survival itself is challenge. To say nothing of what may be lurking in the bloody depths...

to:

The player controls a convict who is tasked with taking a ramshackle submarine to the bottom of this blood ocean to explore and photograph points of interest for researchers, in the hopes of finding useful resources. If the player completes their mission and returns with the photographs, they will be granted their freedom. But with the submarine rapidly falling apart, rudimentary navigation technology and ever-decreasing oxygen levels, survival itself is a challenge. To say nothing of what may be lurking in the bloody depths...
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* TheAllegedCar: Or more specifically, the alleged ''submarine''. The "Iron Lung" is a tiny, outdated submarine that is past its prime and really isn't suited to exploring bodies of water at the depth required, but it's currently the best the researchers have to work with. Because the sub can't really handle the pressure, the player is welded in and the only window is sealed over, forcing them to rely on coordinates, sonar and a cruddy camera to navigate. The damn thing starts leaking late in the game. Oh, and that fire extinguisher is on the wall for a good reason too.

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* TheAllegedCar: Or more specifically, the alleged ''submarine''. The "Iron Lung" is a tiny, outdated submarine that is past its prime and really isn't suited to exploring bodies of water at the depth required, but it's currently the best the researchers have to work with. Because the sub can't really handle the pressure, the player is welded in and the only window is sealed over, forcing them to rely on coordinates, sonar and a cruddy camera to navigate. The Even then, the damn thing starts leaking getting leaks late in the game. Oh, and that fire extinguisher is on the wall for a good reason too.
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None

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* TheAllegedCar: Or more specifically, the alleged ''submarine''. The "Iron Lung" is a tiny, outdated submarine that is past its prime and really isn't suited to exploring bodies of water at the depth required, but it's currently the best the researchers have to work with. Because the sub can't really handle the pressure, the player is welded in and the only window is sealed over, forcing them to rely on coordinates, sonar and a cruddy camera to navigate. The damn thing starts leaking late in the game. Oh, and that fire extinguisher is on the wall for a good reason too.
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None

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* RisingWaterRisingTension: As the story nears its climax, bloody water begins to slowly leak into the shoddy submarine, rising steadily higher until its almost covered the control panel. It's so dark in the sub the player may not even notice at first.
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* AlmostOutOfOxygen: As the game progresses, an OxygenMeter inside the submarine will gradually tick down. By the time the expedition reaches its climax, you'll find yourself on your last reserves of breathable air.
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* AmbiguousCriminalHistory: What crime the player character was convicted for is never stated.
* ApocalypseHow: Type Universal, the severity level hovering somewhere between Societal Disruption and Societal Collapse, with possible extinctions and physical destruction in some areas. In the backstory, a mysterious event known as 'the Quiet Rapture' saw every habitable planet in the known universe vanish along with the people (and plants and animals) on them, never to be seen again. The stars all disappeared too. All of this is bad news for the survivors, given the loss of both many resources and the conditions to create new resources.
* BoxedCrook: The player character is told that if they complete the research mission on the blood moon, they will be released from prison. The character themselves is revealed to have little hope of success, believing they've been sent on a SuicideMission...and that that might be a better outcome considering the state of the universe.
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*DeathSeeker: A note at the back of the sub reveals the protagonist to be this, declaring the whole operation an 'execution' and deciding that freedom exists beyond life rather than in the starless void. [[spoiler: They presumably get what they want when a sea monster tears its way into the ship at the end.]]
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* SubStory: The game takes place entirely inside a small submarine, the titular "Iron Lung". The player can use the control panel to steer the sub towards coordinations and take snapshots with an underwater camera to get glimpses of the surrounding environment.
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* CrapsackWorld: The game's setting is established as bleak and spooky right off the bat: decades ago all the habitable planets and stars mysteriously disappeared, along with all the people on said moons. The only survivors were people on moons and space stations. Resources are running out and infrastructure is starting to crumble. Whoever's in charge also have no problem sending the player to the bottom of the ocean in a sub-par submarine to carry out a dangerous mission, as they're seen as more 'disposable' than actual researchers because they're a convicted criminal.

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* CrapsackWorld: The game's setting is established as bleak and spooky right off the bat: decades ago all the habitable planets and stars mysteriously disappeared, along with all the people on said moons.planets. The only survivors were people on moons and space stations. Resources are running out and infrastructure is starting to crumble. Whoever's in charge also have no problem sending the player to the bottom of the ocean in a sub-par submarine to carry out a dangerous mission, as they're seen as more 'disposable' than actual researchers because they're a convicted criminal.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: The game's setting is established as bleak and spooky right off the bat: decades ago all the habitable planets and stars mysteriously disappeared, along with all the people on them. The only survivors were people on moons and space stations. Resources are running out and infrastructure is starting to crumble. Whoever's in charge also have no problem sending the player to the bottom of the ocean in a dub-par submarine to carry out a dangerous mission, as they're seen as more 'disposable' than actual researchers because they're a convicted criminal.

to:

* CrapsackWorld: The game's setting is established as bleak and spooky right off the bat: decades ago all the habitable planets and stars mysteriously disappeared, along with all the people on them.said moons. The only survivors were people on moons and space stations. Resources are running out and infrastructure is starting to crumble. Whoever's in charge also have no problem sending the player to the bottom of the ocean in a dub-par sub-par submarine to carry out a dangerous mission, as they're seen as more 'disposable' than actual researchers because they're a convicted criminal.

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* CrapsackWorld: The game's setting is established as bleak and spooky right off the bat: decades ago all the habitable planets and stars mysteriously disappeared, along with all the people on them. The only survivors were people on moons and space stations. Resources are running out and infrastructure is starting to crumble. Whoever's in charge also have no problem sending the player to the bottom of the ocean in a dub-par submarine to carry out a dangerous mission, as they're seen as more 'disposable' than actual researchers because they're a convicted criminal.



* {{Retraux}}: The game intentionally uses PS1-style graphics, which helps make things creepier as the already-grainy photos are even more difficult to decipher.

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* {{Retraux}}: The game intentionally uses PS1-style [=PS1=]-style graphics, which helps make things creepier as the already-grainy photos are even more difficult to decipher.
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* TheStarsAreGoingOut: In the backstory ''something'' caused all the stars to disappear, leaving behind only ghostlight.
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None

Added DiffLines:

* {{Retraux}}: The game intentionally uses PS1-style graphics, which helps make things creepier as the already-grainy photos are even more difficult to decipher.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EldritchOceanAbyss: The game takes place entirely at the bottom of an uncharted ocean on an alien moon where who-knows-what is living down there. And to make things even more bizarre and creepy, it's an ocean apparently made up of ''blood''.
Is there an issue? Send a MessageReason:
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* NothingIsScarier: Much of the game's tension and scares comes from this. The player has extremely limited vision of the world outside the sub, relying only on grainy black and white snapshots. All these confirm is that there is definitely something out there but we're never quite sure what or where that something is.

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* NothingIsScarier: Much of the game's tension and scares comes from this. The player has extremely limited vision of the world outside the sub, relying only on grainy black and white snapshots. All [[spoiler:All these confirm is that there is definitely something ''something'' out there but we're never quite sure what or where that something is.is]].
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''Iron Lung'' is a science fiction indie horror game. It was created by David Szymanski (also known for ''VideoGame/{{Dusk}}'') with the Unity engine and released on 10th March 2022.

The game is set in a world where every star and habitable planet in the universe inexplicably vanished, taking the inhabitants with them. Decades later, the survivors struggle to survive and maintain society on space stations and barren moons. Some of these sparsely explored moons have strange phenomena, with one moon in particular being home to a mysterious ocean of blood.

The player controls a convict who is tasked with taking a ramshackle submarine to the bottom of this blood ocean to explore and photograph points of interest for researchers, in the hopes of finding useful resources. If the player completes their mission and returns with the photographs, they will be granted their freedom. But with the submarine rapidly falling apart, rudimentary navigation technology and ever-decreasing oxygen levels, survival itself is challenge. To say nothing of what may be lurking in the bloody depths...
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!!Tropes found in ''Iron Lung'' include:
* JumpScare: Aside from the occasional sudden loud noises coming from outside the sub, the game is largely devoid of them. [[spoiler:The exception is a massive one at the end when something tears its way into the sub, which the game had been building up to the entire time]].
* NothingIsScarier: Much of the game's tension and scares comes from this. The player has extremely limited vision of the world outside the sub, relying only on grainy black and white snapshots. All these confirm is that there is definitely something out there but we're never quite sure what or where that something is.
* RiversOfBlood: A whole ''[[ExaggeratedTrope ocean]]'' of blood in this case.
* SeaMonster: [[spoiler:There's definitely at least one, possibly more, living in the blood ocean, though we never get a good look at any of them]].
* TheUnreveal: The game intentionally doesn't reveal a lot of things about the game's world, such as why all the planets disappeared, why there's an ocean of blood and what exactly is in it.
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