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There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 Platform/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable Platform/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 Platform/PlayStation3 (based on ''Initial D Arcade Stage 4'').
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* LevelInReverse: Every course has two directional variants, whether it be Downhill/Uphill, Outbound/Inbound, or Counterclockwise/Clockwise. However, Irohazaka is a special case because it is a one-way road that's only meant to be driven downhill, so the uphill variant is instead called ''Reverse''.
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* EarlyInstallmentWeirdness: The first game doesn't allow a player to challenge the player on the opposite cabinet in the middle of their game. They can only do so just after the already-there player logs in with their card.
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[[caption-width-right:300:''Manga/InitialD: VideoGame/SegaRally'']]
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*{{Retraux}}: Bunta's Challenge Mode in ''The Arcade'' uses the interface, BGM, and menu sounds from ''Arcade Stage Ver. 3''.
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Compare and contrast ''VideoGame/WanganMidnight''.

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Compare and contrast ''VideoGame/SEGARally'' and ''VideoGame/WanganMidnight''.
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* TheBusBringBack: "Bunta's Challenge Mode", a [[ShooOutTheClowns no-nonsense]] NintendoHard mode, was removed after version 3, with callbacks to this mode appear in ''8 Infinity''. However, it made a full-return in ''The Arcade'''s July 2022 update, complete with Ver.3's music and effects.

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* TheBusBringBack: TheBusCameBack: "Bunta's Challenge Mode", a [[ShooOutTheClowns no-nonsense]] NintendoHard mode, was removed after version 3, with callbacks to this mode appear in ''8 Infinity''. However, it made a full-return in ''The Arcade'''s July 2022 update, complete with Ver.3's music and effects.

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Currently the latest and last installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short. Though, the series still lives on as ''Initial D The Arcade''.

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Currently the latest and last installment of the series is ''Initial D Arcade Stage Zero'', or The Arcade'', another major {{Retool}} after ''Initial D Arcade Stage Zero'' in short. Though, made a major formula change to the series still lives on as ''Initial D The Arcade''.
series. Changes including 4-player battle and revised menus.


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* TheBusBringBack: "Bunta's Challenge Mode", a [[ShooOutTheClowns no-nonsense]] NintendoHard mode, was removed after version 3, with callbacks to this mode appear in ''8 Infinity''. However, it made a full-return in ''The Arcade'''s July 2022 update, complete with Ver.3's music and effects.


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* NintendoHard: Bunta's Challenge mode is a no-nonsense challenge where defeating him is a huge feat within successive levels. Losing to him will result in ''your points being deducted'' in Versions 2 and 3! ''The Arcade'' removed this point-deduction mechanic in spite of [[SerialEscalation increasing maximum levels]].


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* {{Retool}}: ''The Arcade'' is another major retool of the series, allowing the 4 players (including three opponents) to race at same time, among others.

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Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest and last installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short. Though, the series still lives on as ''Initial D The Arcade''.

There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').
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Removed redundancy.


Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short, which is the latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short, which is the latest installment of the series.short. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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YMMV and Trivia. Moved.


* DifficultySpike:
** Tsuchisaka Outbound in ''Version 3'' starts off fairly simple from the start right up to the end of the long straight tunnel to a literal ''rollercoaster'' section from there to the finish line.
** Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" in sections 3 and 4.



* GenrePopularizer: Though not the first of its kind by a long stretch, it's ''the'' game that brought the multiplayer arcade racing game scene to competitive levels on a worldwide scale.

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* GenrePopularizer: Though not the first of its kind by a long stretch, it's ''the'' GameBreakingBug: Every game that brought in the multiplayer arcade racing game scene series runs at a constant 59.94 frames per second. If the framerate deviates from this at all, such as during emulation on unsuitable hardware, it affects the physics and performance of the cars themselves. At sufficiently low framerates, it may not even be possible to competitive levels on complete a worldwide scale.run in the time allotted as the car is going slower than normal.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/initialdarcade25apr.jpg]]
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* TakeThatAudience: If you picked the Toyota [=AE86=] Sprinter Trueno GT-Apex as your car and encounter the Two Guys From Tokyo, they'll openly mock you for owning (which also serves as a potshot directed at fans who want the said car [[JustHereForGodzilla because of being featured in a Manga/Anime]]!)
--> Otaku 1: "Woah! It's an Eight Six! You bought this? Mangas are pretty influential, aren't they? [[TheAllegedCar I couldn't fathom getting one in real life]]. [[labelnote:Note]]TruthInTelevision. The [=AE86=] is underpowered in stock condition even at the time of its production. And to add insult to the injury, its 125 HP 4A-GE inline-four engine isn't very tunable [[HeroicRROD as ramping its horsepower up to 240 will make its engine block start to crack, leading to a risk of catastrophic failure]].[[/labelnote]] Are you really going to race this thing? You'd better off racing it in your dreams or in a Manga with this thing!"
--> Otaku 2: "Don't be so mean. It seems like they really like it."
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Street Stage is based on IDAS 3 btw


Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short, which is the latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage Zero'', or ''Initial D Zero'' in short, which is the latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), ''Initial D Street Stage'' for the UsefulNotes/PlayStationPortable (based on ''Initial D Arcade Stage Ver.3''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').
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Nintendo Hard means "the game as a whole is hard", not "specific levels/sidequets are hard".


* NintendoHard: [[TrueFinalBoss Bunta Challenge]] in Ver. 2 and 3.
** Shomaru in Version 3 and Special Stage. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience, especially in vehicles that suffer from bad understeer, yet the Mazda RX-8 managed to become THE fastest vehicle on either direction of this course.
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A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the UsefulNotes/{{Seinen}} manga and anime series ''Manga/InitialD''.

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A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the UsefulNotes/{{Seinen}} Main/{{Seinen}} manga and anime series ''Manga/InitialD''.
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A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the manga and anime series ''Manga/InitialD''.

to:

A popular series of competitive racing games for the arcades by Creator/{{Sega}}, based on the UsefulNotes/{{Seinen}} manga and anime series ''Manga/InitialD''.
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* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of ''VideoGame/RidgeRacer''-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.

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* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of ''VideoGame/RidgeRacer''-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet. As a result, each successive version from ''4'' onwards feels like playing a completely different game rather than an incremental installment.
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* PressXToDie: The toggle that allows the player to force-quit their current play session by pressing the Start and View Change buttons at the same time.

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The page needs a little updating


** DiscOneFinalBoss: Takumi, in every single ''Arcade Stage'' installment.

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** DiscOneFinalBoss: Takumi, in almost every single ''Arcade Stage'' installment.installment.
*** In ''Initial D 7AAX'', Shinji Inui takes the place of Takumi for this trope.



***Starting from Initial D 6AA, you can use your in-game credits, won from completing races, to change transmission.



* GreenHillZone: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''4'' and ''5'', Usui joins in in ''6AA''.

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* GreenHillZone: Myogi in ''Initial D Arcade Stage'', Lake Akina in ''4'' and ''5'', Usui joins in in ''6AA''.''6AA'', Hakone joins the Green Hill crew in ''Zero'', being downgraded from its "hard" difficulty setting.
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Compare and contrast ''WanganMidnightMaximumTune''.

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Compare and contrast ''WanganMidnightMaximumTune''.
''VideoGame/WanganMidnight''.
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* NoBackwardsCompatibilityInTheFuture: ''4'' doesn't allow data transfer from cards used in older versions, forcing players to make a new card from scratch. This was due to it being a complete overhaul instead of a simple upgrade.
** Downplayed with ''Zero''; only car data aren't transferred when you transfer old data from ''8 Infinity''.

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Currently the latest installment of the series is ''Initial D Arcade Stage 8 Infinity'', which is also the last installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage 8 Infinity'', Zero'', or ''Initial D Zero'' in short, which is also the last latest installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').


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* ToneShift: Prior to ''Zero'', the games used artworks based off anime and manga's styles. However, ''Zero'' picks in the new style employed by the three-part ''New Initial D The Movie'' series. ''Zero'' also uses Japanese rock songs used in the movies, instead of usual Eurobeat as in previous installments and episodic anime series.
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A popular series of competitive racing games for the arcades by {{Sega}}, based on the manga and anime series ''Manga/InitialD''.

to:

A popular series of competitive racing games for the arcades by {{Sega}}, Creator/{{Sega}}, based on the manga and anime series ''Manga/InitialD''.
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* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of RidgeRacer-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.

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* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of RidgeRacer-esque ''VideoGame/RidgeRacer''-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.
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* InterfaceScrew: In a versus battle, if one player turns off their car's lights, the other player's "Advantage" (distance ahead/behind opponent) meter will be disabled.
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* JackOfAllStats: The Mitsubishi Lancer Evolutions and Subaru Impreza WRX STis are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records outside the home courses.

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* JackOfAllStats: The Mitsubishi Lancer Evolutions and Subaru Impreza WRX STis [=STis=] are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records outside the home courses.
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* ExtremityExtremist: The AE86's forte is downhill racing. The RX-7's forte is uphill racing. Both the FC and FD RX-7s excel in dry conditions, while the GT-Rs dominate on wet pavement. The Celica GT-Four and other 4WDs that would normally understeer excel on Akina Snow, but can still be very difficult to handle.

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* ExtremityExtremist: The AE86's [=AE86=]'s forte is downhill racing. The RX-7's forte is uphill racing. Both the FC and FD RX-7s excel in dry conditions, while the GT-Rs dominate on wet pavement. The Celica GT-Four and other 4WDs that would normally understeer excel on Akina Snow, but can still be very difficult to handle.
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* ExtremityExtremist: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing. Both the FC and FD RX-7s excel in dry conditions, while the GT-Rs dominate on wet pavement. The Celica GT-Four and other 4WDs that would normally understeer excel on Akina Snow, but can still be very difficult to handle.

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* ExtremityExtremist: The Hachi-roku's AE86's forte is downhill racing. The RX-7's forte is uphill racing. Both the FC and FD RX-7s excel in dry conditions, while the GT-Rs dominate on wet pavement. The Celica GT-Four and other 4WDs that would normally understeer excel on Akina Snow, but can still be very difficult to handle.
Willbyr MOD

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A popular series of competitive racing games for the arcades by {{Sega}}, based on the manga and anime series ''InitialD''.

to:

A popular series of competitive racing games for the arcades by {{Sega}}, based on the manga and anime series ''InitialD''.
''Manga/InitialD''.


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