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* GodivaHair: One of the enemy types is essentially completely covered by her long black ([[UndergroundMonkey or white or blue, for elite versions]]) flowing hair, but when the hair is parted during the attacks, you see that she isn't nude underneath it so much as ''completely lacking skin, bones and muscles'', being essentially a bunch of viscera attached to a face.
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* GodivaHair: One Kala's humanoid form is fully nude save for her hair/extensions covering her unmentionables
**One of the enemy types is essentially completely covered by her long black ([[UndergroundMonkey or white or blue, for elite versions]]) flowing hair, but when the hair is parted during the attacks, you see that she isn't nude underneath it so much as ''completely lacking skin, bones and muscles'', being essentially a bunch of viscera attached to a face.
**One of the enemy types is essentially completely covered by her long black ([[UndergroundMonkey or white or blue, for elite versions]]) flowing hair, but when the hair is parted during the attacks, you see that she isn't nude underneath it so much as ''completely lacking skin, bones and muscles'', being essentially a bunch of viscera attached to a face.
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''Indivisible'' is a ActionRPG-[[PlatformGame Platformer]] by the now-defunct Creator/LabZeroGames, creators of 2D fighting game ''VideoGame/{{Skullgirls}}''. The game mixes the exploration and platforming of ''VideoGame/SuperMetroid'' with a combat system reminiscent of Creator/TriAce's ''VideoGame/ValkyrieProfile'' and features the musical stylings of Creator/HirokiKikuta of ''VideoGame/SecretOfMana'' fame as well as an animated intro by Creator/StudioTrigger (directed by Yoh Yoshinari, creator of ''Franchise/LittleWitchAcademia'') and produced by Creator/{{Titmouse}}; with additional animation by Creator/StudioYotta. ''Indivisible'' was released on October 8th, 2019 for PC, Mac, Platform/PlayStation4, and UsefulNotes/XboxOne, with the UsefulNotes/NintendoSwitch released on April 28th, 2020.
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''Indivisible'' is a ActionRPG-[[PlatformGame Platformer]] by the now-defunct Creator/LabZeroGames, creators of 2D fighting game ''VideoGame/{{Skullgirls}}''. The game mixes the exploration and platforming of ''VideoGame/SuperMetroid'' with a combat system reminiscent of Creator/TriAce's ''VideoGame/ValkyrieProfile'' and features the musical stylings of Creator/HirokiKikuta of ''VideoGame/SecretOfMana'' fame as well as an animated intro by Creator/StudioTrigger (directed by Yoh Yoshinari, creator of ''Franchise/LittleWitchAcademia'') and produced by Creator/{{Titmouse}}; with additional animation by Creator/StudioYotta. ''Indivisible'' was released on October 8th, 2019 for PC, Mac, Platform/PlayStation4, and UsefulNotes/XboxOne, Platform/XboxOne, with the UsefulNotes/NintendoSwitch Platform/NintendoSwitch released on April 28th, 2020.
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''Indivisible'' is a ActionRPG-[[PlatformGame Platformer]] by the now-defunct Creator/LabZeroGames, creators of 2D fighting game ''VideoGame/{{Skullgirls}}''. The game mixes the exploration and platforming of ''VideoGame/SuperMetroid'' with a combat system reminiscent of Creator/TriAce's ''VideoGame/ValkyrieProfile'' and features the musical stylings of Creator/HirokiKikuta of ''VideoGame/SecretOfMana'' fame as well as an animated intro by Creator/StudioTrigger (directed by Yoh Yoshinari, creator of ''Franchise/LittleWitchAcademia'') and produced by Creator/{{Titmouse}}; with additional animation by Creator/StudioYotta. ''Indivisible'' was released on October 8th, 2019 for PC, Mac, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne, with the UsefulNotes/NintendoSwitch released on April 28th, 2020.
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''Indivisible'' is a ActionRPG-[[PlatformGame Platformer]] by the now-defunct Creator/LabZeroGames, creators of 2D fighting game ''VideoGame/{{Skullgirls}}''. The game mixes the exploration and platforming of ''VideoGame/SuperMetroid'' with a combat system reminiscent of Creator/TriAce's ''VideoGame/ValkyrieProfile'' and features the musical stylings of Creator/HirokiKikuta of ''VideoGame/SecretOfMana'' fame as well as an animated intro by Creator/StudioTrigger (directed by Yoh Yoshinari, creator of ''Franchise/LittleWitchAcademia'') and produced by Creator/{{Titmouse}}; with additional animation by Creator/StudioYotta. ''Indivisible'' was released on October 8th, 2019 for PC, Mac, UsefulNotes/PlayStation4, Platform/PlayStation4, and UsefulNotes/XboxOne, with the UsefulNotes/NintendoSwitch released on April 28th, 2020.
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Trope was cut/disambiguated due to cleanup
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* BonusBoss: The prototype has one in the form of [[spoiler:Mike Z's poorly drawn cat that sometimes appears when Cerebella uses Lock n' Load in ''Skullgirls''. It's in the full game, too, and guarded by a brutal platforming gauntlet.]]
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* CatsHaveNineLives: [[spoiler:The BonusBoss, Mike Z's poorly drawn cat, must be defeated ''nine'' times. Each subsequent "life" gets stronger and tougher.]]
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* CatsHaveNineLives: [[spoiler:The BonusBoss, OptionalBoss, Mike Z's poorly drawn cat, must be defeated ''nine'' times. Each subsequent "life" gets stronger and tougher.]]
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* OptionalBoss: The prototype has an optional boss fight in the form of [[spoiler:Mike Z's poorly drawn cat that sometimes appears when Cerebella uses Lock n' Load in ''Skullgirls''. It's in the full game, too, and guarded by a brutal platforming gauntlet.]]
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Sadly, it was confirmed that due to [=MikeZ=]'s troubles and the resulting closure of Lab Zero Games in 2020, the game will cease [[https://twitter.com/IndivisibleRPG/status/1314636769837621255 development]].
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* {{Makara}}: The makara is an optional boss encountered in the underground of Port Maerifa as one of the targets of Kogi's Regional Delicacies sidequest. It's an alligator with gold scales, a snout that turns into an elephant truck, and a fish tail. In combat, it opens its mouth to let out either two serpents for a drill attack or three serpents for an uppercut.
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trope disambig
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* BladeOnAStick:
** Ajna can wield a spear that (in the prototype) can also be used as a platform by embedding it into a wall and standing on it. In the main game, it is instead used for pole vaults, pogoing across spikes, and hanging from ceilings. It can also be used to attack enemies at a distance, repeatedly without fear of retribution; while it rarely does much damage, repeated hits can knock an enemy off a platform or out of the way of the path forward.
** The spear is George's weapon of choice.
** Ajna can wield a spear that (in the prototype) can also be used as a platform by embedding it into a wall and standing on it. In the main game, it is instead used for pole vaults, pogoing across spikes, and hanging from ceilings. It can also be used to attack enemies at a distance, repeatedly without fear of retribution; while it rarely does much damage, repeated hits can knock an enemy off a platform or out of the way of the path forward.
** The spear is George's weapon of choice.