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* UnexpectedGameplayChange: The [[spoiler:beta for ''Rewritten'' has Ouroboric evolution, which not only drastically changes aspects of the game per evolution (such as turning Rage Power into Calm Power on the first, and Dark Matter/Black Hole into Fabric/Wormhole on the second) but also introduces a ''VideoGame/{{Snake}}''-like game where eating food grants permanent buffs or unlocks even more]].

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* UnexpectedGameplayChange: The [[spoiler:beta [[spoiler:upcoming update for ''Rewritten'' has Ouroboric evolution, Evolution as a tier after Infinity, which not only drastically changes aspects of the game per evolution (such as turning Rage Power into Calm Power on the first, and Dark Matter/Black Hole into Fabric/Wormhole on the second) but also introduces a ''VideoGame/{{Snake}}''-like game where eating food grants permanent buffs or unlocks even more]].
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* UnexpectedGameplayChange: The [[spoiler:beta for ''Rewritten'' has Ouroboric evolution, which not only drastically changes aspects of the game per evolution (such as turning Rage Power into Calm Power on the first, and Dark Matter/Black Hole into Fabric/Wormhole on the second) but also introduces a ''VideoGame/{{Snake}}''-like game where eating food grants permanent buffs or unlocks even more]].
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* ShoutOut: The ''Rewritten'' game borrows the design format, a number of mechanics and even a few graphical images from ''VideoGame/{{Synergism}}''. Quantum Challenges are essentially the same as Corruptions, where the player can ChooseAHandicap or increase it to make the challenge run harder but get an increasing reward in return, Primordium Particles are the equivalent to Wow! Cubes which, when distributed, adds to one of several random buffs.
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remove "as of 5.2"


* LuckBasedMission: The Primordium in ''Rewritten'' cannot be manually distributed, so as of 5.2, a player who wants a proper distribution must spend an hour respeccing and re-distributing particles.

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* LuckBasedMission: The Primordium in ''Rewritten'' cannot be manually distributed, so as of 5.2, a player who wants a proper distribution must spend an hour respeccing and re-distributing particles.

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Primordium can be respecced without save scumming


* LuckBasedMission: The Primordium in ''Rewritten'' cannot be manually distributed, so as of 5.2, a player who wants a proper distribution must spend an hour respeccing and re-distributing particles.



* SaveScumming: The Primordium in ''Rewritten'' cannot be manually distributed, so as of 5.2, a player who wants a proper distribution must spend an hour exporting and importing files.
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* NewGamePlus: There are many times where you can reset all previous features to gain a new one, like getting Rage Powers upon resetting with over 1e9 tonnes of mass or Dark Matters upon owning 1e20 Dark Matters.

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* NewGamePlus: There are many times where you can reset all previous features to gain a new one, like getting Rage Powers upon resetting with over 1e9 tonnes of mass or Dark Matters upon owning 1e20 Dark Matters.Rage Powers.

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The game got a new logo.


''Incremental Mass'' is an IdleGame by [=MrRedShark77=] released in 2021, with a remake called ''Rewritten'' released later that same year. You gain one gram of mass every second. You can then rank up at a high enough rank to unlock upgrades to increase weight much faster and new mechanics like a black hole that also grows in mass. As you progress, it becomes possible to become several orders of magnitude heavier than the universe. It's largely inspired by ''VideoGame/DistanceIncremental'' and ''VideoGame/{{Synergism}}''.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/imrlogo24apr.png]]

''Incremental Mass'' is an IdleGame by [=MrRedShark77=] released in 2021, with a remake called ''Rewritten'' released later that same year. You gain one gram of mass every second. You can then rank up at a high enough rank to unlock upgrades to increase weight much faster and new mechanics like a black hole that also grows in mass. As you progress, it becomes possible to become several orders of magnitude heavier than the universe.universe or even the multiverse. It's largely inspired by ''VideoGame/DistanceIncremental'' and ''VideoGame/{{Synergism}}''.
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Added an example.

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* {{Cap}}: Neut-Muon's effect doesn't weaken pre-Meta Supernova scalings by more than 33.333%.
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Added an example from the new trope page.

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* ResetMilestones: The Quantum layer has seven milestones for how many times you Quantize, ranging from 1 to 10. The early ones mostly let you start with Neutron Star upgrades that provide Quality of Life improvements, while later ones provide direct boosts like doubling Quantum Foam gain and having Pre-Quantum global speed affect Blueprint Particle and Chroma at a reduced rate.
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Added an example.

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* CommonHTTPStatusCode: After performing a Quantum for the first time, you are told mass has been vaporized and are shown a screen that shows a broken picture of it and a 404 error.
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* SaveScumming: The Primordium in ''Rewritten'' cannot be manually distributed, so as of 5.2, a player who wants a proper distribution must spend an hour exporting and importing files.
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Corrected details.


* AllThereInTheManual: It can be difficult to figure out what most of the units of measurement used by the game are supposed to mean or what they're equivalent to. Luckily, they're explained on a [[https://mrredshark77.github.io/incremental-mass-rewritten/help.html help page]] linked from the game.
* ChallengeRun: There's a challenge tab where you have to reach a certain mass with a restriction like not being able to buy tickspeed or a stronger mass softcap. Each challenge can be completed up to 50 or 100 times.

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* AllThereInTheManual: It can be difficult to figure out what most of the units of measurement used by the game are supposed to mean or what they're equivalent to. Luckily, they're explained on a [[https://mrredshark77.github.io/incremental-mass-rewritten/help.html the game's help page]] linked from the game.
page.
* ChallengeRun: There's a challenge tab where you have to reach a certain mass with a restriction like not being able to buy tickspeed or a stronger mass softcap. Each challenge has a limit of times you can be completed up to 50 or 100 times.complete it, with a goal that rises after each completion.



* TechTree: The Supernova tab lets you access a tree with Neutron Star upgrades.

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* TechTree: The Supernova tab lets you access a tree with Neutron Star upgrades. Some of them have a number that indicates how many Supernovas are needed before a boost or other special requirements before they can be bought.
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* TechTree: The Supernova tab lets you access a tree with Neutron Star upgrades.
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Added an example.

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* AllThereInTheManual: It can be difficult to figure out what most of the units of measurement used by the game are supposed to mean or what they're equivalent to. Luckily, they're explained on a [[https://mrredshark77.github.io/incremental-mass-rewritten/help.html help page]] linked from the game.
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Started this page.

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''Incremental Mass'' is an IdleGame by [=MrRedShark77=] released in 2021, with a remake called ''Rewritten'' released later that same year. You gain one gram of mass every second. You can then rank up at a high enough rank to unlock upgrades to increase weight much faster and new mechanics like a black hole that also grows in mass. As you progress, it becomes possible to become several orders of magnitude heavier than the universe. It's largely inspired by ''VideoGame/DistanceIncremental'' and ''VideoGame/{{Synergism}}''.

The original is playable [[https://mrredshark77.github.io/incremental-mass/ here]], while ''Rewritten'' is playable [[https://mrredshark77.github.io/incremental-mass-rewritten/ here]].
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!!This game provides examples of:
* AchievementSystem: The original game had a list of achievements mostly earned by progressing through the game. ''Rewritten'' doesn't.
* ChallengeRun: There's a challenge tab where you have to reach a certain mass with a restriction like not being able to buy tickspeed or a stronger mass softcap. Each challenge can be completed up to 50 or 100 times.
* ChromaticArrangement: The quarks are represented with red, green, and blue.
* DiminishingReturnsForBalance: It's very easy for something to become softcapped once it becomes powerful enough. The earliest one you're going to run into is the Stronger upgrade going up by only +^0.5 or so rather than +^1 at over ^10.
* ExportSave: The 1KB+ save file can be downloaded as a .txt file or exported into clipboard and pasted into a communicate.
* NewGamePlus: There are many times where you can reset all previous features to gain a new one, like getting Rage Powers upon resetting with over 1e9 tonnes of mass or Dark Matters upon owning 1e20 Dark Matters.
* VideoGameRemake: ''Incremental Mass Rewritten'' uses a new interface style and revamped mechanics.
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