History VideoGame / InTheGroove

26th Dec '15 9:58:31 AM ElliottB1
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* MarathonLevel: With patch r21 of [=ITG2=] (only), long custom songs more than 2 minutes can be played using audio files with distorted headers. Patch r23 automatically cuts off songs at the 2:15 mark. [=OpenITG=] allows arcade owner to specify maximum custom song length.
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* MarathonLevel: MarathonLevel ** With patch r21 of [=ITG2=] (only), long custom songs more than 2 minutes can be played using audio files with distorted headers. Patch r23 automatically cuts off songs at the 2:15 mark. [=OpenITG=] allows arcade owner to specify maximum custom song length.length. ** [[https://www.youtube.com/watch?v=EVsBplztcCg Eternal Nectar]] is 2 hours of uninterrupted 162bpm streams. That's 4.9k measures. As such, it's nearly impossible to pass on a pad. ** [[https://www.youtube.com/watch?v=ZIaOZ5fFQX0 This simfile]] is longer yet easier, with 4 hours of 140bpm streams. That's 8.3k measures, and it's the longest known custom song in the game.
18th Dec '15 9:45:44 PM case
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In late 2015, Kyle Ward visited Konami offices during a trip to Japan for negotiations regarding the series, and later that month, posted a teaser on Facebook for a new game featuring a 3X3 panel dance pad similar to Technomotion with the In The Groove arrow design.
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In late December 2015, while on a trip to Japan, Kyle Ward visited Konami offices during a trip to Japan for negotiations regarding the series, and later that month, posted a teaser on Facebook for a new game featuring a 3X3 panel dance pad similar to Technomotion with the In The Groove arrow design.
18th Dec '15 9:44:41 PM case
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In late 2015, Kyle Ward visited Konami offices during a trip to Japan for negotiations regarding the series, and later that month, posted a teaser on Facebook for a new game featuring a 3X3 panel dance pad similar to Technomotion with the In The Groove arrow design.
4th Dec '15 12:30:35 PM case
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* BossInMookClothing: By DDR standards, almost every single expert chart in the game (officials or customs).
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* BossInMookClothing: By DDR standards, almost every single expert chart in the game (officials or customs). Special mention to Summer, a peppy little tune that just so happens to have a Single Expert chart rated 13 out of 12 [[note]]It was to be changed to 12 out of 12 in ''[=ITG3=]'', but it still would have been very hard for a 12[[/note]].
4th Dec '15 12:20:39 PM case
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* InNameOnly: Any "game" claiming to be ITG released after [=ITG2=] is most likely a fan expansion.
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* InNameOnly: Any "game" claiming to be ITG released after [=ITG2=] is most likely a fan expansion.expansion. The only exceptions are four songs from the planned [=ITG3=] which were previewed in the [=PC=] game.
4th Dec '15 12:11:09 PM case
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* NotTheWayItIsMeantToBePlayed: All of the charts are made for a dance-pad controller, but the [=PC=] version works just fine on a keyboard or normal controller. This obviously makes the game a lot easier and lazier, and cheaper if you don't already have a dance-pad, though scoring well is still a challenge.
4th Dec '15 12:04:58 PM case
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The game was developed by Roxor Games (and [=ITG2=] was co-published with Andamiro), however due to a lawsuit {{Konami}} acquired the rights to the series and pretty much killed it off. Most of the original team went on to form a new team to create a SpiritualSuccessor as a PumpItUp spinoff. After 2 versions of Pro (the latter having fewer ITG staff on board), lead musician and/or developers Kyle Ward and Chris Foy went on to create the touchscreen rhythm game ''VideoGame/ReRave''.
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The game was developed by Roxor Games (and [=ITG2=] was co-published with Andamiro), however due to a lawsuit {{Konami}} acquired the rights to the series and pretty much killed it off. Most of the original team went on to form a new team to create a SpiritualSuccessor as a PumpItUp spinoff. After 2 versions of Pro (the latter having fewer ITG staff on board), lead musician and/or developers Kyle Ward and Chris Foy went on to create the touchscreen rhythm game ''VideoGame/ReRave''.
18th Oct '15 2:28:28 AM LucaEarlgrey
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* NintendoHard: The whole point of the series and is all about the [[HarderThanHard expert difficulty]] charts included in almost every song, with a MINIMUM difficulty 9 blocks, a rating labelled as "Catastrophic" in the early DDR mixes. You will be performing passages containing continuous 16th note streams at significantly fast tempos using your feet, so speed mods are essentially mandatory by this point, and holding on the safety bar behind the pad is the norm. Thus, this completely killed off the "speed mod = cheating" and "bar rape = cheating" debates back in the DDR Extreme days.
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* NintendoHard: The whole point of the series and is all about the [[HarderThanHard expert difficulty]] charts included in almost every song, with a MINIMUM difficulty 9 blocks, a rating labelled as "Catastrophic" in the early DDR mixes. You will be performing passages containing continuous 16th note streams at significantly fast tempos using your feet, so speed mods are essentially mandatory by this point, and holding on the safety bar behind the pad is the norm. Thus, this completely killed off the "speed mod = cheating" and "bar rape use = cheating" debates back in the DDR Extreme days.
13th Aug '15 3:23:18 PM djaftershock
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** A very infamous example is the 2005 Las Vegas ITG2 tournament, where British player K-Dogg defeated a player by a margin of just 0.02% - where a single Fantastic rating could have swung the match. The losing player claimed that the pads hadn't registered one of his steps. The match was restarted and K-Dogg lost the rematch, justifiably angry about what happened.
11th Aug '15 11:44:32 AM case
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** The PC home version has a cheat code to edit custom songs: ULDRURDLU.
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