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''In Stars And Time'' is a time-looping RolePlayingGame adventure developed by Adrienne Bashir (she/they), a.k.a. [[https://www.insertdisc5.com/ insertdisc5]], and published by [[https://armorgamesstudios.com/ Armor Games Studios]]. Released on Nov 20, 2023 for PC, Platform/PlayStation4, Platform/PlayStation5, and Platform/NintendoSwitch, the game is the finalized and expanded version of its prototype, ''VideoGame/StartAgainStartAgainStartAgainAPrologue''.

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''In Stars And Time'' is a time-looping RolePlayingGame adventure developed by Adrienne Bashir Bazir (she/they), a.k.a. [[https://www.insertdisc5.com/ insertdisc5]], and published by [[https://armorgamesstudios.com/ Armor Games Studios]]. Released on Nov 20, 2023 for PC, Platform/PlayStation4, Platform/PlayStation5, and Platform/NintendoSwitch, the game is the finalized and expanded version of its prototype, ''VideoGame/StartAgainStartAgainStartAgainAPrologue''.
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* TarotMotifs: In Floor 1 of the House, you pick only one Tarot card from a bedroom drawer. Of course, what kind of card this is varies from time to time. UsefulNotes/TarotCards often symbolize [[spoiler:Siffrin's journey so far and his increasing time loop dilemma as time goes on. Act 2 has the Six of Swords, the Eight of Pentacles, the Ace of Wands, and the (reversed) Star; Act 3 has the Two of Swords, the Five of Wands, the Hermit, and the (reversed) Six of Pentacles; Act 4 has the Eight of Swords, the Hanged Man, the Five of Cups[[note]]mislabeled as the "Five of Pentacles"[[/note]], and the (reversed) Ten of Swords; and Act 5 has only one, the Fool]].
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** Siffrin especially. In Act 2, when he is KO'd, he has a pained reaction with his eyes closed, and a shocked reaction with his eyes open when he is frozen in time. In Act 3 and 4, however, [[spoiler:he is starting to resign himself to being KO'd or frozen (as indicated by the closed eyes and the frown on his face) due to his TimeLoopFatigue. By Act 5, he has grown so tired of the time loops that he ''welcomes'' the embrace of being KO'd or frozen [[GoOutWithASmile with a smile]], almost like he is PeacefulInDeath. [[AutoRevive It's too bad he has the Memory of Emptiness equipped to keep him going, though...]]]]

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* CombatantCooldownSystem: The combat is not turn based, but working on the cooldown system, this can give some clear indicators on when the enemy is about to attack, or when your ally is about to act.


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* CombatantCooldownSystem: The combat is not turn based, but working on the cooldown system, this can give some clear indicators on when the enemy is about to attack, or when your ally is about to act.
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* CombatantCooldownSystem: The combat is not turn based, but working on the cooldown system, this can give some clear indicators on when the enemy is about to attack, or when your ally is about to act.

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* ScissorsCutsRock: The craft system is literally RockPaperScissors but sufficiently strong attacks of the type least effective against certain opponents can still succeed even with the resist. They're just not AS effective.


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* ScissorsCutsRock: The craft system is literally RockPaperScissors but sufficiently strong attacks of the type least effective against certain opponents can still succeed even with the resist. They're just not AS effective.
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* MentalTimeTravel: Siffrin can travel through the points of the castle they have cleared before by dying, their memories of previous loops will be still present, but it could possess a side-effect of seeing previous copies of Siffrins should The Player loop long enough to see it, or taking a toll on their mental state.
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Beginning at the end of the party's long journey and the start of Siffrin's even longer one, the game tells the story of Siffrin as he struggles to remain positive in the face of endless [[GroundhogDayLoop time loops]]. Although death after failure and failure and failure again wears him down, Siffrin keeps going in hopes of defeating the King and ending this temporal tragedy once and for all. And keeps going. And keeps going. And keeps going. And keeps going...

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Beginning at the end of the party's long journey and the start of Siffrin's even longer one, the game tells the story of Siffrin as he struggles to remain positive in the face of endless [[GroundhogDayLoop time loops]]. Although death after failure and failure and failure again wears him down, Siffrin keeps going in hopes of defeating the King and ending this temporal tragedy once and for all. And keeps going. [[MadnessMantra And keeps going. And keeps going. And keeps going. And keeps going...
going]]...
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** Equipment is retained between loops, saving you the trouble of going back and grabbing every weapon every time. If you ''do'' go back to grab it though, the universe will swiftly replace it with an item, complete with confused reactions from the party as reality corrects itself - after all, you already have the weapon, so it can't be there, can it?

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** Equipment is retained between loops, saving you the trouble of going back and grabbing every weapon every time. If you ''do'' go back to grab it though, the universe will swiftly replace it with an item, item or a blank space where it once was, complete with confused reactions from the party as reality corrects itself - after all, you already have the weapon, so it can't be there, can it?it? Siffrin only gets used to this phenomenon once the player tries this a few times, after which it stops drawing comments from him.
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* ScissorsCutsRock: The craft system is literally RockPaperScissors but sufficiently strong attacks of the type least effective against certain opponents can still succeed even with the resist.

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* ScissorsCutsRock: The craft system is literally RockPaperScissors but sufficiently strong attacks of the type least effective against certain opponents can still succeed even with the resist. They're just not AS effective.
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* ScissorsCutsRock: The craft system is literally RockPaperScissors but sufficiently strong attacks of the type least effective against certain opponents can still succeed even with the resist.
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* BattleInTheCenterOfTheMind: [[spoiler:In Act 5, after the King has slowed Siffrin down to being frozen in time, we see Sif... or maybe his soul or psyche... being stranded in the void as he confronts Mal du Pays, the manifestation of his sadness and self-loathing, in quite possibly the center of his mind. And this is where Mal du Pays [[BreakThemByTalking breaks him with a lecture on the fear of being abandoned and forgotten]]. This almost works, and Sif almost succumbs to the darkness... Cue the BigDamnHeroes moment.]]
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''In Stars And Time'' is a time-looping RolePlayingGame adventure developed by [[https://www.insertdisc5.com/ insertdisc5]] and published by [[https://armorgamesstudios.com/ Armor Games Studios]]. Released on Nov 20, 2023 for PC, Platform/PlayStation4, Platform/PlayStation5, and Platform/NintendoSwitch, the game is the finalized and expanded version of its prototype, ''VideoGame/StartAgainStartAgainStartAgainAPrologue''.

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''In Stars And Time'' is a time-looping RolePlayingGame adventure developed by Adrienne Bashir (she/they), a.k.a. [[https://www.insertdisc5.com/ insertdisc5]] insertdisc5]], and published by [[https://armorgamesstudios.com/ Armor Games Studios]]. Released on Nov 20, 2023 for PC, Platform/PlayStation4, Platform/PlayStation5, and Platform/NintendoSwitch, the game is the finalized and expanded version of its prototype, ''VideoGame/StartAgainStartAgainStartAgainAPrologue''.
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* TrueFinalBoss: Though there's only one ending, [[spoiler: a True Epilogue can be unlocked featuring a fight against Loop. Or more specifically, the Siffrin from ''VideoGame/StartAgainStartAgainStartAgainAPrologue'', having made a wish to escape his loops.]]

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* TrueFinalBoss: Though there's only one ending, [[spoiler: a True Epilogue can be unlocked featuring a fight against Loop. Or more specifically, the Siffrin from ''VideoGame/StartAgainStartAgainStartAgainAPrologue'', having made a wish to escape his loops. The only difference, though, is that after the end credits you see Siffrin's two hats rather than one from the normal ending.]]
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* DarkReprise: "The House" (all three parts of which include Floors 1-3) [[spoiler:is remixed into a dark and messed up song, "The House (Trapped)"]]. Likewise, "Do You Remember? (The King's Theme)" has two of them, [[spoiler:"Do You Remember? (Our Country)" (played during Act 3) and "Do You Remember? (We've Been Through This Before)" (played during Act 5)]]; "Game Over" has one: [[spoiler:"Game Over (Don't Leave Me Alone Here)" (played in the boss fight with Mal du Pays)]]; and "How Can I Help You, Stardust? (Loop's Theme)" has one: [[spoiler:"How Can You Help Me, Stardust?" (played in the TrueFinalBoss battle with Loop)]].

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* DarkReprise: "The House" (all three parts of which include Floors 1-3) [[spoiler:is remixed into a dark and messed up song, "The House (Trapped)"]]. Likewise, "Do You Remember? (The King's Theme)" has two of them, [[spoiler:"Do You Remember? (Our Country)" (played during Act 3) 3, when Siffrin trying to say the name of the Forgotten Country is getting both him and the King killed) and "Do You Remember? (We've Been Through This Before)" (played during Act 5)]]; "Game Over" has one: [[spoiler:"Game Over (Don't Leave Me Alone Here)" (played in the boss fight with Mal du Pays)]]; and "How Can I Help You, Stardust? (Loop's Theme)" has one: [[spoiler:"How Can You Help Me, Stardust?" (played in the TrueFinalBoss battle with Loop)]].
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* DarkReprise: "The House" (all three parts of which include Floors 1-3) [[spoiler:is remixed into a dark and messed up song, "The House (Trapped)"]]. Likewise, "Do You Remember? (The King's Theme)" has two of them, [[spoiler:"Do You Remember? (Our Country)" (played during Act 3) and "Do You Remember? (We've Been Through This Before)" (played during Act 5)]]; "Game Over" has one: [[spoiler:"Game Over (Don't Leave Me Alone Here)" (played in the boss fight with Mal du Pays)]]; and "How Can I Help You, Stardust? (Loop's Theme)" has one: [[spoiler:"How Can You Help Me, Stardust?" (played in the TrueFinalBoss battle with Loop)]].
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* ArcWords: "You feel a tug on your stomach." [[spoiler:These words indicate not just dying, but actually using Time Craft and Wish Craft to loop by time-traveling.]]
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** Act 5. [[spoiler: Siffrin finally becomes fully unable to cope with the time loops and sort of snaps. No longer able to view his party as anything but characters repeating the same lines, Siffrin loses the motivation to keep up his act and drops his script and facade. His only focus becomes reaching the end and escaping the loops as fast as possible. Still not informing his party (or “actors”, as he calls them by this point) of the fact that he is trapped in the time loop, he lashes out against them during each of their quests. Siffrin is left with a party that doesn’t trust him, leading Siffrin to attempt a run of the house on his own.]]

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** Act 5. [[spoiler: Siffrin finally becomes fully unable to cope with the time loops and sort of snaps. No longer able to view his party as anything but characters repeating the same lines, Siffrin loses the motivation to keep up his act and drops his script and facade. His only focus becomes reaching the end and escaping the loops as fast as possible. Still not informing his party (or “actors”, "actors", as he calls them by this point) of the fact that he is trapped in the time loop, he lashes out against them during each of their quests. Siffrin is left with a party that doesn’t trust him, leading Siffrin him to attempt a run of the house on his own.]]
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Hopefully this should fix the text not spoilering properly


%%* RewatchBonus: [[spoiler:Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]

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%%* * RewatchBonus: [[spoiler:Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]
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* RewatchBonus: [[spoiler:Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]

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* %%* RewatchBonus: [[spoiler:Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]
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* RewatchBonus: [[spoiler: Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]

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* RewatchBonus: [[spoiler: Loop’s [[spoiler:Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]
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* RewatchBonus: [[Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]

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* RewatchBonus: [[Loop’s [[spoiler: Loop’s true identity recontextualizes a lot of their dialogue and their relationship to Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]
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The work doesn’t use the trope gratuitous French, it just has French words in it


* GratuitousFrench: The Sadnesses the party encounters have French words for all kinds of depressing moods as names.
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It is French specifically


* TranslationConvention: A few conversations hint that the characters are speaking some other language. The discussion when obtaining Thyme has the characters not get the thyme=time pun, while its description says that the joke works "in some languages". Later, the party makes fun of Siffrin for not remembering "the word" for "stuffed animal".

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* TranslationConvention: A few conversations hint that the characters are speaking some other language.French. The discussion when obtaining Thyme has the characters not get the thyme=time pun, while its description says that the joke works "in some languages". Later, the party makes fun of Siffrin for not remembering "the word" for "stuffed animal".
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Very unlikely to play until you get 1000 loops, even 200 is around the upper range of most players


* BeCarefulWhatYouWishFor: [[spoiler: Siffrin wished at the Favor Tree to be able to stay with his friends. Wish Craft manifested this through a time loop of the same two days that gradually drives him insane. Thankfully subverted in the end, though; he ''does'' get to stay with them after all! It just... takes potentially thousands of loops and inflicts lifelong trauma.]]

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* BeCarefulWhatYouWishFor: [[spoiler: Siffrin wished at the Favor Tree to be able to stay with his friends. Wish Craft manifested this through a time loop of the same two days that gradually drives him insane. Thankfully subverted in the end, though; he ''does'' get to stay with them after all! It just... takes potentially thousands hundreds of loops (depending on how you play) and inflicts lifelong trauma.]]
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All of the sadnesses have French names


* GratuitousFrench: A lot of the Sadnesses the party encounters have French words for all kinds of depressing moods.

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* GratuitousFrench: A lot of the The Sadnesses the party encounters have French words for all kinds of depressing moods.moods as names.
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Creating a trope explanation without plot inaccuracies


* RewatchBonus: Those who make a second playthrough of the game after beating it will realize that [[spoiler:the time loop has to start if and when Siffrin gets a four-pointed leaf from an NPC and makes one of the four wishes at the Favor Tree, whether it be hanging out with Mirabelle, Isabeau, Odile, or Bonnie, in order for it to work, for Loop to appear, and for a whole lot of trauma to begin by keeping silent about it. NiceJobBreakingItHero]].

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* RewatchBonus: Those who make [[Loop’s true identity recontextualizes a second playthrough of the game after beating it will realize that [[spoiler:the time loop has to start if and when Siffrin gets a four-pointed leaf from an NPC and makes one of the four wishes at the Favor Tree, whether it be hanging out with Mirabelle, Isabeau, Odile, or Bonnie, in order for it to work, for Loop to appear, and for a whole lot of trauma their dialogue and their relationship to begin by keeping silent about it. NiceJobBreakingItHero]].Siffrin. Who doesn’t love seemingly innocuous foreshadowing?]]

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