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http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Ill_Will_logo_3502.pngpng]]

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A Mighty Glacier is strong and slow. Is Ethan strong and slow?


* MightyGlacier: Ethan, though his role tilts closer to StoneWall later in the game, when Francesca overtakes him in pure damage-dealing capacity. Earth Traces enforce this.
** Magic Traces also enforce a magic-focused variant of this -- they increase technique while decreasing agility.

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* %%* MightyGlacier: Ethan, though his role tilts closer to StoneWall later in the game, when Francesca overtakes him in pure damage-dealing capacity. Earth Traces enforce this.
** Magic Traces also enforce a magic-focused variant of this -- they increase technique while decreasing agility.
capacity.
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ZCE. Is he fast?


* FragileSpeedster: Aaron, so very much. He has the worst endurance in the game -- though [[LastChanceHitPoint Endure]] can help a bit. Ailment Traces enforce this.

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* %%* FragileSpeedster: Aaron, so very much. He has the worst endurance in the game -- though [[LastChanceHitPoint Endure]] can help a bit. Ailment Traces enforce this.
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*** In addition, two area names -- Acheron and Cocytus -- are named after two rivers of the underworld in GreekMythology.

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*** In addition, two area names -- Acheron and Cocytus -- are named after two rivers of the underworld in GreekMythology.Myth/GreekMythology.



*** One character's name is "[[NorseMythology Loki]]".

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*** One character's name is "[[NorseMythology "[[Myth/NorseMythology Loki]]".
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** Many of the high-level Traces reference figures from various mythologies -- [[Myth/NorseMythology Fafnir]], [[Myth/GreekMythology Titan, Gaia, Hades]], [[Myth/EgyptianMythology Osiris]], [[UsefulNotes/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[Myth/HinduMythology Ardhanari]].

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** Many of the high-level Traces reference figures from various mythologies -- [[Myth/NorseMythology Fafnir]], [[Myth/GreekMythology Titan, Gaia, Hades]], [[Myth/EgyptianMythology Osiris]], [[UsefulNotes/AztecMythology [[Myth/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[Myth/HinduMythology Ardhanari]].



*** The name of the FinalBoss' monster form is also "[[UsefulNotes/AztecMythology Tezcatlipoca]]".

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*** The name of the FinalBoss' monster form is also "[[UsefulNotes/AztecMythology "[[Myth/AztecMythology Tezcatlipoca]]".
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** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology Fafnir]], [[GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology Osiris]], [[UsefulNotes/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[Myth/HinduMythology Ardhanari]].

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** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology [[Myth/NorseMythology Fafnir]], [[GreekMythology [[Myth/GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology [[Myth/EgyptianMythology Osiris]], [[UsefulNotes/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[Myth/HinduMythology Ardhanari]].
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** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology Fafnir]], [[GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology Osiris]], [[UsefulNotes/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[HinduMythology Ardhanari]].

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** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology Fafnir]], [[GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology Osiris]], [[UsefulNotes/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[HinduMythology [[Myth/HinduMythology Ardhanari]].
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XMeetsY is a Just For Fun page and is not supposed to be used as a trope.


* XMeetsY: Described by one developer as "Literature/DantesInferno meets Literature/LordOfTheFlies".

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* BossBanter: [[spoiler:Raymond.]]

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* BossBanter: [[spoiler:Raymond.]][[spoiler:Raymond]] speaks to you when you lower his HP below certain thresholds.



* TheComputerIsACheatingBastard: Though it never ''explicitly'' cheats (except on the highest difficulty), things sure feel this way sometimes. Many of the most powerful skills are much more deadly in the hands of enemies than allies -- there are two skills that deal damage equal to the user's max HP, for instance. Naturally, this is a OneHitKill when enemies use it, but relatively weak when used by you. Enemies also draw from the same skillset as you for the most part...but have access to high-level skills far, ''far'' earlier than you do.

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* TheComputerIsACheatingBastard: Though it never ''explicitly'' cheats (except on the highest difficulty), things sure feel this way sometimes. Many of the most powerful skills are much more deadly in the hands of enemies than allies -- there are two skills that deal damage equal to the user's max HP, for instance. Naturally, [[HealthDamageAsymmetry Naturally]], this is a OneHitKill when enemies use it, but relatively weak when used by you. Enemies also draw from the same skillset as you for the most part...but have access to high-level skills far, ''far'' earlier than you do.



* HealthDamageAsymmetry: To an extreme degree. The only way to increase health is by increasing endurance, which only increases it at a constant rate (5 per point). Damage grows at a much faster rate, and so enemies have to become much tougher very quickly. It isn't too bad at first, but it gets pretty ridiculous by the end, where bosses have HP in the thousands, while your characters have a mere 200 HitPoints at most.
** This also makes the spell [[LifeDrain Fatal Curse]] an example of TheComputerIsACheatingBastard.



* LastDiscMagic: Averted. The final physical and magical Traces, obtained by beating the ClimaxBoss of the semifinal area, only teach a single skill each, both of which are fairly minor and that you probably saw bosses using three tiers ago.

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* LastDiscMagic: Averted. The final physical and magical Traces, obtained by beating the ClimaxBoss of the semifinal area, only teach a single skill each, both of which are fairly minor and that which you probably saw bosses using three tiers ago.



** Fatal Curse is a souped-up version of Life Thief -- it always drains health equal to the user's maximum HP, VideoGame/FinalFantasyVI-style. Naturally, [[TheComputerIsACheatingBastard this is much more deadly when enemies use it]].
* LinearWarriorsQuadraticWizards: To an extreme degree. Warriors get a skill that is stronger than any magic for a long while right off the bat, and quickly gain extremely useful passive skills and an area effect attack. However, then their progression just sort of...stops. The basic Strike skill remains the strongest physical skill in the game, for the most part. However, they still outclass spellcasters in raw damage -- at least, until they get Mana Flare, which boosts magic damage by 50%. After that, the paradigm is reversed, with Josephine easily able to outclass Francesca in damage.

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** Fatal Curse is a souped-up version of Life Thief -- it always drains health equal to the user's maximum HP, VideoGame/FinalFantasyVI-style. Naturally, [[HealthDamageAsymmetry Naturally]], [[TheComputerIsACheatingBastard this is much more deadly when enemies use it]].
* LinearWarriorsQuadraticWizards: To an extreme degree. Warriors get a skill that is stronger than any magic for a long while right off the bat, and quickly gain extremely useful passive skills and an area effect attack. However, then after that, their progression just sort of...stops. The basic Strike skill remains the strongest physical skill in the game, for the most part. However, they still outclass spellcasters in raw damage -- at least, until they get Mana Flare, which boosts magic damage by 50%. After that, the paradigm is reversed, with Josephine easily able to outclass Francesca in damage.



* NoCureForEvil: Very much averted. Even normal {{Mook}}s will use healing skills, and some {{Dual Boss}}es will even use revival skills!

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* NoCureForEvil: Very much averted. Even normal {{Mook}}s will use healing skills, and some {{Dual Boss}}es will even use revival skills!skills! (Extreme HealthDamageAsymmetry still results, however.)



** [[spoiler:Venominon]] inflicts a status effect that halves your party's health every round.

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** [[spoiler:Venominon]] inflicts a status effect at the start of battle that halves your party's health every round.
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** Fatal Curse is a souped-up version of Life Thief -- it always drains health equal to the user's maximum HP, FinalFantasyVI-style. Naturally, [[TheComputerIsACheatingBastard this is much more deadly when enemies use it]].

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** Fatal Curse is a souped-up version of Life Thief -- it always drains health equal to the user's maximum HP, FinalFantasyVI-style.VideoGame/FinalFantasyVI-style. Naturally, [[TheComputerIsACheatingBastard this is much more deadly when enemies use it]].



** One of the Traces is called "[[FinalFantasyI Lufenian]]".

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** One of the Traces is called "[[FinalFantasyI "[[VideoGame/FinalFantasyI Lufenian]]".
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*** The name of the FinalBoss' monster form is also "[[AztecMythology Tezcatlipoca]]".

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*** The name of the FinalBoss' monster form is also "[[AztecMythology "[[UsefulNotes/AztecMythology Tezcatlipoca]]".
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Wick Namespace Migration


** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology Fafnir]], [[GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology Osiris]], [[AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[HinduMythology Ardhanari]].

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** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology Fafnir]], [[GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology Osiris]], [[AztecMythology [[UsefulNotes/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[HinduMythology Ardhanari]].
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* GuideDangIt: The Gatekeeper's "auto-sleep" effect doesn't affect characters if they're below half health. This fact is crucial to beating it, yet the game doesn't tell you it ''anywhere''.

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* PowerupLetdown: Physical Traces ''reduce the amount of health you receive from healing'', yet only provide protection against one element, generally making them a poor trade-off. It's even worse at higher levels, where they will literally ''nullify'' all healing skills.
** The final physical Trace may help things a tad, as it absorbs physical damage (not affected by the healing block), but it can still make things risky.



* ReducedManaCost: Though it doesn't say it, Mana Cycle halves the cost of all spells.

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* ReducedManaCost: [[GuideDangIt Though it doesn't say it, it]], Mana Cycle halves the cost of all spells.
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-sigh- Typos.


* AbusurdlyHighLevelCap: Averted. If you explore every area and fight every boss, you're pretty much guaranteed to end the game in the low-to-mid 90s.

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* AbusurdlyHighLevelCap: AbsurdlyHighLevelCap: Averted. If you explore every area and fight every boss, you're pretty much guaranteed to end the game in the low-to-mid 90s.
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* AbusurdlyHighLevelCap: Averted. If you explore every area and fight every boss, you're pretty much guaranteed to end the game in the low-to-mid 90s.
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* CrutchCharacter: Ethan. During the early- and mid-game, he's very well-rounded, dealing physical damage on par with Francesca while being more durable and capable of inflicting magic damage that's worth something. However, he can't equip high-level physical Traces, so once you pass that point, he starts falling behind Francesca fast.


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* HelloInsertNameHere: "Will" is the protagonist's default name, but you can select another one if you want.
** Interestingly, Loki allows you to nickname him as well.


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* MagikarpPower: Josephine, due to the extreme LinearWarriorsQuadraticWizards functionality mentioned above.


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* OurDemonsAreDifferent


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*** One character's name is "[[NorseMythology Loki]]".
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Will, Ethan, and Francesca wake up in a dank, dimly-lit cavern, next to a broken staircase. They explore their surroundings and quickly come across Josephine and Aaron, the latter of which has gone into a nervous breakdown. After regaining his composure, Aaron claims that, prior to waking up, he saw a strange vision that gave him vital information about where the group is and how to get out -- but was also told that he would die if he told what he saw.

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Will, Ethan, and Francesca Josephine wake up in a dank, dimly-lit cavern, next to a broken staircase. They explore their surroundings and quickly come across Josephine Francesca and Aaron, the latter of which has gone into a nervous breakdown. After regaining his composure, Aaron claims that, prior to waking up, he saw a strange vision that gave him vital information about where the group is and how to get out -- but was also told that he would die if he told what he saw.



** Francesca: Blademaster

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** Francesca: BlademasterWarrior/Rogue



** ''Everyone'' can use {{Status Buff}}s, though they're spread out between characters according to the ElementalPowers theme.

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** ''Everyone'' can use {{Status Buff}}s, though they're spread out between characters according to the ElementalPowers theme. There's also some overlap between Ethan and France (who both attack physically), and between Jo and Aaron (who both attack magically).

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* In one of the early cutscenes of Paradisio, you see [[spoiler:Loki, a guy you have agreed to take down, alone with one of his sworn enemies. Instead of attacking him, you have no choice but to listen to him talk and let him perform a VillainExitStageRight]]. Then, later, [[spoiler:Flamberge berates you for not killing Loki when you had the chance]].
* [[spoiler:When you storm the gates of the Polemarch's palace, it is ''painfully'' obvious that it's a set-up by Loki. However, you have no choice but to let the plot play out and further his plans.]]

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* ** In one of the early cutscenes of Paradisio, you see [[spoiler:Loki, a guy you have agreed to take down, alone with one of his sworn enemies. Instead of attacking him, you have no choice but to listen to him talk and let him perform a VillainExitStageRight]]. Then, later, [[spoiler:Flamberge berates you for not killing Loki when you had the chance]].
* ** [[spoiler:When you storm the gates of the Polemarch's palace, it is ''painfully'' obvious that it's a set-up by Loki. However, you have no choice but to let the plot play out and further his plans.]]



* PointOfNoReturn: Once you defeat the boss of Cocytus, you can't return to it or any of the lower levels.

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* PointOfNoReturn: Two.
**
Once you defeat the boss of Cocytus, you can't return to it or any of the lower levels.levels.
** Once you get to the final tier ([[spoiler:the Empyrean]]), there's no way back to any of the other areas.
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* CutsceneIncompetence:
* In one of the early cutscenes of Paradisio, you see [[spoiler:Loki, a guy you have agreed to take down, alone with one of his sworn enemies. Instead of attacking him, you have no choice but to listen to him talk and let him perform a VillainExitStageRight]]. Then, later, [[spoiler:Flamberge berates you for not killing Loki when you had the chance]].
* [[spoiler:When you storm the gates of the Polemarch's palace, it is ''painfully'' obvious that it's a set-up by Loki. However, you have no choice but to let the plot play out and further his plans.]]
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* BleakLevel: The game's areas have unsettling atmospheres in general, but [[spoiler:the Empyrean]] really takes the cake. The area is extremely dark, full of crumbling pits and tinted a disturbing toxic green. The save statue inscriptions are "NAUGHT BUT RUIN LIES TO THOSE WHO WALK THIS WAY" backwards, and the music is off-key and sounds horrifically demented.

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* BleakLevel: The game's areas have unsettling atmospheres in general, but [[spoiler:the Empyrean]] really takes the cake. The area is extremely dark, full of crumbling pits pits, and tinted a disturbing toxic green. The save statue inscriptions are "NAUGHT BUT RUIN LIES TO THOSE WHO WALK THIS WAY" backwards, and while the music is off-key and sounds horrifically demented.
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* ButThouMust: Played with. Most of the {{Dialogue Tree}}s don't pertain to plot-relevant happenings, but when they do, there are actually a few instances where you can attempt to derail the plot. You won't be forced to go through the tree again and pick the "correct" answer, but Will's friends will end up overruling him anyway.
** Possibly played straighter with a few instances where you literally have only one option to choose from in the DialogueTree, preventing you from making a choice.


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* TheComputerIsACheatingBastard: Though it never ''explicitly'' cheats (except on the highest difficulty), things sure feel this way sometimes. Many of the most powerful skills are much more deadly in the hands of enemies than allies -- there are two skills that deal damage equal to the user's max HP, for instance. Naturally, this is a OneHitKill when enemies use it, but relatively weak when used by you. Enemies also draw from the same skillset as you for the most part...but have access to high-level skills far, ''far'' earlier than you do.


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** Fatal Curse is a souped-up version of Life Thief -- it always drains health equal to the user's maximum HP, FinalFantasyVI-style. Naturally, [[TheComputerIsACheatingBastard this is much more deadly when enemies use it]].
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* HopelessBossFight: The very first battle.


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* NightmareFuel: Discussed InUniverse. After their first battle, the characters remark that they should be panicked and terrified from all the horrors they're seeing, yet they feel completely calm and composed.

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* BleakLevel: The game's areas have unsettling atmospheres in general, but [[spoiler:the Empyrean]] really takes the cake. The area is extremely dark, full of crumbling pits and tinted a disturbing toxic green. The save statue inscriptions are "NAUGHT BUT RUIN LIES TO THOSE WHO WALK THIS WAY" backwards, and the music is off-key and sounds horrifically demented.



* CainAndAbel: [[spoiler:Will and Raymond]]. Subverted, however; [[spoiler:in his final dialogue, Raymond realizes that it's not Will he's angry at, but their parents. You can even choose to be forgiving towards Raymond in the DialogueTree]].



** The final and semifinal bosses are also "immune" to Cripple, to a degree -- they'll counter it with Supercharger the first opportunity they get, making it impossible to debuff them to any significant degree.



* GiantSpaceFleaFromNowhere: Subverted. The Colossus and (especially) the Gatekeeper seem to be this, but are later revealed to have a plot-relevant purpose ([[spoiler:keep unworthy demons from easily escaping the outer tiers]]).

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* GiantSpaceFleaFromNowhere: Subverted. The Colossus and (especially) the Gatekeeper seem to be this, but are later revealed to have a plot-relevant purpose ([[spoiler:keep ([[spoiler:they keep unworthy demons from easily escaping the outer tiers]]).




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* YouCantGoHomeAgain

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* ContractualBossImmunity: Averted for most of the game...then becomes obligatory once you get [[OneHitKill Lethal Toxin and Nightmare]]. Otherwise, inflicting poison or sleep would make boss fights trivial.



* GiantSpaceFleaFromNowhere: Subverted. The Colossus and (especially) the Gatekeeper seem to be this, but are later revealed to have a plot-relevant purpose ([[spoiler:keep unworthy demons from easily escaping the outer tiers]]).



* GreekMythology: Though most of the themes and elements present in it aren't relevant per se, there are a number of names taken from it -- two areas (Acheron, Cocytus) and two Traces (Gaia, Hades).



* OneHitKill: The spells Lethal Toxin and Nightmare will instantly kill anything that is poisoned or sleeping, respectively.
** Some late-game enemies' standard physical attacks are this. Mercifully, their accuracy is terrible.



* ShoutOut: One of the Traces is called "[[FinalFantasyI Lufenian]]".

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* ShoutOut: ShoutOut:
**
One of the Traces is called "[[FinalFantasyI Lufenian]]".Lufenian]]".
** Many of the high-level Traces reference figures from various mythologies -- [[NorseMythology Fafnir]], [[GreekMythology Titan, Gaia, Hades]], [[EgyptianMythology Osiris]], [[AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[HinduMythology Ardhanari]].
*** In addition, two area names -- Acheron and Cocytus -- are named after two rivers of the underworld in GreekMythology.
*** The name of the FinalBoss' monster form is also "[[AztecMythology Tezcatlipoca]]".


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* ThemeNaming:
** The first four tiers of ailment Traces are named after stock undead monsters.
** The penultimate set of elemental traces are named after mythical creatures (Titan, Raiden, Dragon, Kraken).
** Most of the ultimate Traces are named after gods from various mythologies.


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** The battle with the Gatekeeper has a special effect that automatically inflicts sleep on any party member that has more than 50% health remaining at the end of the round.
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* ArbitraryHeadcountLimit: You have five party members, but for some inexplicable reason, you can only have three active at any one time.


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* CantDropTheHero
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Moving to YMMV.


* GoodBadBugs: Supercharger and Cripple, two of the most powerful skills in the game, have ''no SP cost''.

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* FinalBossPreview: More of a ''semifinal'' boss, but [[spoiler:Flamberge]] when fights you in Paradisio, the battle ends within a few turns. They fight you at full strength in TheVeryDefinitelyFinalDungeon.
* FlunkyBoss: The Darkspawn Spawner.

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* FinalBossPreview: More of a ''semifinal'' boss, but when [[spoiler:Flamberge]] when fights you in Paradisio, the battle ends within a few turns. They fight you at full strength in TheVeryDefinitelyFinalDungeon.
* FlunkyBoss: The Darkspawn Spawner.Spawner and the Blood Seraph.


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* GreekMythology: Though most of the themes and elements present in it aren't relevant per se, there are a number of names taken from it -- two areas (Acheron, Cocytus) and two Traces (Gaia, Hades).

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* GeckoEnding: More like an entire Gecko Plot Arc. The team's main storywriter dropped out of development partway through, so other members of the team had to take up storyboarding. As such, there is a noticeable shift in tone and focus about halfway through the game.



* LinearWarriorsQuadraticWizards: To an extreme degree. Warriors get a skill that is stronger than any magic for a long while right off the bat, and quickly gain extremely useful passive skills and an area effect attack. However, then their progression just sort of...stops. The basic Strike skill remains the strongest physical skill in the game, for the most part. However, they still outclass spellcasters in raw damage -- at least, until they get Mana Flare, which boosts magic damage by 50%. After that, the paradigm is reversed, with Josephine easily able to outclass Francesca in damage.



** Inverted with Mana Flare, which doubles the cost of spells, but boosts their power by 50% in exchange.



* VideoGameSetPiece: [[spoiler:Flamberge]] uses a skill that swaps the current (but not maximum) values of your HP and SP every round.

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* VideoGameSetPiece: VideoGameSetPiece:
** [[spoiler:Venominon]] inflicts a status effect that halves your party's health every round.
**
[[spoiler:Flamberge]] uses a skill that swaps the current (but not maximum) values of your HP and SP every round.
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http://static.tvtropes.org/pmwiki/pub/images/Ill_Will_logo_3502.png
->"I thought I had too much time, but that was only a result of loneliness. Of course, I have all the time in the world, unlike you. So I'll try to keep this short. I wanted to change the course of things - just didn't know where to begin. Then I met an odd bunch. With their help I came back to life. I learned from them - from humans. I learned from their mistakes, their prejudices and lies."

'''Ill Will''' is an RPG by [=LouisCyphre=] and Rei, with art assets by Archeia_Nessiah. It was originally designed for a contest in 2009, though feature creep and DevelopmentHell issues delayed the full release until August of 2012. It can be found [[http://rpgmaker.net/games/1647/ here.]]

An ordinary college kid by the name of [[TitleDrop Will]] is invited to a night out with his old friends: Ethan, Aaron, Francesca, and Josephine. Things proceed normally, until suddenly, while Ethan is driving, he swerves to avoid an errant truck that seems to appear out of nowhere.

After that, everything goes to Hell -- perhaps literally.

Will, Ethan, and Francesca wake up in a dank, dimly-lit cavern, next to a broken staircase. They explore their surroundings and quickly come across Josephine and Aaron, the latter of which has gone into a nervous breakdown. After regaining his composure, Aaron claims that, prior to waking up, he saw a strange vision that gave him vital information about where the group is and how to get out -- but was also told that he would die if he told what he saw.

On that unsettling note, the team warily heads out to explore their surroundings, and find a way home. However, distrust and conflict quickly spread throughout Will's friends, and the environment itself presents danger at every turn. Knowing nothing about their circumstances, the group must persevere if they ever want to return home.
----
!!Provides Examples Of:

* AnAdventurerIsYou:
** Ethan: Tank/Healer
** Josephine: Nuker
** Francesca: Blademaster
** Aaron: Debuffer/Mezzer
** ''Everyone'' can use {{Status Buff}}s, though they're spread out between characters according to the ElementalPowers theme.
* BeefGate: There is rarely anything preventing you from going straight for the boss of the area...except for the fact that it is almost certainly going to destroy you unless you gain some levels and Traces.
* BossBanter: [[spoiler:Raymond.]]
* CastFromHitPoints: Physical skills.
* ConvectionSchmonvection: Discussed by the characters when they reach [[LethalLavaLand Infernio]]. They chalk it up to the weirdness of the area.
* DialogueTree: However, they are purely for flavor and do not influence anything beyond a single response.
* ElementalPowers:
** PlayingWithFire: Francesca
** DishingOutDirt: Ethan
** MakingASplash: Josephine
** ShockAndAwe: Aaron
* ElementalRockPaperScissors: Earth beats electricity, which beats water, which beats fire, which beats earth. There are also "magic" and "physical" elements, which are generally weak to each other.
* FieldPowerEffect: Thunder Battle, Atlantis, and Muspelheim increase the power of electric, water, and fire skills, respectively.
* FinalBossPreview: More of a ''semifinal'' boss, but [[spoiler:Flamberge]] when fights you in Paradisio, the battle ends within a few turns. They fight you at full strength in TheVeryDefinitelyFinalDungeon.
* FlunkyBoss: The Darkspawn Spawner.
* FragileSpeedster: Aaron, so very much. He has the worst endurance in the game -- though [[LastChanceHitPoint Endure]] can help a bit. Ailment Traces enforce this.
* GameBreakingBug:
** Due to a mapping error, NewGamePlus is unplayable.
** Muspelheim and the earth-elemental FieldPowerEffect spell are unlearnable.
* GameplayAndStoryIntegration: And how! Characters will frequently comment on things that seem like pure gameplay features, such as Traces, pits, and even the statues that serve as {{Save Point}}s.
* GlassCannon: No one really fits this, except possibly Aaron under certain circumstances. Fire Traces enforce this.
* GoodBadBugs: Supercharger and Cripple, two of the most powerful skills in the game, have ''no SP cost''.
* HeroicMime: Subverted. Will is not a silent protagonist and has a personality and backstory of his own, but the player is still encouraged to see him as their avatar, through the use of purely cosmetic {{Dialogue Tree}}s to shape his personality.
* JackOfAllStats: Francesca...kind of. Her focus stat is strength and her dump stat is technique, but you only really need one of the two to deal damage, and her other two stats are fairly well-balanced. Physical Traces enforce her "reverse SquishyWizard" layout.
* LaserGuidedAmnesia: [[spoiler:Raymond -- or possibly Loki -- obfuscated the protagonists' memory of being thrown into Purgatory by Raymond.]]
* LastChanceHitPoint: The Endure skill gives you this.
* LastDiscMagic: Averted. The final physical and magical Traces, obtained by beating the ClimaxBoss of the semifinal area, only teach a single skill each, both of which are fairly minor and that you probably saw bosses using three tiers ago.
* LeaningOnTheFourthWall: Upon seeing a mysterious statue, another character will wonder what it is. One of the dialogue options is, "A save point?" (That's exactly what it is, as it turns out.)
* LifeDrain / ManaDrain: [[ExactlyWhatItSaysOnTheTin Life Thief and Mana Thief]], respectively.
* LuckStat: Cunning. Subverted in that the game tells you exactly what it does -- increase your chances to both resist and inflict ailments. Oddly, Will is the only one who can gain points in it (this is especially bizarre in Aaron's case).
* TheMagicGoesAway: [[spoiler:Averted. After the protagonists return to Earth, Francesca demonstrates that they can still use magic.]]
* TheMedic: Ethan's secondary function.
* MightyGlacier: Ethan, though his role tilts closer to StoneWall later in the game, when Francesca overtakes him in pure damage-dealing capacity. Earth Traces enforce this.
** Magic Traces also enforce a magic-focused variant of this -- they increase technique while decreasing agility.
* MonsterTown: [[spoiler:Eden and Paradisio.]]
* NewGamePlus: It unlocks some new story scenes, some optional content, and allows Will to re-allocate his points. You can actually choose whether you want to keep your godly end-game levels or not. (You still keep all your Traces and learned skills in any case, however.) Unfortunately, it isn't playable due to a GameBreakingBug.
* NoCureForEvil: Very much averted. Even normal {{Mook}}s will use healing skills, and some {{Dual Boss}}es will even use revival skills!
* PointBuildSystem: Will uses this to upgrade his stats; everyone else improves their stats automatically.
* PointOfNoReturn: Once you defeat the boss of Cocytus, you can't return to it or any of the lower levels.
* PuzzleBoss: The Dragon, a boss of Purgatorio. It absorbs ''every element in the game'', forcing you to use the Conduct skills (or poison) to harm it.
* RandomEncounters: Averted; the game uses touch encounters.
* ReducedManaCost: Though it doesn't say it, Mana Cycle halves the cost of all spells.
* SavePoint: Strange statues serve as these, though they are rather bleak about it:
-->"Take rest here, sinner, but know that your crimes have not been absolved. Should you falter in your journey, you will lose nothing you have accomplished."
* SequentialBoss: An interesting variation. The FinalBoss technically only has one "form", though it has a massive amount of HitPoints. Once you damage it past certain thresholds, it changes its tactics, and sometimes even its stats.
* ShoutOut: One of the Traces is called "[[FinalFantasyI Lufenian]]".
* SquishyWizard: Josephine. Water Traces enforce this.
* StatusBuff: They function in an almost Videogame/{{Pokemon}}-like manner -- they can stack up to a maximum of four times, and each "stage" increases the relevant stat by a flat 10%.
* VideoGameSetPiece: [[spoiler:Flamberge]] uses a skill that swaps the current (but not maximum) values of your HP and SP every round.
* VideoGameSettings:
** Acheron, River of Penance: UndergroundLevel
** Infernio, Abyss of Heat: LethalLavaLand
** Cocytus, Abyss of Cold: SlippySlideyIceWorld
** Purgatorio, Fields of Exile: BubblegloopSwamp
** Eden, Garden of Deceit: [[spoiler:DungeonTown]] (with a bit of TheLostWoods)
** Paradisio: [[spoiler:DungeonTown]]
** [[spoiler:Empyrean]]: BleakLevel
* WarmupBoss: The tutorial boss is very easy to defeat, as it's weak to both of your allies' ElementalPowers.
* WhereItAllBegan: [[spoiler:...Possibly. The final area of the Empyrean looks identical to Will's house and the surrounding area. However, it's unclear if Raymond literally brought it there, or just formed a replica.]]
* XMeetsY: Described by one developer as "Literature/DantesInferno meets Literature/LordOfTheFlies".

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