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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/Ill_Will_logo_3502.png]]
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3->''"I thought I had too much time, but that was only a result of loneliness. Of course, I have all the time in the world, unlike you. So I'll try to keep this short. I wanted to change the course of things - just didn't know where to begin. Then I met an odd bunch. With their help I came back to life. I learned from them - from humans. I learned from their mistakes, their prejudices and lies."''
4
5''Ill Will'' is an RPG by [=LouisCyphre=] and Rei, with art assets by Archeia_Nessiah. It was originally designed for a contest in 2009, though feature creep and DevelopmentHell issues delayed the full release until August of 2012. It can be found [[http://rpgmaker.net/games/1647/ here.]]
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7An ordinary college kid by the name of [[TitleDrop Will]] is invited to a night out with his old friends: Ethan, Aaron, Francesca, and Josephine. Things proceed normally, until suddenly, while Ethan is driving, he swerves to avoid an errant truck that seems to appear out of nowhere.
8
9After that, everything goes to Hell -- perhaps literally.
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11Will, Ethan, and Josephine wake up in a dank, dimly-lit cavern, next to a broken staircase. They explore their surroundings and quickly come across Francesca and Aaron, the latter of which has gone into a nervous breakdown. After regaining his composure, Aaron claims that, prior to waking up, he saw a strange vision that gave him vital information about where the group is and how to get out -- but was also told that he would die if he told what he saw.
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13On that unsettling note, the team warily heads out to explore their surroundings, and find a way home. However, distrust and conflict quickly spread throughout Will's friends, and the environment itself presents danger at every turn. Knowing nothing about their circumstances, the group must persevere if they ever want to return home.
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15[[SimilarlyNamedWorks Unrelated to]] the 2017 horror novel. Or the [[VideoGame/IllWill2023 retraux action game]].
16----
17!!Provides Examples Of:
18
19* AbsurdlyHighLevelCap: Averted. If you explore every area and fight every boss, you're pretty much guaranteed to end the game in the low-to-mid 90s.
20* AnAdventurerIsYou:
21** Ethan: Tank/Healer
22** Josephine: Nuker
23** Francesca: Warrior/Rogue
24** Aaron: Debuffer/Mezzer
25** ''Everyone'' can use {{Status Buff}}s, though they're spread out between characters according to the ElementalPowers theme. There's also some overlap between Ethan and France (who both attack physically), and between Jo and Aaron (who both attack magically).
26* ArbitraryHeadcountLimit: You have five party members, but for some inexplicable reason, you can only have three active at any one time.
27* BeefGate: There is rarely anything preventing you from going straight for the boss of the area...except for the fact that it is almost certainly going to destroy you unless you gain some levels and Traces.
28* BleakLevel: The game's areas have unsettling atmospheres in general, but [[spoiler:the Empyrean]] really takes the cake. The area is extremely dark, full of crumbling pits, and tinted a disturbing toxic green. The save statue inscriptions are "NAUGHT BUT RUIN LIES TO THOSE WHO WALK THIS WAY" backwards, while the music is off-key and sounds horrifically demented.
29* BossBanter: [[spoiler:Raymond]] speaks to you when you lower his HP below certain thresholds.
30* ButThouMust: Played with. Most of the {{Dialogue Tree}}s don't pertain to plot-relevant happenings, but when they do, there are actually a few instances where you can attempt to derail the plot. You won't be forced to go through the tree again and pick the "correct" answer, but Will's friends will end up overruling him anyway.
31** Possibly played straighter with a few instances where you literally have only one option to choose from in the DialogueTree, preventing you from making a choice.
32* CainAndAbel: [[spoiler:Will and Raymond]]. Subverted, however; [[spoiler:in his final dialogue, Raymond realizes that it's not Will he's angry at, but their parents. You can even choose to be forgiving towards Raymond in the DialogueTree]].
33* CantDropTheHero: Will, the protagonist, cannot be switched out of the party.
34* CastFromHitPoints: Physical skills use HP instead of MP.
35* TheComputerIsACheatingBastard: Though it never ''explicitly'' cheats (except on the highest difficulty), things sure feel this way sometimes. Many of the most powerful skills are much more deadly in the hands of enemies than allies -- there are two skills that deal damage equal to the user's max HP, for instance. [[HealthDamageAsymmetry Naturally]], this is a OneHitKill when enemies use it, but relatively weak when used by you. Enemies also draw from the same skillset as you for the most part...but have access to high-level skills far, ''far'' earlier than you do.
36* ContractualBossImmunity: Averted for most of the game...then becomes obligatory once you get [[OneHitKill Lethal Toxin and Nightmare]]. Otherwise, inflicting poison or sleep would make boss fights trivial.
37** The final and semifinal bosses are also "immune" to Cripple, to a degree -- they'll counter it with Supercharger the first opportunity they get, making it impossible to debuff them to any significant degree.
38* ConvectionSchmonvection: Discussed by the characters when they reach [[LethalLavaLand Infernio]]. They chalk it up to the weirdness of the area.
39* CrutchCharacter: Ethan. During the early- and mid-game, he's very well-rounded, dealing physical damage on par with Francesca while being more durable and capable of inflicting magic damage that's worth something. However, he can't equip high-level physical Traces, so once you pass that point, he starts falling behind Francesca fast.
40* CurbStompBattle: The zombies at the beginning of the game make short work of the main characters before they could even act in battle. Fortunately the party gains magical abilities soon after.
41* CutsceneIncompetence:
42** In one of the early cutscenes of Paradisio, you see [[spoiler:Loki, a guy you have agreed to take down, alone with one of his sworn enemies. Instead of attacking him, you have no choice but to listen to him talk and let him perform a VillainExitStageRight]]. Then, later, [[spoiler:Flamberge berates you for not killing Loki when you had the chance]].
43** [[spoiler:When you storm the gates of the Polemarch's palace, it is ''painfully'' obvious that it's a set-up by Loki. However, you have no choice but to let the plot play out and further his plans.]]
44* DialogueTree: However, they are purely for flavor and do not influence anything beyond a single response.
45* DualBoss: A few of these fights exist in the game — The Duke and Duchess in Purgatorio, and the Black King and Red Baron in Eden [[spoiler:and Empyrean]]. In all of these fights, all of the enemies must be defeated in the same turn or else one of them will revive the other.
46* ElementalPowers:
47** PlayingWithFire: Francesca
48** DishingOutDirt: Ethan
49** MakingASplash: Josephine
50** ShockAndAwe: Aaron
51* ElementalRockPaperScissors: Earth beats electricity, which beats water, which beats fire, which beats earth. There are also "magic" and "physical" elements, which are generally weak to each other.
52* {{Expy}}: Personality and design wise, all five of the main characters are suspiciously similar to a majority of [[VideoGame/Persona4 the Investigation Team]].
53** Will is essentially Yu Narukami with a beanie and dark hair. Both of these characters are [[MasterOfAll Masters of All]] who can learn any skill in the game and are also {{Heroic Mime}}s. In fact, they can and, in the case of Will, have pursued a relationship with a female party member.
54** Aaron is basically a blonde Yosuke Hanamura. Like Yosuke, Aaron is the fastest party member, uses an element related to air (in the case of Aaron, electricity), and is the ButtMonkey of the group.
55** Francesca can easily be mistaken for Chie Satonaka, up to the BoyishShortHair, and is primarily a physical attacker. The only difference is that France uses fire instead of ice.
56** Josephine is similar to Yukiko Amagi, but instead of being TheOjou, she seems to be more of a snotty rich girl. Like Yukiko, she is very close friends with a tomboy (in Jo's case it's France) and she is also the strongest magic user of the party, though instead of fire she uses water.
57** Ethan is pretty much this game's version of Kanji Tatsumi, being TheBigGuy of the group who serves as the tank. Unlike Kanji, however, Ethan uses earth magic instead of electricity.
58* FieldPowerEffect: Thunder Battle, Atlantis, Muspelheim, and Raikanishu increase the power of electric, water, fire, and earth skills, respectively.
59* FinalBossPreview: More of a ''semifinal'' boss, but when [[spoiler:Flamberge]] fights you in Paradisio, the battle ends within a few turns. They fight you at full strength in TheVeryDefinitelyFinalDungeon.
60* FlunkyBoss: The Darkspawn Spawner, who fights alongside Darkspawns, and the Blood Seraph, who can summon Blood Drops.
61* FragileSpeedster: Aaron, so very much. He has the worst endurance in the game -- though [[LastChanceHitPoint Endure]] can help a bit. Ailment Traces enforce this.
62* GameBreakingBug:
63** Using Predator on a poisoned target will crash the game. This is especially problematic if an enemy has both Venom Fang and Predator. This is due to a formula error in the game's script.
64** Due to a mapping error, NewGamePlus is unplayable.
65** Muspelheim and the earth-elemental FieldPowerEffect spell are unlearnable.
66* GameplayAndStoryIntegration: And how! Characters will frequently comment on things that seem like pure gameplay features, such as Traces, pits, and even the statues that serve as {{Save Point}}s.
67* GeckoEnding: More like an entire Gecko Plot Arc. The team's main storywriter dropped out of development partway through, so other members of the team had to take up storyboarding. As such, there is a noticeable shift in tone and focus about halfway through the game.
68* GiantSpaceFleaFromNowhere:
69** {{Subverted|Trope}} in a couple places. The Colossus and (especially) the Gatekeeper seem to be this, but are later revealed to have a plot-relevant purpose ([[spoiler:they keep unworthy demons from easily escaping the outer tiers]]).
70** Played straight with the Venominion [[spoiler:in Empyrean]], which despite being mentioned once in Purgatorio, she was never mentioned anywhere else.
71* GlassCannon: No one really fits this, except possibly Aaron under certain circumstances. Fire Traces enforce this.
72* GuideDangIt: The Gatekeeper's "auto-sleep" effect doesn't affect characters if they're below half health. This fact is crucial to beating it, yet the game doesn't tell you it ''anywhere''.
73* HealthDamageAsymmetry: To an extreme degree. The only way to increase health is by increasing endurance, which only increases it at a constant rate (5 per point). Damage grows at a much faster rate, and so enemies have to become much tougher very quickly. It isn't too bad at first, but it gets pretty ridiculous by the end, where bosses have HP in the thousands, while your characters have a mere 200 HitPoints at most.
74** This also makes the spell [[LifeDrain Fatal Curse]] an example of TheComputerIsACheatingBastard.
75* HelloInsertNameHere: "Will" is the protagonist's default name, but you can select another one if you want.
76** Interestingly, Loki allows you to nickname him as well.
77* HeroicMime: Subverted. Will is not a silent protagonist and has a personality and backstory of his own, but the player is still encouraged to see him as their avatar, through the use of purely cosmetic {{Dialogue Tree}}s to shape his personality.
78* HopelessBossFight: The very first "battle" has a group of unknown enemies, revealed shortly after as zombies, deliver a CurbStompBattle to the player's party before they can even act. Justified as this was just before the main characters gained magical abilities.
79* JackOfAllStats: Francesca...kind of. Her focus stat is strength and her dump stat is technique, but you only really need one of the two to deal damage, and her other two stats are fairly well-balanced. Physical Traces enforce her "reverse SquishyWizard" layout.
80* LaserGuidedAmnesia: [[spoiler:Raymond -- or possibly Loki -- obfuscated the protagonists' memory of being thrown into Purgatory by Raymond.]]
81* LastChanceHitPoint: The Endure skill gives you this.
82* LastDiscMagic: Averted. The final physical and magical Traces, obtained by beating the ClimaxBoss of the semifinal area, only teach a single skill each, both of which are fairly minor and which you probably saw bosses using three tiers ago.
83* LeaningOnTheFourthWall: Upon seeing a mysterious statue, another character will wonder what it is. One of the dialogue options is, "A save point?" (That's exactly what it is, as it turns out.)
84* LifeDrain / ManaDrain: [[ExactlyWhatItSaysOnTheTin Life Thief and Mana Thief]], respectively.
85** Fatal Curse is a souped-up version of Life Thief -- it always drains health equal to the user's maximum HP, VideoGame/FinalFantasyVI-style. [[HealthDamageAsymmetry Naturally]], [[TheComputerIsACheatingBastard this is much more deadly when enemies use it]].
86* LinearWarriorsQuadraticWizards: To an extreme degree. Warriors get a skill that is stronger than any magic for a long while right off the bat, and quickly gain extremely useful passive skills and an area effect attack. However, after that, their progression just sort of...stops. The basic Strike skill remains the strongest physical skill in the game, for the most part. However, they still outclass spellcasters in raw damage -- at least, until they get Mana Flare, which boosts magic damage by 50%. After that, the paradigm is reversed, with Josephine easily able to outclass Francesca in damage.
87* LuckStat: Cunning. Subverted in that the game tells you exactly what it does -- increase your chances to both resist and inflict ailments. Oddly, Will is the only one who can gain points in it (this is especially bizarre in Aaron's case).
88* TheMagicGoesAway: [[spoiler:Averted. After the protagonists return to Earth, Francesca demonstrates that they can still use magic.]]
89* MagikarpPower: Josephine, due to the extreme LinearWarriorsQuadraticWizards functionality mentioned above.
90* TheMedic: Ethan's secondary function.
91* MightyGlacier: Ethan, though his role tilts closer to StoneWall later in the game, when Francesca overtakes him in pure damage-dealing capacity.
92* MonsterTown: [[spoiler:Eden and Paradisio.]]
93* NewGamePlus: It unlocks some new story scenes, some optional content, and allows Will to re-allocate his points. You can actually choose whether you want to keep your godly end-game levels or not. (You still keep all your Traces and learned skills in any case, however.) Unfortunately, it isn't playable due to a GameBreakingBug.
94* NightmareFuel: Discussed InUniverse. After their first battle, the characters remark that they should be panicked and terrified from all the horrors they're seeing, yet they feel completely calm and composed.
95* NoCureForEvil: Very much averted. Even normal {{Mook}}s will use healing skills, and some {{Dual Boss}}es will even use revival skills! (Extreme HealthDamageAsymmetry still results, however.)
96* OneHitKill: The spells Lethal Toxin and Nightmare will instantly kill anything that is poisoned or sleeping, respectively.
97** Some late-game enemies' standard physical attacks are this. Mercifully, their accuracy is terrible.
98%%* OurDemonsAreDifferent
99* PointBuildSystem: Will uses this to upgrade his stats; everyone else improves their stats automatically.
100* PointOfNoReturn: Two.
101** Once you defeat the boss of Cocytus, you can't return to it or any of the lower levels.
102** Once you get to the final tier ([[spoiler:the Empyrean]]), there's no way back to any of the other areas.
103* PowerupLetdown: Physical Traces ''reduce the amount of health you receive from healing'', yet only provide protection against one element, generally making them a poor trade-off. It's even worse at higher levels, where they will literally ''nullify'' all healing skills.
104** The final physical Trace may help things a tad, as it absorbs physical damage (not affected by the healing block), but it can still make things risky.
105* PuzzleBoss: The Dragon, a boss of Purgatorio. It absorbs ''every element in the game'', forcing you to use the Conduct skills (or poison) to harm it.
106* RandomEncounters: Averted; the game uses touch encounters.
107* ReducedManaCost: [[GuideDangIt Though it doesn't say it]], Mana Cycle halves the cost of all spells.
108** Inverted with Mana Flare, which doubles the cost of spells, but boosts their power by 50% in exchange.
109* SavePoint: Strange statues serve as these, though they are rather bleak about it:
110-->"Take rest here, sinner, but know that your crimes have not been absolved. Should you falter in your journey, you will lose nothing you have accomplished."
111* SequentialBoss: An interesting variation. The FinalBoss technically only has one "form", though it has a massive amount of HitPoints. Once you damage it past certain thresholds, it changes its tactics, and sometimes even its stats.
112* ShoutOut:
113** One of the Traces is called "[[VideoGame/FinalFantasyI Lufenian]]".
114** Many of the high-level Traces reference figures from various mythologies -- [[Myth/NorseMythology Fafnir]], [[Myth/GreekMythology Titan, Gaia, Hades]], [[Myth/EgyptianMythology Osiris]], [[Myth/AztecMythology Quetzalcoatl]], [[Literature/TheBible Leviathan]], and [[Myth/HinduMythology Ardhanari]].
115*** In addition, two area names -- Acheron and Cocytus -- are named after two rivers of the underworld in Myth/GreekMythology.
116*** The name of the FinalBoss' monster form is also "[[Myth/AztecMythology Tezcatlipoca]]".
117*** One character's name is "[[Myth/NorseMythology Loki]]".
118* SquishyWizard: Josephine. Water Traces enforce this.
119* StatusBuff: They function in an almost Videogame/{{Pokemon}}-like manner -- they can stack up to a maximum of four times, and each "stage" increases the relevant stat by a flat 10%.
120* {{Superboss}}: In NewGamePlus, several of optional bosses are encountered and are incredibly powerful. Nobody has fought these, however, all thanks to New Game+ being unplayable due to a mapping error.
121* SwarmOfRats: The Rat Brigade in Infernio is a group of giant rats with weapons, serving as one of the bosses of the area.
122* ThemeNaming:
123** The first four tiers of ailment Traces are named after stock undead monsters.
124** The penultimate set of elemental traces are named after mythical creatures (Titan, Raiden, Dragon, Kraken).
125** Most of the ultimate Traces are named after gods from various mythologies.
126* TrueFinalBoss: The Fallen Morning Star, who was intended to be fought after Raymond in NewGamePlus after defeating the other optional bosses. This fight is inaccessible because of a GameBreakingBug that renders the new mode unplayable.
127* UnintentionallyUnwinnable: ''Ill Will'' was notable for the amount of bugs in the game, even after a patch fixed a few of those. Some of them render the game to be impossible to finish, such as:
128** The FinalBoss battle does not have a lot going for it aside from having a massive amount of HP. However, because the game crashes when Predator is used on a poisoned target, very few have beaten the boss all because of one buggy skill. The reason why Predator is broken is because of a formula error in the game's script.
129** In the case of "Unintentionally Unplayable", NewGamePlus cannot be played because of a mapping error, rendering all of the {{Optional Boss}}es inaccessible including the TrueFinalBoss.
130* VideoGameSetPiece:
131** The battle with the Gatekeeper has a special effect that automatically inflicts sleep on any party member that has more than 50% health remaining at the end of the round.
132** [[spoiler:Venominon]] inflicts a status effect at the start of battle that halves your party's health every round.
133** [[spoiler:Flamberge]] uses a skill that swaps the current (but not maximum) values of your HP and SP every round.
134* WarmupBoss: The tutorial boss is very easy to defeat, as it's weak to both of your allies' ElementalPowers.
135* WhereItAllBegan: [[spoiler:...Possibly. The final area of the Empyrean looks identical to Will's house and the surrounding area. However, it's unclear if Raymond literally brought it there, or just formed a replica.]]
136%%* YouCantGoHomeAgain
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