Follow TV Tropes

Following

History VideoGame / Ico

Go To

OR

Is there an issue? Send a MessageReason:
Consistency fix


A novelization of the game, ''Ico: Castle in the Mist'' by Miyuki Miyabe, was released in Japan in 2004, with an English translation by Creator/AlexanderOSmith released in 2011. The original creator does not recognize it as canonical, but then again, [[DeathOfTheAuthor he doesn't recognise]] ''his own'' interpretation as canonical, either - he encourages each player to come up with their own stories about what exactly is going on and how the game does or doesn't relate to ''VideoGame/ShadowOfTheColossus''. (And, possibly, ''VideoGame/TheLastGuardian''.)

to:

A novelization of the game, ''Ico: Castle in the Mist'' by Miyuki Miyabe, was released in Japan in 2004, with an English translation by Creator/AlexanderOSmith released in 2011. The original creator does not recognize it as canonical, but then again, [[DeathOfTheAuthor he doesn't recognise]] ''his own'' interpretation as canonical, either - -- he encourages each player to come up with their own stories about what exactly is going on and how the game does or doesn't relate to ''VideoGame/ShadowOfTheColossus''. (And, possibly, ''VideoGame/TheLastGuardian''.)
Is there an issue? Send a MessageReason:
None


''ICO'' is a 2001 ActionAdventure UsefulNotes/{{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.

to:

''ICO'' is a 2001 ActionAdventure UsefulNotes/{{PS2}} Platform/{{PS2}} game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a [[BoyMeetsGirl "boy meets girl"]] concept. It is the first game in the VideoGame/TeamIcoSeries.



* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', as well as a standalone digital download on the UsefulNotes/PlaystationNetwork, it features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting BadExportForYou.

to:

* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', as well as a standalone digital download on the UsefulNotes/PlaystationNetwork, Platform/PlaystationNetwork, it features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting BadExportForYou.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


* ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, a few puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.
Is there an issue? Send a MessageReason:
None


* CheckPointStarvation: There are no Save Points in the last segment of the game, which contains some difficult jumping puzzles and few checkpoints. Just hope it's not dinner time when you arrive at the final battle.

to:

* CheckPointStarvation: There are no Save Points in the last segment of the game, which contains some difficult jumping puzzles and few checkpoints. Just Let's just hope it's not dinner or bed time when you arrive at the final battle.
Is there an issue? Send a MessageReason:
None


* RedIsHeroic: Ico is dressed in a striking red shirt

to:

* RedIsHeroic: Ico is dressed in a striking red shirtshirt.
Tabs MOD

Removed: 56

Is there an issue? Send a MessageReason:
trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Yorda is never seen having shoes on.
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* CameraScrew: You don't have direct control of the camera. Rather all you can do is pan the camera around Ico temporarily to maybe see what's around you, which sometimes lends a frisson of FakeDifficulty to the platforming sequences.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParasiticImmortality: The main villain is an evil queen who wishes to reclaim her youth by taking over her own daughter's body.
Is there an issue? Send a MessageReason:
None


A novelization of the game, ''Ico: Castle in the Mist'' by Miyuki Miyabe, was released in Japan in 2004, with an English translation by Creator/AlexanderOSmith released in 2011. The original creator does not recognize it as canonical, but then again, [[DeathOfTheAuthor he doesn't recognise]] ''his own'' interpretation as canonical, either - he encourages each player to come up with their own stories about what exactly is going on and how the game does or doesn't relate to ''Shadow of the Colossus''.

to:

A novelization of the game, ''Ico: Castle in the Mist'' by Miyuki Miyabe, was released in Japan in 2004, with an English translation by Creator/AlexanderOSmith released in 2011. The original creator does not recognize it as canonical, but then again, [[DeathOfTheAuthor he doesn't recognise]] ''his own'' interpretation as canonical, either - he encourages each player to come up with their own stories about what exactly is going on and how the game does or doesn't relate to ''Shadow of the Colossus''.
''VideoGame/ShadowOfTheColossus''. (And, possibly, ''VideoGame/TheLastGuardian''.)

Changed: 20

Removed: 146

Is there an issue? Send a MessageReason:
TRS deemed def-only now


* SequenceBreaking: A jumping glitch in the [=PS2=] PAL version can be used to skip roughly 50% of the game. See SpeedRun below.

to:

* SequenceBreaking: A jumping glitch in the [=PS2=] PAL version can be used to skip roughly 50% of the game. See SpeedRun below.



* SpeedRun: The [=PS3=] UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''two hours''
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* SpeedRun: The [=PS3=] UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[UpToEleven two hours]]''

to:

* SpeedRun: The [=PS3=] UpdatedRerelease has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[UpToEleven two hours]]''''two hours''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LensFlare: Defied. The sun can very much shine on the camera in this game, but when it does, it does the much more realistic thing of blinding the player the way it would when it crosses your sight in real life, with no flare effect at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt:
** Getting the secret weapons requires you to throw a ball into a large container. You could spend 1 minute to 1 hour trying to do this. The other way is to put the ball on the spot where the container rises from, then activate the floor switch.
** Finding the secret weapons. If you are not informed (or don't look at the trophies in the [=PS3=] edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ''ICO'' isn't the kind of game where you would expect such Easter eggs.
** When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is pitch-black. You can be stuck for hours looking for hidden switches and whacking everything with your stick.
Is there an issue? Send a MessageReason:
None


* BiggerStick: Ico doesn't power up, he just finds better things to smack monsters with. This is in keeping with the game's guiding philosophy of "addition by subtraction".

to:

* BiggerStick: Ico doesn't power up, he just finds better things to smack monsters with. This is in keeping with the game's guiding philosophy of "addition "design by subtraction".



* HornedHumanoid: Ico has two horns and they are a bad omen.

to:

* HornedHumanoid: Ico has two horns and they are considered a bad omen.



* LoadBearingBoss: [[spoiler: Once [[FinalBoss the Queen]] is slain the castle begins to [[CollapsingLair collapse and sink into the sea]].]]

to:

* LoadBearingBoss: [[spoiler: Once [[FinalBoss the Queen]] is slain slain, the castle begins to [[CollapsingLair collapse and sink into the sea]].]]
Is there an issue? Send a MessageReason:
None


* AmericanKirbyIsHardcore: One of the worst examples yet. The European and Japanese cover was inspired by the surrealist art of Giorgio de Chirico, with Ueda painting his own take for the game, and expressed the loneliness of the setting and the importance of the companionship. The North American cover, on the other hand, features generic shots of a [[RaceLift Race Lifted]] Ico, Yorda, and a windmill, and lacks any emotional depth (though it does show Ico looking about as bad-ass as one can with a wooden sword). The NA cover was so infamous that it later gained an acknowledgment in some interviews with staff in the [=PS3=] re-release. The only reason this cover was used in North America was due to its fixed release deadline; Ueda wasn't able to provide the more abstract cover in time for release.

to:

* AmericanKirbyIsHardcore: One This game has a particularly notorious example of the worst examples yet.trope. The European and Japanese cover was inspired by the surrealist art of Giorgio de Chirico, with Ueda painting his own take for the game, and expressed the loneliness of the setting and the importance of the companionship. The North American cover, on the other hand, features generic shots of a [[RaceLift Race Lifted]] Ico, Yorda, and a windmill, and lacks any emotional depth (though it does show Ico looking about as bad-ass as one can with a wooden sword). The NA cover was so infamous that it later gained an acknowledgment in some interviews with staff in the [=PS3=] re-release. The only reason this cover was used in North America was due to its fixed release deadline; Ueda wasn't able to provide the more abstract cover in time for release.



* BiggerStick: Ico doesn't power up, he just finds better things to smack monsters with.

to:

* BiggerStick: Ico doesn't power up, he just finds better things to smack monsters with. This is in keeping with the game's guiding philosophy of "addition by subtraction".



* DoorToBefore: This trope is employed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].

to:

* DoorToBefore: This trope is employed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess [[SaveThePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].
Willbyr MOD

Added: 76

Changed: 214

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ico.jpg]]
[[caption-width-right:350:Sit back, relax, and enjoy the SceneryPorn.]]

to:

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1639039147058423000
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ico.jpg]]
[[caption-width-right:350:Sit back, relax, and enjoy the SceneryPorn.]]
org/pmwiki/pub/images/ico_4.png]]
%%
Is there an issue? Send a MessageReason:
None


* BoyMeetsGirl: Ico meets Yorda shortly after his initial escape.

to:

* BoyMeetsGirl: Ico meets Yorda shortly after his initial escape. [[spoiler:Near the end of the game that Ico loses her, fights the queen, and gets her back soon afterwards.]]
Is there an issue? Send a MessageReason:
already hase one head taller


* TinyGuyHugeGirl: Ico is much smaller than Yorda.
Is there an issue? Send a MessageReason:
None


* TroneRoomTrowdown: The final confrontation with the Queen occurs in her throne room.

to:

* TroneRoomTrowdown: ThroneRoomThrowdown: The final confrontation with the Queen occurs in her throne room.
Is there an issue? Send a MessageReason:
None


* TroneRoomThrowdown: The final confrontation with the Queen occurs in her throne room.

to:

* TroneRoomThrowdown: TroneRoomTrowdown: The final confrontation with the Queen occurs in her throne room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TroneRoomThrowdown: The final confrontation with the Queen occurs in her throne room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoticeThis: Yorda hints at puzzle advancement by pointing to the place or object of interest and saying Ico's name (though this was left out of the original NTSC version).
Is there an issue? Send a MessageReason:
None


* MultiMookMelee: You will start fighting these hordes of shadows, trying to keep them away from Yorda… before realizing they don't even try to attack Ico. Add to this a magnificent SoundtrackDissonance, and [[PlayerPunch this scene really makes you feel uneasy]].

to:

* MultiMookMelee: You will The shadow monsters never show up alone, which usually results in this trope. They prioritize reaching Yorda; if Ico is between them and her, or once one of them has grabbed her, they'll start fighting attacking Ico to get/keep him out of the way. [[spoiler:Subverted at the tail end of the game; when Yorda has already been captured and is currently petrified; these hordes of shadows, trying to keep them away from Yorda… before realizing they shadows don't even try to attack Ico. Add to this a magnificent SoundtrackDissonance, and [[PlayerPunch this scene really makes you feel uneasy]].Ico.]]
Is there an issue? Send a MessageReason:
None

Added: 143

Removed: 143

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ico.jpg]]
[[caption-width-right:350:Sit back, relax, and enjoy the SceneryPorn.]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ico.jpg]]
[[caption-width-right:350:Sit back, relax, and enjoy the SceneryPorn.]]

Changed: 47

Removed: 170

Is there an issue? Send a MessageReason:
Superfluous line due to Team ICO series page.


''VideoGame/ShadowOfTheColossus'' is both {{prequel}} and {{spiritual successor}} to ''ICO'', sharing a similar aesthetic approach, although the two games are standalone.



Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelled "IKO" in katakana and thus pronounced "ee-ko", not "ai-ko". (Although many Anglophone people still say it like that anyway.)

to:

Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelled "IKO" in katakana and thus pronounced "ee-ko", not "ai-ko". (Although many "ai-ko" as Anglophone people still say it like that anyway.)
might assume.

Top