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Misplaced, moving to the correct tab, renamed trope


* AnimeChineseGirl -- Uni Ulysses from ''Pink Sweets''



* ChineseGirl -- Uni Ulysses from ''Pink Sweets''



* LocationThemeNaming -- Shasta Rose is named after Mount Shasta, a real place in California



* ShoutOut -- Shasta Rose is named after Mount Shasta, a real place in California
* SpiritualSuccessor:
** The gameplay, bullet patterns, stage transitions, and other minor aesthetic touches (such as displaying the song name in the bottom-left of the screen) are all heavily based on Raizing's "Bat" series[[note]] :''VideoGame/BattleGaregga'', ''VideoGame/ArmedPoliceBatrider'', and ''BattleBakraid''[[/note]]. It helps that all of these games were programmed by the same guy, S. Yagawa.
** ''Pink Sweets'' gives further nods to ''VideoGame/ArmedPoliceBatrider'' by having the playable characters be slightly visible and riding on flying machines, and having stage 6 be longer than the previous five stages combined. In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers, the ability to change speeds, and the Rose Hip firing being a separate button. The ArrangeMode of ''Pink Sweets'' rounds out the "Bat" trilogy by featuring a scoring system akin to ''VideoGame/BattleBakraid''. There's a 64x multiplier cap, and both dying and using a Rose Cracker pauses the multiplier chain timer.
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A region-free port for ''Pink Sweets'' for the UsefulNotes/Xbox360 was released in a double-pack with ''[[VideoGame/MuchiMuchiPork Muchi-Muchi Pork]]''.

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A region-free port for ''Pink Sweets'' for the UsefulNotes/Xbox360 Platform/Xbox360 was released in a double-pack with ''[[VideoGame/MuchiMuchiPork Muchi-Muchi Pork]]''.



* ArrangeMode -- The UsefulNotes/PlayStation2 port includes an arrange mode that has [[DynamicDifficulty Rank]], now displayed on a meter, increase and decrease faster, and allows you to switch between them different option types and formations at will. It also gives bosses lifebars, decreases the size of the player's hitbox, and implements a new rank-based multiplier that increases the score of rose items, which can be obtained by bombing or completing a boss phase. ''Ibara Kuro: Black Label'' is similar to the [=PS2=] arrange mode, with the omission of option formations, and the addition of a select screen where you're able to select both planes and their 4 types, and a ring that appears when holding the shot button that increases points for grazing bullets. In addition, when not firing, all collectible items are magnetized to your plane.

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* ArrangeMode -- The UsefulNotes/PlayStation2 Platform/PlayStation2 port includes an arrange mode that has [[DynamicDifficulty Rank]], now displayed on a meter, increase and decrease faster, and allows you to switch between them different option types and formations at will. It also gives bosses lifebars, decreases the size of the player's hitbox, and implements a new rank-based multiplier that increases the score of rose items, which can be obtained by bombing or completing a boss phase. ''Ibara Kuro: Black Label'' is similar to the [=PS2=] arrange mode, with the omission of option formations, and the addition of a select screen where you're able to select both planes and their 4 types, and a ring that appears when holding the shot button that increases points for grazing bullets. In addition, when not firing, all collectible items are magnetized to your plane.
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* UpdatedRerelease -- Much like other Cave games, these two have recieved Kuro/Black label editions that make rank visible but makes them play more akin to normal Cave games.

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* UpdatedRerelease -- Much like other Cave games, these two have recieved received Kuro/Black label editions that make rank visible but makes them play more akin to normal Cave games.

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