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1[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/Ibara_TeresaRose_6387.JPG]]
2[[caption-width-right:234:Every rose has its thorns / Bullets enough for a world war to adorn]]
3
4''Ibara'' is a BulletHell ShootEmUp by Creator/{{Cave}}. Teresa Rose announces the creation of a massive Rose Garden with the power to take over the world, so two "negotiators", Bond (Red) and Dyne (Blue), must stop her and her daughters.
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6It received a sequel named ''Pink Sweets'' in which the bosses of ''Ibara'' (except for Teresa Rose) are now the playable characters. They must rescue their mother from her ex-husband Big Burn and his maids.
7
8The game series as a whole is notable for being programmed by S. Yagawa, who also worked on many Creator/EightingRaizing games such as VideoGame/BattleGaregga and VideoGame/ArmedPoliceBatrider.
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10A region-free port for ''Pink Sweets'' for the Platform/Xbox360 was released in a double-pack with ''[[VideoGame/MuchiMuchiPork Muchi-Muchi Pork]]''.
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12!!''[=Ibara=]'' contains examples of:
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14* AnnouncerChatter -- Announcing all pickups in ''Ibara''
15* ArrangeMode -- The Platform/PlayStation2 port includes an arrange mode that has [[DynamicDifficulty Rank]], now displayed on a meter, increase and decrease faster, and allows you to switch between them different option types and formations at will. It also gives bosses lifebars, decreases the size of the player's hitbox, and implements a new rank-based multiplier that increases the score of rose items, which can be obtained by bombing or completing a boss phase. ''Ibara Kuro: Black Label'' is similar to the [=PS2=] arrange mode, with the omission of option formations, and the addition of a select screen where you're able to select both planes and their 4 types, and a ring that appears when holding the shot button that increases points for grazing bullets. In addition, when not firing, all collectible items are magnetized to your plane.
16** ''Pink Sweets'' has an arrange mode that reintroduces score-based extends[[note]]One every 10 million points[[/note]], separates the Rose Cracker into its own separate button and reintroduces the [[WaveMotionGun Hado Gun]], which uses a Rose Hip when used. In addition, a score multiplier is introduced that increases every time an enemy is killed or an enemy bullet canceled with the Rose Cracker. This multiplier in particlar makes this arrange a successor to ''Battle Bakraid''.
17* ArtShift -- The character designer for both games remained the same, but the backgrounds and enemies changed significantly. In the first game, everything was designed to look like {{steampunk}}-esque contraptions with rose-like designs. For example, tanks had rose-shaped blades instead of treads or wheels. In the second game, the backgrounds are made of simple geometry and the enemies look like candy and colorful blocky toys.
18* CallingYourAttacks -- Especially in ''Pink Sweets''
19* ChargeAttack -- In ''Ibara'' this is how the hadou gun is used. Each playable character can do their own charge attack in ''Pink Sweets''. The X-box 360 arrange mode of ''Pink Sweets'' uses both the original charge attack and the hadou gun on the same button.
20* ChineseGirl -- Uni Ulysses from ''Pink Sweets''
21* CreatorCameo -- Bond[[labelnote:*]]Daisuke Matsumoto[[/labelnote]] and Dyne[[labelnote:*]]Akira Wakabayashi[[/labelnote]] from ''Ibara'' are voiced by staff members.
22* DynamicDifficulty -- This game series has Rank, just like the "Bat" series, thanks to programmer S. Yagawa.
23* ElegantGothicLolita -- Especially Kasumi Rose.
24* EvilCounterpart -- The Rose sisters were not exactly good, but Big Burn and his candy maids are even more evil, with each one corresponding to one of the Rose women. Big Burn is a fatherly figure to each of the maids as well, corresponding to how Teresa was the mother of the Rose daughters in ''Ibara'', except that all but one of the maids of ''Pink Sweets'' were borne by other women. [[spoiler: Big Burn is also this to the heroes of the first game, since he can do the hadou gun just like them.]]
25* FanService -- There's hardly any reason for the bosses (and in ''Pink Sweets'', also the playable characters) to look or dress like they do, since they are seldom seen outside of their ships.
26* GottaCatchEmAll -- True to the game's spiritual roots, it has medal chaining.
27* HotTeacher -- Teresa Rose was originally a professor.
28* HumongousMecha -- Many of them in ''Pink Sweets''
29* InfiniteOneUps -- If you get a 1-up at 5 lives in ''Pink Sweets'', you'll be granted infinite lives.
30* MacrossMissileMassacre -- In ''Ibara'' this is the result of equipping three rockets or homings. In ''Pink Sweets'', "Viper missile, where?"
31* MarathonLevel -- ''Pink Sweets'' stage 6 is extremely long compared to the previous five.
32* MeaningfulName -- The word "ibara" means thorny rose. There are many flower motifs throughout the game, to say the least, and mechanical objects are also purposely designed to look like they have thorns or are rose-shaped.
33* MoreDakka -- In ''Ibara'' this is the result of equipping three gatlings or 5-ways.
34* NavelDeepNeckline -- Teresa Rose in ''Ibara'' and Socie Soar in ''Pink Sweets'' have outfits that expose cleavage and midriff.
35* RedOniBlueOni -- The two player characters of ''Ibara''.
36* RestartTheWorld -- The goal of the Rose Family in ''Ibara''.
37* SayItWithHearts -- Socie Soar speaks like this in ''Pink Sweets''
38* SexyBacklessOutfit -- Shasta Rose in both games.
39* SexySecretary -- Lace Rose, especially in ''Pink Sweets''
40* ShockAndAwe -- Lace Rose's shots in ''Pink Sweets'': "Lightning Laser..." "Thunder Storm..."
41* ShoutOut -- Shasta Rose is named after Mount Shasta, a real place in California
42* SpiritualSuccessor:
43** The gameplay, bullet patterns, stage transitions, and other minor aesthetic touches (such as displaying the song name in the bottom-left of the screen) are all heavily based on Raizing's "Bat" series[[note]] :''VideoGame/BattleGaregga'', ''VideoGame/ArmedPoliceBatrider'', and ''BattleBakraid''[[/note]]. It helps that all of these games were programmed by the same guy, S. Yagawa.
44** ''Pink Sweets'' gives further nods to ''VideoGame/ArmedPoliceBatrider'' by having the playable characters be slightly visible and riding on flying machines, and having stage 6 be longer than the previous five stages combined. In addition, the gameplay of ''Pink Sweets'' is based on ''VideoGame/{{Recca}}'', with the chargable Rose Crackers, the ability to change speeds, and the Rose Hip firing being a separate button. The ArrangeMode of ''Pink Sweets'' rounds out the "Bat" trilogy by featuring a scoring system akin to ''VideoGame/BattleBakraid''. There's a 64x multiplier cap, and both dying and using a Rose Cracker pauses the multiplier chain timer.
45* {{Steampunk}}
46* {{Stripperiffic}} -- Especially [[SexyBacklessOutfit Shasta Rose]].
47* TankGoodness -- Goes with the genre, notable because they have spiky wheels instead of treads.
48* UpdatedRerelease -- Much like other Cave games, these two have received Kuro/Black label editions that make rank visible but makes them play more akin to normal Cave games.
49* VersusCharacterSplash: Whenever a boss is confronted in ''Pink Sweets''.
50* WaveMotionGun -- The result of holding down the bomb button, and it is literally translated as "wave motion gun" (hadou gun). Then in ''Pink Sweets'', Shasta Rose can do '''SHINING BEAM!''' [[spoiler: Big Burn can also do the hadou gun from the first game.]]
51* YouShallNotPass -- The bosses of ''Pink Sweets'' say many variations of this
52* {{Zeerust}} -- The enemies of ''Pink Sweets'' are strongly influenced by 50's science fiction
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