History VideoGame / HouseOFTheDead

22nd Jul '17 10:24:50 PM Sammettik
Is there an issue? Send a Message


* LevelSelect: In ''House of the Dead III'', the player can select which of three levels they want to play next after entering the facility.
3rd Jul '17 9:55:08 AM Nicoaln
Is there an issue? Send a Message

Added DiffLines:

* ArtificialStupidity: In these types of games, the civilians are notable for jumping out right in your sights. However, in the first two games, they actually avert this - when you have to save a civilian, they are either in danger (ie, zombie is attacking them or they're holding onto a railing) or are actively trying to get away from the zombies. The only ones who aren't are actively trapped.
7th Jun '17 3:25:27 PM SuperWaitei
Is there an issue? Send a Message


* SequelDifficultyDrop: After the brutal NintendoHard nature of the second game, this game is much easier, but still challenging. You are given a fully automatic subamchine gun to shred zombies with, in addition to grenades for clearing out large groups of them and doing some good damage to the bosses. There's also no civilians to obstruct you, so you can literally ShootEverythingThatMoves too. However, as stated before...

to:

* SequelDifficultyDrop: After the brutal NintendoHard nature of the second game, this game is much easier, but still challenging. You are given a fully automatic subamchine submachine gun to shred zombies with, in addition to grenades for clearing out large groups of them and doing some good damage to the bosses. There's also no civilians to obstruct you, so you can literally ShootEverythingThatMoves too. However, as stated before...
7th Jun '17 3:21:07 PM SuperWaitei
Is there an issue? Send a Message

Added DiffLines:

* SequelDifficultySpike: This game is a lot harder than the previous one and is considered the hardest in the series. The zombies are more numerous, faster and can appear from all sorts of angles in each section. The hostages are also harder to save with zombies usually sprinting after them, which increases your chances of accidentally hitting them. The bosses also have more aggressive attack patterns than the previous game's and there is no auto-reload function like the first game possessed.


Added DiffLines:

* SequelDifficultyDrop: After the brutal NintendoHard nature of the second game, this game is much easier, but still challenging. You are given a fully automatic subamchine gun to shred zombies with, in addition to grenades for clearing out large groups of them and doing some good damage to the bosses. There's also no civilians to obstruct you, so you can literally ShootEverythingThatMoves too. However, as stated before...
* SequelDifficultySpike: ...The game still manages to be a bit harder than the first two. Since you have a submachine gun, a LOT more zombies will appear on-screen at once and the bosses now require their weak points to be shot enough times so that a Cancel meter is filled, which is the only way to interrupt their attacks and prevent damage from being taken. Additionally, more of the bosses fit ThatOneBoss category.
7th Jun '17 2:49:13 PM SuperWaitei
Is there an issue? Send a Message

Added DiffLines:

** The zombies are most consistently featured as the ArtificialZombie type. Curien's zombies are explicitly made from his own creation and considering that Goldman has several test tubes with zombies in them in his headquarters, this suggests that they are templates used to mass produce them and unleash unto the world. Also, they are smart enough to know how to wield various weaponry and drive vehicles, something that would be impossible for ordinary zombies to do and was most likely programmed into them by Curien/Goldman. They also aren't interested in infecting humans and although some possess bite attacks, they simply kill anyone who isn't a zombie and the bite just does damage rather than cause infection to the protagonists.


Added DiffLines:

* WouldHitAGirl: There are male and female hostages alike to rescue in the first two games and the zombies will kill both of them with impunity regardless of sex. In the same vein, the zombies won't pull any punches if you are playing as a female PlayerCharacter either.
7th Jun '17 10:19:00 AM SuperWaitei
Is there an issue? Send a Message

Added DiffLines:

* MenAreTheExpendableGender: Played straight to an extent in the first two games. Both protagonists you can play as are male, although there is at least one female who acts as a supporting character (Sophie and Amy). Averted in ''3'' and ''4'' where both PlayerCharacter teams consist of a male and a female (Lisa Rogan in ''3'' and Kate Green in ''4'').
** Also played straight with the zombies. With the possible exception of The Empress boss, who's name and body structure implies that it is a female, the zombies are exclusively male or at least have masculine body structures.
18th May '17 12:43:29 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* FriendlyFireproof: In ''III'', there are segments where one player must rescue the other from a zombie attack (in lieu of rescuing civilians). Shooting your partner in distress not only does not [[HostageSpiritLink take away your lives]], it doesn't even damage them!
14th May '17 12:20:19 PM jnv11
Is there an issue? Send a Message


* ''The House of the Dead III'': (2002) Set 19 years after the second game, the world has been ruined by a zombie outbreak but former agent Rogan has found the source coming from a factory complex. However he and his team of mercenaries go missing when infiltrating the compound. A few weeks later, Rogan's daughter, Lisa and his former partner G manage track him to the factory and invade the building themselves in the hopes of finding him.

to:

* ''The House of the Dead III'': (2002) Set 19 years after the second game, the world has been ruined by a zombie outbreak but former agent Rogan has found the source coming from a factory complex. However he and his team of mercenaries go missing when infiltrating the compound. A few weeks later, Rogan's daughter, Lisa Lisa, and his former partner G partner, G, manage track him to the factory and invade the building themselves in the hopes of finding him.
10th May '17 9:33:40 PM 4444jdm
Is there an issue? Send a Message


* DuelBoss: Judgement is composed by a small imp, Zeal ([[CallBack who resembles a tiny Hangedman]]) and Kuarl, [[FluffyTheTerrible a giant, axe wielding suit of armor]].

to:

* DuelBoss: DualBoss: Judgement is composed by a small imp, Zeal ([[CallBack who resembles a tiny Hangedman]]) and Kuarl, [[FluffyTheTerrible a giant, axe wielding suit of armor]].



* DuelBoss: Lovers, a pair of mutated tarantulas in the second level of the game.

to:

* DuelBoss: DownerEnding: Failing to stop [[spoiler:The Magician]]'s last-ditch attack in part ''4 SP'' allows it to create dozens of clones of itself, which presumably kill the heroes and go on to destroy humanity, and you have a ten-second margin for error to prevent it[[note]]Remember, holding down the button lets you throw grenades farther; this WILL be on the test[[/note]].
* DualBoss:
Lovers, a pair of mutated tarantulas in the second level of the game.



* NonStandardGameOver: Failing to stop [[spoiler:The Magician]]'s last-ditch attack in part ''4 SP'' allows it to create dozens of clones of itself, which presumably kill the heroes and go on to destroy humanity, and you have a ten-second margin for error to prevent it[[note]]Remember, holding down the button lets you throw grenades farther; this WILL be on the test[[/note]].
10th May '17 9:29:26 PM 4444jdm
Is there an issue? Send a Message

Added DiffLines:

* LifeMeter: The original arcade amusement version of ''Special'' has one tied between two players. Lose it and it's an instant Game Over with no continues.
This list shows the last 10 events of 210. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HouseOFTheDead