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Removed: 157

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Added example(s), Alphabetizing example(s)


* PersonOfMassDestruction: Arguably applies to the whole party, but especially in Minami's case. His power allows you to destroy obstacles in the team's way.


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* PersonOfMassDestruction: Arguably applies to the whole party, but especially in Minami's case. His power allows you to destroy obstacles in the team's way.
* PsychicChildren: Our heroes are a group of psychic youths capable of using ESP in combat.
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Worldwide and Japan-only are mutually exclusive


In May 2020, it was revealed that the game would receive a digital UpdatedRerelease on the UsefulNotes/NintendoSwitch in the summer later that year, and was released worldwide on July 30th. The re-release did remain Japan-only, however, which is probably for the best.

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In May 2020, it was revealed that the game would receive a digital UpdatedRerelease on the UsefulNotes/NintendoSwitch in the summer later that year, and was released worldwide on July 30th. The re-release did remain Japan-only, however, which is probably for the best.
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the re-release is only on the Japan e-shop, despite some early reports suggesting otherwise.


In May 2020, it was revealed that the game would receive a digital UpdatedRerelease on the UsefulNotes/NintendoSwitch in the summer later that year, and was released worldwide on July 30th. Despite the worldwide release, the game ''was not translated'', meaning it's only in Japanese.

to:

In May 2020, it was revealed that the game would receive a digital UpdatedRerelease on the UsefulNotes/NintendoSwitch in the summer later that year, and was released worldwide on July 30th. Despite The re-release did remain Japan-only, however, which is probably for the worldwide release, the game ''was not translated'', meaning it's only in Japanese.
best.
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Fixed an error regarding italicization.


* GenkiGirl: What Aine is implied to be in the Famicom version, and what she is in both ''STARGAZER'' and ''Romancing [=StellaVisor=].

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* GenkiGirl: What Aine is implied to be in the Famicom version, and what she is in both ''STARGAZER'' and ''Romancing [=StellaVisor=].[=StellaVisor=]''.
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Adding an example.

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* FightingYourFriend: The boss fight against Marionette involves it possessing [[spoiler:Aine]], forcing the other 3 party members to face off against their ally.
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On second thought, that word sounds kinda redundant and I can't really word it better.


* BorderOccupyingDecorations: The Switch release fills the leftover space with a wallpaper that has pixel art or illustrations of the playable characters and space.

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* BorderOccupyingDecorations: The Switch release fills the leftover space with a wallpaper that has pixel art or illustrations of the playable characters and space.characters.
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Added an example.

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* BorderOccupyingDecorations: The Switch release fills the leftover space with a wallpaper that has pixel art or illustrations of the playable characters and space.
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YMMV


* ObviousBeta: Try playing this and tell us this isn't the case.

Added: 245

Changed: 10

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In May 2020, it was revealed that the game would receive a digital re-release on the UsefulNotes/NintendoSwitch in the summer later that year, and was released worldwide on July 30th. Despite the worldwide release, the game ''was not translated'', meaning it's only in Japanese.

to:

In May 2020, it was revealed that the game would receive a digital re-release UpdatedRerelease on the UsefulNotes/NintendoSwitch in the summer later that year, and was released worldwide on July 30th. Despite the worldwide release, the game ''was not translated'', meaning it's only in Japanese.


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* UpdatedRerelease: The Nintendo Switch rerelease runs on an emulator, thus allowing some AntiFrustrationFeatures like quick-saving and loading, rewinding, running in the overworld, and NewGamePlus allowing adjustment of starting level and gold.

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/275786-hoshi-o-miru-hito-nes-screenshot-character-informations_3254.png]]
[[caption-width-right:256:れべる = Level. Yeah, you start at level 0 in this game.]]

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[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/275786-hoshi-o-miru-hito-nes-screenshot-character-informations_3254.png]]
[[caption-width-right:256:れべる = Level. Yeah, you start at level 0 in this game.
org/pmwiki/pub/images/hoshiwomiruhitotitlescreen.png]]
[[caption-width-right:350:We now understand... how cruel the world can be.
]]



''Hoshi wo Miru Hito'' is known as [[FanNickname "densetsu no kusoge"]] (伝説のクソゲー), translating to [[http://www.hardcoregaming101.net/hoshi-wo-miru-hito/ "legendary shitty game"]], and for good reason. It would take an entire wiki (or at least a whole page) in and of itself to cover all the glaring flaws this game has to offer, but... [[SoBadItsGood that's how the Japanese fans like it]]. A patch was actually released to balance the game and improve the graphics, and there even exists a FanRemake that actually takes advantage of the story, adds some clever puzzles, and makes the gameplay more akin to the ''VideoGame/{{SaGa|RPG}}'' series.

to:

''Hoshi wo Miru Hito'' is known as [[FanNickname "densetsu no kusoge"]] (伝説のクソゲー), translating to [[http://www.hardcoregaming101.net/hoshi-wo-miru-hito/ "legendary shitty game"]], and for good reason. It would take an entire wiki (or at least a whole page) in and of itself to cover all the glaring flaws this game has to offer, but... [[SoBadItsGood that's how the Japanese fans like it]]. A patch was actually released to balance the game and improve the graphics, and there even exists a FanRemake not one, but two {{fan remake}}s, ''STARGAZER'' and ''Romancing [=StellaVisor=]'' respectively, that actually takes advantage of the story, adds some clever puzzles, and makes the gameplay more akin to the ''VideoGame/{{SaGa|RPG}}'' series.



!!Both games provide examples of:
* BarrierMaiden: What Misa is to the party. She's the only one in the group who can cross damage floors without taking damage. Not particularly useful in the Famicom game, but needed in the remake. One [[http://www.nicovideo.jp/watch/sm17887619 TAS]] of the game totally ignores picking up Misa in the first place!
* GenkiGirl: What Aine is implied to be in the Famicom version, and what she is in the PC remake.

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!!Both !!All games provide examples of:
* BarrierMaiden: What Misa is to the party. She's the only one in the group who can cross damage floors without taking damage. Not particularly useful in the Famicom game, but needed in the remake.remakes. One [[http://www.nicovideo.jp/watch/sm17887619 TAS]] of the game totally ignores picking up Misa in the first place!
* GenkiGirl: What Aine is implied to be in the Famicom version, and what she is in the PC remake.both ''STARGAZER'' and ''Romancing [=StellaVisor=].



* MultipleEndings: Both games. In the Famicom game's case, it was actually an early example (or would have been, if anyone could've gotten to the endings without direct external assistance) of such a thing happening at all. [[spoiler:Also, at least one ending is missing: the final battle with the Commander Dolphin wasn't actually programmed in and you automatically lose if you choose the "battle the cetaceans" option.]]

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* MultipleEndings: Both All games. In the Famicom game's case, it was actually an early example (or would have been, if anyone could've gotten to the endings without direct external assistance) of such a thing happening at all. [[spoiler:Also, at least one ending is missing: the final battle with the Commander Dolphin wasn't actually programmed in and you automatically lose if you choose the "battle the cetaceans" option.]]



!!The remake provides examples of:
* NewAndImproved: This remake over the original, obviously.

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!!The remake !!''STARGAZER'' provides examples of:
* NewAndImproved: This remake over AdaptationExpansion: Both the original, obviously.characters and the setting are far more fleshed out here than they were in the original Famicom game.
* SleevesAreForWimps: Minami's redesign leaves his arms bare - and he's rather powerful enough to qualify.
----
!!''Romancing [=StellaVisor=]'' provides examples of:
* AdaptationalDyeJob: Aine, a redhead in both ''Hoshi wo Miru Hito'' and ''STARGAZER'', is here a brunette.
* LastEpisodeThemeReprise: The music for the FinalBoss is a fairly rocking remix of the title screen theme.
* MythologyGag: Both battle and overworld themes may occasionally shift into an 8-bit rendition heavily resembling their ''Hoshi wo Miru Hito'' counterpart.
* SignatureHeadgear: All four party members have a distinct set of headgear telling them apart - Minami has goggles, Shiba has a bandana, Misa has a headband, and Aine has a scrunchie.
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* YouGottaHaveBlueHair: Minami's hair is a dark blue, though the rest of the party has a rainbow of unusually vibrant colors as well... Shiba's hair is green, Misa's is pink, and Aine's is orange.

Added: 157

Changed: 1259

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fixed inaccurate info about the password system


* LuckBasedMission: Being able to progress past the beginning of the game is a huge matter of luck, as dying brings you back to the title screen, and the password "save" system doesn't work properly, only saving your level in multiples of 4, so you have to be able to survive up to level 4 before you can actually save any real progress. Then when you're trying to struggle to level 4, you have to hope you find the less threatening enemies who won't immediately kill you and that your attacks actually do damage (which with you starting so weak, can randomly do no damage at this point), or if you do find the more threatening enemies like the Returners and Salamanders, hope that they don't use their most dangerous attacks like the Returners' Psychic moves that deal more damage than your starting HP and the Salamander's 100% accurate paralysis move. Anyone trying to play the original without save states will probably have to restart the game several times before they can finally get a lucky enough run that allows them to survive up to level 4 to retain any progress upon death.

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* LuckBasedMission: Being able to progress past the beginning of the game is a huge matter of luck, as dying brings you back to the title screen, and the password "save" system doesn't work properly, only saving records your level experience in multiples of 4, so which is more than you have to be able to survive up to level 4 before you can actually save any real progress. Then when you're trying to struggle to level 4, get from some early enemies. Even in the starting area, you have to hope you find the less threatening enemies who won't immediately kill you you, and that your attacks actually do damage (which with you starting so weak, can randomly do no damage at this point), or if you do find and that the more threatening enemies like the Returners and Salamanders, hope that they don't use their most dangerous attacks like the Returners' Psychic moves that deal more damage than your starting HP and the Salamander's 100% accurate paralysis move. Anyone trying to play the original without save states will probably run away after taking damage. You also have to restart find the game several times before they can finally get a lucky enough run that allows them first town, which is right next to survive up to level 4 to retain any progress upon death.you when you start but ''completely invisible''.



* PasswordSave: How the game would save your progress, if it worked correctly.

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* PasswordSave: How the The game would was released before battery-backed saves were common, so progress was recorded via passwords between 15 and 35 characters long using 131 possible symbols (including letters, hiragana, katakana, numbers, the copyright symbol, a "FIN" end marker, and space). To input the password, rather than using a cursor to select from a grid of symbols, the player must hold up or down to scroll through the 131 different symbols, one at a time, to enter each character in the password. After game over, the player has to enter the password from scratch to continue.
** The password doesn't even
save your progress, if it worked correctly.everything: gold is reset to 0, medicine ingredients are lost, and experience is rounded down to the nearest multiple of 4.
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None


''Hoshi wo Miru Hito'' is known as [[FanNickname "densetsu no kusoge"]], translating to [[http://www.hardcoregaming101.net/hoshi-wo-miru-hito/ "legendary shitty game"]], and for good reason. It would take an entire wiki (or at least a whole page) in and of itself to cover all the glaring flaws this game has to offer, but... [[SoBadItsGood that's how the Japanese fans like it]]. A patch was actually released to balance the game and improve the graphics, and there even exists a FanRemake that actually takes advantage of the story, adds some clever puzzles, and makes the gameplay more akin to the ''VideoGame/{{SaGa|RPG}}'' series.

to:

''Hoshi wo Miru Hito'' is known as [[FanNickname "densetsu no kusoge"]], kusoge"]] (伝説のクソゲー), translating to [[http://www.hardcoregaming101.net/hoshi-wo-miru-hito/ "legendary shitty game"]], and for good reason. It would take an entire wiki (or at least a whole page) in and of itself to cover all the glaring flaws this game has to offer, but... [[SoBadItsGood that's how the Japanese fans like it]]. A patch was actually released to balance the game and improve the graphics, and there even exists a FanRemake that actually takes advantage of the story, adds some clever puzzles, and makes the gameplay more akin to the ''VideoGame/{{SaGa|RPG}}'' series.
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None

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** Finding the first village, simply because it’s invisible and has zero hints as to where it is. And no, it being invisible isn’t a glitch - the residents outright say it’s intentional.
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In May 2020, it was revealed that the game would receive a digital re-release on the UsefulNotes/NintendoSwitch in the summer later that year.

to:

In May 2020, it was revealed that the game would receive a digital re-release on the UsefulNotes/NintendoSwitch in the summer later that year.
year, and was released worldwide on July 30th. Despite the worldwide release, the game ''was not translated'', meaning it's only in Japanese.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: Being able to progress past the beginning of the game is a huge matter of luck, as dying brings you back to the title screen, and the password "save" system doesn't work properly, only saving your level in multiples of 4, so you have to be able to survive up to level 4 before you can actually save any real progress. Then when you're trying to struggle to level 4, you have to hope you find the less threatening enemies who won't immediately kill you and that your attacks actually do damage (which with you starting so weak, can randomly do no damage at this point), or if you do find the more threatening enemies like the Returners and Salamanders, hope that they don't use their most dangerous attacks like the Returners' Psychic moves that deal more damage than your starting HP and the Salamander's 100% accurate paralysis move. Anyone trying to play the original without save states will probably have to restart the game several times before they can finally get a lucky enough run that allows them to survive up to level 4 to retain any progress upon death.
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None

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* DuelingGames: ''VideoGame/PhantasyStar'', a game with a similar plot beats and gameplay but considerably more competently developed, was released two months after this title released.

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