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* LizardFolk: The Nixes found in the Cove ''appear'' to be a sea-dwelling relative of the Lizardmen found in the Tatalian Fortress, although their origins are never explained except they had been thought extinct for a long time.

to:

* LizardFolk: The Nixes found in the Cove ''appear'' to be a sea-dwelling relative of the Lizardmen found in the Tatalian Fortress, although their origins are never explained except except
that
they had been thought extinct for a long time.
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* SandWorm: Factory's tier 5 creature, which can burrow underground for a form of NotQuiteFlight and eat corpses they emerge under. Their upgraded form is the [[MinorlyMentionedMythsAndMonsters Olgoi-Khorkhoi]], better known as the Mongolian death worm.

to:

* SandWorm: Factory's tier 5 creature, which can burrow underground for a form of NotQuiteFlight and eat corpses they emerge under. Their upgraded form is the [[MinorlyMentionedMythsAndMonsters Olgoi-Khorkhoi]], Olgoi-Khorkhoi, better known as the Mongolian death worm.

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Changed: 1206

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''Horn of the Abyss'' is a mod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and has been developed since 2008. It also updates the software to allow newer computers to play the game which came at the TurnOfTheMillennium. Its major features are as follows:

to:

''Horn of the Abyss'' is a mod GameMod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and game]]. It has been developed in development since 2008. 2008 and was first publicly released in 2014. It also updates the software to allow newer computers from past the TurnOfTheMillennium to play the game which came at the TurnOfTheMillennium.game. Its major features are as follows:



* New terrain types: Highlands; a verdant grassland that acts as the new native terrain for Conflux[[labelnote:*]]Which also subtly {{nerf}}s them, since they no longer benefit from the very common Grass terrain[[/labelnote]], and Wasteland; a sunbaked desert that originally appeared in ''Heroes II'' and is Factory's native terrain.
* Tons and tons of new map objects, including things for the new terrain types but also new objects for existing terrain. Water objects in particular have been greatly expanded, and now feature a bunch of aquatic counterparts to common land interactables.

to:

* New terrain types: Highlands; a verdant grassland that acts as the new native terrain for Conflux[[labelnote:*]]Which Conflux[[note]]Which also subtly {{nerf}}s them, since they no longer benefit from the very common Grass terrain[[/labelnote]], terrain[[/note]], and Wasteland; a sunbaked desert that originally appeared in ''Heroes II'' and is Factory's native terrain.
* Tons and tons of new map objects, including things for the new terrain types but also new objects for existing terrain. Water objects in particular have been greatly expanded, and now feature a bunch of aquatic counterparts to common land interactables.



* BalanceBuff: ''Horn of the Abyss'' has multiple quality-of-life changes and buffs to underpowered heroes, skills, and creatures. Some of the major buffs include allowing Magogs to aim where their fireballs at a specific location instead of a creature (previously, it was hard to get max value and you could often hit your own units), doubling the money Estates generates and almost tripling the Spell Point bonus from Mysticism, and making Inferno cheaper to build.



* LizardFolk: The Nixes found in the Cove ''appear'' to be a sea-dwelling relative of the Lizardmen found in the Tatalian Fortress, although their origins are never explained except in being mentioned to have been thought extinct for a long time.

to:

* LizardFolk: The Nixes found in the Cove ''appear'' to be a sea-dwelling relative of the Lizardmen found in the Tatalian Fortress, although their origins are never explained except in being mentioned to have they had been thought extinct for a long time.



* NintendoHard: The campaigns of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources). It is also worth mentioning that the higher level adventure spells like "Town Portal", "Fly" and "Dimension Door" are ''coded to not even spawn'' in the mage guilds, particularly in the third campaign in which their presence would've greatly reduced the difficulty and duration in their ''XL'' sized maps[[note]]Strangely, one of the factions (representing the Wizards of Bracada) still have access to Town Portal [[TheComputerIsACheatingBastard despite that their Mage Guilds cannot carry it]][[/note]].

to:

* {{Nerf}}: Several notable ones:
** Intelligence and Logistics are much less powerful, making them less no-brainer skills to pick up.
** The effectiveness of Necromancy has been halved across the board, meaning Necropolis is much less unbeatable in the lategame.
** The overpowered heroes Sir Mullich and Galthran are banned by default, replaced with Lord Haart and newcomer Ranloo.
** Conflux was hit ''hard'', including making Psychic/Magic Elementals more expensive, making Firebirds only 50% fire resistant instead of fire immune (Phoenixes are unchanged), changing their [[HomeFieldAdvantage native terrain]] from Grass to the uncommon Highlands, locking the upgraded Magic Lantern behind the Magic University to make Sprites slower and more costly to obtain, lowering Firebird/Phoenix growth from 2 to 1 (although with the new Vault of Ashes this can be increased by 1 for a total of 3 with Castle, down from 4) and limiting their Grail to only give spells that Conflux can naturally learn and only up to the level of their Mage Guild.
* NintendoHard: The campaigns of ''Horn of the Abyss'' was were designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources). It is also worth mentioning that the higher level adventure spells like "Town Portal", "Fly" and "Dimension Door" are ''coded coded to not even spawn'' spawn in the mage guilds, particularly in the third campaign in which their presence would've greatly reduced the difficulty and duration in their ''XL'' sized maps[[note]]Strangely, of the XL-sized maps.[[note]]Strangely, one of the factions (representing the Wizards of Bracada) still have has access to Town Portal [[TheComputerIsACheatingBastard despite that their Mage Guilds cannot carry it]][[/note]].not carrying it]][[/note]]
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* NintendoHard: The campaigns of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources). It is also worth mentioning that the higher level adventure spells like "Town Portal", "Fly" and "Dimension Door" are ''coded to not even spawn'' in the mage guilds, particularly in the third campaign in which their presence would've greatly reduced the difficulty and duration in their ''XL'' sized maps.

to:

* NintendoHard: The campaigns of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources). It is also worth mentioning that the higher level adventure spells like "Town Portal", "Fly" and "Dimension Door" are ''coded to not even spawn'' in the mage guilds, particularly in the third campaign in which their presence would've greatly reduced the difficulty and duration in their ''XL'' sized maps.maps[[note]]Strangely, one of the factions (representing the Wizards of Bracada) still have access to Town Portal [[TheComputerIsACheatingBastard despite that their Mage Guilds cannot carry it]][[/note]].
Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants very early. Steel Golems have higher speed than Iron Golems, making this impossible[[note]]it was done as a separate creature to avoid buffing the Tower lineup solely for this one specific edge case, helped by Steel Golems being a ''Heroes II'' nod[[/note]].

to:

* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants very early.early while losing no Harpy Hags. Steel Golems have higher speed than Iron Golems, making this impossible[[note]]it was done as a separate creature to avoid buffing the Tower lineup solely for this one specific edge case, helped by Steel Golems being a ''Heroes II'' nod[[/note]].
Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants very early. Steel Golems have higher speed than Iron Golems, making this impossible.

to:

* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants very early. Steel Golems have higher speed than Iron Golems, making this impossible.impossible[[note]]it was done as a separate creature to avoid buffing the Tower lineup solely for this one specific edge case, helped by Steel Golems being a ''Heroes II'' nod[[/note]].

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''Horn of the Abyss'' is a mod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and has been developed since 2008. Its major features are as follows:

to:

''Horn of the Abyss'' is a mod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and has been developed since 2008. It also updates the software to allow newer computers to play the game which came at the TurnOfTheMillennium. Its major features are as follows:



* Allows the creation of even bigger maps than Extra Large (XL). Sizes added are: Huge, Extra Huge and Giant.



* NintendoHard: The campaign of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources).

to:

* NintendoHard: The campaign campaigns of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources). It is also worth mentioning that the higher level adventure spells like "Town Portal", "Fly" and "Dimension Door" are ''coded to not even spawn'' in the mage guilds, particularly in the third campaign in which their presence would've greatly reduced the difficulty and duration in their ''XL'' sized maps.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/horn_of_the_abyss.png]]

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* BeastOfBattle: Ayssids and Sea Serpents are oceanic animals used by the Regnan military. Done more maliciously on Factory's side: Armadillos, Sand Worms, and Couatls were captured and are being bred specifically for war. Their upgraded forms show the result of the intense breeding, with Crimson Couatls losing their beautiful rainbow plumage.
* BilingualBonus: Fangarm ''is'' a genuine word... in Danish, meaning tentacle.



* BilingualBonus: Fangarm, on the other hand, ''is'' a genuine word... in Danish, meaning tentacle.


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* MisplacedWildlife: Couatls are generally associated with jungles, but are placed in the desert Factory town. {{Justified|Trope}} by the campaign, which explains how the Factory captured Couatls from their natural habitat and are breeding them for war.

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* BlindIdiotTranslation: Haspid isn't an obscure mythological creature, but rather a mistranslation of aspis, the Latin word for viper. The same is probably also responsible for the bizarrely-named Ayssid and Fangarm.

to:

* BlindIdiotTranslation: Haspid isn't an obscure mythological creature, but rather a mistranslation of aspis, the Latin word for viper. The same is probably also responsible for the bizarrely-named Ayssid and Fangarm.Ayssid.
* BilingualBonus: Fangarm, on the other hand, ''is'' a genuine word... in Danish, meaning tentacle.
Is there an issue? Send a MessageReason:
None


* Fully-realized campaigns with animatics that serve to introduce the new towns and tell the story of the mod's titular ArtifactOfDoom.

to:

* Fully-realized campaigns with animatics that serve to introduce the new towns and tell the story of the mod's titular eponymous ArtifactOfDoom.
Is there an issue? Send a MessageReason:
None


* Cove, a piratical town based on the island nation of Regna. It employs a variety of sailors and nautical monsters in its ranks, and favours aggressive strategies. It also comes with a new siege machine, the Cannon, which acts as a stronger but more expensive Ballista that can also target enemy walls.
* Factory (upcoming), a reimagining of the scrapped Forge town, this time themed around CattlePunk instead of hard sci-fi. They have a mix of wasteland dwelling creatures and steampunk machines in their lineup. Uniquely, they have access to two tier 7 units, both of which can be built in the same town.

to:

* Cove, a piratical town based on the island nation of Regna. It employs a variety of sailors and nautical monsters in its ranks, and favours aggressive strategies. It also comes with a new siege war machine, the Cannon, which acts as a stronger but more expensive Ballista that can also target enemy walls.
* Factory (upcoming), a reimagining of the scrapped Forge town, this time themed around CattlePunk instead of hard sci-fi. They have a mix of wasteland dwelling creatures and steampunk machines in their lineup. Uniquely, they have access to two tier 7 units, both of which can be built in the same town.



* Fully-realized campaigns with animatics and voice acting that serve to introduce the new towns and tell the story of the mod's titular ArtifactOfDoom.

to:

* Fully-realized campaigns with animatics and voice acting that serve to introduce the new towns and tell the story of the mod's titular ArtifactOfDoom.
Is there an issue? Send a MessageReason:
None

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''Horn of the Abyss'' is a mod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and has been developed since 2008. As of June 2019, its current headline features are the piratical-themed Cove town and three campaigns focused on the eponymous artefact, but both mechanics and content have seen other additions, and more towns and campaigns are planned, such as the wasteland-dwelling Factory.

to:

''Horn of the Abyss'' is a mod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and has been developed since 2008. As of June 2019, its current headline Its major features are the piratical-themed Cove as follows:
* Cove, a piratical
town based on the island nation of Regna. It employs a variety of sailors and three nautical monsters in its ranks, and favours aggressive strategies. It also comes with a new siege machine, the Cannon, which acts as a stronger but more expensive Ballista that can also target enemy walls.
* Factory (upcoming), a reimagining of the scrapped Forge town, this time themed around CattlePunk instead of hard sci-fi. They have a mix of wasteland dwelling creatures and steampunk machines in their lineup. Uniquely, they have access to two tier 7 units, both of which can be built in the same town.
* New terrain types: Highlands; a verdant grassland that acts as the new native terrain for Conflux[[labelnote:*]]Which also subtly {{nerf}}s them, since they no longer benefit from the very common Grass terrain[[/labelnote]], and Wasteland; a sunbaked desert that originally appeared in ''Heroes II'' and is Factory's native terrain.
* Tons and tons of new map objects, including things for the new terrain types but also new objects for existing terrain. Water objects in particular have been greatly expanded, and now feature a bunch of aquatic counterparts to common land interactables.
* Fully-realized
campaigns focused on with animatics and voice acting that serve to introduce the eponymous artefact, but both mechanics and content have seen other additions, and more new towns and campaigns are planned, such as tell the wasteland-dwelling Factory.story of the mod's titular ArtifactOfDoom.



* NintendoHard: The campaign of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player.
** The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources).
* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every early. Steel Golems have higher speed than Iron Golems, making this impossible.

to:

* NintendoHard: The campaign of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player.
**
player. The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources).
* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every very early. Steel Golems have higher speed than Iron Golems, making this impossible.
Is there an issue? Send a MessageReason:
None


* FaunsAndSatyrs: Satyrs are a neutral creature. They can cast Mirth on ally to boost their Morale, just like their appearance in ''Heroes IV''.

to:

* FaunsAndSatyrs: Satyrs are a neutral creature. They can cast Mirth on an ally to boost their Morale, just like their appearance in ''Heroes IV''.



* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every early. Steel Golems have high speed than Iron Golems, making this impossible.
* QuickDraw: The special ability of the Factory's Gunslinger/Bounty Hunter creatures. The first time they're targeted by a shooter each combat, they pull out a pistol and fire at their attacker before the enemy has a chance to shoot.

to:

* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every early. Steel Golems have high higher speed than Iron Golems, making this impossible.
* QuickDraw: The special ability of the Factory's Gunslinger/Bounty Hunter creatures. The first time they're targeted by a shooter each combat, round, they pull out a pistol and fire at their attacker before the enemy has a chance to shoot.

Changed: 70

Removed: 69

Is there an issue? Send a MessageReason:
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* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every early.S
teel Golems have high speed than Iron Golems, making this impossible.

to:

* ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every early.S
teel
Steel Golems have high speed than Iron Golems, making this impossible.

Added: 863

Changed: 391

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* BlindIdiotTranslation: Haspid isn't an obscure mythological creature, but rather a mistranslation of aspis, the Latin word for viper. The same is probably also responsible for the bizarrely-named Ayssid and Fangarm.



* {{Cthulhumanoid}}: Fangarms, which look like little Cthulhus. Their primary purpose is being summoned by the titular Horn of the Abyss, although they can be recruited from a Ziggurat if you find one.



* FaunsAndSatyrs: Satyrs are a neutral creature. They can cast Mirth on ally to boost their Morale, just like their appearance in ''Heroes IV''.



* QuickDraw: The special ability of the Factory's Gunslinger/Bounty Hunter creatures. The first time they're targeted by a shooter each combat, they pull out a pistol and fire at their attacker before the enemy has a chance to shoot.

to:

* QuickDraw: ObviousRulePatch: Steel Golems were added in the Wasteland update as a replacement for Iron Golems in the Experimental Shop. It was discovered that Iron Golems could be kited with Harpy Hags, allowing anyone with a Dungeon and enough patience to gain up to four Giants every early.S
teel Golems have high speed than Iron Golems, making this impossible.
*QuickDraw:
The special ability of the Factory's Gunslinger/Bounty Hunter creatures. The first time they're targeted by a shooter each combat, they pull out a pistol and fire at their attacker before the enemy has a chance to shoot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MechanicallyUnusualClass: Factory is uniquely split into two "sub-factions" - the wasteland Halflings, Armadillos, Sand Worms, and Couatls, and the technological Mechanics, Automatons, Gunslingers, and Dreadnauts. The town is arranged in a way where it's most economically viable to focus on one path rather than build all eight. The payoff is they have access to ''two'' tier 7 units and can eventually build both in one town.


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* QuickDraw: The special ability of the Factory's Gunslinger/Bounty Hunter creatures. The first time they're targeted by a shooter each combat, they pull out a pistol and fire at their attacker before the enemy has a chance to shoot.
* SandWorm: Factory's tier 5 creature, which can burrow underground for a form of NotQuiteFlight and eat corpses they emerge under. Their upgraded form is the [[MinorlyMentionedMythsAndMonsters Olgoi-Khorkhoi]], better known as the Mongolian death worm.
Is there an issue? Send a MessageReason:
Fixed the HP bit under Glass Cannon


* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 HP and having low Defense, generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill (though the Haspid has relatively low Defense skill for an upgraded Tier 7 unit, it has 300 HP). The Cove's Might hero, the Captain, also leans more towards Attack skill rather than Defense.

to:

* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 35 HP and having low Defense, generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill (though the Haspid has relatively low Defense skill for an upgraded Tier 7 unit, it has 300 HP). The Cove's Might hero, the Captain, also leans more towards Attack skill rather than Defense.
Is there an issue? Send a MessageReason:
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* SeaMonster: The Cove's level 7 creature, the Sea Serpent/Haspid, is a classic example, a giant serpentine sea-dwelling being, based on the Sea Monsters (by that exact name for one of the variants) seen in ''Might & Magic VI''.

to:

* SeaMonster: SeaSerpents: The Cove's level 7 creature, the Sea Serpent/Haspid, is a classic example, a giant serpentine sea-dwelling being, based on the Sea Monsters (by that exact name for one Serpent line of the variants) monsters seen in ''Might & Magic VI''.
Is there an issue? Send a MessageReason:
None


* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 HP and having low Defense, generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill (though the Haspid has relatively low Defense skill for an upgraded Tier 7 unit, it has 300 HP). The physical Cove hero, the Captain, also leans more towards Attack skill rather than Defense.

to:

* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 HP and having low Defense, generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill (though the Haspid has relatively low Defense skill for an upgraded Tier 7 unit, it has 300 HP). The physical Cove Cove's Might hero, the Captain, also leans more towards Attack skill rather than Defense.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The campaign of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player.

to:

* NintendoHard: The campaign of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will be constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: The campaign of ''Horn of the Abyss'' was designed by pro players, for pro players, and it shows. In several levels, you will constantly starved of resources, be on a short timeframe to get things done before your enemies come in and wipe you out, and winning will require several high-level tactics just to survive. It's winnable, for sure, but not intended for the average ''Heroes'' player.
** The developers have even stated that it is not intended to be winnable if one plays on the Impossible difficulty setting (where you start with no resources).
Is there an issue? Send a MessageReason:
None


* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 HP and generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill. The physical Cove hero, the Captain, also leans more towards Attack skill rather than Defense.

to:

* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 HP and having low Defense, generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill.kill (though the Haspid has relatively low Defense skill for an upgraded Tier 7 unit, it has 300 HP). The physical Cove hero, the Captain, also leans more towards Attack skill rather than Defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GlassCannon: The Cove faction is generally this with its Tier 1-5 units, none of them having over 30 HP and generally relying on unique abilities or dishing out damage rather than taking it. Nixes and Sea Serpents, however, make up for this by being much tougher to kill. The physical Cove hero, the Captain, also leans more towards Attack skill rather than Defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FeatheredDragons: The Couatl of the Factory are this, apparently related somehow to the [[FeatheredSerpent Couatl]] of ''Might and Magic VIII'' and still evoking the ''cultural'' associations of [[FeatheredSerpent Feathered Serpents]] (their upgraded form has a helmet shaped after Mesoamerican statuary, for example), but shaped like a dragon covered in feathers and with avian wings instead of a serpent with avian wings.
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* ContinuityNod: Quite a few. Many map objects are inspired by ''Heroes II'', up to the Wasteland terrain being a planned addition and a design aspect of Factory being carrying over things and themes lost from the Heroes II Wizard town in the transition to the Heroes III Tower (a bit like Conflux did for Sorceress/Rampart), and the campaigns are littered with references to places and things from the [[VideoGame/MightAndMagic roleplaying games]] and events from the ''Heroes III'' campaigns (the three campaigns take place roughly concurrently with the ''Armageddon's Blade'' campaigns). The Cove itself is contextualized as a town associated with Regna, a nation referred to multiple times throughout ''Heroes'' and ''Might & Magic'' and seen in ''Might & Magic VIII''.

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* ContinuityNod: Quite a few. Many map objects are inspired by ''Heroes II'', up to the Wasteland terrain being a planned an addition and a design aspect of Factory being carrying over things and themes lost from the Heroes II Wizard town in the transition to the Heroes III Tower (a bit like Conflux did for Sorceress/Rampart), and the campaigns are littered with references to places and things from the [[VideoGame/MightAndMagic roleplaying games]] and events from the ''Heroes III'' campaigns (the three campaigns take place roughly concurrently with the ''Armageddon's Blade'' campaigns). The Cove itself is contextualized as a town associated with Regna, a nation referred to multiple times throughout ''Heroes'' and ''Might & Magic'' and seen in ''Might & Magic VIII''.
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* ArtifactOfDoom: There are increasing hints as the campaigns progress that the Horn of the Abyss has a deleterious effect on the morals and perhaps sanity of its wielder. Beyond that its mechanical power (it is indicated to have more not represented in gameplay) is supremely creepy, allowing [[{{Cthulhumanoid}} strange tentacled beings]] with powerful mental abilities called Fangarms to rise from the corpses of slain beings.

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* ArtifactOfDoom: There are increasing hints as the campaigns progress that the eponymous Horn of the Abyss has a deleterious effect on the morals and perhaps sanity of its wielder. Beyond that its mechanical power (it is indicated to have more not represented in gameplay) is supremely creepy, allowing [[{{Cthulhumanoid}} strange tentacled beings]] with powerful mental abilities called Fangarms to rise from the corpses of slain beings.
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* ArtifactOfDoom: There are increasing hints as the campaigns progress that the Horn of the Abyss has a deleterious effect on the morals and perhaps sanity of its wielder. Beyond that its mechanical power (it is indicated to have more not represented in gameplay) is supremely creepy, allowing strange [[{{Cthulhumanoid}} strange tentacled beings]] with powerful mental abilities called Fangarms to rise from the corpses of slain beings.

to:

* ArtifactOfDoom: There are increasing hints as the campaigns progress that the Horn of the Abyss has a deleterious effect on the morals and perhaps sanity of its wielder. Beyond that its mechanical power (it is indicated to have more not represented in gameplay) is supremely creepy, allowing strange [[{{Cthulhumanoid}} strange tentacled beings]] with powerful mental abilities called Fangarms to rise from the corpses of slain beings.
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Added DiffLines:

''Horn of the Abyss'' is a mod for ''VideoGame/HeroesOfMightAndMagic III'' aiming to act as a third expansion pack, with high quality and a [[OriginalFlavour feel of consistency with the main game]], and has been developed since 2008. As of June 2019, its current headline features are the piratical-themed Cove town and three campaigns focused on the eponymous artefact, but both mechanics and content have seen other additions, and more towns and campaigns are planned, such as the wasteland-dwelling Factory.
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!!This video game provides examples of:

* ArtifactOfDoom: There are increasing hints as the campaigns progress that the Horn of the Abyss has a deleterious effect on the morals and perhaps sanity of its wielder. Beyond that its mechanical power (it is indicated to have more not represented in gameplay) is supremely creepy, allowing strange [[{{Cthulhumanoid}} strange tentacled beings]] with powerful mental abilities called Fangarms to rise from the corpses of slain beings.
* CattlePunk: A major part of the aesthetic of the Factory, with a Jules Verne lean.
* ContinuityNod: Quite a few. Many map objects are inspired by ''Heroes II'', up to the Wasteland terrain being a planned addition and a design aspect of Factory being carrying over things and themes lost from the Heroes II Wizard town in the transition to the Heroes III Tower (a bit like Conflux did for Sorceress/Rampart), and the campaigns are littered with references to places and things from the [[VideoGame/MightAndMagic roleplaying games]] and events from the ''Heroes III'' campaigns (the three campaigns take place roughly concurrently with the ''Armageddon's Blade'' campaigns). The Cove itself is contextualized as a town associated with Regna, a nation referred to multiple times throughout ''Heroes'' and ''Might & Magic'' and seen in ''Might & Magic VIII''.
* FantasyGunControl: Averted. Cannons (already established in ''Heroes'' through cinematics and battle map details) are present as a new kind of war machine, the Cove has pistol-wielding pirates, and the Factory has riflemen.
* LizardFolk: The Nixes found in the Cove ''appear'' to be a sea-dwelling relative of the Lizardmen found in the Tatalian Fortress, although their origins are never explained except in being mentioned to have been thought extinct for a long time.
* SeaMonster: The Cove's level 7 creature, the Sea Serpent/Haspid, is a classic example, a giant serpentine sea-dwelling being, based on the Sea Monsters (by that exact name for one of the variants) seen in ''Might & Magic VI''.
* SwordAndGun: The Pirate unit (and its upgraded forms) wields this, reflected in that they have the special ability of no hand-to-hand penalty.
* TreacherousQuestgiver: The protagonists Jeremy, Bidley and Casmetra spend most of the second campaign searching for the Horn of the Abyss, soon joined by the Nix hero Tark. [[spoiler: When they ''reach'' the Horn, Casmetra, the one who had pushed the most for the hunt and provided the most information (some leading to quests in their own rights, other allowing the hunt to proceed), claims the Horn for herself and backstabs the others.]]
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