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* UnderwaterRuins: The setting of the game is of an abandoned facility that has since decayed and flooded.

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* UnderwaterRuins: UnderwaterBase: The setting of the game is of an abandoned facility that has since decayed and flooded.
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I really should've done this a long time ago...


* AuthorAppeal - One of the first Fox Eye games to incorporate ClothingDamage and [[{{Fanservice}} skintight or skimpy swimsuits for cute girls]], but [[OxygenMeter the struggle of not drowning]] remains Fox Eye's modus operandi as this game and its successors has had this implemented in all of them in some shape or form.
* BarbieDollAnatomy - Played straight with Marie's sprite when the swimsuit is destroyed, but averted on the in-game CG art, as her nips are clearly visible under her swimsuit fabric.
* BonusMaterial - In addition of the suggestive picture mentioned below, another picture with little fanservice appears in the game's folder when you [[spoiler:access a secret machine at the left of your starting room]] after collecting all blue hearts and [[spoiler:the arm grab ability]].
* BlessedWithSuck - You know, for devices intended to keep Marie alive, those heavy, buoyancy-killing computer anklets sure end up killing her a lot in the now-flooded installation.
* ClothingDamage - Initially, you can only take one hit, which will vaporize your gray swimsuit and leave you naked (and dead). The first upgrade obtained upgrades your swimsuit, letting it take the damage instead of you, at the cost of that half getting vaporized. Marie proceeds to run around topless, bottomless or completely naked, seemingly without giving a care. This is actually a deliberate part of the gameplay - Marie will often have to let the swimsuit take a hit for her so she can run past various obstacles with the only loss being her dignity. As such, as fun as it is, running around naked can be counter-productive.

to:

* AuthorAppeal - AuthorAppeal: One of the first Fox Eye games to incorporate ClothingDamage and [[{{Fanservice}} skintight or skimpy swimsuits for cute girls]], but [[OxygenMeter the struggle of not drowning]] remains Fox Eye's modus operandi as this game and its successors has had this implemented in all of them in some shape or form.
* BarbieDollAnatomy - BarbieDollAnatomy: Played straight with Marie's sprite when the swimsuit is destroyed, but averted on the in-game CG art, as her nips are clearly visible under her swimsuit fabric.
* BonusMaterial - BonusMaterial: In addition of the suggestive picture mentioned below, another picture with little fanservice appears in the game's folder when you [[spoiler:access a secret machine at the left of your starting room]] after collecting all blue hearts and [[spoiler:the arm grab ability]].
* BlessedWithSuck - BlessedWithSuck: You know, for devices intended to keep Marie alive, those heavy, buoyancy-killing computer anklets sure end up killing her a lot in the now-flooded installation.
* ClothingDamage - ClothingDamage: Initially, you can only take one hit, which will vaporize your gray swimsuit and leave you naked (and dead). The first upgrade obtained upgrades your swimsuit, letting it take the damage instead of you, at the cost of that half getting vaporized. Marie proceeds to run around topless, bottomless or completely naked, seemingly without giving a care. This is actually a deliberate part of the gameplay - Marie will often have to let the swimsuit take a hit for her so she can run past various obstacles with the only loss being her dignity. As such, as fun as it is, running around naked can be counter-productive.



* DownTheDrain - Water is the game's most prominent hazard, and you have to figure out how to navigate through all of the facility's submerged areas without letting Marie drown. [[TrialAndErrorGameplay With that said, you may end up seeing her drown]] [[NintendoHard a lot]]. Which leads to...
* DrowningPit - Occasionally, you may encounter bodies of water that Marie won't be able to escape from in any way. [[TrialAndErrorGameplay You'll hope you've saved at a good point before accidentally falling into these pits]].
* {{Expy}} - One can't help but admit that Marie looks a lot like a slightly-older [[VideoGame/MegaManClassic Roll]] if Roll were human and wore a white or dark blue leotard. Both Marie and Roll have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]]. Check the page image at the top for a reference.
* EverythingTryingToKillYou - Not as bad as, say, ''VideoGame/IWannaBeTheGuy'', but the walls are lined with spikes, and there are security robots all over the place which will be more than glad to vaporize you with a quick laser beam. You don't ever get a way to fight back, either, so you're forced to sneak around pretty much everything in the entire game.

to:

* DownTheDrain - DownTheDrain: Water is the game's most prominent hazard, and you have to figure out how to navigate through all of the facility's submerged areas without letting Marie drown. [[TrialAndErrorGameplay With that said, you may end up seeing her drown]] [[NintendoHard a lot]]. Which leads to...
* DrowningPit - DrowningPit: Occasionally, you may encounter bodies of water that Marie won't be able to escape from in any way. [[TrialAndErrorGameplay You'll hope you've saved at a good point before accidentally falling into these pits]].
* {{Expy}} - {{Expy}}: One can't help but admit that Marie looks a lot like a slightly-older [[VideoGame/MegaManClassic Roll]] if Roll were human and wore a white or dark blue leotard. Both Marie and Roll have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]]. Check the page image at the top for a reference.
* EverythingTryingToKillYou - EverythingTryingToKillYou: Not as bad as, say, ''VideoGame/IWannaBeTheGuy'', but the walls are lined with spikes, and there are security robots all over the place which will be more than glad to vaporize you with a quick laser beam. You don't ever get a way to fight back, either, so you're forced to sneak around pretty much everything in the entire game.



* {{Fanservice}} - Marie's wearing a skin-tight leotard that will come apart in pieces, runs through sections of the game half or completely naked, with her portrait reflecting her state of (un)dress. Yeah.

to:

* {{Fanservice}} - {{Fanservice}}: Marie's wearing a skin-tight leotard that will come apart in pieces, runs through sections of the game half or completely naked, with her portrait reflecting her state of (un)dress. Yeah.



* HandOrObjectUnderwear - If Marie loses the top half of her swimsuit (or the entire thing at once) she conveniently changes her CG pose so her chest gets covered by her arms.

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* HandOrObjectUnderwear - HandOrObjectUnderwear: If Marie loses the top half of her swimsuit (or the entire thing at once) she conveniently changes her CG pose so her chest gets covered by her arms.



* HundredPercentCompletion - Getting all the blue hearts yields a bonus picture.

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* HundredPercentCompletion - HundredPercentCompletion: Getting all the blue hearts yields a bonus picture.



* LeotardOfPower - Marie's upgraded dark blue swimsuit literally becomes this.
* LetsPlay - There are a few good ones out there.
* LostForever - After the SOS signal is sent, the game goes on, but if you left any blue hearts in other rooms, you won't be able to get them back. Also, if you predict that you might not be able to get the hearts back, you may save on a new slot next to the machine that sends the signal. However, due to a glitch, when you load a save, if you're near a sign or machine, the game will automatically read it/use it. This means that if you saved next to the final machine, the PointOfNoReturn will be triggered when the game is loaded.
* MalevolentArchitecture - ...why are there rows of giant spikes in a research installation, again?

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* LeotardOfPower - LeotardOfPower: Marie's upgraded dark blue swimsuit literally becomes this.
* LetsPlay - LetsPlay: There are a few good ones out there.
* LostForever - LostForever: After the SOS signal is sent, the game goes on, but if you left any blue hearts in other rooms, you won't be able to get them back. Also, if you predict that you might not be able to get the hearts back, you may save on a new slot next to the machine that sends the signal. However, due to a glitch, when you load a save, if you're near a sign or machine, the game will automatically read it/use it. This means that if you saved next to the final machine, the PointOfNoReturn will be triggered when the game is loaded.
* MalevolentArchitecture - ...MalevolentArchitecture: ...why are there rows of giant spikes in a research installation, again?



* OneHitpointWonder - Initially played completely straight, but tossed out the window when you get the upgraded suit. Running around naked leaves you as one of these, however. [[spoiler:Unsurprisingly played straight in the shooter segment.]]

to:

* OneHitpointWonder - OneHitpointWonder: Initially played completely straight, but tossed out the window when you get the upgraded suit. Running around naked leaves you as one of these, however. [[spoiler:Unsurprisingly played straight in the shooter segment.]]



* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. At the beginning of the game, Marie starts out with the shortest one out of all of Fox Eye's protagonists due to her [[IllGirl condition]]. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade the meter, and makes it easier to progress further through the game as she spends a lot of time underwater.
* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut and further [[TropeCodifier codified]] the {{Metroidvania}} sub-genre it established that ''Holdover'' bases itself on.
* PointOfNoReturn - After the [[spoiler:UnexpectedShmupLevel]], you can't go back to most rooms.
* SaveScumming - The game makes sure to point out the Quicksave functionality. Which is good, because you're going to need it; you will die. A lot. (It even leaves a permanent splat of blood wherever you died from shots or spikes, so you can keep track of where you messed up!)
* {{Stripperiffic}} - Somehow a dark-blue swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''[[SarcasmMode Yeaaaaaaah]]''.

to:

* OxygenMeter - OxygenMeter: The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. At the beginning of the game, Marie starts out with the shortest one out of all of Fox Eye's protagonists due to her [[IllGirl condition]]. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade the meter, and makes it easier to progress further through the game as she spends a lot of time underwater.
* {{Retraux}} - {{Retraux}}: The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut and further [[TropeCodifier codified]] the {{Metroidvania}} sub-genre it established that ''Holdover'' bases itself on.
* PointOfNoReturn - PointOfNoReturn: After the [[spoiler:UnexpectedShmupLevel]], you can't go back to most rooms.
* SaveScumming - SaveScumming: The game makes sure to point out the Quicksave functionality. Which is good, because you're going to need it; you will die. A lot. (It even leaves a permanent splat of blood wherever you died from shots or spikes, so you can keep track of where you messed up!)
* {{Stripperiffic}} - {{Stripperiffic}}: Somehow a dark-blue swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''[[SarcasmMode Yeaaaaaaah]]''.



* ThankingTheViewer - At the very end. Warning: [[HeartwarmingMoments May make you cry]].
* TrialAndErrorGameplay - Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out faster while maneuvering underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she backtrack to get air. Much of the challenge of this game involves memorizing layouts and figuring out the safest way to get through them.
* UnderwaterRuins - The setting of the game is of an abandoned facility that has since decayed and flooded.
* WalkDontSwim - Due to the devices on her ankles, as stated above, Marie is forced to walk and crawl along submerged passageways, burning quite a bit of oxygen doing so.
* [[spoiler:UnexpectedShmupLevel]] - After sending out the SOS, [[spoiler:and being given some grim dialog suggesting a ShootTheShaggyDog ending... it gets picked up by two jet fighters who were coincidentally in the area. You then have to shoot down 70 blimps which apparently disrupts the SOS signal sent by Marie before the game gets back on track.]]

to:

* ThankingTheViewer - At ThankingTheViewer: Marie at the very end. Warning: [[HeartwarmingMoments May make you cry]].
* TrialAndErrorGameplay - TrialAndErrorGameplay: Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out faster while maneuvering underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she backtrack to get air. Much of the challenge of this game involves memorizing layouts and figuring out the safest way to get through them.
* UnderwaterRuins - UnderwaterRuins: The setting of the game is of an abandoned facility that has since decayed and flooded.
* WalkDontSwim - WalkDontSwim: Due to the devices on her ankles, as stated above, Marie is forced to walk and crawl along submerged passageways, burning quite a bit of oxygen doing so.
* [[spoiler:UnexpectedShmupLevel]] - [[spoiler:UnexpectedShmupLevel]]: After sending out the SOS, [[spoiler:and being given some grim dialog suggesting a ShootTheShaggyDog ending... it gets picked up by two jet fighters who were coincidentally in the area. You then have to shoot down 70 blimps which apparently disrupts the SOS signal sent by Marie before the game gets back on track.]]
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget]] PuzzlePlatformer ''VideoGame/AquaCube'', and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story with decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a blood splat behind right as she gets fatally hit. All blood spawn from deaths will stay until the game is completely removed from the player's computer, but it can be toggled off, however.

to:

* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget]] PuzzlePlatformer ''VideoGame/AquaCube'', and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story with decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a blood splat behind right as she gets fatally hit. All blood spawn spawned from deaths will stay until the game is completely removed from the player's computer, but it can be toggled off, however.
Is there an issue? Send a MessageReason:
None


* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut and subsequently [[TropeCodifier codified]] the {{Metroidvania}} sub-genre that ''Holdover'' bases itself on.

to:

* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut and subsequently further [[TropeCodifier codified]] the {{Metroidvania}} sub-genre it established that ''Holdover'' bases itself on.

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Changed: 469

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Thus goes '''Holdover''', a surprisingly good, timing-based 2009 PlatformGame by a DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action, and a large emphasis on maintaining an OxygenMeter. Find its website [[http://www.foxeye.squares.net/product/holdover/index.htm here]].

to:

Thus goes '''Holdover''', ''Holdover'', a surprisingly good, timing-based 2009 PlatformGame by a DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action, and a large emphasis on maintaining an OxygenMeter. Find its website [[http://www.foxeye.squares.net/product/holdover/index.htm here]].



* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story with decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a blood splat behind right as she gets fatally hit. The blood can be toggled off, though.

to:

* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' widget]] PuzzlePlatformer ''VideoGame/AquaCube'', and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story with decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a blood splat behind right as she gets fatally hit. The All blood spawn from deaths will stay until the game is completely removed from the player's computer, but it can be toggled off, though.however.



* {{Expy}} - One can't help but admit that Marie looks a lot like a slightly-older [[VideoGame/MegaManClassic Roll]] if Roll wore a white or dark blue leotard. Both Marie and Roll have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]]. Check the page image at the top for a reference.

to:

* {{Expy}} - One can't help but admit that Marie looks a lot like a slightly-older [[VideoGame/MegaManClassic Roll]] if Roll were human and wore a white or dark blue leotard. Both Marie and Roll have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]]. Check the page image at the top for a reference.



* IllGirl: Marie, herself. The reason she was put into the facility in the first place was that so her father could cure her from an illness she got in an accident years ago. Even after she wakes up in the beginning of the game, her motor skills have suffered due to being in her sleeping chamber for so long. Most noticeably, she starts out with the worst OxygenMeter length out of all of Fox Eye's protagonists. Collecting blue hearts, [[spoiler:as well as finding certain upgrades for her legs and arms]], improve her condition in different ways.



* LeotardOfPower - Marie's upgraded swimsuit literally becomes this.

to:

* LeotardOfPower - Marie's upgraded dark blue swimsuit literally becomes this.



* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade the meter, and makes it easier to progress further through the game.
* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut.

to:

* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. At the beginning of the game, Marie starts out with the shortest one out of all of Fox Eye's protagonists due to her [[IllGirl condition]]. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade the meter, and makes it easier to progress further through the game.
game as she spends a lot of time underwater.
* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut.debut and subsequently [[TropeCodifier codified]] the {{Metroidvania}} sub-genre that ''Holdover'' bases itself on.



* TrialAndErrorGameplay - Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out fast while moving underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she can get air. Much of the challenge of this game involves memorizing layouts and figuring out the safest way to get through them.

to:

* TrialAndErrorGameplay - Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out fast faster while moving maneuvering underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she can backtrack to get air. Much of the challenge of this game involves memorizing layouts and figuring out the safest way to get through them.
Is there an issue? Send a MessageReason:
None


* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls spend]] [[UnderTheSea a lot of time underwater]], and ''[[FetishFuel last but not least]]'', [[OxygenMeter the peril and struggle to avoid drowning]]. Fox Eye's team leader, [[WordOfGod Fox]], has made it his modus operandi to implement these situations in almost every single game he's made in some shape or form.

to:

* AuthorAppeal - One of the first Fox Eye games to incorporate ClothingDamage and [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls spend]] [[UnderTheSea a lot of time underwater]], and ''[[FetishFuel last swimsuits for cute girls]], but not least]]'', [[OxygenMeter the peril and struggle to avoid drowning]]. of not drowning]] remains Fox Eye's team leader, [[WordOfGod Fox]], has made it his modus operandi to implement these situations in almost every single as this game he's made and its successors has had this implemented in all of them in some shape or form.
Is there an issue? Send a MessageReason:
Almost a whole year later, and I still can't get over this...!


* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]]. Check the page image at the top for a reference.

to:

* {{Expy}} - One can't help but admit that Marie looks a lot as if like a slightly-older [[VideoGame/MegaManClassic Roll]] if Roll wore a leotard, white or dark blue leotard. Both Marie and they both Roll have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]]. Check the page image at the top for a reference.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story has decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.

to:

* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story has with decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain blood splat behind right as she gets fatally hit. The blood can be toggled off, though.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast has decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.

to:

* DarkerAndEdgier: A darker game compared to Fox Eye's previous fare at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast is a SciFi BadFuture story has decayed environments and a sense of loneliness and isolation for its protagonist throughout its entirety, hence its title. Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.



* GirlishPigtails: Marie sports one though a pink ribbon.

to:

* GirlishPigtails: Marie sports one though through a pink ribbon.

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Is there an issue? Send a MessageReason:
None


* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls spend]] [[UnderTheSea a lot of time underwater]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the peril and struggle to avoid drowning]]. Fox Eye's team leader, [[WordOfGod Fox]], has made it his modus operandi to implement these situations in almost every single game he's made in some shape or form.

to:

* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls spend]] [[UnderTheSea a lot of time underwater]], and ''[[{{Fetish}} ''[[FetishFuel last but not least]]'', [[OxygenMeter the peril and struggle to avoid drowning]]. Fox Eye's team leader, [[WordOfGod Fox]], has made it his modus operandi to implement these situations in almost every single game he's made in some shape or form.



* DarkerAndEdgier: A somewhat darker game compared to Fox Eye's standard fare due to the decayed environments and the sense of loneliness and isolation for its protagonist throughout the game, hence its title. Besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.

to:

* DarkerAndEdgier: A somewhat darker game compared to Fox Eye's standard previous fare due to at the time, such as the [[{{Moe}} cutesy]] [[WidgetSeries widget game]] ''VideoGame/AquaCube'' and the SliceOfLife [[BeachEpisode Summer]] AdventureGame that is ''Blue Port''. This game in contrast has decayed environments and the a sense of loneliness and isolation for its protagonist throughout the game, its entirety, hence its title. Besides Also, besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.though.
* DisappearedDad: Tanner. He was forced to leave his daughter Marie behind for her to heal in her chamber before a nuclear disaster could take place in the future. His final efforts to help Marie afterwards is to leave behind several holograms that help guide her out of the now-abandoned facility.



* GirlishPigtails: Marie sports one.

to:

* GirlishPigtails: Marie sports one.one though a pink ribbon.



* JumpPhysics: Marie's physical condition only lets her make small hops on the ground, though she fares better at this underwater. [[spoiler: Upon getting the leg upgrade, however. She can jump twice as high on land and gain a ''huge'' amount of height underwater]].

to:

* JumpPhysics: Marie's physical condition and life-preserving anklets only lets her make small hops on from the ground, though she fares better at this underwater. [[spoiler: Upon getting the leg upgrade, however. She can jump twice as high on land and gain a ''huge'' amount of height underwater]].



* {{Metroidvania}}

to:

* {{Metroidvania}}{{Metroidvania}}: Fox Eye's first. The game takes place in a labyrinth of an abandoned flooded facility. You must figure out different ways to reach certain areas and collect powerups and blue hearts to improve Marie's skills and her survivability underwater, respectively, so you can go further through the game and reach places you couldn't reach, before. Owing itself to its [[Franchise/{{Metroid}} inspiration]], as mentioned above in {{Expy}}, it helps that the girl herself looks like a younger Samus.



* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade the meter, and makes it easier to progress through the game.

to:

* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade the meter, and makes it easier to progress further through the game.
Is there an issue? Send a MessageReason:
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Is there an issue? Send a MessageReason:
Linking to its website for more info on the game


Thus goes '''Holdover''', a surprisingly good, timing-based 2009 PlatformGame by a DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action, and a large emphasis on maintaining an OxygenMeter. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].

to:

Thus goes '''Holdover''', a surprisingly good, timing-based 2009 PlatformGame by a DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action, and a large emphasis on maintaining an OxygenMeter. Find it its website [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html foxeye.squares.net/product/holdover/index.htm here]].

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Adding more content, including an image!


[[quoteright:276:http://static.tvtropes.org/pmwiki/pub/images/holdovertvtropes.png]]
[[caption-width-right:276:Take your pick. Is that [[VideoGame/MegaManClassic Roll]] or [[Franchise/{{Metroid}} Samus]]?]]



Thus goes '''Holdover''', a surprisingly good timing-based 2009 PlatformGame from a DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].

to:

Thus goes '''Holdover''', a surprisingly good good, timing-based 2009 PlatformGame from by a DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action.action, and a large emphasis on maintaining an OxygenMeter. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].



* DarkerAndEdgier: A somewhat darker game compared to Fox Eye's standard fare due to the decayed environments and the sense of isolation throughout the game, hence its title. Besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.

to:

* DarkerAndEdgier: A somewhat darker game compared to Fox Eye's standard fare due to the decayed environments and the sense of loneliness and isolation for its protagonist throughout the game, hence its title. Besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.



* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].

to:

* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX leave behind several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking unarmed [[Franchise/{{Metroid}} Samus]].Samus]]. Check the page image at the top for a reference.



* GirlishPigtails: Marie sports these.

to:

* GirlishPigtails: Marie sports these.one.



* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to the music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''.
** To take this further, Fox stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut.

to:

* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extends to the its ambient music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''.
** To take this further, Fox
''VideoGame/SuperMetroid''. [[WordOfGod Fox]] even stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut.



* TrialAndErrorGameplay - Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out fast while moving underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she can get air.

to:

* TrialAndErrorGameplay - Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out fast while moving underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she can get air. Much of the challenge of this game involves memorizing layouts and figuring out the safest way to get through them.

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* DarkerAndEdgier: A somewhat darker game compared to Fox Eye's standard fare due to the decayed environments and the sense of isolation throughout the game, hence its title. Besides [[AuthorAppeal drowning]], other things that can kill Marie include being impaled by spikes and shot by security lasers, both of which leave a bloodstain behind right as she gets fatally hit. The blood can be toggled off, though.



* {{Stripperiffic}} - Somehow a swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''[[SarcasmMode Yeaaaaaaah]]''.

to:

* {{Stripperiffic}} - Somehow a dark-blue swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''[[SarcasmMode Yeaaaaaaah]]''.
Is there an issue? Send a MessageReason:
None


Thus goes '''Holdover''', a surprisingly good timing-based 2009 platformer from a doujin team known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].

to:

Thus goes '''Holdover''', a surprisingly good timing-based 2009 platformer PlatformGame from a doujin team DoujinSoft circle known as Creator/FoxEye, with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].
Is there an issue? Send a MessageReason:
None


Thus goes '''Holdover''', a surprisingly good timing-based 2009 platformer from a doujin team known as [=FoxEye=], with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].

to:

Thus goes '''Holdover''', a surprisingly good timing-based 2009 platformer from a doujin team known as [=FoxEye=], Creator/FoxEye, with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].



* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls spend]] [[UnderTheSea a lot of time underwater]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the peril and struggle to avoid drowning]]. [=FoxEye=]'s team leader, [[WordOfGod Fox]], has made it his modus operandi to implement these situations in almost every single game he's made in some shape or form.

to:

* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls spend]] [[UnderTheSea a lot of time underwater]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the peril and struggle to avoid drowning]]. [=FoxEye=]'s Fox Eye's team leader, [[WordOfGod Fox]], has made it his modus operandi to implement these situations in almost every single game he's made in some shape or form.
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* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have {{Disappeared Dad}}s as scientists that [[VideoGame/MegaManX left behind a lot of holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].

to:

* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have {{Disappeared Dad}}s as scientists scientist fathers that eventually [[DisappearedDad disappear]] during a distant future and [[VideoGame/MegaManX left leave behind a lot of several holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].
Is there an issue? Send a MessageReason:
None


* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have DisappearedDads as scientists that [[VideoGame/MegaManX left behind a lot of holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].

to:

* {{Expy}} - One can't help but admit that Marie looks a lot as if [[VideoGame/MegaManClassic Roll]] wore a leotard, and they both have DisappearedDads {{Disappeared Dad}}s as scientists that [[VideoGame/MegaManX left behind a lot of holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].
Is there an issue? Send a MessageReason:
None


* {{Expy}} - One can't help but admit that Marie looks a lot like [[VideoGame/MegaManClassic Roll]] wearing a leotard. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].

to:

* {{Expy}} - One can't help but admit that Marie looks a lot like as if [[VideoGame/MegaManClassic Roll]] wearing wore a leotard.leotard, and they both have DisappearedDads as scientists that [[VideoGame/MegaManX left behind a lot of holographic messages for specific people to find and read]]. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].



* GoodBadTranslation

to:

* GoodBadTranslationGoodBadTranslation: [[WordOfGod Fox]] admits that his English isn't top notch, but most of the English script is still understandable.
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* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls travel]] [[UnderTheSea underwater a lot]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the peril of drowning, and the struggle to avoid doing so]]. [=FoxEye=]'s team leader, Fox, has made it his modus operandi to implement these concepts in almost every single game he's made in some shape or form.

to:

* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls travel]] spend]] [[UnderTheSea underwater a lot]], lot of time underwater]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the peril of drowning, and the struggle to avoid doing so]]. drowning]]. [=FoxEye=]'s team leader, Fox, [[WordOfGod Fox]], has made it his modus operandi to implement these concepts situations in almost every single game he's made in some shape or form.
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* {{Expy}} - One can't help but admit that Marie looks a lot like [[VideoGame/MegaManClassic Roll]] in a leotard.

to:

* {{Expy}} - One can't help but admit that Marie looks a lot like [[VideoGame/MegaManClassic Roll]] in wearing a leotard. Due to the game being a {{Metroidvania}}, others will joke that Marie is a younger-looking [[Franchise/{{Metroid}} Samus]].
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* UnderwaterBase[=/=]UnderwaterRuins - The setting of the game counts as both, due to it being an abandoned facility that has become decayed and flooded.

to:

* UnderwaterBase[=/=]UnderwaterRuins UnderwaterRuins - The setting of the game counts as both, due to it being is of an abandoned facility that has become since decayed and flooded.
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Added DiffLines:

* JumpPhysics: Marie's physical condition only lets her make small hops on the ground, though she fares better at this underwater. [[spoiler: Upon getting the leg upgrade, however. She can jump twice as high on land and gain a ''huge'' amount of height underwater]].
Is there an issue? Send a MessageReason:
None


* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. Getting blue hearts helps upgrade it.

to:

* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. If it gets too low underwater, Marie's movement will slow down a bit as she starts struggling to hold her breath. Getting blue hearts helps to upgrade it.the meter, and makes it easier to progress through the game.
Is there an issue? Send a MessageReason:
None


* EverythingTryingToKillYou - not as bad as, say, ''VideoGame/IWannaBeTheGuy'', but the walls are lined with spikes, and there are security robots all over the place which will be more than glad to vaporize you with a quick laser beam. You don't ever get a way to fight back, either, so you're forced to sneak around pretty much everything in the entire game.

to:

* EverythingTryingToKillYou - not Not as bad as, say, ''VideoGame/IWannaBeTheGuy'', but the walls are lined with spikes, and there are security robots all over the place which will be more than glad to vaporize you with a quick laser beam. You don't ever get a way to fight back, either, so you're forced to sneak around pretty much everything in the entire game.



* LostForever - after the SOS signal is sent, the game goes on, but if you left any blue hearts in other rooms, you won't be able to get them back. Also, if you predict that you might not be able to get the hearts back, you may save on a new slot next to the machine that sends the signal. However, due to a glitch, when you load a save, if you're near a sign or machine, the game will automatically read it/use it. This means that if you saved next to the final machine, the PointOfNoReturn will be triggered when the game is loaded.

to:

* LostForever - after After the SOS signal is sent, the game goes on, but if you left any blue hearts in other rooms, you won't be able to get them back. Also, if you predict that you might not be able to get the hearts back, you may save on a new slot next to the machine that sends the signal. However, due to a glitch, when you load a save, if you're near a sign or machine, the game will automatically read it/use it. This means that if you saved next to the final machine, the PointOfNoReturn will be triggered when the game is loaded.



* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extents to the music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''.

to:

* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extents extends to the music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''.



* PointOfNoReturn - after the [[spoiler:UnexpectedShmupLevel]], you can't go back to most rooms.

to:

* PointOfNoReturn - after After the [[spoiler:UnexpectedShmupLevel]], you can't go back to most rooms.



* {{Stripperiffic}} - somehow a swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''[[SarcasmMode Yeaaaaaaah]]''.

to:

* {{Stripperiffic}} - somehow Somehow a swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''[[SarcasmMode Yeaaaaaaah]]''.

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None


Thus goes '''Holdover''', a surprisingly good timing-based platformer from the mind of [=FoxEye=], with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].

to:

Thus goes '''Holdover''', a surprisingly good timing-based 2009 platformer from the mind of a doujin team known as [=FoxEye=], with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].



* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight swimsuits]], [[DownTheDrain having those girls travel]] [[UnderTheSea underwater a lot]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the sensation and struggle of drowning]]. Starting with ''Holdover'', [=FoxEye=] has made it his modus operandi to implement these things in almost every game he's made in some shape or form.
* BarbieDollAnatomy- Played straight with Marie's sprite when the swimsuit is destroyed, but averted on the in-game CG art, as her nips are clearly visible under her swimsuit fabric.

to:

* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight or skimpy swimsuits]], [[DownTheDrain having those girls travel]] [[UnderTheSea underwater a lot]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the sensation peril of drowning, and the struggle of drowning]]. Starting with ''Holdover'', [=FoxEye=] to avoid doing so]]. [=FoxEye=]'s team leader, Fox, has made it his modus operandi to implement these things concepts in almost every single game he's made in some shape or form.
* BarbieDollAnatomy- BarbieDollAnatomy - Played straight with Marie's sprite when the swimsuit is destroyed, but averted on the in-game CG art, as her nips are clearly visible under her swimsuit fabric.



* DownTheDrain - Water is the game's most prominent hazard, and you have to figure out how to navigate through all of the facility's submerged areas without letting Marie drown. [[TrialAndErrorGameplay With that said, you may end up seeing her drown]] [[NintendoHard a lot]].

to:

* DownTheDrain - Water is the game's most prominent hazard, and you have to figure out how to navigate through all of the facility's submerged areas without letting Marie drown. [[TrialAndErrorGameplay With that said, you may end up seeing her drown]] [[NintendoHard a lot]]. Which leads to...
* DrowningPit - Occasionally, you may encounter bodies of water that Marie won't be able to escape from in any way. [[TrialAndErrorGameplay You'll hope you've saved at a good point before accidentally falling into these pits]].
* {{Expy}} - One can't help but admit that Marie looks a lot like [[VideoGame/MegaManClassic Roll]] in a leotard.



* GirlishPigtails

to:

* GirlishPigtailsGirlishPigtails: Marie sports these.



* HandOrObjectUnderwear: If Marie loses the top half of her swimsuit (or the entire thing at once) she conveniently changes her CG pose so her chest gets covered by her arms.

to:

* HandOrObjectUnderwear: HandOrObjectUnderwear - If Marie loses the top half of her swimsuit (or the entire thing at once) she conveniently changes her CG pose so her chest gets covered by her arms.



* OxygenMeter - The main feature of the game, [[AuthorAppeal and the developer's]] SignatureStyle. Getting blue hearts helps upgrade it.
* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS.

to:

* OxygenMeter - The main feature of the game, [[AuthorAppeal and the cornerstone of the developer's]] SignatureStyle. Getting blue hearts helps upgrade it.
* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS. This also extents to the music, as it wouldn't sound too out of place from ''VideoGame/SuperMetroid''.
** To take this further, Fox stated that that the game was designed to be as if it were made in 1994, the same year that ''Super Metroid'' made its debut.



* ThankingTheViewer - At the very end. Warning: May make you cry.

to:

* ThankingTheViewer - At the very end. Warning: [[HeartwarmingMoments May make you cry.cry]].
* TrialAndErrorGameplay - Not thinking ahead of what's in front of you tends to end badly, such as running or falling straight into a line of spikes. Since Marie's oxygen runs out fast while moving underwater, taking the wrong turn, jump, or crawl while submerged may already be enough to drown her before she can get air.
* UnderwaterBase[=/=]UnderwaterRuins - The setting of the game counts as both, due to it being an abandoned facility that has become decayed and flooded.
Is there an issue? Send a MessageReason:
None


* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight swimsuits]], [[DownTheDrain having those girl travel]] [[UnderTheSea underwater a lot]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the sensation and struggle of drowning]]. Starting with ''Holdover'', [=FoxEye=] has made it his modus operandi to implement these things in almost every game he's made in some shape or form.

to:

* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight swimsuits]], [[DownTheDrain having those girl girls travel]] [[UnderTheSea underwater a lot]], and ''[[{{Fetish}} last but not least]]'', [[OxygenMeter the sensation and struggle of drowning]]. Starting with ''Holdover'', [=FoxEye=] has made it his modus operandi to implement these things in almost every game he's made in some shape or form.
Is there an issue? Send a MessageReason:
None


* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight swimsuits]], [[DownTheDrain having them travel]] [[UnderTheSea underwater a lot]], but most of all, [[OxygenMeter the struggle of not letting them drown]]. Starting with ''Holdover'', [=FoxEye=] has made it his modus operandi to implement these things in almost every game he's made in some shape or form.

to:

* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight swimsuits]], [[DownTheDrain having them those girl travel]] [[UnderTheSea underwater a lot]], and ''[[{{Fetish}} last but most of all, not least]]'', [[OxygenMeter the sensation and struggle of not letting them drown]].drowning]]. Starting with ''Holdover'', [=FoxEye=] has made it his modus operandi to implement these things in almost every game he's made in some shape or form.

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I wanna pay more attention to this page, so I\'ll add in info about the game, it\'s creator and the game\'s.. \'\'appeal\'\'.


Thus goes '''Holdover''', a surprisingly good timing-based platformer, with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].

to:

Thus goes '''Holdover''', a surprisingly good timing-based platformer, platformer from the mind of [=FoxEye=], with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].



* AuthorAppeal - [[{{Fanservice}} Cute girls wearing skintight swimsuits]], [[DownTheDrain having them travel]] [[UnderTheSea underwater a lot]], but most of all, [[OxygenMeter the struggle of not letting them drown]]. Starting with ''Holdover'', [=FoxEye=] has made it his modus operandi to implement these things in almost every game he's made in some shape or form.



* DownTheDrain - Water is the game's most prominent hazard, and you have to figure out how to navigate through all of the facility's submerged areas without letting Marie drown. [[TrialAndErrorGameplay With that said, you may end up seeing her drown]] [[NintendoHard a lot]].



* LeotardOfPower: Marie's upgraded swimsuit literally becomes this.

to:

* LeotardOfPower: LeotardOfPower - Marie's upgraded swimsuit literally becomes this.



* OxygenMeter - The main feature of the game. Getting blue hearts helps upgrade it.

to:

* OxygenMeter - The main feature of the game. game, [[AuthorAppeal and the developer's]] SignatureStyle. Getting blue hearts helps upgrade it.it.
* {{Retraux}} - The game's graphics were intentionally made to resemble 16-bit graphics of computer games of TheNineties, such as those that can be found on the MS-DOS.



* SaveScumming - the game makes sure to point out the quicksave functionality. Which is good, because you're going to need it; you will die. A lot. (It even leaves a permanent splat of blood wherever you died, so you can keep track of where you messed up!)
* {{Stripperiffic}} - somehow a swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''Yeaaaaaaah''.

to:

* SaveScumming - the The game makes sure to point out the quicksave Quicksave functionality. Which is good, because you're going to need it; you will die. A lot. (It even leaves a permanent splat of blood wherever you died, died from shots or spikes, so you can keep track of where you messed up!)
* {{Stripperiffic}} - somehow a swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''Yeaaaaaaah''.''[[SarcasmMode Yeaaaaaaah]]''.
--> '''Marie''': Hmm... [[LampshadeHanging I'm not so sure this will protect me...]]
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A young girl named Marie wakes up in a dank, dark laboratory wearing nothing but a gray, one-piece swimsuit, and two metal anklets around her bare feet, designed to keep her healthy. A holographic message from her father says that she should have just woken up from a special chamber designed to cure an illness of hers, and that she should now try to leave the facility she resides in.

Easier said than done, of course, since the facility has long since been abandoned, is nearly completely flooded (and despite being suited for it, those anklets make it impossible to swim), and is full of various security robots out to vaporize her (and her swimsuit) with powerful lasers. She quickly finds an advanced armor swimsuit that can shield her from the lasers, at the cost of vaporizing the half that was hit.

Thus goes '''Holdover''', a surprisingly good timing-based platformer, with plenty of girl-running-around-completely-naked action. Find it [[http://www.indiegames.com/blog/2009/07/freeware_game_pick_holdover_fo.html here]].
----
!!Holdover contains examples of:
* BarbieDollAnatomy- Played straight with Marie's sprite when the swimsuit is destroyed, but averted on the in-game CG art, as her nips are clearly visible under her swimsuit fabric.
* BonusMaterial - In addition of the suggestive picture mentioned below, another picture with little fanservice appears in the game's folder when you [[spoiler:access a secret machine at the left of your starting room]] after collecting all blue hearts and [[spoiler:the arm grab ability]].
* BlessedWithSuck - You know, for devices intended to keep Marie alive, those heavy, buoyancy-killing computer anklets sure end up killing her a lot in the now-flooded installation.
* ClothingDamage - Initially, you can only take one hit, which will vaporize your gray swimsuit and leave you naked (and dead). The first upgrade obtained upgrades your swimsuit, letting it take the damage instead of you, at the cost of that half getting vaporized. Marie proceeds to run around topless, bottomless or completely naked, seemingly without giving a care. This is actually a deliberate part of the gameplay - Marie will often have to let the swimsuit take a hit for her so she can run past various obstacles with the only loss being her dignity. As such, as fun as it is, running around naked can be counter-productive.
** As a bonus, the image of Marie that shows up whenever she speaks also reflects her current clothing status. Even the ending image changes depending on whether she still had a swimsuit or burst out of the facility in the buff, although the ending itself remains the same.
* EverythingTryingToKillYou - not as bad as, say, ''VideoGame/IWannaBeTheGuy'', but the walls are lined with spikes, and there are security robots all over the place which will be more than glad to vaporize you with a quick laser beam. You don't ever get a way to fight back, either, so you're forced to sneak around pretty much everything in the entire game.
** That's justified. You really are [[MemeticMutation the little girl]], with no weapons of any sort.
* {{Fanservice}} - Marie's wearing a skin-tight leotard that will come apart in pieces, runs through sections of the game half or completely naked, with her portrait reflecting her state of (un)dress. Yeah.
** [[spoiler: And upon winning, a very suggestive picture of her will appear in the game's folder as a reward.]]
* GirlishPigtails
* GoodBadTranslation
--> "Do you overwrite?"
--> "Do you return to title?"
* HandOrObjectUnderwear: If Marie loses the top half of her swimsuit (or the entire thing at once) she conveniently changes her CG pose so her chest gets covered by her arms.
** During the ending scene, the arm Marie is using to open the final door is conveniently placed in front of her chest, so even if she arrived there naked, the player still can't see anything.
* HundredPercentCompletion - Getting all the blue hearts yields a bonus picture.
* LeotardOfPower: Marie's upgraded swimsuit literally becomes this.
* LetsPlay - There are a few good ones out there.
* LostForever - after the SOS signal is sent, the game goes on, but if you left any blue hearts in other rooms, you won't be able to get them back. Also, if you predict that you might not be able to get the hearts back, you may save on a new slot next to the machine that sends the signal. However, due to a glitch, when you load a save, if you're near a sign or machine, the game will automatically read it/use it. This means that if you saved next to the final machine, the PointOfNoReturn will be triggered when the game is loaded.
* MalevolentArchitecture - ...why are there rows of giant spikes in a research installation, again?
* {{Metroidvania}}
* OneHitpointWonder - Initially played completely straight, but tossed out the window when you get the upgraded suit. Running around naked leaves you as one of these, however. [[spoiler:Unsurprisingly played straight in the shooter segment.]]
** Slightly subverted in that you do have a health bar, but it drains ''very'' quickly when you come into contact with a hazard. Thus, Marie (and her upgraded swimsuit) can survive brief brushes with hazards, but not much more than that.
* OxygenMeter - The main feature of the game. Getting blue hearts helps upgrade it.
* PointOfNoReturn - after the [[spoiler:UnexpectedShmupLevel]], you can't go back to most rooms.
* SaveScumming - the game makes sure to point out the quicksave functionality. Which is good, because you're going to need it; you will die. A lot. (It even leaves a permanent splat of blood wherever you died, so you can keep track of where you messed up!)
* {{Stripperiffic}} - somehow a swimsuit is supposed to qualify for armor. A swimsuit that gives way at the slightest bit of damage, leaving the user completely naked. ''Yeaaaaaaah''.
* ThankingTheViewer - At the very end. Warning: May make you cry.
* WalkDontSwim - Due to the devices on her ankles, as stated above, Marie is forced to walk and crawl along submerged passageways, burning quite a bit of oxygen doing so.
* [[spoiler:UnexpectedShmupLevel]] - After sending out the SOS, [[spoiler:and being given some grim dialog suggesting a ShootTheShaggyDog ending... it gets picked up by two jet fighters who were coincidentally in the area. You then have to shoot down 70 blimps which apparently disrupts the SOS signal sent by Marie before the game gets back on track.]]
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