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Reworded a section under Early Bird Boss so it sounds more grammatically correct.


** The Death Wyvern from the first game is a downplayed example, as you have all your weapons except your superweapon. He actually doesn't have much HP (640, or about 3 Centaurs worth), but does have a very dangerous BreathWeapon and a troublesome arena you'll need to collect in an in artifact back of the room to properly traverse it without dying quickly.

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** The Death Wyvern from the first game is a downplayed example, as you have all your weapons except your superweapon. He actually doesn't have much HP (640, or about 3 Centaurs worth), but does have a very dangerous BreathWeapon and a troublesome arena arena; you'll need to collect in an in artifact in the back of the room to properly traverse it without dying quickly.

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* AmmoUsingMeleeWeapon: Zig-zagged with the Fighter's arsenal. Timon's Axe is a straight example: it's solely a melee weapon, but is powered by Blue Mana which causes lightning to flash around it; it can still be used if you don't have any left, but for much less damage. Averted for two other weapons which look like melee weapons: the Hammer of Retribution has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances a sword, has no melee capability at all.
* AncientGrome: ''Hexen II'''s fourth hub, Septimus.

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* AmmoUsingMeleeWeapon: AmmoUsingMeleeWeapon:
**
Zig-zagged with the Fighter's arsenal. Timon's Axe is a straight example: it's solely a melee weapon, but is powered by Blue Mana which causes lightning to flash around it; it can still be used if you don't have any left, but for much less damage. Averted for two other weapons which look like melee weapons: the Hammer of Retribution has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances a sword, has no melee capability at all.
** The Paladin's Vorpal Sword in ''Hexen II'' uses Blue Mana to deal extra damage and push enemies away. Like the Timon's Axe before it, it works without mana, though it has the advantage of more consistent attack timing than the gauntlets.
* AncientGrome: ''Hexen II'''s fourth hub, Septimus.Septimus, is the standard mix of Greek and Roman motifs.
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** The first game's first hub area, the Seven Portals, and its related three sublevels basically boils down to a massive switch-and-key-hunt. Beating it involves crossing through the multiple sublevels to find the switches that make unannounced changes in the other sublevels, which you have to locate and discover yourself to progress, with the only indicator of progress being the very cryptic message "one third of the puzzle has been solved on the seven portals". Playing this level without prior experience or a guide will likely just degenerate into blindly wandering around and searching for the many switches and locked doors.
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* HubLevel: TropeCodifier, and an interesting gimmick at the time. To be reused two years later after its original release, by ''VideoGame/SpyroTheDragon''.

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* HubLevel: TropeCodifier, and an interesting gimmick at the time. To be reused two years later after its original release, by ''VideoGame/SpyroTheDragon''.''VideoGame/SpyroTheDragon1998''.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Timon's Axe in ''Hexen'', the Paladin's axe in ''Hexen II''. The former's exclusively a melee weapon, the latter throws axe blades that pass through multiple enemies and ricochets off walls.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: The Porkalator item in ''Hexen'' transforms enemies into pigs, while the Seal of the Ovinomancer in ''Hexen II'' turns them into sheep. When used, several transforming projectiles are shot, so you can transform up to 5 enemies with one item. Like in ''Heretic'' with the Morph Ovum, transformed enemies are much slower and weaker.



* ForcedTransformation: The Porkalator item in ''Hexen'' transforms enemies into pigs, while the Seal of the Ovinomancer in ''Hexen II'' turns them into sheep. When used, several transforming projectiles are shot, so you can transform up to 5 enemies with one item. Like in ''Heretic'' with the Morph Ovum, transformed enemies are much slower and weaker.



** The Ettins were originally the human soldiers of the Legion before their Marshal, Zedek, sold them out to Korax, who [[BalefulPolymorph transformed them]] into the thuggish monsters you encounter throughout the game. They retain enough memory of who they were to hate what they have become... but they hate you more for still being human.

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** The Ettins were originally the human soldiers of the Legion before their Marshal, Zedek, sold them out to Korax, who [[BalefulPolymorph [[ForcedTransformation transformed them]] into the thuggish monsters you encounter throughout the game. They retain enough memory of who they were to hate what they have become... but they hate you more for still being human.
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** The Dark Servant [[SummonMagic summons a Maulotaur (A boss in Heretic)]] to fight for you, but there are ''only two'' in the baseline game. Can serve as a handy diversion fighting the Heresiarch, but not much else.[[note]] ''[[ExpansionPack Deathkings]]'', on the other hand, has ''thirteen'' (although one of them is unreachable, as it's under a DescendingCeiling that crushes you when you try and get to it), plus an extra one that spawns partway through the final level.[[/note]]

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** The Dark Servant [[SummonMagic summons a Maulotaur (A boss in Heretic)]] to fight for you, but there are ''only two'' in the baseline game. [[note]] You can get hold of a third in the Dungeons... but doing so requires tracking down and destroying all 34 sitting corpses in the level, a painstaking task which only gets worse once you've completed the main puzzle and the map starts randomly spawning endless supplies of Ettins.[[/note]] Can serve as a handy diversion fighting the Heresiarch, but not much else.[[note]] ''[[ExpansionPack Deathkings]]'', on the other hand, has ''thirteen'' (although one of them is unreachable, as it's under a DescendingCeiling that crushes you when you try and get to it), plus an extra one that spawns partway through the final level.[[/note]]
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** In Portal of Praevus, there is a super secret nightmare difficulty level that requires you to find Tien's key, which appears much earlier than usual and is hidden in a pipe in the first map (Eidolon's Lair). Then use it to open a small, easily missed grate on the floor. Then use the ring of flight to fly up to a very high ledge at the beginning of the map. And there's no hints anywhere that this nightmare difficulty even exists at all.
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* MultipleHeadCase: The Ettin enemies have two heads on one shoulder. They're also TheGoomba of the game, easy-to-kill showing up in the first few levels.
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''Hexen: Beyond Heretic'' (Stylized as ''[=HeXen=]'') is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.

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''Hexen: Beyond Heretic'' (Stylized (stylized as ''[=HeXen=]'') is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.
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* CanisLatinicus: A weird example in ''Hexen II'': all of the signs in [[AncientGrome Septimus]] have text that reads "mortis te manet cum magnis dentibus acutis". While this is real Latin, it translates to something like "Death will remain with the big sharp teeth", which doesn't really make much sense.[[labelnote:*]] It's meant to say "[[Film/MontyPythonAndTheHolyGrail Death Awaits You With Nasty Big Pointy Teeth]]".[[/labelnote]]

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* CanisLatinicus: A weird example in ''Hexen II'': all of the signs in [[AncientGrome Septimus]] have text that reads "mortis te manet cum magnis dentibus acutis". While this is real Latin, it translates to something like "Death will remain with the big sharp teeth", which doesn't really make much sense.[[labelnote:*]] [[note]] It's meant to say "[[Film/MontyPythonAndTheHolyGrail Death Awaits You ''Awaits You'' With Nasty Big Pointy Teeth]]".[[/labelnote]][[/note]]
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** The Cleric also has a magical SerpentStaff, which is supposedly balanced by its modest damage capability and low mana consumption, but the LifeDrain ability is also provides means that the player's health becomes virtually infinite in capable hands. Combined with the Wraithverge allowing you to hide from enemies while the ghosts tear them apart, the Cleric not being as durable as the Fighter is rendered largely moot.

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** The Cleric also has a magical SerpentStaff, which is supposedly balanced by its modest damage capability and low mana consumption, but the LifeDrain ability is it also provides means that the player's health becomes virtually infinite in capable hands. Combined with the Wraithverge allowing you to hide from enemies while the ghosts tear them apart, the Cleric not being as durable as the Fighter is rendered largely moot.
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** The Cleric also has a magical SerpentStaff, which is supposedly balanced by its modest damage capability and low mana consumption, but the LifeDrain ability is also provides means that the player's health becomes virtually infinite in capable hands. Combined with the Wraithverge allowing you to hide from enemies while the ghosts tear them apart, the Cleric not being as durable as the Fighter is rendered largely moot.
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* StarterGearStayingPower: Applies to the Mage's Sapphire Wand. Of the three basic weapons, this one is ranged, is precise over a distance, and fires a "ripper" projectile that can safely avoid reflection from Centaurs and Heresiarchs. The wand itself is low damage, but can still be used for the majority of the game.
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Chained Sinkholes.


In addition to various engine tweaks, it utilizes a class system that allows the player to choose between three different characters: [[LightningBruiser Baratus the Fighter]], [[SquishyWizard Daedolon the Mage]], and [[ChurchMilitant Parias]] [[MagicKnight the Cleric]], each with their own weapons, strengths, weaknesses and item functions.

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In addition to various engine tweaks, it utilizes a class system that allows the player to choose between three different characters: [[LightningBruiser Baratus the Fighter]], [[SquishyWizard Daedolon the Mage]], and [[ChurchMilitant Parias]] [[MagicKnight Parias the Cleric]], each with their own weapons, strengths, weaknesses and item functions.
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In addition to various engine tweaks, it utilizes a class system that allows the player to choose between three different characters: [[LightningBruiser Baratus the Fighter]], [[SquishyWizard Daedolon the Mage]], and [[ChurchMilitant Parias the Cleric]], each with their own weapons, strengths, weaknesses and item functions.

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In addition to various engine tweaks, it utilizes a class system that allows the player to choose between three different characters: [[LightningBruiser Baratus the Fighter]], [[SquishyWizard Daedolon the Mage]], and [[ChurchMilitant Parias Parias]] [[MagicKnight the Cleric]], each with their own weapons, strengths, weaknesses and item functions.
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''Hexen: Beyond Heretic'' (Stylized as ''HeXen'') is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.

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''Hexen: Beyond Heretic'' (Stylized as ''HeXen'') ''[=HeXen=]'') is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.
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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.

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''Hexen'' ''Hexen: Beyond Heretic'' (Stylized as ''HeXen'') is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.
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** The secret level sacred grove requires you to kill ettins quickly. If the number of ettins exceed 20, infinite groups of chaos serpants will spawn and overwhelm the player. While death normally resets the level to the beginning or last save, it's a terminal state for co-op play (where all players have to loaf around the small arena without attacking or fleeing the map) that requires restarting the game.

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* UnwinnableByDesign: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate).
** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.

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* UnwinnableByDesign: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate).
**
rate). Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
episode.

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** The last level of hub 5 is an epilogue; you can't go back, and once in Korax' hall you can't return to the start of the level (except by using a Chaos Device, which however [[UnwinnableByInsanity locks you out of the hall]]). Once into the main part of the hall, you can't return to the entrance lobby, so use those mana dispensers while you can.

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** The last level of hub 5 is an epilogue; you can't go back, and once in Korax' hall you can't return to the start of the level (except by using a Chaos Device, which however [[UnwinnableByInsanity [[UnintentionallyUnwinnable locks you out of the hall]]). Once into the main part of the hall, you can't return to the entrance lobby, so use those mana dispensers while you can.



* UnwinnableByDesign: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate).
** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
* UnwinnableByMistake: The second Heresiarch at the end of Episode 4 sometimes declines to appear, leaving the player trapped as it's killing the Heresiarch that unlocks the exit portal. Similarly, killing Korax prematurely by using the [[spoiler:BUTCHER]] cheat code on the last level, before he's opened the doors to the rear chamber where the final portal appears, makes the game Unwinnable (this is also possible without cheating, by using a melée attack with certain weapons). Another good way to ruin your chances is to get a considerable way into an episode, then reset the level you're on with the [[spoiler:INIT]] cheat (which resets it to the start-of-episode state, not the state it was in when you most recently entered it as your dying does), which throws that level out of sync with the rest of the episode.

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* UnwinnableByDesign: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate).
UnintentionallyUnwinnable:
** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
* UnwinnableByMistake:
The second Heresiarch at the end of Episode 4 sometimes declines to appear, leaving the player trapped as it's killing the Heresiarch that unlocks the exit portal. Similarly, killing Korax prematurely by using the [[spoiler:BUTCHER]] cheat code on the last level, before he's opened the doors to the rear chamber where the final portal appears, makes the game Unwinnable (this is also possible without cheating, by using a melée attack with certain weapons). Another good way to ruin your chances is to get a considerable way into an episode, then reset the level you're on with the [[spoiler:INIT]] cheat (which resets it to the start-of-episode state, not the state it was in when you most recently entered it as your dying does), which throws that level out of sync with the rest of the episode.


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* UnwinnableByDesign: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate).
** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
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* ArmorPoints: In ''Hexen'', the implementation is mostly identical to that in ''VideoGame/{{Doom}}'', but rather than the raw value, it's displayed as an abstract AC that increases in different amounts depending on the pickup and the class of the player. In ''Hexen II'', armor points are tracked on a per-piece basis and is shown in the status window.

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* ArmorPoints: In ''Hexen'', the implementation is mostly identical to that in ''VideoGame/{{Doom}}'', but rather than showing the raw value, it's displayed as an abstract AC that increases in different amounts depending on the pickup and the class of the player. In ''Hexen II'', armor points are tracked on a per-piece basis and is shown in the status window.
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** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun]] -- but up close it can be used to [[LifeDrain steal heath]] and save on health items, and only costs one blue mana per two shots.

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** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun]] -- but up close it can be used to [[LifeDrain steal heath]] health]] and save on health items, and only costs one blue mana per two shots.



** The Assassin as well, though they're less grandiose. She just really likes killing people, and figures that Eidolon will be more of a challenge – and thus more entertaining – than her usual targets.

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** The Assassin as well, though they're less grandiose. She just really likes killing people, and figures that Eidolon will be more of a challenge - and thus more entertaining - than her usual targets.
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** The Demoness' maximum difficulty setting is called [[Film/ArmyOfDarkness She Bitch]].
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* ArmorPoints: In ''Hexen'', the implementation is mostly identical to that in ''VideoGame/{{Doom}}'', but is displayed as an abstract AC rather than the raw value. In Hexen II, armor points are tracked on a per-piece basis and is shown in the status window.

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* ArmorPoints: In ''Hexen'', the implementation is mostly identical to that in ''VideoGame/{{Doom}}'', but is rather than the raw value, it's displayed as an abstract AC rather than that increases in different amounts depending on the raw value. pickup and the class of the player. In Hexen II, ''Hexen II'', armor points are tracked on a per-piece basis and is shown in the status window.

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* ArmorPoints: In ''Hexen'', the implementation is mostly identical to that in ''VideoGame/{{Doom}}'', but is displayed as an abstract AC rather than the raw value. In Hexen II, armor points are tracked on a per-piece basis and is shown in the status window.



* BodyArmorAsHitPoints: ''Hexen'' follows a similar armor system as Doom, where some damage is absorbed by armor. AC ranges from 1-20. Internally, this corresponds to 5-100 armor hit points, which also counts as the percent of damage taken by said armor. The difference from Doom is that character always have a minimum armor class (Mage has AC 1 for 5% reduction, Fighter has AC 3 for 15% reduction).

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* BodyArmorAsHitPoints: ''Hexen'' follows a similar armor system as Doom, where some damage is absorbed by armor. AC ranges from 1-20. Internally, this corresponds to 5-100 armor hit points, which also counts as the percent of damage taken by said armor. The difference from Doom is that character always have a minimum armor class (Mage has AC 1 for 5% reduction, Fighter has AC 3 for 15% reduction). ''Hexen II'' tracks armor on a per-piece basis, still providing damage reduction (but unlike ''Quake'', excess damage applied to armor doesn't carry over to the player.)
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* SerpentStaff: The first weapon acquired by the Cleric is the Serpent Staff, a wooden staff with a head in the shape of two snakes biting a large green reptilian eyeball (which blinks occasionally), and which can either be used to shoot magical green venom balls or (at close range) to suck the life directly from enemies. Its neck bears the trident symbol of the Serpent Riders, suggesting it originally belonged to one of them; how it comes to be in the hands of one of the heroes isn't explained.

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* SchrodingersPlayerCharacter: Three characters to choose from. There are minor differences depending on your choice - for example, a mage (playing on medium or hard) will see an Afrit in front of the door, while the cleric and fighter do not.
** Only CoopMultiplayer allows all characters to see each other, and that has its own item set as well.



* SchrodingersPlayerCharacter: Three characters to choose from. There are minor differences depending on your choice - for example, a mage (playing on medium or hard) will see an Afrit in front of the door, while the cleric and fighter do not.
** Only CoopMultiplayer allows all characters to see each other, and that has its own item set as well.

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* ShoutOut: The "Dark Servant" (see below) is the Maulotaur from ''VideoGame/{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]

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* ShoutOut: ShoutOut:
**
The "Dark Servant" (see below) is the Maulotaur from ''VideoGame/{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]
** The [[{{BFG}} Cleric's Wraithverge]] feels like a portable, ''[[Film/RaidersOfTheLostArk Indiana Jones]]'' [[ArtifactOfDoom Ark of the Covenant]]. The spirits that emerge have a similar feel to what happens in film, and they sure ''will'' [[LudicrousGibs melt faces along with their bodies.
]]
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* ArtifactTitle: {{Defied}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another Serpent Rider, Korax and Ediolon rather than the journey of Corvus in the ''Heretic'' series.

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* ArtifactTitle: {{Defied}} in the game's full title. ''Hexen: Beyond Heretic'' indicates that the game ties into the ''Heretic'' lore, but follows a different set of protagonists pursuing another the remaining two Serpent Rider, Riders, Korax and Ediolon rather than the journey of Corvus in the ''Heretic'' series.series before and after he took out D'Sparil.

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