History VideoGame / Hexen

6th Apr '18 10:05:49 PM Taxi-Pizzatime
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** The Mage's "Bloodscourge" can be powerful sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity and are hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble killing a pack of basic enemies; this can be mitigated by using the weapon at melee on the ground, but don't unless the Mage can't avoid close quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\

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** The Mage's "Bloodscourge" can be powerful sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity and are their path is hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble killing a pack of basic enemies; this can be mitigated by using the weapon at melee on the ground, but don't unless the Mage can't avoid close quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\
2nd Mar '18 3:14:31 PM RedScharlach
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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.

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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) etc.) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.



* AlreadyUndoneForYou: In ''Hexen II'', , the player comes across many messages left behind by a previous adventurer named Tyranith, who, like the Player Character, is trying to kill Eidolon and his generals. But then, when you start killing those generals yourself, the notes keep coming, implying that Tyranith had already killed them. [[spoiler:Turns out, he did indeed kill all four generals singlehandedly and was on his way to deal with Eidolon, but then you find his last note. It explains that Eidolon's power source, the Chaos Sphere, has revived the generals (which is why you had to kill them all again), and that he expects another battle or two will result in his death. A few rooms later, you find his corpse]]

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* AlreadyUndoneForYou: In ''Hexen II'', , the player comes across many messages left behind by a previous adventurer named Tyranith, who, like the Player Character, is trying to kill Eidolon and his generals. But then, when you start killing those generals yourself, the notes keep coming, implying that Tyranith had already killed them. [[spoiler:Turns out, he did indeed kill all four generals singlehandedly and was on his way to deal with Eidolon, but then you find his last note. It explains that Eidolon's power source, the Chaos Sphere, has revived the generals (which is why you had to kill them all again), and that he expects another battle or two will result in his death. A few rooms later, you find his corpse]]



** The Cleric uses a Serpent Riders' Staff that has a "cute" blinking reptile eye. It has a LifeDrain when used in melee. Maybe the staff is a magical war trophy the Cleric comondeered.

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** The Cleric uses a Serpent Riders' Staff that has a "cute" blinking reptile eye. It has a LifeDrain when used in melee. Maybe the staff is a magical war trophy the Cleric comondeered.commandeered.



* DeadEndRoom: The end of hub 4, when you enter the axe room. If you kill the chaos serpants too quickly, you'll trigger a bug that prevents other monsters (as well as the hub boss) from engaging.

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* DeadEndRoom: The end of hub 4, when you enter the axe room. If you kill the chaos serpants serpents too quickly, you'll trigger a bug that prevents other monsters (as well as the hub boss) from engaging.



** Getting to the Effluvium from the Dungeons in the first game can be a bit of a minor one, since you're supposed to get there by [[ViolationOfCommonSense fumbling around in a pitch black tunnel until you accidentally fall into a bottomless pit]] that, instead of killing you, takes you to a hidden room in the Effluvium instead. If you explored the tunnel with a torch, saw the pit and thought "Yeah, nice try game" since it's had you stumble through pitch black tunnels into more-lethal bottomless pits before, or are the kind of player who reloads as soon as you hear the "death by falling damage" scream, you're going to have some problems.

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** Getting to the Effluvium from the Dungeons in the first game can be a bit of a minor one, since you're supposed to get there by [[ViolationOfCommonSense fumbling around in a pitch black tunnel until you accidentally fall into a bottomless pit]] that, instead of killing you, takes you to a hidden room in the Effluvium instead. If you explored the tunnel with a torch, saw the pit and thought "Yeah, nice try game" since it's had you stumble through pitch black pitch-black tunnels into more-lethal more lethal bottomless pits before, or are the kind of player who reloads as soon as you hear the "death by falling damage" scream, you're going to have some problems.



** To a lesser extent, a GoodBadBug somewhat related to the above trope: in early versions, should only you warp to Map 30 by using the DM program (and not connecting, there's an ocassion you may meet a "voodoo doll" version of yourself. And that only works if you picked fighter class.

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** To a lesser extent, a GoodBadBug somewhat related to the above trope: in early versions, should only you warp to Map 30 by using the DM program (and not connecting, there's an ocassion occasion you may meet a "voodoo doll" version of yourself. And that only works if you picked fighter class.
15th Feb '18 2:57:27 PM DelShiftB
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* RespawningEnemies: Once every four minutes, the game will spawn new enemies. Normally, there's five points on the map that each have a 50% chance of spawning an ettin, with only the first hub having some variation. In ''Deathkings of the Dark Citadel'', they're a bit more frequent and randomly determine which monster gets spawned (based on what's specified in the spawn script).

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* RespawningEnemies: Once every four minutes, the game ''Hexen'' will spawn new enemies. Normally, there's five points on the map that each have a 50% chance of spawning an ettin, with only the first hub having some variation. In ''Deathkings of the Dark Citadel'', they're a bit more frequent and randomly determine which monster gets spawned (based on what's specified in the spawn script).
20th Jan '18 2:47:33 PM DelShiftB
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* GuideDangIt: ''II'' has a lot of these, particularly in Thysis.

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* GuideDangIt: ''II'' has a lot of these, particularly in Thysis.



** ''II'' has a lot of these, particularly in Thysis. This is generally caused by puzzle items being placed in what amounts to secret areas (similar to what Quake does), where you need to look for anything a bit off.



* HitPoints: Combined with a LifeMeter represented by a gem on a chain. The gem slid to the left as the number went down.

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* HarderThanHard: There's four secret levels, but there's a hidden fifth difficulty level that can be set via console.
* HitPoints: Combined with a LifeMeter represented by a gem on a chain. The gem slid slides to the left as the number went down.



* PowerFist: The Warrior's and Paladin's starting weapons, if you can call spiked gauntlets weapons.
** Which you can.

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* PowerFist: The Warrior's and Paladin's starting weapons, if you can call weapons are spiked gauntlets weapons.
** Which you can.
gauntlets.
4th Jan '18 5:25:08 AM Taxi-Pizzatime
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** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun]] -- but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.

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** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun]] -- but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.
4th Jan '18 5:24:36 AM Taxi-Pizzatime
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** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.

to:

** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun, gun]] -- but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.
4th Jan '18 5:20:50 AM Taxi-Pizzatime
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This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two versus the other three equivalents, so it has the greatest raw power against bosses.)

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This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two versus the other three two equivalents, so it has the greatest raw power against bosses.)
4th Jan '18 5:20:19 AM Taxi-Pizzatime
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** The Mage "Bloodscourge" can be powerful sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity and are hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble killing a pack of basic enemies; this can be mitigated by using the weapon at melee on the ground, but don't unless the Mage can't avoid close quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\

to:

** The Mage Mage's "Bloodscourge" can be powerful sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity and are hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble killing a pack of basic enemies; this can be mitigated by using the weapon at melee on the ground, but don't unless the Mage can't avoid close quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\



This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too, so it has the greatest raw power against bosses.)

to:

This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two than versus the other three equivalents too, equivalents, so it has the greatest raw power against bosses.)
2nd Jan '18 6:10:08 PM nombretomado
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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.

to:

''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''.''VideoGame/{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.



* QuadDamage: The Tome of Power. Just like ''{{Heretic}}'', it frequently adds a SecondaryFire effect to most weapons.
** It must be mentioned that the Tome of Power existed before Quad Damage (''{{Heretic}}'' is a 1994 game, Quake is from 1996) and it may have been John Romero's idea to "port" the Tome of Power to Quake, both being games he produced.

to:

* QuadDamage: The Tome of Power. Just like ''{{Heretic}}'', ''VideoGame/{{Heretic}}'', it frequently adds a SecondaryFire effect to most weapons.
** It must be mentioned that the Tome of Power existed before Quad Damage (''{{Heretic}}'' (''VideoGame/{{Heretic}}'' is a 1994 game, Quake is from 1996) and it may have been John Romero's idea to "port" the Tome of Power to Quake, both being games he produced.



* ShoutOut: The "Dark Servant" (see below) is the Maulotaur from ''{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]
** The TimeBomb mechanism actually also came from ''{{Heretic}}''.

to:

* ShoutOut: The "Dark Servant" (see below) is the Maulotaur from ''{{Heretic}}'', ''VideoGame/{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]
** The TimeBomb mechanism actually also came from ''{{Heretic}}''.''VideoGame/{{Heretic}}''.



** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.

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** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''{{Heretic}}'' ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
3rd Dec '17 2:44:09 AM Trueman001
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Added DiffLines:

** Reaching Hub 4's secret level (Desolate Garden) can also be this. The game tells you when pulling the switch in Sacred Grove that this opens the way to Desolate Garden... but nowhere does it even hint at the ''other'' trigger action required, that of crossing a linedef at the mouth of the cave containing the exit in Bright Crucible.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Hexen