History VideoGame / Hexen

4th Jan '18 5:25:08 AM Taxi-Pizzatime
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** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun]] -- but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.

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** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun]] -- but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.
4th Jan '18 5:24:36 AM Taxi-Pizzatime
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** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.

to:

** The Cleric's Serpent Staff is a passable ranged weapon -- like a [[StandardFPSGuns plasma gun, gun]] -- but up close it can be used to [[LifeDrain steal heath]] to top off and save on health items, and only costs one blue mana per two-shots.
4th Jan '18 5:20:50 AM Taxi-Pizzatime
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This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two versus the other three equivalents, so it has the greatest raw power against bosses.)

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This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two versus the other three two equivalents, so it has the greatest raw power against bosses.)
4th Jan '18 5:20:19 AM Taxi-Pizzatime
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** The Mage "Bloodscourge" can be powerful sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity and are hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble killing a pack of basic enemies; this can be mitigated by using the weapon at melee on the ground, but don't unless the Mage can't avoid close quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\

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** The Mage Mage's "Bloodscourge" can be powerful sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity and are hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble killing a pack of basic enemies; this can be mitigated by using the weapon at melee on the ground, but don't unless the Mage can't avoid close quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\



This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too, so it has the greatest raw power against bosses.)

to:

This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two than versus the other three equivalents too, equivalents, so it has the greatest raw power against bosses.)
2nd Jan '18 6:10:08 PM nombretomado
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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.

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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''.''VideoGame/{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.



* QuadDamage: The Tome of Power. Just like ''{{Heretic}}'', it frequently adds a SecondaryFire effect to most weapons.
** It must be mentioned that the Tome of Power existed before Quad Damage (''{{Heretic}}'' is a 1994 game, Quake is from 1996) and it may have been John Romero's idea to "port" the Tome of Power to Quake, both being games he produced.

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* QuadDamage: The Tome of Power. Just like ''{{Heretic}}'', ''VideoGame/{{Heretic}}'', it frequently adds a SecondaryFire effect to most weapons.
** It must be mentioned that the Tome of Power existed before Quad Damage (''{{Heretic}}'' (''VideoGame/{{Heretic}}'' is a 1994 game, Quake is from 1996) and it may have been John Romero's idea to "port" the Tome of Power to Quake, both being games he produced.



* ShoutOut: The "Dark Servant" (see below) is the Maulotaur from ''{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]
** The TimeBomb mechanism actually also came from ''{{Heretic}}''.

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* ShoutOut: The "Dark Servant" (see below) is the Maulotaur from ''{{Heretic}}'', ''VideoGame/{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]
** The TimeBomb mechanism actually also came from ''{{Heretic}}''.''VideoGame/{{Heretic}}''.



** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.

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** Which is rather noticeable compared to the shareware versions of ''VideoGame/{{Doom}}'', ''{{Heretic}}'' ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
3rd Dec '17 2:44:09 AM Trueman001
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Added DiffLines:

** Reaching Hub 4's secret level (Desolate Garden) can also be this. The game tells you when pulling the switch in Sacred Grove that this opens the way to Desolate Garden... but nowhere does it even hint at the ''other'' trigger action required, that of crossing a linedef at the mouth of the cave containing the exit in Bright Crucible.
17th Nov '17 3:06:58 AM Cryoclaste
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* HubLevel: TropeCodifier, and an interesting gimmick at the time. To be reused two years later after its original release, by ''SpyroTheDragon''.

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* HubLevel: TropeCodifier, and an interesting gimmick at the time. To be reused two years later after its original release, by ''SpyroTheDragon''.''VideoGame/SpyroTheDragon''.
15th Nov '17 3:54:39 PM SonicWind
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Added DiffLines:

[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/12372_hexen_beyond_heretic_dos_front_cover.jpg]]
15th Nov '17 3:20:44 PM Trueman001
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** The last level of hub 5 is an epilogue; you can't go back, and once in Korax' hall you can't return to the start of the level (except by using a Chaos Device, which however [[UnwinnableByInsanity locks you out of the hall). Once into the main part of the hall, you can't return to the entrance lobby, so use those mana dispensers while you can.

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** The last level of hub 5 is an epilogue; you can't go back, and once in Korax' hall you can't return to the start of the level (except by using a Chaos Device, which however [[UnwinnableByInsanity locks you out of the hall).hall]]). Once into the main part of the hall, you can't return to the entrance lobby, so use those mana dispensers while you can.
15th Nov '17 3:19:34 PM Trueman001
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* DeadEndRoom: The end of hub 4, when you ewnter the axe room. If you kill the chaos serpants too quickly, you'll trigger a bug that prevents other monsters (as well as the hub boss) from engaging.

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* DeadEndRoom: The end of hub 4, when you ewnter enter the axe room. If you kill the chaos serpants too quickly, you'll trigger a bug that prevents other monsters (as well as the hub boss) from engaging.


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* PointOfNoReturn:
** A minor one in the first hub. "Winnowing Hall" is a prologue; one you enter the hub proper, you can't go back to "Winnowing Hall".
** Once you're in the Axe Room of hub 4, there's no way back to the rest of the hub -- except for a brief few seconds when the Heresiarch's death causes the door to open again, before it closes forever.
** The last level of hub 5 is an epilogue; you can't go back, and once in Korax' hall you can't return to the start of the level (except by using a Chaos Device, which however [[UnwinnableByInsanity locks you out of the hall). Once into the main part of the hall, you can't return to the entrance lobby, so use those mana dispensers while you can.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Hexen