History VideoGame / Hexen

7th Feb '16 9:50:08 PM DelShiftB
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* EventFlag: Hexen's scripting system allowed creating event flags that spanned across maps, such as saying that part of a puzzle has been solved. In some cases, these events can be triggered by crossing a line (e.g. crossing the center of a map to unlock the first secret level).
6th Feb '16 9:48:09 AM DelShiftB
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* SchrodingersPlayerCharacter ** Not when you play this game [[CoopMultiplayer co-operatively]], though.
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* SchrodingersPlayerCharacter SchrodingersPlayerCharacter: Three characters to choose from. There are minor differences depending on your choice - for example, a mage (playing on medium or hard) will see an Afrit in front of the door, while the cleric and fighter do not. ** Not when you play this game [[CoopMultiplayer co-operatively]], though.Only [[CoopMultiplayer]] allows all characters to see each other, and that has its own item set as well.
5th Feb '16 11:07:21 PM DelShiftB
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This bug isn't fixed in v1.1.
* DeadEndRoom: The Axe Room in version 1.0, if you trigger the "non-appearing Heresiarch" bug.
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* DeadEndRoom: The Axe Room in version 1.0, if end of hub 4, when you ewnter the axe room. If you kill the chaos serpants too quickly, you'll trigger a bug that prevents other monsters (as well as the "non-appearing Heresiarch" bug.hub boss) from engaging.

* UnwinnableByMistake: In version 1.0, the second Heresiarch at the end of Episode 4 sometimes declines to appear, leaving the player trapped as it's killing the Heresiarch that unlocks the exit portal. Similarly, killing Korax prematurely by using the [[spoiler:BUTCHER]] cheat code on the last level, before he's opened the doors to the rear chamber where the final portal appears, makes the game Unwinnable (this is also possible without cheating, by using a melée attack with certain weapons). Another good way to ruin your chances is to get a considerable way into an episode, then reset the level you're on with the [[spoiler:INIT]] cheat (which resets it to the start-of-episode state, not the state it was in when you most recently entered it as your dying does), which throws that level out of sync with the rest of the episode. ** The final Heresiarch bug has to do with hazy coding; the ACS script that processes the whole sequence checks for the three chaos serpents on the throne every 5 seconds. When the serpents aren't there (e. g. the player kills them as soon as they spawn, which is possible), the script breaks. Therefore the cure is to wait for the side halls to open after the snakes have spawned.
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* UnwinnableByMistake: In version 1.0, the The second Heresiarch at the end of Episode 4 sometimes declines to appear, leaving the player trapped as it's killing the Heresiarch that unlocks the exit portal. Similarly, killing Korax prematurely by using the [[spoiler:BUTCHER]] cheat code on the last level, before he's opened the doors to the rear chamber where the final portal appears, makes the game Unwinnable (this is also possible without cheating, by using a melée attack with certain weapons). Another good way to ruin your chances is to get a considerable way into an episode, then reset the level you're on with the [[spoiler:INIT]] cheat (which resets it to the start-of-episode state, not the state it was in when you most recently entered it as your dying does), which throws that level out of sync with the rest of the episode. ** The final Heresiarch bug has to do with hazy coding; the ACS script that processes the whole sequence checks for the exactly three chaos serpents on the throne every 5 seconds. When the serpents aren't there (e. g. the player kills them as soon as they spawn, which is possible), multiple serpents at once or between chests), the script breaks. Therefore the cure is to wait slowly kill one snake before waiting for the side halls to open after the snakes have spawned.open.
5th Feb '16 10:35:03 PM DelShiftB
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* RespawningEnemies: Spending too much time on a particular stage will cause more enemies to teleport in. In the beginning, it's only a few Ettins, but by the end of the game you'll get Afrits and Centaurs (as well as Reivers in the Necropolis,) and in ''Deathkings of the Dark Citadel'' enemies will teleport in by the dozens and any enemy type is fair game.
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* RespawningEnemies: Spending too much time on a particular stage will cause more enemies to teleport in. In the beginning, it's only a few Ettins, but by the end of Once every four minutes, the game you'll get Afrits and Centaurs (as well as Reivers in will spawn new enemies. Normally, there's five points on the Necropolis,) and in map that each have a 50% chance of spawning an ettin, with only the first hub having some variation. In ''Deathkings of the Dark Citadel'' enemies will teleport Citadel'', they're a bit more frequent and randomly determine which monster gets spawned (based on what's specified in by the dozens and any enemy type is fair game.spawn script).
5th Feb '16 9:50:34 PM DelShiftB
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* AttackReflector: One boss-type enemy creates three orbs that will reflect any ranged attack. Seeking weapons (including the Wraith Verge) are also retargetted against the source of the attack.
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* AttackReflector: One boss-type enemy The Heresiarch creates three orbs that will reflect any ranged attack. Seeking weapons (including the Wraith Verge) are also retargetted against the source of the attack.

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* AttackReflector: One boss-type enemy BossVulnerability: The Heresiarch creates three orbs that a barrier as his first combat spell. If you don't defeat him before he brings up the shield, you have to wait him out until the shield wears off. He will reflect any ranged attack. Seeking weapons (including the Wraith Verge) are also retargetted against the source not cast another shield until he regains line of the attack. sight, which is his moment of vulnerability.
19th Jan '16 6:35:56 PM nombretomado
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* TrailersAlwaysSpoil: One of the screenshots on the [[http://store.steampowered.com/app/9060/ store page]] for ''Hexen II'' on {{Steam}} shows [[spoiler:[[FinalBoss Eidolon]] having [[MakeMyMonsterGrow grown in size considerably]]]].
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* TrailersAlwaysSpoil: One of the screenshots on the [[http://store.steampowered.com/app/9060/ store page]] for ''Hexen II'' on {{Steam}} UsefulNotes/{{Steam}} shows [[spoiler:[[FinalBoss Eidolon]] having [[MakeMyMonsterGrow grown in size considerably]]]].
3rd Jan '16 2:45:19 PM ZerroDefex
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* WaterIsAir: One of the boons that the Paladin receives from his deity is being able to move through water as quickly as air.
23rd Nov '15 12:49:26 PM HighCrate
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* MagicWand
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* %%* MagicWand

* MeaningfulName: Korax is from the Latin ''corax'' "raven" (which in turn is from the Greek ''korax''). Hexen is German / OldEnglish for witches.
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* MeaningfulName: Korax MeaningfulName: **Korax is from the Latin ''corax'' "raven" (which in turn is from the Greek ''korax''). Hexen is German / OldEnglish for witches.

* MightyGlacier: The larger golem enemies in ''Hexen II'' qualify. They're sluggish, but take nearly forever to kill.
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* %%* MightyGlacier: The larger golem enemies in ''Hexen II'' qualify. They're sluggish, but take nearly forever to kill.

* MultiArmedAndDangerous: Korax
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* %%* MultiArmedAndDangerous: Korax
5th Nov '15 3:28:06 AM tenryufan
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* ScrewedByTheNetwork: Due to Id being stripped of the rights to ''Heretic II'' and ''Portals of Praveus'' by Raven Software, it is unlikely that they are going to be rereleased anytime soon. It is of course possible to download a copy which has [[FellOffTheBackOfATruck fallen off the back-end of a fileserver]], but good luck trying to install it on Windows 7 or later.
19th Oct '15 7:12:30 AM kknizaa
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* SquishyWizard: The Mage has the lowest movement speed and maximum [[TabletopGame/DungeonsAndDragons AC]] out of the three characters. In ''Hexen II'', this role is given to the Necromancer. ** Actually the combined AC piece values are the same for every character. But the mage burns armour the quickest. Also each character gets different bonuses from different armour types - the mage gains the least (+1) from mail, and the most from warding amulets (+5), for a fighter this is reversed. Fighter's AC can never drop below 3, mage's minimum AC is 1, and cleric is in-between with a "naked" AC of 2. The mage is clumsy, too, where the fighter can jump (climb) on a height from the first attempt, the mage has to jump 2-3 times (or more).
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* SquishyWizard: The Mage has the lowest movement speed and maximum base [[TabletopGame/DungeonsAndDragons AC]] out of the three characters. In ''Hexen II'', this role is given to the Necromancer. ** Actually the combined AC piece values are the same for every character. But the mage burns armour the quickest. Also each character gets different bonuses from different armour types - the mage gains the least (+1) from mail, and the most from warding amulets (+5), for a fighter this is reversed. Fighter's AC can never drop below 3, mage's minimum AC is 1, and cleric is in-between with a "naked" AC of 2. The mage is clumsy, too, where the fighter can jump (climb) on a height from the first attempt, the mage has to jump 2-3 times (or more).Necromancer.
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