History VideoGame / Hexen

7th Apr '16 9:06:31 PM DelShiftB
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* BodyArmorAsHitPoints: ''Hexen'' follows a similar armor system as Doom, where some damage is absorbed by armor. AC ranges from 1-20. Internally, this corresponds to 5-100 armor hit points, which also counts as the percent of damage taken by said armor. The difference from Doom is that character always have a minimum armor amount (Mage has AC 1 for 5% reduction, Fighter has AC 3 for 15% reduction.)






* DramaticThunder: Hexen is occasionally scripted to play a lightning flash and thunder strike. However, there's one location in Effluvium where you can walk back and forth to trigger a lightning strike in rapid succession.



** Only [[CoopMultiplayer]] allows all characters to see each other, and that has its own item set as well.

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** Only [[CoopMultiplayer]] CoopMultiplayer allows all characters to see each other, and that has its own item set as well.
26th Mar '16 9:40:58 PM DelShiftB
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** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeDrain steal heath]] to top off and save on heath items, and only costs one blue mana per two-shots.

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** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeDrain steal heath]] to top off and save on heath health items, and only costs one blue mana per two-shots.



** The final Heresiarch bug has to do with hazy coding; the ACS script that processes the whole sequence checks for exactly three chaos serpents 5 seconds. When the serpents aren't there (e.g. the player kills multiple serpents at once or between chests), the script breaks. Therefore the cure is to slowly kill one snake before waiting for the side halls to open.

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** The final Heresiarch bug has to do with hazy coding; the ACS script that processes the whole sequence checks for exactly three chaos serpents 5 seconds. When the serpents aren't there (e.g. the player kills multiple serpents at once or between chests), checks), the script breaks. Therefore the cure is to slowly kill one snake before waiting for the side halls to open.
25th Mar '16 7:08:20 PM Taxi-Pizzatime
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** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeSteal steal heath]] to top off and save on heath items, and only costs one blue mana per two-shots.

to:

** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeSteal [[LifeDrain steal heath]] to top off and save on heath items, and only costs one blue mana per two-shots.
25th Mar '16 7:07:09 PM Taxi-Pizzatime
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BoringButPractical:
** The Mage's Sapphire Wand isn't a quick killing weapon, but against a pack of monsters, it can penetrate them and be one of the best options for damaging many at once. Also, it has no mana usage.
** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeSteal steal heath]] to top off and save on heath items, and only costs one blue mana per two-shots.


Added DiffLines:

* BoringButPractical:
** The Mage's Sapphire Wand isn't a quick killing weapon, but against a pack of monsters, it can penetrate them and be one of the best options for damaging many at once. Also, it has no mana usage.
** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeSteal steal heath]] to top off and save on heath items, and only costs one blue mana per two-shots.
25th Mar '16 7:01:11 PM Taxi-Pizzatime
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Added DiffLines:

BoringButPractical:
** The Mage's Sapphire Wand isn't a quick killing weapon, but against a pack of monsters, it can penetrate them and be one of the best options for damaging many at once. Also, it has no mana usage.
** The Cleric's Serpent Staff is a passable ranged weapon like a plasma gun, but up close it can be used to [[LifeSteal steal heath]] to top off and save on heath items, and only costs one blue mana per two-shots.
25th Mar '16 6:51:08 PM Taxi-Pizzatime
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** The Mage "Bloodscourge" can be powerful at times, but the homing of the the fireball homing suffers from ArtificialStupidity at long range. The weapon is fine against bosses, but quite often, the weapon has trouble dealing with a pack of basic enemies, leading to 15 of both types mana being wasted on simply wounding conventional enemies; unless you get up close and fire the weapon at the ground to control the detonation, making the weapon like a close range DesperationAttack, a poor idea against ranged attackers. This means the [[BoringButPractical Sapphire Wand]] you start with can end up being a better option for penetrating multiple melee monsters (like a rail gun) at range.\\

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** The Mage "Bloodscourge" can be powerful at times, sometimes, but the homing of the the fireball homing suffers from ArtificialStupidity at long range. and are hard to predict. The weapon is fine against bosses, but quite often, the weapon has trouble dealing with killing a pack of basic enemies, leading to 15 of both types mana being wasted on simply wounding conventional enemies; unless you get up close and fire this can be mitigated by using the weapon at melee on the ground to control ground, but don't unless the detonation, making the weapon like a Mage can't avoid close range DesperationAttack, a poor idea against ranged attackers. quarters. This means the [[BoringButPractical Sapphire Wand]] you start with can end up being be a better option for penetrating multiple melee monsters (like a rail gun) at range.\\



This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system (the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too, so it has the greatest raw power against bosses.)

to:

This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system (the system. (Notably, the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too, so it has the greatest raw power against bosses.)
24th Mar '16 11:36:38 AM Taxi-Pizzatime
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** The Mage "Bloodscourge" can be powerful at times, but the homing of the the fireball homing suffers from ArtificialStupidity at long range. The weapon is fine against bosses, but quite often, the weapon has trouble dealing with a pack of basic enemies, leading to 15 of both types mana being wasted on simply wounding conventional enemies; unless you get up close and fire the weapon at the ground to control the detonation, making the weapon like a close range DesperationAttack, a poor idea against ranged attackers. This means the [[BoringButPractical Sapphire Wand]] you start with can end up being a better option for penetrating multiple melee monsters (like a rail gun) at range.//
//

to:

** The Mage "Bloodscourge" can be powerful at times, but the homing of the the fireball homing suffers from ArtificialStupidity at long range. The weapon is fine against bosses, but quite often, the weapon has trouble dealing with a pack of basic enemies, leading to 15 of both types mana being wasted on simply wounding conventional enemies; unless you get up close and fire the weapon at the ground to control the detonation, making the weapon like a close range DesperationAttack, a poor idea against ranged attackers. This means the [[BoringButPractical Sapphire Wand]] you start with can end up being a better option for penetrating multiple melee monsters (like a rail gun) at range.//
//
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\\
24th Mar '16 11:36:05 AM Taxi-Pizzatime
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** The Mage "Bloodscourge" can be powerful at times, but the homing of the the fireball homing suffers from ArtificialStupidity at long range. The weapon is fine against bosses, but quite often, the weapon has trouble dealing with a pack of basic enemies, leading to 15 of both types mana being wasted on simply wounding conventional enemies; unless you get up close and fire the weapon at the ground to control the detonation, making the weapon like a close range DesperationAttack, a poor idea against ranged attackers. This means the [[BoringButPractical Sapphire Wand]] you start with can end up being a better option for penetrating multiple melee monsters (like a rail gun) at range.
*** This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system (the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too, so it has the greatest raw power against bosses.)

to:

** The Mage "Bloodscourge" can be powerful at times, but the homing of the the fireball homing suffers from ArtificialStupidity at long range. The weapon is fine against bosses, but quite often, the weapon has trouble dealing with a pack of basic enemies, leading to 15 of both types mana being wasted on simply wounding conventional enemies; unless you get up close and fire the weapon at the ground to control the detonation, making the weapon like a close range DesperationAttack, a poor idea against ranged attackers. This means the [[BoringButPractical Sapphire Wand]] you start with can end up being a better option for penetrating multiple melee monsters (like a rail gun) at range.
***
range.//
//
This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system (the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too, so it has the greatest raw power against bosses.)
24th Mar '16 11:34:33 AM Taxi-Pizzatime
Is there an issue? Send a Message


*** This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system (the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too.)

to:

*** This compares unfavorably with the [[{{BFG}} Cleric's Wraith Verge]] that releases four ghosts, homing in on monsters and easily slaughtering them, and the [[{{BFS}} Fighter's Quietus]] that fires a line of five dumb-fire missiles of greater combined strength, without the faulty homing system (the Quietus takes fewer shots to make Korax teleport away for phase two than the other three equivalents too.too, so it has the greatest raw power against bosses.)
24th Mar '16 11:32:22 AM Taxi-Pizzatime
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** The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[note]]requiring 18 of green & blue mana[[/note]] but it's even easier to use than the ''Doom'' {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously injure the final boss.

to:

** The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[note]]requiring 18 of green & blue mana[[/note]] but it's even easier to use than the ''Doom'' {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously less effectively injure the final boss.boss but there's plenty of mana in Korax's lair.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Hexen