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* MagiTek: "The Dome(s) of D'Sparil" comes across as very high tech in a setting where magic is normal. It isn't explained how D'Sparil's Domes were built under the sea and/or if it was one of D'Sparil's conquests. Curiously, the cities under the dome are still castle-like in materials.
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* FireAndBrimstoneHell: Subverted, the episode titles and lava pits make it appear that Corvus is on his way to here, but D'Sparil's compound is actually an UnderwaterCity at the bottom of and ocean with much more water than lava & fire. You can even say D'Sparil's properties are relaxing with all the audibly flowing water you encounter.

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* FireAndBrimstoneHell: Subverted, the episode titles and lava pits make it appear that Corvus is on his way to here, here. Episode 2 comes closest but is in fact an active volcano with frozen-over regions. D'Sparil's compound meanwhile is actually an UnderwaterCity at the bottom of and ocean with much more water than lava & fire. You can even say D'Sparil's properties are relaxing with all the audibly flowing water you encounter.encounter and a spectacular view of the ocean overhead.
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* FireAndBrimstoneHell: Subverted, the episode titles and lava pits make it appear that Corvus is on his way to here, but D'Sparil's compound is actually an UnderwaterCity at the bottom of and ocean with much more water than lava & fire. You can even say D'Sparil's properties are relaxing with all the audibly flowing water you encounter.

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* UnderwaterCity: In an inversion of Doom's third episode, "Episode 3: The Dome of D'Sparil" takes place in cities under an ocean instead of a [[FireAndBrimstoneHell volcanic hellscape]]. The extra episodes in "Shadows of the Serpent Riders" share the same undersea-dome skies.

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* UnderwaterCity: In an inversion of Doom's third episode, "Episode 3: The Dome of D'Sparil" takes place in cities under an ocean instead of a [[FireAndBrimstoneHell volcanic hellscape]]. The extra episodes in "Shadows of the Serpent Riders" share the same undersea-dome skies. While the game engine is too primitive for you to actually go underwater, the third episode does have a lot of floors with water textures as well as a lot of walls with a blue ocean motif.
* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 5 seconds or so). It's only drawback is it's relatively short range (about 30-40 feet.)
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* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him). At least Morcalavin has the decency to show regret/remorse for what had happened before he departs Parthoris to AscendToAHigherPlaneOfExistance.

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* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him). At least Morcalavin he has the decency to show regret/remorse for what had happened before he [[spoiler:he departs Parthoris to AscendToAHigherPlaneOfExistance.AscendToAHigherPlaneOfExistence]].
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* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him). At least Morcalavin has the decency to show regret/remorse for what had happened before he AscendedToAHigherPlaneOfExistance.

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* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him). At least Morcalavin has the decency to show regret/remorse for what had happened before he AscendedToAHigherPlaneOfExistance.departs Parthoris to AscendToAHigherPlaneOfExistance.

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* ''VideoGame/{{Hexen}}'' (1995) - The player plays as one of three character classes to hunt down the second Serpent Rider, Korax.

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* ''VideoGame/{{Hexen}}'' (1995) - The player plays as one of three character classes to hunt down confront the second Serpent Rider, Korax.



* BeatTheCurseOutOfHim: In ''Heretic II'', Corvus must defeat the High Priestess in combat in order to rid her of her madness and put her in a cooperative state.



* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him).

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* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him). At least Morcalavin has the decency to show regret/remorse for what had happened before he AscendedToAHigherPlaneOfExistance.
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* SmurfettePrinciple: The High Priestess from ''Heretic II'' is the only female character in either of the ''Heretic'' games (not counting the female-voiced Tome of Power used by Corvus in the same game) and is one of the few female characters in the entire series, along with the Assassin and Demoness from ''[[VideoGame/{{Hexen}} Hexen II]]''.

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Mondegreen wants in-universe examples.


* {{Mondegreen}}: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[Franchise/SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.


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* SdrawkcabSpeech: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[Franchise/SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.
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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh or send some power spheres out to for help tracking D'Sparil after he teleports.

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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh or helpful to send some power spheres out to for help tracking D'Sparil after he teleports.teleports.
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** The Firemace isn't even a melee bludgeon, it's a machine gun that launches steel orbs that fall and bounce towards where you aim after a short distance.
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** Episode 2 is titled '''Hell's Maw''' but the setting is relatively mundane volcanic mountain with frozen-over sections (even next to lava lakes). You don't even complete the episode by entering into Hell, rather you're taken to an UnderwaterCity.

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** Episode 2 is titled '''Hell's Maw''' but the setting is a relatively mundane volcanic mountain with frozen-over sections (even next to lava lakes). You don't even complete the episode by entering into Hell, rather you're taken to an UnderwaterCity.

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** Episode 2 is titled '''Hell's Maw''' but the setting is relatively mundane volcanic mountain with frozen-over sections (even next to lava lakes). You don't complete the episode by entering into
Hell, rather you're taken to an UnderwaterCity.


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** Episode 2 is titled '''Hell's Maw''' but the setting is relatively mundane volcanic mountain with frozen-over sections (even next to lava lakes). You don't even complete the episode by entering into Hell, rather you're taken to an UnderwaterCity.

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* NonIndicativeName: [=E4M6=] is "[[http://doom.wikia.com/wiki/E4M6:_Halls_of_the_Apostate_%28Heretic%29 Halls of the Apostate]]" -- rather strange, given that ''you'' (the player) are the Heretic and hence the Apostate, and any halls you might have are either millions of miles away on another planet, or in another dimension.

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* NonIndicativeName: NonIndicativeName:
** Episode 2 is titled '''Hell's Maw''' but the setting is relatively mundane volcanic mountain with frozen-over sections (even next to lava lakes). You don't complete the episode by entering into
Hell, rather you're taken to an UnderwaterCity.
**
[=E4M6=] is "[[http://doom.wikia.com/wiki/E4M6:_Halls_of_the_Apostate_%28Heretic%29 Halls of the Apostate]]" -- rather strange, given that ''you'' (the player) are the Heretic and hence the Apostate, and any halls you might have are either millions of miles away on another planet, or in another dimension.
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* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, there's the Ice Grotto in episode 2: Hell's Maw, which features [[https://static.tvtropes.org/pmwiki/pub/images/screenshot_20200417_182914_firefox.jpg ice pathways atop seas of lava.]] Hell follows its own rules of physics, it seems.

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* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, there's the Ice Grotto in episode 2: Hell's Maw, which features [[https://static.tvtropes.org/pmwiki/pub/images/screenshot_20200417_182914_firefox.org/pmwiki/pub/images/20200417_183229.jpg ice pathways atop seas of lava.]] Hell follows its own rules of physics, it seems.
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Added an example image to Tvtropes.org


* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, there's the Ice Grotto in episode 2: Hell's Maw, which features [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Hell follows its own rules of physics, it seems.

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* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, there's the Ice Grotto in episode 2: Hell's Maw, which features [[http://i.imgur.com/xTGFr.[[https://static.tvtropes.org/pmwiki/pub/images/screenshot_20200417_182914_firefox.jpg ice pathways atop seas of lava.]] Hell follows its own rules of physics, it seems.
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* CoversAlwaysLie: Sure, you can use magic wands to kill off your enemies here, but you will see neither the glowing-blue crystal wand nor the skeletons past the title screen. And the game's packaging, too. However, a more elaborate Sapphire Wand appears in ''VideoGame/Hexen'' as the Mage's starting weapon.

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* CoversAlwaysLie: Sure, you can use magic wands to kill off your enemies here, but you will see neither the glowing-blue crystal wand nor the skeletons past the title screen. And the game's packaging, too. However, a more elaborate Sapphire Wand appears in ''VideoGame/Hexen'' ''VideoGame/{{Hexen}}'' as the Mage's starting weapon.
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* CoversAlwaysLie: Sure, you can use magic wands to kill off your enemies here, but you will see neither the glowing-blue crystal wand nor the skeletons past the title screen. And the game's packaging, too.

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* CoversAlwaysLie: Sure, you can use magic wands to kill off your enemies here, but you will see neither the glowing-blue crystal wand nor the skeletons past the title screen. And the game's packaging, too. However, a more elaborate Sapphire Wand appears in ''VideoGame/Hexen'' as the Mage's starting weapon.

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* BullfightBoss: One of the bosses in ''Heretic II'' is the Trial Beast, and its primary attack involves it roaring before charging at you in order to trample you underfoot, but you can run out of the way and cause it to slam into a wall, stunning it briefly (this can also be achieved with a powered-up Phoenix Bow shot). One way this fight varies from the norm for this trope is that it can be damaged at any time by your weapons, not just during the stun period, but this is a fairly lengthy process of killing the Beast, and it chews through your ammo. Fortunately, there's an easier and quicker way: lure it into smashing both of the pillars holding up a bridge overlooking the Trial Pit you fight it in, causing the bridge to fall on it for an [[OneHitKill instant kill]]. Just be careful not to get run over while you're doing this.


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* BullfightBoss: One of the bosses in ''Heretic II'' is the Trial Beast, and its primary attack involves it roaring before charging at you in order to trample you underfoot, but you can run out of the way and cause it to slam into a wall, stunning it briefly (this can also be achieved with a powered-up Phoenix Bow shot). One way this fight varies from the norm for this trope is that it can be damaged at any time by your weapons, not just during the stun period, but this is a fairly lengthy process of killing the Beast, and it chews through your ammo. Fortunately, there's an easier and quicker way: lure it into smashing both of the pillars holding up a bridge overlooking the Trial Pit you fight it in, causing the bridge to fall on it for an [[OneHitKill instant kill]]. Just be careful not to get run over while you're doing this.
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* BrutalBonusLevel:
** '''[=E1M9=]: The Graveyard''' stands out due to a significant population of [[EliteMooks Undead Warrior Ghosts]] (their red throwing axes are very damaging). Each locked room you enter has you battling through stiff resistance such as plenty Nitro Golems whose fireballs have a homing effect and moderate damage.
** '''[=E4M9=]: Mausoleum''' is another rough ride, with a confusing layout and plenty of traps to catch you off guard. To elaborate, many of the rooms are accessed by teleportation, and can leave you surrounded and under fire from multiple directions.
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* UnderwaterCity: In an inversion of Doom's third episode, "Episode 3: The Dome of D'Sparil" takes place in cities under an ocean instead of a [[FireAndBrimstone volcanic hellscape]]. The extra episodes in "Shadows of the Serpent Riders" share the same undersea-dome skies.

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* UnderwaterCity: In an inversion of Doom's third episode, "Episode 3: The Dome of D'Sparil" takes place in cities under an ocean instead of a [[FireAndBrimstone [[FireAndBrimstoneHell volcanic hellscape]]. The extra episodes in "Shadows of the Serpent Riders" share the same undersea-dome skies.
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Added DiffLines:

* UnderwaterCity: In an inversion of Doom's third episode, "Episode 3: The Dome of D'Sparil" takes place in cities under an ocean instead of a [[FireAndBrimstone volcanic hellscape]]. The extra episodes in "Shadows of the Serpent Riders" share the same undersea-dome skies.
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* GatlingGood: Surprisingly, the firemace isn't a melee weapon at all. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal very rapidly.

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* GatlingGood: Surprisingly, the firemace Firemace isn't a melee weapon at all. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal very rapidly.rapidly (without a Tome of Power).
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* GatlingGood: Surprisingly, the Fire Mace isn't a melee weapon at. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal.

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* GatlingGood: Surprisingly, the Fire Mace firemace isn't a melee weapon at. at all. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal. metal very rapidly.
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* GattlingGood: Surprisingly, the Fire Mace isn't a melee weapon at. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal.

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* GattlingGood: GatlingGood: Surprisingly, the Fire Mace isn't a melee weapon at. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal.

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* GattlingGood: Surprisingly, the Fire Mace isn't a melee weapon at. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal.



** Fire Mace = Short-range Nailgun (predating ''VideoGame/QuakeI'') / Gimmicky {{BFG}}

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** Fire Mace = Short-range Nailgun (predating ''VideoGame/QuakeI'') ''VideoGame/QuakeI'', it even rotates gattling-style) / Gimmicky {{BFG}}
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* DegradedBoss: Iron Liches and Maulotaurs are met in regular gameplay after their boss introduction. So after Episode 3 (Where you fought D'Sparil), bosses are ''large groups'' of them.

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* DegradedBoss: Iron Liches and Maulotaurs are met in regular gameplay after their boss introduction. So after Episode 3 (Where you fought D'Sparil), bosses are ''large groups'' of them. Most pronounced with Iron Liches because you gain firepower in Episode 2+ to make short work of them. The Hell Staff (especially when powered up), and the Phoenix Rod (Rocket Launcher) stand out.
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* MightyGlacier: Iron Liches are some of the least mobile enemies in the game, but they're more than capable of tearing you a new one with their powerful spells. You can actually use their lack of mobility to your advantage; they are ''incredibly'' vulnerable to the powered-up Hellstaff.
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*** It's actually not that bad in its base form, either. While it has a short range, it has a fast rate of fire, a higher damage per second rate than either the dragon claw or hellstaff, and it can easily stunlock the tankier enemies like weredragons, ophidians, and even iron liches.

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*** It's actually not that bad in its base form, either. While it has a short the orbs scatter so much that it's not very effective outside of close range, it has a fast rate of fire, a higher damage per second rate than either the dragon claw or hellstaff, and it can easily stunlock the tankier enemies like weredragons, ophidians, and even iron liches.
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*** It's actually not that bad in its base form, either. While it has a short range, it has a fast rate of fire, a higher damage per second rate than either the dragon claw or hellstaff, and it can easily stunlock the tankier enemies like weredragons, ophidians, and even iron liches.

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