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audience reactions should not be treated as objectively present, no matter how strongly you feel


** It's never mentioned whether Karen's mother (unnamed in ''64'' but named "Sasha" in future titles) or her father Gotz is Eve's child. It's more-so implied to be Sasha due to her having dirty blonde hair.

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** It's never mentioned whether Karen's mother (unnamed in ''64'' but named "Sasha" in future titles) or her father Gotz is Eve's child. It's more-so slightly implied to be Sasha due to her having dirty blonde hair.



* KissingCousins: Your grandfather, the protagonist of the original ''Harvest Moon'', canonically married one of the bachelorettes from that game. All of the bachelorettes of ''this'' game are their granddaughters. This means that one of the five girls has the same grandparents as you-- making you cousins. The trope is presumably averted, however, since it's never stated ''which'' bachelorette is your cousin, so it's safe to assume that it's [[SchrodingersGun not the one you married]]. However you can still have {{Squick}} induced if you court all the girls.

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* KissingCousins: Your grandfather, the protagonist of the original ''Harvest Moon'', canonically married one of the bachelorettes from that game. All of the bachelorettes of ''this'' game are their granddaughters. This means that one of the five girls has the same grandparents as you-- making you cousins. The trope is presumably averted, however, since it's never stated ''which'' bachelorette is your cousin, so it's safe you are free to assume that it's [[SchrodingersGun not the one you married]]. However you can still have {{Squick}} induced if married]] -- although it's possible to invoke this trope you court all the girls.
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Self Imposed Challenge is YMMV, so moving it there


* SelfImposedChallenge: Numerous, but the most common is probably the "full album run", a form of OneHundredPercentCompletion combined with SpeedRun (since you have to do it all before you hit the PlayableEpilogue, with many intermediate deadlines for accomplishments imposed by scripted in-game events before that). See BraggingRightsReward above.
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Dewicked trope


* ArtStyleDissonance: The art style is very chibi and cute, but the story deals with some decidedly un-childish subjects, such as [[DeathIsASadThing the death of loved ones]] to the prospect of [[AdultFear financial ruin and a crumbling family life due to a failing business]]. Of course, things ''can'' work out in the end (if the player [[EarnYourHappyEnding puts enough effort into it]]), so it's not all doom and gloom -- but it's certainly not as much of a SugarBowl as the art would suggest.

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* ArtStyleDissonance: The art style is very chibi and cute, but the story deals with some decidedly un-childish subjects, such as [[DeathIsASadThing the death of loved ones]] to the prospect of [[AdultFear financial ruin and a crumbling family life due to a failing business]].business. Of course, things ''can'' work out in the end (if the player [[EarnYourHappyEnding puts enough effort into it]]), so it's not all doom and gloom -- but it's certainly not as much of a SugarBowl as the art would suggest.
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Dewicked trope


* AdultFear: The vineyard sideplot. The family business is slowly crumbling, which doesn't help the already-strained relationship between Karen and her father.

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There are three size of fishes, and as the linked FAQ earlier states, none of the other photos are required for the party picture.


** There are only two fish: Fish and Big Fish.

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** There are only two fish: Fish no fish species, just a generic fish that comes in three sizes - small, medium, and Big Fish.big.



* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have the highest relationship level with all five girls, even though you can only marry one. Unlocking the party photograph also requires having all the photographs related to the five girls, which similarly requires this.

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* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have the highest relationship level with all five girls, even though you can only marry one. Unlocking the party photograph also requires having all the photographs related to the five girls, which similarly requires this.



* PermanentlyMissableContent: Cliff, Karen, and Kai will all leave the village if you don't befriend them quickly enough (though Kai will stick around if Karen does, given that she's his LoveInterest). There are also numerous photos with a limited window of opportunity -- some are one time only events, and all of the girls' pictures will be unavailable after you get married.

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* PermanentlyMissableContent: PermanentlyMissableContent:
**
Cliff, Karen, and Kai will all permanently leave the village if you don't befriend them to a sufficient degree quickly enough enough, with no way to bring them back (though Kai will stick around if Karen does, given that she's she is his LoveInterest). Additionally if they leave before you get their recipes, you'll permanently miss out on collecting their recipes too.
** Once enough time has passed, you can trigger an event where Ellen will die if talked to. If she dies before you get her recipe, you'll be permanently unable to obtain it.
**
There are also numerous photos with a limited window of opportunity -- - some are one time only events, and all of the girls' special event pictures will be unavailable if you don't obtain them before getting married. Most notoriously there's the party picture, which you can only obtain if you meet [[GuideDangIt some obscure and strict requirements]] when your father evaluates your progress in the third Spring, and should you not meet those requirements at that time you'll never get another chance to get the picture.
* PlayableEpilogue: The game technically ends
after you get married.your father's evaluation in the third Spring, but after the credits roll you'll be able to keep playing on that file indefinitely.
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* AndYourRewardIsParenthood: Marry one of the five town girls, and you'll eventually have a child. While the child can't help on your farm, they do have RelationshipValues you can raise. In addition, the rival couples will eventually have children too.
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''[=HM64=]'' is, like the rest of the series, a SimulationGame that combines aspects of business, social, and space management games into a single whole. It holds something of an odd place in the franchise -- while it helped solidify much of the series' gameplay, it still suffers from quite a bit of EarlyInstallmentWeirdness and much of its content was ignored or altered for later ''Harvest Moon'' games. It's generally regarded as one of the best games in the franchise, but due to its age relatively few current fans have played it. It didn't help that ''Harvest Moon: [[VideoGame/HarvestMoonBackToNature Back to Nature]]'' (released at about the same time) had a different set of characters which took precedence over the ''[=HM64=]'' versions for quite some time, leaving them in something of a CanonDiscontinuity limbo. New games have reintroduced some long-missing characters, however (such as Elli appearing in ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]''), so that part of ''[=HM64=]'''s history seems to be over.

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''[=HM64=]'' is, like the rest of the series, a SimulationGame that combines aspects of business, social, and space management games into a single whole. It holds something of an odd place in the franchise -- while it helped solidify much of the series' gameplay, it still suffers from quite a bit of EarlyInstallmentWeirdness and much of its content was ignored or altered for later ''Harvest Moon'' games. It's generally regarded as one of the best games in the franchise, but due to its age relatively few current fans have played it. It didn't help that ''Harvest Moon: [[VideoGame/HarvestMoonBackToNature Back to Nature]]'' (released at about the same time) had a different set of characters which took precedence over the ''[=HM64=]'' versions for quite some time, leaving them in something of a CanonDiscontinuity limbo. New games have However, new entries in the franchise eventually reintroduced some long-missing characters, however characters (such as Elli appearing in ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]''), so that part of ''[=HM64=]'''s history seems to be over.

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** Pete doesn't faint when exhausted. He makes a fainting animation but the day doesn't instead. He only can't use tools until he regains health.

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** Pete doesn't faint when exhausted. He makes a fainting animation but the day doesn't instead.end. He only can't use tools until he regains health.



** Kent makes reference to God, despite everyone worshipping the Harvest Goddess. This implies he's polytheistic. Future games only refer to the Harvest Goddess, Harvest God, and Harvest King.

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** Kent makes reference to God, despite everyone worshipping the Harvest Goddess. This implies he's polytheistic. Future Most future games only refer to the Harvest Goddess, Harvest God, and Harvest King.


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* LostInTranslation: In one of Elli's events, she asks the player if [[BigBeautifulWoman he likes chubbier women]]. The two options in the English version sound comedic because, but the Japanese options are an equivalent to "Yes" and "No".


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* OneSteveLimit: In the English versions, Ann and Maria are named after their grandmothers. In Japan, however, they're named "Ran" and "Marie".


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* SickEpisode: Each bachelorette has a scene where they get a cold.

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* GenerationXerox: Various characters are nigh-identical to their grandparents in [[VideoGame/HarvestMoon the first game]]. The PlayerCharacter and his grandfather, Ann/Ann, Popuri/Nina, and Elli/Ellen all qualify.

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* GenerationXerox: GameplayAndStorySegregation:
** Taro can give birth to your dog's puppies, even though Taro lives across town and whether or not your dog is even kept outdoors.
** Kai will mention being attracted to Karen even if you're married to her.
* GenerationXerox:
**
Various characters are nigh-identical to their grandparents in [[VideoGame/HarvestMoon the first game]]. The PlayerCharacter and his grandfather, Ann/Ann, Popuri/Nina, and Elli/Ellen all qualify.qualify.
** May dresses like her grandmother and wears the same pigtails as her.
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** There are only two fish: Fish and Big Fish.
** Kent makes reference to God, despite everyone worshipping the Harvest Goddess. This implies he's polytheistic. Future games only refer to the Harvest Goddess, Harvest God, and Harvest King.

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* BlindIdiotTranslation: The translation is even worse than the original game's. It's legible, but much of it is either gramatically incorrect or awkward. Things are translated literally, such as Kent and Stu calling you "Big Brother" (instead of something less formal like "Big Bro" or "Bro") and people, including her potential husband Jeff, calling Elli "little Elli" (which is a translation of "Elli-chan").



* CrystalDragonJesus: The local church is very Catholic flavored, but actually worships the Harvest Goddess.

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* CrystalDragonJesus: The local church is very Catholic flavored, but actually worships the local Harvest Goddess.



** The translation of several terms differ from later games. For example, the Harvest Goddess is known as "the Goddess of Spring". Elli also notes that some call her "Earth Goddess".
** Most characters have NoNameGiven. They wouldn't be given names until ''Back to Nature''.
** This is the only game where married rival couples have children of their own.

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** The translation of several terms differ from later games. For example, the Harvest Goddess is [[InconsistentDub sometimes]] known as "the Goddess of Spring". Spring" and Elli also notes that some call her "Earth Goddess".
Goddess". Another example is that the Gourmet calls himself "the Gourmet man".
** Most characters have NoNameGiven. They NoNameGiven because the game doesn't put their names next to their portraits. Many wouldn't be given names until ''Back to Nature''.
** This is the only game one of the few games where married rival couples have children of their own.


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** Pete doesn't faint when exhausted. He makes a fainting animation but the day doesn't instead. He only can't use tools until he regains health.
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* MonsterBrotherCutieSister: Ann's brother Gary qualifies. He's not monstrous by any stretch of the word, but he's a "Social Disaster" as Ann puts it. Cold, silent, prone to bluntness when he does speak, and clearly doesn't like it when [[HelloInsertNameHere Pete]] takes an interest in Ann. That said, if you take the time to get to know him (which takes some work, believe us) it turns out that Gary is simply Quiet, not really mean.

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* FamilyThemeNaming: Popuri and Gray will name their child "Mint". Popuri and her mother Lillia are both also named after plants as well.

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** Most characters have NoNameGiven. They wouldn't be given names until ''Back to Nature''.
** This is the only game where married rival couples have children of their own.
** Farming is different than in future games. Tools upgrade themself with usage and each animal has a specific feeding trough.
** The mine is bare bones and only active in winter. You also can't exit upon entering until time is up.
** You can collect recipes but the game has no cooking mechanic. Instead, collecting recipes impresses Gourmet and adds to your final score.
* FamilyThemeNaming: Popuri's family has a FloralThemeNaming. Popuri, her mother Lillia, and her father Basil are named after plants. Popuri and Gray will name their child "Mint". Popuri and her mother Lillia are both also named after plants as well.

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* DeathIsASadThing: The neighborhood boys Kent and Stu have an existential crisis after [[spoiler:Ellen dies]]. It takes several days for them to stop worrying about death.



* EarlyInstallmentWeirdness: The characterization in this game is quite different from the next game, ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]''. Characters relations to each other, and rival pairings, are different too. It's also more fluid and natural then a lot of future games.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The characterization in this game is quite different from the next game, ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]''. Characters relations to each other, and rival pairings, are different too. It's
** The translation of several terms differ from later games. For example, the Harvest Goddess is known as "the Goddess of Spring". Elli
also more fluid and natural then a lot of future games.notes that some call her "Earth Goddess".

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''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the UsefulNotes/Nintendo64. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

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''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' (now known as the ''VideoGame/StoryOfSeasons'') series, released in 1999 for the UsefulNotes/Nintendo64. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].


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* ClosetPunishment: A flashback shows that Karen's alcoholic dad Gotz used to lock her in the vineyard's wine cellar as a child. The protagonist, visiting his grandfather one summer, meets her when [[RescueRomance he helps her out]].
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** Pete is the IdenticalGrandchild of the protagonist from [[VideoGame/HarvestMoon1 the first game]]. All of the bachelorettes are related to bachelorettes from the first game[[note]]Nina is Popuri's grandmother, Eve is Karen's grandmother, Maria is Maria's grandmother, and Ellen is Elli's grandmother[[/note]]. This means that one of them should be your cousin. The problem is that none of them ever mention being your cousin. It can't be Elli since Ellen isn't your grandmother, which leaves the other three girls. Karen and Ann are options because Eve and SNES Ann had at least two kids, which is possible in the original game, but it isn't obligatory. Either way, it's to be assumed that your wife is the one who isn't your cousin.

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** Pete is the IdenticalGrandchild of the protagonist from [[VideoGame/HarvestMoon1 the first game]]. All of the bachelorettes are related to bachelorettes from the first game[[note]]Nina is Popuri's grandmother, Eve is Karen's grandmother, Maria is Maria's grandmother, and Ellen is Elli's grandmother[[/note]]. This means that one of them should be your cousin. The problem is that none of them ever mention being your cousin. It can't be Elli since Ellen isn't your grandmother, which leaves the other three four girls. Karen and Ann are options because Eve and SNES Ann had at least two kids, which is possible in the original game, but it isn't obligatory. Either way, it's to be assumed that your wife is the one who isn't your cousin.


* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume spelling ''their own name'' wrong on the title screen. (They used "Natume", [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ which is technically correct]], but obviously inconsistent with the usual translation.)
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* AmbiguouslyRelated:
** Pete is the IdenticalGrandchild of the protagonist from [[VideoGame/HarvestMoon1 the first game]]. All of the bachelorettes are related to bachelorettes from the first game[[note]]Nina is Popuri's grandmother, Eve is Karen's grandmother, Maria is Maria's grandmother, and Ellen is Elli's grandmother[[/note]]. This means that one of them should be your cousin. The problem is that none of them ever mention being your cousin. It can't be Elli since Ellen isn't your grandmother, which leaves the other three girls. Karen and Ann are options because Eve and SNES Ann had at least two kids, which is possible in the original game, but it isn't obligatory. Either way, it's to be assumed that your wife is the one who isn't your cousin.
** It's never mentioned whether Karen's mother (unnamed in ''64'' but named "Sasha" in future titles) or her father Gotz is Eve's child. It's more-so implied to be Sasha due to her having dirty blonde hair.
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* DiscOneNuke: Glitches allows you to immediately bring Karen to max affection (by repeatedly showing her your dog) and level your tools to the highest quality on the first day.
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* WantedASonInstead: Gotz sometimes mentions that he wished he had a son because he doesn't understand women.

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* AbusiveParents: Implied with Gotz. A flashback shows him locking a young Karen in the shed as a punishment.



* AllThereInTheManual: The Japanese strategy guide goes very in-depth into everyone; stating ages, likes, their personality, among other stuff. It also mentions how Elli and Pete are the OfficialCouple, and how Rick has a crush on Karen.

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* AllThereInTheManual: The Japanese strategy guide goes very in-depth into everyone; stating ages, likes, their personality, among other stuff. It also mentions how Elli and Pete are the OfficialCouple, OfficialCouple and how Rick has a crush on Karen.



* MythologyGag: Ken from the GameBoy titles appears unnamed.

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* MythologyGag: Ken from the GameBoy UsefulNotes/GameBoy titles appears unnamed.


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* SoundtrackDissonance: The cheery summer theme continues to play over [[spoiler:Ellen's death]] scene.

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Useful Notes/ pages are not tropes


* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is [[AmbiguouslyBrown either hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it feels a lot like type 1 EagleLand with "suburban 1950s" replaced by "early 20th century".[[/labelnote]] It's a [[CloseKnitCommunity close-knit pastoral community]] where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.

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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), UsefulNotes/JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is [[AmbiguouslyBrown either hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it feels a lot like type 1 EagleLand with "suburban 1950s" replaced by "early 20th century".[[/labelnote]] It's a [[CloseKnitCommunity close-knit pastoral community]] where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.



* JapaneseHolidays: Several of the festivals are based on them. Specifically, the Firefly Festival is very reminiscent of Bon, and the Starry Night Festival is somewhat similar to the Japanese celebration of Christmas (taking place on the 24th of Winter helps). There's also New Years Eve and New Years Day.
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* AdultFear: Everything involving the vineyard. The business is slowly crumbling, which doesn't help the relationship between Karen and her father.

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* AdultFear: Everything involving the vineyard. The vineyard sideplot. The family business is slowly crumbling, which doesn't help the already-strained relationship between Karen and her father.
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* SuperTitle64Advance: A Harvest Moon game released for the UsefulNotes/Nintendo64, creatively named Harvest Moon 64.

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* SuperTitle64Advance: A Harvest Moon ''Harvest Moon'' game released for the UsefulNotes/Nintendo64, creatively named Harvest ''Harvest Moon 64.64''.



* WhamEpisode: The [[spoiler:death of Ellie's grandmother]] midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] is an emotional mess for quite some time afterward. And unlike virtually every other negative outcome to a character arc, which can be avoided if the player puts enough effort into it, this one happens no matter what you do. [[note]]Unless you avoid seeing the scene by refusing to speak to her once the event has been triggered, but that's more of a metagame thing than anything else. There's no way to avoid triggering the event in the first place.[[/note]]

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* WhamEpisode: The [[spoiler:death of Ellie's Elli's grandmother]] midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] [[spoiler:Elli]] is an emotional mess for quite some time afterward. And unlike virtually every other negative outcome to a character arc, which can be avoided if the player puts enough effort into it, this one happens no matter what you do. [[note]]Unless you avoid seeing the scene by refusing to speak to her once the event has been triggered, but that's more of a metagame thing than anything else. There's no way to avoid triggering the event in the first place.[[/note]]
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* AdultFear: Everything involving the vineyard. The business is slowly crumbling, which doesn't help the relationship between Karen and her father.
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Despite a claim by Natsume the former translator of the series that the game was too difficult to emulate properly and would probably never see the light of day on the UsefulNotes/VirtualConsole, both North America and Europe received ''Harvest Moon 64'' as an available download on the UsefulNotes/WiiU in late February of 2017, as part of a planned year-long celebration of the ''Harvest Moon'' franchise.

to:

Despite a claim by Natsume the former translator of the series (the game's North American publisher) that the game was too difficult to emulate properly and would probably never see the light of day on the UsefulNotes/VirtualConsole, both North America and Europe received ''Harvest Moon 64'' as an available download on the UsefulNotes/WiiU in late February of 2017, as part of a planned year-long celebration of the ''Harvest Moon'' franchise.
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They didn't develop this


Despite a claim by Natsume themselves that the game was too difficult to emulate properly and would probably never see the light of day on the UsefulNotes/VirtualConsole, both North America and Europe received ''Harvest Moon 64'' as an available download on the UsefulNotes/WiiU in late February of 2017, as part of a planned year-long celebration of the ''Harvest Moon'' franchise.

to:

Despite a claim by Natsume themselves the former translator of the series that the game was too difficult to emulate properly and would probably never see the light of day on the UsefulNotes/VirtualConsole, both North America and Europe received ''Harvest Moon 64'' as an available download on the UsefulNotes/WiiU in late February of 2017, as part of a planned year-long celebration of the ''Harvest Moon'' franchise.
Is there an issue? Send a MessageReason:
None


''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

to:

''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}.UsefulNotes/Nintendo64. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].



* SuperTitle64Advance: A Harvest Moon game released for the {{Nintendo 64}}, creatively named Harvest Moon 64.

to:

* SuperTitle64Advance: A Harvest Moon game released for the {{Nintendo 64}}, UsefulNotes/Nintendo64, creatively named Harvest Moon 64.
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* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have the highest relationship level with all five girls, even though you can only marry one.

to:

* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have the highest relationship level with all five girls, even though you can only marry one. Unlocking the party photograph also requires having all the photographs related to the five girls, which similarly requires this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Despite a claim by Natsume themselves that the game was too difficult to emulate properly and would probably never see the light of day on the UsefulNotes/VirtualConsole, both North America and Europe received ''Harvest Moon 64'' as an available download on the UsefulNotes/WiiU in late February of 2017, as part of a planned year-long celebration of the ''Harvest Moon'' franchise.

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