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* LostForever: Cliff, Karen, and Kai will all leave the village if you don't befriend them quickly enough (though Kai will stick around if Karen does, given that she's his LoveInterest). There are also numerous photos with a limited window of opportunity -- some are one time only events, and all of the girls' pictures will be unavailable after you get married.


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* PermanentlyMissableContent: Cliff, Karen, and Kai will all leave the village if you don't befriend them quickly enough (though Kai will stick around if Karen does, given that she's his LoveInterest). There are also numerous photos with a limited window of opportunity -- some are one time only events, and all of the girls' pictures will be unavailable after you get married.
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Clarification


* WhamEpisode: The [[spoiler:death of Ellie's grandmother]] midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] is an emotional mess for quite some time afterward. [[spoiler: It can be avoided if the player avoids speaking to the grandmother when she is seen sleeping outside.]]

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* WhamEpisode: The [[spoiler:death of Ellie's grandmother]] midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] is an emotional mess for quite some time afterward. [[spoiler: It And unlike virtually every other negative outcome to a character arc, which can be avoided if the player avoids speaking to puts enough effort into it, this one happens no matter what you do. [[note]]Unless you avoid seeing the grandmother when she is seen sleeping outside.]]
scene by refusing to speak to her once the event has been triggered, but that's more of a metagame thing than anything else. There's no way to avoid triggering the event in the first place.[[/note]]
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No, it can be avoided.


* WhamEpisode: The [[spoiler:death of Ellie's grandmother]] midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] is an emotional mess for quite some time afterward. And unlike virtually every other negative outcome to a character arc, which can be avoided if the player puts enough effort into it, this one happens no matter what you do.

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* WhamEpisode: The [[spoiler:death of Ellie's grandmother]] midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] is an emotional mess for quite some time afterward. And unlike virtually every other negative outcome to a character arc, which [[spoiler: It can be avoided if the player puts enough effort into it, this one happens no matter what you do.
avoids speaking to the grandmother when she is seen sleeping outside.]]
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* AmbiguousGender: The babies are referred to as "it". We do know Popuri's and Kai's child is female though.
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* FishingMinigame: A fairly simple one: you equip the fishing rod and hold down the B button until you see the bobber dip, then let go. It's a fairly good source of income, especially early in the game -- and if you fish enough times at the beach, you'll eventually pull up a power berry.


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* HeartContainer: As a game without combat, there's no HP, but power berries (which increase your stamina, thus allowing you to get more work done in a given day) serve much the same purpose. They're acquired in a variety of ways, from simply buying one at a festival (for a not-inconsiderable sum) to [[RandomDrop randomly]] unearthing one while hoeing your field or fishing at the beach. There's no in-game hints how to find them, so stumbling across one is generally a nice bonus (or trying to get them all is a GuideDangIt moment, depending on your attitude).

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* FamilyThemeNaming: Popuri and Gray will name their child "Mint". Popuri and her mother Lillia are both also named after plants as well.



* KissingCousins: Your grandfather, the protagonist of the original ''Harvest Moon'', canonically married one of the bachelorettes from that game. All of the bachelorettes of ''this'' game are their granddaughters. This means that one of the five girls has the same grandparents as you -- making you cousins. The trope is presumably averted, however, since it's never stated ''which'' bachelorette is your cousin, so it's safe to assume that it's [[SchrodingersGun not the one you married]]. However you can still have {{Squick}} induced if you court all the girls.

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* KissingCousins: Your grandfather, the protagonist of the original ''Harvest Moon'', canonically married one of the bachelorettes from that game. All of the bachelorettes of ''this'' game are their granddaughters. This means that one of the five girls has the same grandparents as you -- you-- making you cousins. The trope is presumably averted, however, since it's never stated ''which'' bachelorette is your cousin, so it's safe to assume that it's [[SchrodingersGun not the one you married]]. However you can still have {{Squick}} induced if you court all the girls.
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* DoubleStandardAbuseFemaleOnMale: After Cliff and Ann get married, talking to them reveals that they argue frequently, and Cliff can be seen with a black eye included in his portrait. He admits that Ann struck him after they had an argument the previous night, but that they made up the next morning. Ann never expresses remorse for hitting him, and the abuse isn't addressed by any other character.
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* WhamEpisode: [[spoiler: Ellie's grandmother's]] death mid-way through the game, as there is nothing indicating that it happens. The only indication of something being different, is the fact that said character is in a slightly different location from their regular one. And it gets worse when one realizes that it was ''the player'' who initiated the event by talking to the character. YouBastard.

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* WhamEpisode: [[spoiler: The [[spoiler:death of Ellie's grandmother's]] death mid-way grandmother]] midway through the game, as there is nothing indicating that it happens. there's no foreshadowing or build-up to it. The only indication of something being different, different is the fact that said the character in question is in a slightly different location from their regular one. spot. Worse, it affects more than just the player -- after it happens, [[spoiler:Ellie]] is an emotional mess for quite some time afterward. And it gets worse when unlike virtually every other negative outcome to a character arc, which can be avoided if the player puts enough effort into it, this one realizes that it was ''the player'' who initiated the event by talking to the character. YouBastard.
happens no matter what you do.
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* WhamEpisode: [[spoiler: Ellie's grandmother's]] death mid-way through the game, as there is nothing indicating that it happens. The only indication of something being different, is the fact that said character is in a slightly different location from their regular one. And it gets worse when one realizes that it was ''the player'' who initiated the event by talking to the character. YouBastard.
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* ShoutOut: If Karen and Kai get married, their child will be dressed up in a Pikachu outfit.

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* ShoutOut: If Karen and Kai get married, their child will be dressed up in a [[Franchise/{{Pokemon}} Pikachu outfit.outfit]].
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No need to bluelink a page back to itself.


''[[VideoGame/HarvestMoon64 Harvest Moon 64]]'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

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''[[VideoGame/HarvestMoon64 Harvest ''Harvest Moon 64]]'' 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

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''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

''[=HM64=]'' is, like the rest of the series, a SimulationGame that combines aspects of business, social, and space management games into a single whole. It holds something of an odd place in the franchise -- while it helped solidify much of the series' gameplay, it still suffers from quite a bit of EarlyInstallmentWeirdness and much of its content was ignored or altered for later ''Harvest Moon'' games. It's generally regarded as one of the best games in the franchise, but due to its age relatively few current fans have played it. It didn't help that ''Harvest Moon: Back to Nature'' (released at about the same time) had a different set of characters which took precedence over the ''[=HM64=]'' versions for quite some time, leaving them in something of a CanonDiscontinuity limbo. New games have reintroduced some long-missing characters, however (such as Elli appearing in ''Tree of Tranquility''), so that part of ''[=HM64=]'''s history seems to be over.

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''Harvest ''[[VideoGame/HarvestMoon64 Harvest Moon 64'' 64]]'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

''[=HM64=]'' is, like the rest of the series, a SimulationGame that combines aspects of business, social, and space management games into a single whole. It holds something of an odd place in the franchise -- while it helped solidify much of the series' gameplay, it still suffers from quite a bit of EarlyInstallmentWeirdness and much of its content was ignored or altered for later ''Harvest Moon'' games. It's generally regarded as one of the best games in the franchise, but due to its age relatively few current fans have played it. It didn't help that ''Harvest Moon: [[VideoGame/HarvestMoonBackToNature Back to Nature'' Nature]]'' (released at about the same time) had a different set of characters which took precedence over the ''[=HM64=]'' versions for quite some time, leaving them in something of a CanonDiscontinuity limbo. New games have reintroduced some long-missing characters, however (such as Elli appearing in ''Tree ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility''), Tranquility]]''), so that part of ''[=HM64=]'''s history seems to be over.



* ChristmasRushed: Widely thought to be the reason for the general lack of polish, such as the large number of typos and the like; the game was released on November 30th, 1999.



* EarlyInstallmentWeirdness: The characterization in this game is quite different from the next game, ''Back to Nature''. Characters relations to each other, and rival pairings, are different too. It's also more fluid and natural then a lot of future games.

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* EarlyInstallmentWeirdness: The characterization in this game is quite different from the next game, ''Back ''[[VideoGame/HarvestMoonBackToNature Back to Nature''.Nature]]''. Characters relations to each other, and rival pairings, are different too. It's also more fluid and natural then a lot of future games.
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It\'s not really \"getting crap past the radar\" when the game is explicit about it.


* GettingCrapPastTheRadar: There is one cutscene in which Karen is clearly drunk and has a blushed face.
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* gettingCrapPastTheRadar: There is one cutscene in which Karen is clearly drunk and has a blushed face.

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* gettingCrapPastTheRadar: GettingCrapPastTheRadar: There is one cutscene in which Karen is clearly drunk and has a blushed face.
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* gettingCrapPastTheRadar: There is one cutscene in which Karen is clearly drunk and has a blushed face.
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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.[[/labelnote]] It's a [[CloseKnitCommunity close-knit pastoral community]] where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.
* ArtStyleDissonance: The art style is very chibi and cute but the story may be the darkest the series has to offer. It has everything from alcoholism to implied abuse all in a cute format.

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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown either hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives feels a more "early 20th century" feel than the lot like type 1 EagleLand with "suburban 1950s" typical for type 1 EagleLand.replaced by "early 20th century".[[/labelnote]] It's a [[CloseKnitCommunity close-knit pastoral community]] where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.
* ArtStyleDissonance: The art style is very chibi and cute cute, but the story may be deals with some decidedly un-childish subjects, such as [[DeathIsASadThing the darkest death of loved ones]] to the series has prospect of [[AdultFear financial ruin and a crumbling family life due to offer. It has everything from alcoholism to implied abuse a failing business]]. Of course, things ''can'' work out in the end (if the player [[EarnYourHappyEnding puts enough effort into it]]), so it's not all in doom and gloom -- but it's certainly not as much of a cute format. SugarBowl as the art would suggest.



* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume spelling ''their own name'' wrong on the title screen. (The used "Natume", [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ which is technically correct]], but obviously inconsistent with the usual translation.)

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* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume spelling ''their own name'' wrong on the title screen. (The (They used "Natume", [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ which is technically correct]], but obviously inconsistent with the usual translation.)



* LostForever: Cliff, Karen, and Kai will all leave the village if you don't befriend them quickly enough (though Kai will stick around if Karen does, given that she's his LoveInterest). There are also numerous pictures with a limited window of opportunity -- some are one-time only events, and all of the girls' pictures will be unavailable after you get married.

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* LostForever: Cliff, Karen, and Kai will all leave the village if you don't befriend them quickly enough (though Kai will stick around if Karen does, given that she's his LoveInterest). There are also numerous pictures photos with a limited window of opportunity -- some are one-time one time only events, and all of the girls' pictures will be unavailable after you get married.



* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have a Red Heart relationship level with all five girls, even though you can only marry one.
* MythologyGag: Ken from the ''GameBoy'' titles appears unnamed.

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* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have a Red Heart the highest relationship level with all five girls, even though you can only marry one.
* MythologyGag: Ken from the ''GameBoy'' GameBoy titles appears unnamed.

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* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume ''spelling their own name wrong'' [[http://www.aussie-nintendo.com/up/news/harvestmoon6401.png on the title screen.]]
** The Natsume typo seems to not be a typo in itself as pointed out [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ here]]

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* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume ''spelling their spelling ''their own name wrong'' [[http://www.aussie-nintendo.com/up/news/harvestmoon6401.png name'' wrong on the title screen.]]
** The Natsume typo seems to not be a typo in itself as pointed out
screen. (The used "Natume", [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ here]]which is technically correct]], but obviously inconsistent with the usual translation.)
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** The Natsume typo seems to not be a typo in itself as pointed out [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/here]]

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** The Natsume typo seems to not be a typo in itself as pointed out [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/here]]com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ here]]
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** The Natsume typo seems to not be a typo in itself as pointed out [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/here]]
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* MoreFriendsMoreBenefits: One of the positive ending messages requires you to have a Red Heart relationship level with all five girls, even though you can only marry one.

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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.[[/labelnote]] It's a [[CloseKnitCommunity close-knit]] [[{{Arcadia}} pastoral]] community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.

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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.[[/labelnote]] It's a [[CloseKnitCommunity close-knit]] [[{{Arcadia}} pastoral]] community close-knit pastoral community]] where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.



* EarlyInstallmentWeirdness: The characterization in this game is quite different from the next game, ''Back to Nature''. Characters relations to each other, and rival pairings, are different too. It's also more fluid and natural then a lot of future games.

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* EarlyInstallmentWeirdness: The characterization in this game is quite different from the next game, ''Back to Nature''. Characters relations to each other, and rival pairings, are different too. It's also more fluid and natural then a lot of future games. games.
* GenerationXerox: Various characters are nigh-identical to their grandparents in [[VideoGame/HarvestMoon the first game]]. The PlayerCharacter and his grandfather, Ann/Ann, Popuri/Nina, and Elli/Ellen all qualify.



* IdenticalGrandchild: You resemble the protagonist of the first game. Ann resembles Ann from the first game, Popuri resembles Nina, and Elli has quite the resemblance to Ellen.



* SuperTitle64Advance: It's Harvest Moon Sixty-Four. Not much to add to that.

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* SuperTitle64Advance: It's A Harvest Moon Sixty-Four. Not much to add to that.game released for the {{Nintendo 64}}, creatively named Harvest Moon 64.
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* MythologyGag: Ken from the ''GameBoy'' titles appears unnamed.
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Fixing formating


* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand[[hottip:*:While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.]]. It's a [[CloseKnitCommunity close-knit]] [[{{Arcadia}} pastoral]] community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.

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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand[[hottip:*:While EagleLand. [[labelnote:Details]]While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.]]. [[/labelnote]] It's a [[CloseKnitCommunity close-knit]] [[{{Arcadia}} pastoral]] community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.

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* MainstreamObscurity: Often cited as the best ''HarvestMoon'' game however few fans have even played it. It's become quite expensive, often $35 - $80 a cart.



* SuperTitle64Advance

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* SuperTitle64AdvanceSuperTitle64Advance: It's Harvest Moon Sixty-Four. Not much to add to that.
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Maria from the first game also had blue hair. Not really \"identical\".


* IdenticalGrandchild: You resemble the protagonist of the first game. Ann resembles Ann from the first game, Popuri resembles Nina, Maria is essentially just the first Maria with glasses, and Elli has quite the resemblance to Ellen.

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* IdenticalGrandchild: You resemble the protagonist of the first game. Ann resembles Ann from the first game, Popuri resembles Nina, Maria is essentially just the first Maria with glasses, and Elli has quite the resemblance to Ellen.
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game, not a trope


If a game about doing farm chores and talking to people doesn't strike you as particularly engaging, then rest assured that it's BetterThanItSounds.
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* ArtStyleDissonance: The art style is very chibi and cute but the story may be the darkest the series has to offer. It has everything from alcoholism to implied abuse all in a cute format.
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* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand[[hottip:*:While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.]]. It's a close-knit pastoral community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.

to:

* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand[[hottip:*:While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.]]. It's a close-knit pastoral [[CloseKnitCommunity close-knit]] [[{{Arcadia}} pastoral]] community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.
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''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. Arguably a SequelDisplacement, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

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''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. Arguably a SequelDisplacement, An EvenBetterSequel to the original, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/harvest_moon64_top_2838.PNG]]
->''"The farm's pretty run down. You've got your work cut out, but don't get discouraged!"''
-->-- '''The [[PermanentElectedOfficial Mayor]]'''

''Harvest Moon 64'' is the third game in the ''VideoGame/HarvestMoon'' series, released in 1999 for the {{Nintendo 64}}. Arguably a SequelDisplacement, it cemented the franchise as a successful (and [[MoneyDearBoy profitable]]) CultClassic. ''Harvest Moon 64'' sticks to the [[StrictlyFormula series formula]] -- indeed, helped [[TropeCodifier codify]] it -- and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from [[PlayableEpilogue playing indefinitely after that]].

''[=HM64=]'' is, like the rest of the series, a SimulationGame that combines aspects of business, social, and space management games into a single whole. It holds something of an odd place in the franchise -- while it helped solidify much of the series' gameplay, it still suffers from quite a bit of EarlyInstallmentWeirdness and much of its content was ignored or altered for later ''Harvest Moon'' games. It's generally regarded as one of the best games in the franchise, but due to its age relatively few current fans have played it. It didn't help that ''Harvest Moon: Back to Nature'' (released at about the same time) had a different set of characters which took precedence over the ''[=HM64=]'' versions for quite some time, leaving them in something of a CanonDiscontinuity limbo. New games have reintroduced some long-missing characters, however (such as Elli appearing in ''Tree of Tranquility''), so that part of ''[=HM64=]'''s history seems to be over.

If a game about doing farm chores and talking to people doesn't strike you as particularly engaging, then rest assured that it's BetterThanItSounds.

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!!This game provides examples of:

* AllThereInTheManual: The Japanese strategy guide goes very in-depth into everyone; stating ages, likes, their personality, among other stuff. It also mentions how Elli and Pete are the OfficialCouple, and how Rick has a crush on Karen.
* {{Arcadia}}: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) EagleLand[[hottip:*:While not as {{Anvilicious}} as many examples (and tempered by the existence of numerous JapaneseHolidays), many aspects of the game are quite Western -- the church is obviously Catholic (despite [[CrystalDragonJesus worshiping the Harvest Goddess]]), {{Mukokuseki}} is largely averted (several characters are visibly Asian, while at least one is either [[AmbiguouslyBrown hispanic or black]]), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it gives a more "early 20th century" feel than the "suburban 1950s" typical for type 1 EagleLand.]]. It's a close-knit pastoral community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.
* BraggingRightsReward: The mythical "Party Picture", the last picture in the photo album, and the most difficult to acquire. Awarded after your dad visits at the end of the third Spring, if you've fulfilled all the requirements for it. Note that these requirements are so stringent that it wasn't until May 2011 (nearly ''twelve years'' after the original release of the game!) that the fandom [[http://www.gamefaqs.com/n64/197528-harvest-moon-64/faqs/62403 conclusively determined]] the exact requirements.
* ChristmasRushed: Widely thought to be the reason for the general lack of polish, such as the large number of typos and the like; the game was released on November 30th, 1999.
* CrystalDragonJesus: The local church is very Catholic flavored, but actually worships the Harvest Goddess.
* EarlyInstallmentWeirdness: The characterization in this game is quite different from the next game, ''Back to Nature''. Characters relations to each other, and rival pairings, are different too. It's also more fluid and natural then a lot of future games.
* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume ''spelling their own name wrong'' [[http://www.aussie-nintendo.com/up/news/harvestmoon6401.png on the title screen.]]
* GuiltBasedGaming: Go ahead, let an animal die. Then sit through a scene where you hold a ''funeral'' for it. Try not to feel bad ''then''.
* IdenticalGrandchild: You resemble the protagonist of the first game. Ann resembles Ann from the first game, Popuri resembles Nina, Maria is essentially just the first Maria with glasses, and Elli has quite the resemblance to Ellen.
* InUniverseGameClock: Game time passes unless you're either indoors or paused; the single biggest pressure in the game is getting all the stuff you need to accomplish done in the amount of time available to you.
* JapaneseHolidays: Several of the festivals are based on them. Specifically, the Firefly Festival is very reminiscent of Bon, and the Starry Night Festival is somewhat similar to the Japanese celebration of Christmas (taking place on the 24th of Winter helps). There's also New Years Eve and New Years Day.
* KissingCousins: Your grandfather, the protagonist of the original ''Harvest Moon'', canonically married one of the bachelorettes from that game. All of the bachelorettes of ''this'' game are their granddaughters. This means that one of the five girls has the same grandparents as you -- making you cousins. The trope is presumably averted, however, since it's never stated ''which'' bachelorette is your cousin, so it's safe to assume that it's [[SchrodingersGun not the one you married]]. However you can still have {{Squick}} induced if you court all the girls.
* LostForever: Cliff, Karen, and Kai will all leave the village if you don't befriend them quickly enough (though Kai will stick around if Karen does, given that she's his LoveInterest). There are also numerous pictures with a limited window of opportunity -- some are one-time only events, and all of the girls' pictures will be unavailable after you get married.
* MagicRealism: Flower Bud Village is a normal rural community... except for the [[NatureSpirit Harvest Sprites]], {{Kappa}}, and [[MotherNature Harvest Goddess]]... and the [[PsychicDreamsForEveryone suspiciously apropos dreams]] you occasionally have... and the [[EmpathicEnvironment trail of smoke into the sky]] whenever an elder dies...
* NatureSpirit: A handful. There's the three Harvest Sprites, the Kappa that lives in the pond, and the Harvest Goddess herself.
* NPCScheduling: Character locations depend on the time of day, day of the week, and sometimes weather, not counting periodic exceptions like festivals and relationship events. Usually characters have a "working" location where they are most days, a handful of different "time off" locations that they randomly pick between on their days off, and an alternate location for bad weather if they would've been outside otherwise.
* MainstreamObscurity: Often cited as the best ''HarvestMoon'' game however few fans have even played it. It's become quite expensive, often $35 - $80 a cart.
* SelfImposedChallenge: Numerous, but the most common is probably the "full album run", a form of OneHundredPercentCompletion combined with SpeedRun (since you have to do it all before you hit the PlayableEpilogue, with many intermediate deadlines for accomplishments imposed by scripted in-game events before that). See BraggingRightsReward above.
* ShoutOut: If Karen and Kai get married, their child will be dressed up in a Pikachu outfit.
* SuperTitle64Advance
* VideoGameCaringPotential: You can get some really heartwarming scenes -- for both your PC and others -- by being nice to people and getting certain events.
* VideoGameCrueltyPotential: You can also be a terrible, horrible person -- try giving people weeds and rocks, for example. Or just hacking at your animals with your tools. Or refusing to feed them.
* VideoGameCrueltyPunishment: Naturally, if you abuse your friends and animals, they'll like you less. In the animals' case, this will usually mean they earn you less money, if they don't just flat out die from your abuse. Killing off animals makes ''everyone in town'' like you less -- and in the case of particularly animal-friendly characters like Ann, a ''lot'' less.

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